Isles of Sea and Sky

A fantastic, oceanic, open world puzzle adventure. Solve innovative block puzzles while unearthing a mystifying story, gaining new friends that change the puzzle landscape, and unlocking powers that provide more options for how you choose to progress through the enigmatic Isles of Sea and Sky.

Isles of Sea and Sky is a metroidvania, retro and atmospheric game developed by Cicada Games and published by Cicada Games and Gamera Games.
Released on May 22nd 2024 is available only on Windows in 15 languages: English, Simplified Chinese, French, German, Dutch, Japanese, Korean, Portuguese - Brazil, Russian, Ukrainian, Italian, Polish, Spanish - Spain, Bulgarian and Romanian.

It has received 739 reviews of which 688 were positive and 51 were negative resulting in a rating of 8.7 out of 10. 😎

The game is currently priced at 13.65€ on Steam and has a 30% discount.


The Steam community has classified Isles of Sea and Sky into these genres:

Media & Screenshots

Get an in-depth look at Isles of Sea and Sky through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7
  • Processor: Intel or AMD dual core
  • Memory: 512 MB RAM
  • Graphics: DirectX9 or later compatible.
  • DirectX: Version 9.0
  • Storage: 1 GB available space
  • Sound Card: DirectX9 or later compatible.

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

June 2024
Great game, beautiful game, wonderful experience, but . That sums up the experience for me. I love puzzlegames, I like metroidvanias, I like exploration, I like finding secrets I need to use a map (drawn or not). This game has all of that in spades. A lot of the puzzles are really good. I was fully hooked right on the first island, I liked the art style, the "cutscenes", how the game shows its myth. Even the dreaded sliding puzzles, aka the most hated puzzle type in block pushers were well done. But. This game is also a metroidvania. It has abilities/changes you can unlock, which come in several forms. Most of these are really good! They are fun to use, and they enrich puzzles. The problem is that in many situations, they are not obvious - it's entirely possible that a puzzle that seems almost possible actually isn't, because you lack an ability. This, in itself, would even be fine, but the game *also* has things that hint at being puzzles, but aren't. This comes in the form of rooms on the map that are inaccessible (one of which apparently made a puzzle on the volcano REALLY troublesome for many people, but that's fixed now!), this comes in the form of hard to reach elements in late game puzzles that LOOK like they should do something ( Tree trunks & the second type of pentagrams & T-altars on snake island, I am looking at you with hatred and two hours of experimentation gone to waste! ) , but don't, and it comes in the form of what looks exactly like certain meta puzzles which don't actually do anythting (yet?). While I loved the experience for the most part, the endgame felt almost frustrating when I realized some things just weren't possible, just lead to nothing. This is a problem for people who want to play games blind (like me) because there just isn't any way to know if a puzzle is outright impossible, is just temporarily imposssible because you lack some secret endgame ability, or IS possible but you haven't figured it out yet. This left me somewhat frustrated with the experience. Still, the game is really really good - I do recommend it fully. Just... ...understand that if a puzzle seems impossible, it might very well be, and if a room on the map is inaccessible, it very well might just not be in the game yet. Even if there is a very clear exit to that room visible in another room! . You might even spot an island or two you just can't enter. Just manage your expectations there. I apologize to the dev for the somewhat conflicted review. It's a lovely game, but hiding my frustration with some design aspects just would be dishonest.
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June 2024
8/10 Excellent puzzler that’s a lot more than just pushing blocks. What is it: An open world block pushing adventure puzzler with more than a tinge of metroidvania. You explore an archipelago, with several big and small islands split into different rooms. You push different kinds of blocks on different types of surfaces, collect various gems, keys and stars, unlock new powers and elementals, until you reach the summit. It’s a great game, let's dissect it. First, the puzzles. “Block pushing” may sound boring, but this isn’t your run-of-the-mill Sokoban clone. All the puzzles are immersive. There are six different biomes, each with its own particular mechanics, sometimes combined for even harder puzzles. For example, on the volcano island you can push a metal crate on lava to make a platform, but a wooden box would burn, while on the water island you can push a wooden crate into water to make a platform, while a metal crate would sink. There’s a great variety of puzzles, from easy to very hard, and they rarely involve basic block pushing, but finding the right sequence or combination of puzzle elements. Use the snowball to make this patch of ice non slippery, so you can walk up to the water elemental and get it off the ice, then turn the water elemental into a fire elemental to shoot the other snowballs blocking the way. Metroidvania. Each room can have several items to collect, and you don’t have to collect all of them at once; sometimes it’s not even possible to collect all of them at once, and there are barriers with “memory” that you have to destroy once, and then even after restarting the room they will be gone, allowing you to reuse the items you destroyed previously for a different purpose. Some hard rooms require that you play it multiple times, each run destroying a barrier that will let you get closer to the next one. And sometimes part of the room can be done with the abilities you have now, but part of it requires a new ability. Like in a metroidvania, you’ll have to keep exploring and coming back to previous rooms to check if new parts have become possible. Adventure. The puzzles aren’t boringly listed in a grid with numbers, but embedded in the world, and quite a lot of “puzzles” aren't about pushing blocks, but exploring the world, finding secret walls or hidden items, or solving other kinds of puzzles. The frozen island is a maze itself. There's a story to discover, with multiple cutscenes shown as a reward as you make progress. Presentation/implementation. Very well done. Pixel art, but gorgeous. Great music. Good controls and QoL. Although it was done by a very small team, it feels like a big budget, big studio product. So overall it’s a well done game. Yet, the game as it is right now has some serious issues. It was released much too soon. Parts of it are not yet done, there are rooms you can visit where there's nothing to do although you can see an almost puzzle. There are rooms you cannot enter even though you see them on the map. And there are whole islands you can glimpse under the clouds but can't reach yet. So plenty of planned but not implemented content. A lot of bugs are being reported, and fortunately the dev is quickly fixing them. And finishing the story is possible way too soon, when having collected just half of the collectibles, before gaining all the abilities, and an entire big island doesn't even need to be visited. My main issue with the game is that the metroidvania aspect, while nice, is not very well done. While some sections are locked behind barriers you know you need a new ability to pass, quite often you have a puzzle you can interact with and have no idea if it can be solved with what you have or not. I spent a lot of time trying to solve impossible puzzles, or I ignored a puzzle that I could and needed to solve to unlock a missing ability. Many puzzles have multiple solutions, sometimes a hard one and one that is trivial once you come back with a new ability. The final four hard puzzles aren’t even the hardest in the game, and they can be solved ignoring half of the items in them. But that’s not really bad, bugs will be fixed, new content will be added, better markers of what’s not yet possible will be added, and not having to do everything before the end is a great incentive for speedrunners to figure out the quickest path to the end. It’s good that there's an active community and a very responsive developer. Overall I enjoyed this a lot, despite wasting a lot of time trying to figure out which puzzles are solvable and which aren't. It is a good game, and will soon be a great game. How hard is it: Hard. How long is it: more than 100 rooms, about 10-15 hours to finish the game, and about 20-30 to get everything. Level design: Mostly great. Excellent puzzles, hard but approachable. What I don't like is that some puzzles have unintended solutions, and many puzzles are trivialized by the powers you are supposed to unlock much later. Quality: Good and getting better. Good controls, undo, multiple save slots. Decent settings. Cloud saving, progress achievements. Mostly fast and responsive, with a few animations that take too long for my taste. Worth the price: Yes. Most positive aspect for me: Good hard puzzles. Most negative aspect for me: Not clear enough what is yet impossible. What would make it better: Clearer indication of what is not yet possible. More content, more bugs fixed. Tighter puzzles without unintended solutions. Better explanation for the sleeping rock puzzle. Also consider: [url=https://store.steampowered.com/app/2149560/Unforgettable_Voyage/?curator_clanid=25928931]Unforgettable Voyage , similar block pusher + adventure + metroidvania game, with 3 characters instead of one. For more puzzle game reviews, news and everything puzzle-related, follow [url=https://store.steampowered.com/curator/25928931-Puzzle-Lovers/]Puzzle Lovers and check out our [url=http://steamcommunity.com/groups/puzzlelovers]Steam group . Follow [url=https://store.steampowered.com/curator/32732116-IndieGems/]IndieGems for more reviews like this one.
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May 2024
It's like Link's Awakening but without combat! At first it just seems like a block pushing game but get into a dungeon (labyrinth?) and the puzzles get real interesting. The game has the classic I'm an idiot, no wait, I'm a genius level of puzzle design. After 3 hours I definitely recommend it so far.
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May 2024
Isle give this a hearty recommendation. Plays like a sokoban/collectathon SNES Zelda game. The genius is that it doesn't hold your hand. You are left completely blind to explore and figure things out yourself, leaving you with satisfying "eureka!" moments. Combined with the gorgeous visuals and amazing soundtrack, I enjoy getting lost and stumbling into puzzles I know very well I will have to solve later.
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May 2024
Game is a lot of fun. Puzzles are engaging without being frustrating, and I'm finding a ton of little secrets hidden in the environment. Also game just has good vibes (art/music/controls, just feels good to play).
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Last Updates

Steam data 23 November 2024 16:20
SteamSpy data 19 December 2024 23:05
Steam price 23 December 2024 12:26
Steam reviews 21 December 2024 21:54
Isles of Sea and Sky
8.7
688
51
Online players
13
Developer
Cicada Games
Publisher
Cicada Games, Gamera Games
Release 22 May 2024
Platforms