Invisible, Inc. on Steam - User reviews, Price & Information

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Take control of Invisible's agents in the field and infiltrate the world's most dangerous corporations. Stealth, precision, and teamwork are essential in high-stakes, high-profit missions, where every move may cost an agent their life.

Invisible, Inc. is a cyberpunk, difficult and turn-based tactics game developed and published by Klei Entertainment.
Released on May 12th 2015 is available in English on Windows, MacOS and Linux.

It has received 5,585 reviews of which 5,108 were positive and 477 were negative resulting in a rating of 8.8 out of 10. 😎

The game is currently priced at 19.99€ on Steam.


The Steam community has classified Invisible, Inc. into these genres:

Media & Screenshots

Get an in-depth look at Invisible, Inc. through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows Vista/Windows 7/Windows 8
  • Processor: 2.0+ GHz Dual Core or better
  • Memory: 2 GB RAM
  • Graphics: NVIDIA GeForce 8600 GT / ATI Radeon HD 2600 XT or greater
  • DirectX: Version 9.0c
  • Storage: 2 GB available space
  • Sound Card: 100% DirectX9.0c compatible sound card and drivers
MacOS
  • OS: 10.8.5 (Mountain Lion)
  • Processor: 2.0 GHz Intel Core 2 Duo (Dual-Core)
  • Memory: 4 GB RAM
  • Graphics: nVidia 610M or higher, or Radeon 8400 or higher, or Intel HD 4000 or higher
  • Storage: 2 GB available space
Linux
  • Processor: 2.0+ GHz Dual Core or better
  • Memory: 2 GB RAM
  • Graphics: nVidia 610M or higher, or Radeon 8400 or higher, or Intel HD 4000 or higher
  • Storage: 2 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Nov. 2024
A great stealth game with infinite replayability. I suggest getting the Contingency Plan DLC because it makes the game a lot more fun and challenging
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Aug. 2024
About Invisible inc is a roguelike, isometric turn based game, where you command a team of up to four spies infiltrating and performing different types of missions in fully randomized maps. The soundtrack deserves a special mention as is masterful. The story In a dystopian world where governments have fallen to megacorporations that now rule the world as a corporatocracy, Olivia Gladstone, former intelligence officer, runs a team of spies against them. The player takes the role of a silent off screen member in her team: the operator. This player personization as an off-screen character has an interesting effect on how the game is played, as the operator's role is to be in charge of the tactics remotely through a screen, just like you as a player are. This parallelism, together with how the characters talk to you and hold you accountable, roast and pressure you, unload their stress and frustrations on you, or congratulate you, makes it feel personal every time, makes you feel the weight of mistakes and the satisfaction of a job well done more intensely. The gameplay The gameplay loop is basically that of a roguelike, game scales in difficulty with every mission and you have to keep up or die. While in lower difficulties you can rewind turns, in higher ones you can't, not even alt+f4 as the game remembers every action, and a single blunder can end an entire playthrough. There are two elements to consider, the pre mission preparation and then the missions themselves. In the pre mission preparation you upgrade your agents stats and assign them items that you got, then choose the mission type amongst the ones you have available (each corporation has its own strengths). These are varied, ranging from kidnapping, to data extraction, breakout of prisoners, money heists, item theft, server farms and cybernetic lab raids, etc. Then theres the mission itself. Once the team teleports into place, the corporations notice something amiss and an alarm clock starts counting. There are six alarm levels in this clock, each alarm level lasts five turns normally, but your actions can speed it up, some by a lot. Each alarm level the corporation will become more suspicious and increase their security measures like raising firewalls on objects or bringing extra guards into the level. Eventually at alarm level five your cover is blown and everyone will start hunting you if they weren't already. The longer it takes, the more dangerous it gets, so decisionmaking on what you can do and what you should do is a very interesting mindgame that never gets old. Generally the only mandatory objective is to escape with at least one agent, otherwise it is game over. All other tasks are not mandatory but are essential as leaving empty handed often will hamper how prepared you are for future missions, but the decision is yours. During the mission you explore with your agents and have them interact with stuff and evade guards while you counter their security measures. Most items are protected by firewalls and/or viruses that you have to break using hacking programs each with different effects. To survive you have to carefully distribute your effort between levelling up your team, getting good items and getting good programs. Difficulty and replayability There are several difficulty levels and also a custom one that lets you tune every single aspect of the game, but in general the difficulty of the game (without rewinds) ranges between high to borderline impossible if you choose to make it so. It doesn't matter how good you get at this game, how much you know, it will always challenge you due to the many customizable settings, its randomized nature and the complexity of the many variables at play within it. Some mods also add simple mechanics that spike difficulty massively, like agent instapermadeath or longer guard patrols. Many games claim to be very replayable but this is one of the few which is in fact forever replayable, as the distribution of maps, guard positions and schedules, the location of cameras and other security measures, what items you can find etc, is always random, and the challenge is always high if you choose so. Conclussion This game is truly a masterpiece for the ages.
Expand the review
July 2024
Great game. Lots of ways to play, achievements give a good list of them, Faust and Brimstone are awesome. Some characters are better than others, i had see some people complaining about the randoness, but it's a tactical rogue-like stealth, this is what make things fun.
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June 2024
I had initially not expected to enjoy Invisible Inc., but after getting used to the fundamentals of the game, it turned out to be a lot of fun! The game is often compared to XCom, but while it has a similar turn-based tactics style, Invisible Inc. is unique on its own merits. One important difference is that the game is almost entirely deterministic. Your attacks won't miss, and you know almost exactly how the enemy will behave during their turn. As a result, you can plan out your turns in great detail, pulling off some pretty complicated heists. The other major difference, and arguably the feature that makes Invisible Inc. so intense, is the alarm system. Every turn, the alarm increases, as well as whenever you kill a guard or take some other action that might trigger an alert. At every alarm level, a new risk is introduced to the level, whether it be extra guards being called in or new cameras being activated. This increasing tension is what makes each level so exciting, and forces the player to be frugal with the number of turns they're taking. Sure you can stay longer to try to get more money or items, but your risk of getting caught increases. This definitely makes the game challenging, though there are plenty of opportunities to recover. An agent may be downed, but if you play it right, you can revive them, or drag their body to the escape teleporter. Even if you leave them behind, there are opportunities to rescue them in the future. On top of that, I've seen replays on Youtube of players running the game at the hardest difficulty (and then some) with only a single agent at their disposal, so even the toughest challenges are possible to succeed with, provided you have the skill to do it. One other aspect of the game is the roguelike features. There are an assortment of items and upgrades that you can randomly acquire throughout the game, but although some items may not seem as desirable at first, one can come up with some pretty creative builds if you play it right. And while the levels can become hilariously unfair at the highest difficulties (such as a guard walking into your starting room on Turn 1), these difficulties can be overcome as you get more skilled in the game. (Always peek.) The game is indeed on the short side, but with the wide array of agents and equipment it's meant for repeated playthroughs, especially with the DLC. All in all, great game, highly recommended.
Expand the review
May 2024
The perfect stealth game. Where other games punish you for being seen, here it's just another tool to be utilized to distract, divert, and detract the enemy from your true target or egress. Sublime subterfuge.
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Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 09 April 2025 22:00
SteamSpy data 09 April 2025 23:02
Steam price 15 April 2025 04:43
Steam reviews 14 April 2025 03:53

If you'd like to dive deeper into the details about Invisible, Inc., we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Invisible, Inc.
  • SteamCharts - Analysis of Invisible, Inc. concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Invisible, Inc. compatibility
Invisible, Inc.
8.8
5,108
477
Online players
34
Developer
Klei Entertainment
Publisher
Klei Entertainment
Release 12 May 2015
Platforms