ITORAH

Discover the world of Nahucan in this 2D action platformer. You are Itorah, the only human in this strange place. Explore, fight and survive to uncover your past and save Nahucan from its biggest threat, a mysterious plague!

ITORAH is a 2d platformer, metroidvania and female protagonist game developed by Grimbart Tales and published by Assemble Entertainment.
Released on March 21st 2022 is available only on Windows in 11 languages: English, German, Spanish - Spain, Portuguese - Brazil, Traditional Chinese, Simplified Chinese, Japanese, Korean, Russian, French and Italian.

It has received 656 reviews of which 493 were positive and 163 were negative resulting in a rating of 7.2 out of 10. 😊

The game is currently priced at 3.99€ on Steam and has a 80% discount.


The Steam community has classified ITORAH into these genres:

Media & Screenshots

Get an in-depth look at ITORAH through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 8.1 or higher
  • Processor: Intel(R) Core(TM) i3 1005G1 / AMD Ryzen 3 (Requires a 64-bit processor only)
  • Memory: 8 GB RAM
  • Graphics: NVIDIA® GTX 860 / AMD Radeon RX 560 x(4 GB VRAM)
  • DirectX: Version 11
  • Storage: 4 GB available space

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Sept. 2024
PROS +The game looks gorgeous, amazing art style +The combat, once you get the hang of it, is super fun and engaging +The platforming sections offer a decent challenge +There is a lot of attention to detail, the game has a lot of charm +Mesoamerican inspired world looks gorgeous and feels quite unique. +The last section of the game offers quite a decent amount of challenge. CONS -While combat is fun, if you know what are you doing most of the game will offer no much of a challenge -Most side characters feel underutilised. -Progression is fine, but does not offer any room for player expression. -No secret ending :( Overall I think the game is more than recommended, the gameplay is fun, the length is decent and even though it could use a little more of challenge, (I felt I could tank a lot of the bosses without worrying too much about learning their mechanics) with a few self imposed handycaps (like no healing on bossfights) you can mitigate that feeling so I recommend you to do that if you feel the bosses are not too hard.
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June 2024
First of all, this game is beautiful. Every scene and every character. No notes. 10/10 We are given snippets of lore throughout the game, but the main back story is presented at the end. Well worth the wait. Progression is reasonably paced. Powerups are obtained without having to grind. Most upgrades are available as soon as you're able to shop for them. There are minor issues with character controls, namely in-air controllability. The only thing you can do is git gud and deal with it. After some powerups are obtained, controllability becomes markedly easier. My only real gripe with the game is a lack of fast travel. For the game to progress normally, it is almost unnecessary, but to go back if you missed something can be a slog. Another minor issue is that you can only view the map of the particular area you're in (an issue which is alleviated by a full game map found online).
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Feb. 2024
I recommend this but with major caveats,if you are looking for a mechanically interesting game this is not it,it is too simple,too easy,and too linear,as metroidvania it is extremely linear so much that you do not need to ever go back to areas previously visited,the game does not even have a fast travel system because oncre you are done with an area there is no need to ever go back there,this is how linear the game is,it is also so easy that you stop paying attention because you can make numerous mistakes without any riski whatsoever leading to you zoning out of the gameplay because your brain is simply not engaged. You might ask then why am i recommending this game it is for the people that place big importance on atmosphere,the music and visuals of this game are great,the animations are smooth the game is very colorfull and the soundtrack is varied but generally sticks to atmospheric music that builds the tone of the places you visit very well. In conclusion it is a decent game,a bad metroidvania,a boring action platformer due to how easy it is,and also a very good experience of taking in the scenary and visuals of the game with good music on top,and honestly a forgettable story,how good this game is is entirely dependant on what you value in a game,so make of this what you will.
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Dec. 2023
Absolutely love it. It's a metroidvania lite. Every side path is pretty much advertised as such. There's a waypoint marker telling you where to go. I love this kind of game. Amazing music and visuals and the combat can feel sort of slow at times, but the enemies are suited for it and you get into a nice rhythm. The upgrades are fun too. Overall I am loving the game. I'm in the final area now. Edit: just completed it and really enjoyed it. Great game!
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Dec. 2023
I've seen that in recent years some releases are overshadowed, or swallowed up by a tide of other titles that, fortunately for some and unfortunately for others, are released around the same time. Itorah caught my attention on that aspect, because while its trailer convinced me without problems, I saw a dissonance between it and the reception in general, and I was intrigued to know why. And it’s that the game is presented to us as a Metroidvania, but one that lacks some of the most important aspects of the genre, in my opinion. There are almost no secrets, and the progression is very linear, since that magic of going back and exploring again some old areas, but with new abilities, is not as present. It's not a bad game, I enjoyed the experience, but it is true that I felt it was very bare-bones and sometimes monotonous, although it is adorned by some cool visuals that add their own weight to the game. The story is one of the most interesting parts of the game, for me. We follow Itorah, a young girl who wakes up in some sort of ancient temple after a long sleep, and encounters a mystical, talking axe on her way. Their mission will be to cooperate, fight against the corruption that is eating away at the lands of Nahucan. As we travel through the world and meet its inhabitants, we’ll gradually get deeper into the plot, seeing glimpses of the past of both Itorah and our talking tool, and learning about what has happened through Nahucan over time, culminating in a nice ending. It's a somewhat predictable narrative past a certain point, but I found it all very enjoyable. The visuals are the aspect that caught my attention the most, especially the character design. Itorah's animations feel super fluid, from running and attacking, to simply crouching or looking down from a platform. Her movements constantly amazed me, and were a big part of my enjoyment of the game. The NPCs also have their own neat designs, but only a handful have any animation related to their relevance. Enemies are varied to some extent, as some are quite repetitive in some areas, and bosses are what stand out most on the antagonist side. On the other hand, some environments and backgrounds look slightly less detailed, although this doesn't detract from the overall gameplay. The music is great, though! The gameplay is where I have the most mixed feelings. I felt that there is a very linear loop, which consists of reaching an area and advancing until you come across a fork; on one side you'll have the door to continue progressing, on the other the key to it, and that's it. This is repeated in almost all areas, sometimes there are more doors, some half-hidden chests and little else. Occasionally we’ll come across an abyss too long to jump over, or a wall too high to climb, hinting that we can return when we get new skills and continue exploring. But the reality is that, behind most of these obstacles there is nothing new hidden, they are just blocked off areas that we can't access until we get there by story progression. This detracts a lot from the exploration, makes the skills feel like just another key, so to speak, and is not at all rewarding. But the skills themselves were a lot of fun for me, along with the platforming parts. Even if the world was linear, my entertainment was going up as I unlocked new moves, as chaining them together can gain you more travel speed, and it looks very cool. Unfortunately, Itorah has a stamina bar, which prevented me from going crazy and reaching unstoppable platforming speeds; but hey, what I did manage to accomplish wasn't bad. In addition to the magical double jump and other ways to move, we’ll make use of our axe in several ways, both throwing it boomerang style, as well as performing downward attacks to bounce on some surfaces (similar to the beloved "pogo" of Hollow Knight). I'd like to say that the combat entertained me just as much as the platforming, but it just feels too monotonous and easy most of the time, especially when the enemies and environmental hazards don't do enough damage to be a bother. It's enough to just stand around mashing the attack button to deal with most of the monsters. The bosses, on the other hand, provide us with a bit more of a fun challenge, as each has its own mechanic, such as one that is only vulnerable to pogo attack damage. Adding their roles in the story itself, they are the part I enjoyed most about the combat, without a doubt. As a final point, I comment that there are some character upgrades, such as health and energy, too. In conclusion, Itorah is a game that perhaps falls short as far as Metroidvania is concerned, but a nice adventure nonetheless. Not presenting much of a challenge, it could be a good entry point into the genre, and it has a nice story with characters that I really liked, along with visuals that accompany well and a great soundtrack. Despite the ups and downs I experienced in terms of gameplay, I can say it's not a bad game, I enjoyed it and I don't regret it by any means, but I must admit I'll remember the disappointment more than anything else.
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Last Updates

Steam data 18 November 2024 14:13
SteamSpy data 18 December 2024 08:02
Steam price 23 December 2024 12:27
Steam reviews 21 December 2024 23:54
ITORAH
7.2
493
163
Online players
1
Developer
Grimbart Tales
Publisher
Assemble Entertainment
Release 21 Mar 2022
Platforms
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