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Iron Harvest on Steam

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A classic real-time strategy game with an epic single player campaign, multiplayer & coop, set in the alternate reality of 1920+

Iron Harvest is a rts, strategy and base-building game developed by KING Art and published by Prime Matter and Deep Silver.
Released on August 31st 2020 is available on Windows, Steam Deck and Steam Machine in 13 languages: English, French, Italian, German, Spanish - Spain, Polish, Russian, Czech, Korean, Portuguese - Brazil, Simplified Chinese, Traditional Chinese and Turkish.

It has received 11,700 reviews of which 8,658 were positive and 3,042 were negative resulting in a rating of 7.3 out of 10. 😊

The game is currently priced at 29.99€ on Steam, but you can find it for 3.59€ on K4G.


The Steam community has classified Iron Harvest into these genres:


Here is the detailed breakdown of supported languages for Iron Harvest:

UI Subtitle Audio
English
German
French
Italian
Korean
Spanish - Spain
Simplified Chinese
Traditional Chinese
Russian
Polish
Czech
Turkish
Portuguese - Brazil

Media & Screenshots

Get an in-depth look at Iron Harvest through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 x64
  • Processor: Intel(R) Core(TM) i5-4460 or AMD equivalent
  • Memory: 8 GB RAM
  • Graphics: GeForce GTX 960 or AMD equivalent, 4 GB VRAM
  • DirectX: Version 11
  • Storage: 30 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

77 hours played
Aug. 2026
I like this game even for it's problems. The art direction is fantastic, the gameplay's core is solid. The story and characters are pretty basic, they are a little hard to get attached to, but they serve the story which is fine at best. It scratches the itch of Relic-style RTS's like Company of Heroes and Dawn of War 2, along with some good old fashion dieselmechs. Now for the problems because they are very present. The balance is still pretty out of whack. I feel as though I am playing suboptimally if I don't spend my entire pop cap on mechs. The story missions turn into a friggin slog in some places. Also the factions are somehat weird. No matter what I think the Rusviet get the short end of the stick just by plain being outmaneuvered by literally everyone. The Polonians feel like the Dawn of War 1 Eldar all over again, I could probably kill any mech with a pair of smialys. The shared units between the factions also feel a little lazy. The coat of paint details between them are distinct enough, but the gameplay makes the infantry game feel somewhat weak. Then there is the whole can of worms that is the Usonian faction. Most of their gameplay mechanics are things that any seasoned RTS player would end up thinking "that seems like it would be really overpowered as a concept" and it's right. They are the faction that bases a lot of their faction on air power. They aren't flimsy enough to really be countered by anything that isn't stacked antimech, so you basically just have mechs that are not restricted by terrain at all that can wipe a grid square. This is definitely a game you get on sale, and if you actually really like the genre and want more of it
14 hours played
Aug. 2026
I'm the guy that WANTS to like RTS. Still chasing that StarCraft high from 1996 or whenever. However, I'm old and feeble and can't click too fast. So strictly in terms of a single-player experience: I'm really enjoying this. It feels manageable. I'm a natural turtle, which does not appear to be a viable tactic in this game, so I'm being forced out of my comfort zone, which is fine. The game is about positioning and pursuing beneficial matchups. A smaller/weaker force can absolutely dunk on a stronger opponent by only engaging appropriate targets and falling back in the face of an overwhelming enemy. VS the AI, the idea is to harass with squads capturing resources/command points to split its forces, and then seek and destroy. It can be gratifying when it works out. There are 5 campaigns which blend seamlessly into one another via plot progression. A neat way to do it. I was surprised to see how rapidly they progress: I was well into campaign 2 before I realized I'd finished the first one. There are plenty of additional single-player skirmish/conquest options, so I don't think I'll run out of content before I'm done with the game. For people complaining about the game being "abandoned"...I mean, there are some open-ended things in the story that could have been followed-up on if the game had the sales numbers to warrant it, but sometime games are simply finished and that's okay. This game is in a solid place and it's done. Similarly, the "abandoned" Dune: Spice Wars (also fun!) is in a solid place and it's done. It's weird to have an expectation of perpetual support for everything.
211 hours played
June 2026
Iron Harvest brought with itself fresh ideas to the RTS genre including huge mechs, robots set in a alternate reality of world war 1 1920 timeline. It has single player, multiplayer, and skirmish modes. Now I think up to date the multiplayer has died but the story is still original and good. To revive the franchise and continue with the story and theme there should be a Iron Harvest 2 game in the future. I recommend it for the story that is set in the same universe as the video game Scythe. Unfortunately the game got abounded by its developers more DLC and expansion packs should have released with fresh new content and factions but that is not the case. No expansion of the universe except only two DLC's with one brining a new faction and the other is a continuous story. It could have been made good but they made it sloppy but I give it a thumbs up and a positive review.
20 hours played
May 2026
Good RTS with a solid campaign This RTS is much slower-paced than the Command and Conquer series. Emphasis is on holding strategic points while conserving units. One cool feature is that every unit has a dedicated "Retreat" hotkey that makes them hightail it back to the nearest resupply point for healing. I really liked the campaign for this game. The cinematics were pretty good and made me feel invested in the story. Unfortunately, multiplayer is kind of dead but the AI is pretty fun to play against in Skirmish mode.
58 hours played
May 2026
This tactical RTS is slept on. an underdog in the strategy genre. i expected this game to be more main stream to be honest. you get the point. whatever steam says, i have twice as many hours on xbox. i'm an rts lifer, been playing RTS/city builders since Red alert and ANNO 1602 (i was more in to 1503 and then heavy on 1701 even though gameplay changed). Iron Harvest makes you value your troops on the field more than those games because its very expensive to replace troops. having medics and especially front line engineers in this game is so fun especially since the infantry of almost any variety can switch between weapons simply by taking their fallen enemies' weapons. so engineers can become infantry if they find rifles, and cannon groups can become medics if they find medkits. Not only that, finding resources in this game takes time. You're already moving infantry and mechs in and out of the frontline to your support line and back, constantly due to the chaos of war. On top of that you're defending multiple control points (AI attacks 2 on Easy, unsure about hardest, im stuck on normal) while constantly trying to find weak spots to push. I need to stress this part. THIS RTS IS VERY ENGAGING. Even on the easiest diff you'll find yourself busy, nearly unable to take a breath. The name of the game is Blitz, always, but every unit is balanced to the point they can stun or do damage to anything at random. AIM FOR THE BACKS OF MECHS. this game is ALL about flanking mechs where you can, and disabling infantry from using weapons, either by rag doll, high burst dps, or by using other infantry to attack enemy infantry in melee combat i.e. using grunt riflemen to melee attack anti-mech troops to keep them from turning your mechs into scrap metal (and they will, quickly, even on easy diff). The game is incredibly intense and engaging for an Rts, if youre caught slacking in this game it will punish you for every mistake. I often think this may be the closest thing to a "dark souls" level of punishment in an RTS. but the more i play the more i can find my way through these missions. I cant stop for months. I take breaks for months but i always come back to this one. I bought a PC a few months ago, bought this on steam just because its better on PC. ( Big W for me)

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Frequently Asked Questions

Iron Harvest is currently priced at 29.99€ on Steam.

No, Iron Harvest is currently not on sale. You can purchase it for 29.99€ on Steam.

Yes, Iron Harvest received 8,658 positive votes out of a total of 11,700 achieving a rating of 7.26.
😊

Iron Harvest was developed by KING Art and published by Prime Matter and Deep Silver.

Yes, Iron Harvest is playable and fully supported on Windows.

No, Iron Harvest is not playable on MacOS.

No, Iron Harvest is not playable on Linux.

Yes, Iron Harvest is playable on Steam Deck, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

Yes, Iron Harvest is playable on Steam Machine, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

No, Iron Harvest does not support VR.

Iron Harvest offers both single-player and multi-player modes.

Iron Harvest offers both Co-op and PvP modes.

Yes, there are 2 DLCs available for Iron Harvest. Explore additional content available for Iron Harvest on Steam.

No, Iron Harvest does not support mods via Steam Workshop.

Yes, Iron Harvest supports Remote Play on TV. Discover more about Steam Remote Play.

Yes, Iron Harvest is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Iron Harvest.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 02 October 2026 05:48 UTC
SteamSpy data 01 October 2026 19:31 UTC
Steam price 13 October 2026 13:24 UTC
Steam reviews 09 October 2026 08:03 UTC

If you'd like to dive deeper into the details about Iron Harvest, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Iron Harvest
  • SteamCharts - Analysis of Iron Harvest concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Iron Harvest compatibility
Iron Harvest
Rating
7.3
8,658
3,042
Game modes
Multiplayer
Features
Online players
65
Developer
KING Art
Publisher
Prime Matter, Deep Silver
Release 31 Aug 2020
Platforms
Remote Play
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