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Into the Radius VR on Steam

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Into the Radius is a single-player survival shooter in VR. Explore the Pechorsk zone filled with surreal landscapes and dangerous anomalies. Defend yourself with realistic firearms, recover strange artifacts, scavenge for loot, and uncover the mysteries of this unforgiving dystopian environment.

Into the Radius VR is a vr, fps and pve game developed and published by CM IMMERSIVE.
Released on July 20th 2020 is available on Windows and VR in 9 languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Russian and Simplified Chinese.

It has received 9,712 reviews of which 9,032 were positive and 680 were negative resulting in an impressive rating of 9.0 out of 10. 😍

The game is currently priced at 28.99€ on Steam, but you can find it for 8.90€ on K4G.


The Steam community has classified Into the Radius VR into these genres:


Here is the detailed breakdown of supported languages for Into the Radius VR:

UI Subtitle Audio
English
German
French
Italian
Korean
Spanish - Spain
Simplified Chinese
Russian
Japanese

Media & Screenshots

Get an in-depth look at Into the Radius VR through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: Ryzen 5 3600 | Intel i5-10600
  • Memory: 16 GB RAM
  • Graphics: GTX 1070
  • DirectX: Version 11
  • Storage: 15 GB available space
  • VR Support: SteamVR or Oculus PC
  • Additional Notes: For Rift, Rift S or Vive

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

29 hours played
Sept. 2026
"DEAR GOD THE HORROR" Into the Radius is a one-of-a-kind VR survival game. It's rough, it's mysterious, it makes you have a full-blown panic attack in the middle of a mission. It's kind of perfect, in it's unique and STALKER-inspired way. Pros: - Unique environment and atmosphere. ITR has 5 different zones to explore and loot (and probably die too). Each one is different than the last. The loneliness and desperation feeling this game gave me is one no other game has ever given me. - Hardcore survival and missions. You have to manage health, stamina, gun durability, weight, and ammo, all whilst being sent into the zone to complete daring missions. Each top-priority mission is harder than the last, and sends you deeper into the Radius, and grants benefits upon completion, a.k.a Security Levels and money. - Good gunplay. Gunplay in ITR is pretty damn solid. Each mag has to be loaded and managed, each gun has durability and can jam if not taken care of, and there is a wide array of different guns, attachments, and calibers to choose from. - Great looting simulator. There is plenty to loot in the Radius. Food, guns, knives, equipment, valuables, and unique artifacts that can be sold for lots of money, or used for their unique (but also mid) abilities (will cover later in this review). - Terrifying enemies. There are many different enemies, all of which will do everything to try to kill you. Fragments and Phantoms will push you from all sides during gunfights, Mimics will gun you down on sight, Seekers will bum rush you and catch you by surprise, Spawn (or Pechos as we all call them) can track you down for miles, and don't get me started on Sliders... - Great performance and visuals. This game runs smooth, and provides a beautiful yet eerie visual experience. Neutrals: - Single player only. If only this game was multiplayer. It was CMs first attempt at a big game, not to mention it being a VR game, so it is understandable why it isn't. However, being alone really adds to the atmosphere. - Limited upgradability. A big part of what makes replayability so meh is the fact that aside from gun attachments, there isn't much upgradability or variety in gear. - Bugginess. Although it is more polished now compared to at launch, some players report bugs and glitches whilst others (and me) had a pretty polished experience. - Story. The story for ITR is enough to have direction but not enough to be a selling point. There are some plot holes, but I like to look at the story as a foundation that can be expanded and explained in future games. Cons: - Replayability. ITR is very linear. Although you can change how you approach each mission and what guns you use, every run is the same experience every time. It's much more worth it to just max out one playthrough rather than making multiple. --- Overall, ITR is a solid 9/10 for me. ITR made me sh** my pants, more than once! It's scary, REALLY tense at times, but is so so rewarding when I make it back to base alive, barely clutching the objective in my hand where I can finally rest and reap my hard-earned rewards. ITR is very unique and special. It hold a special place in my heart and hopefully in yours too, viewer. And If you like ITR1, you can check out the 1.0 build, which is very very different and has a completely different vibe to it, or ITR2, which has fully released! --- Story: 🔲Life-changing 🔲Great ✅Mediocre 🔲Bad 🔲Atrocious Gameplay: 🔲Incomparable ✅Great 🔲Mid 🔲Pretty bad 🔲Not fun Graphics: 🔲Heavenly ✅Pretty 🔲Decent-enough 🔲Not terrible 🔲Ugly Hardware Intensity: 🔲Can run on anything 🔲Greatly optimized ✅Need a decent PC 🔲Better have money 🔲Unoptimized Slop Replayability: 🔲Never gets old 🔲Fun for months 🔲Fun for a decent bit ✅Not really fun replaying 🔲Lost its charm after the first run
1 hours played
Aug. 2026
(Game played on Quest 3 with Virtual Desktop) (Which is why my playtime is so low, for some reason launching ITR on Virtual Desktop doesn't tell Steam that it's running, so even though I've beaten an Ironman run of the game Steam only recognized like an hour of playtime) ITR1 is a great game, front to back it's a solid experience. It's also been a very unique one because I fully beat ITR2 twice before trying out ITR1. A ton of the comments for ITR2 say the same thing, it's great but 1 was better. You see it all the time with games, sometimes it's actually true but most of the time it's nostalgia blindness. I'm happy to say the haters were 100%, absolutely, completely...right. ITR1 is better in a lot of aspects, while ITR2 shines with its Quality of Life Features and Co-op. ITR2 is still a solid game, and if anything it makes me excited for ITR3. Hopefully the devs can bring together the best of both of these games. But playing ITR2 and then ITR1 really shone a light on what was left behind, and it's kinda sucky to see! Also as a heads up: ITR2's kind of creepy sometimes but that's mitigated by having a friend along to goof off with, ITR1 is downright a ♥♥♥♥♥♥♥ horror game sometimes so be prepared for some jump scares. Not scripted ones, more like suddenly getting run down by tiny evil blob that jumps at your face out of nowhere. First: Environment. ITR1 has a more bombed out, desolate, and cobbled together with the scraps of what's left of Perchorsk. The environments are sparse with obvious points of interest and anomaly clusters. I think ITR2 has this beat for the most part. There's a LOT more cover, places to go, and interesting locations in 2, while 1 has 2-3 major spots per area and a lot of traversing between them. But on the flip side, I like the portrayal of the UNPSC (The group studying the Radius) in 1 moreso than 2. 2 makes them seem like a well funded and put together organization. You've got clean, fancy buildings with its own little shop, nice screens to look at, and a chipper helper lady giving you quests. 1 makes it seem like the UNPSC can barely get a foothold and can only manage a home base constructed from empty shipping containers. ITR1's UNPSC feels like a pawn shop while ITR2's UNPSC feels like an Apple Store. Story: Sorry ITR2, I know you have a fully voiced NPC friend and your cheery UNPSC helper but ITR1's story is just presented better. You are forced to interact with Lauri in 2, and despite him apparently being a long time friend of your amnesiac player character he isn't too interested in re-establishing that bond and mostly just whines about the UNPSC using you. You don't have to interact with Katya in ITR1 at all. You COULD completely bypass her, which I'm sure people do on repeat playthroughs. But on your first, you see a weird, pure white figure standing there while all the rest you've encountered are dark and made of ash, while this one looks distinct. You're GONNA touch it and it's a great motivator to find more to see what the hell's going on. Even if Katya's voice actor is a little -too- happy for someone who's bound to the Radius, I still find her a lot more engaging than Lauri. As an additional note, it's retroactively disappointing that ITR2 didn't expand on the actual lore of the Radius at all, it's entirely its own self contained story with no new lore or info, ITR1 had Explorer 12's audio logs to find so you could learn about the entities, anomalies, and just various things someone who's been here before you has experienced. Enemies: It is baffling to me how much of a step back ITR2 was in this regard. Mimics, Phantoms, Creeps, Fragments, and Big Evil Cube are all the enemies in ITR2. ITR1 has all of these (Except the big evil cube) but also has Seekers and Sliders. Going to be blunt here, why remove these? Sliders ♥♥♥♥♥♥♥ suck (in that memorable enemy way, Like Payday 2 Cloakers), they jump scare the ♥♥♥♥ out of me and Seekers are great additions to a gunfight to keep you from sticking in one spot for too long. Instead of the big evil cube, ITR1 has a spectral Russian BTR tank, which is both scary as ♥♥♥♥ to run into and thematically REALLY good. Big Evil Cube is weird and otherworldly, but I'm playing the bombed out Eastern Europe game, I want bombed out Eastern Europe ♥♥♥♥ trying to kill me. ITR1 is also so...so...so dense with enemies it's insane. I genuinely dreaded the Tide resetting the map. ITR2 was a little more sparse with random enemy placement, which is...good and bad? ITR1 enemies are a little hyper-aggressive but BOY does it make the Radius feel oppressive to navigate. Guns: ITR2 DOES have ITR1 beat here cleanly. The gun customization in ITR2 is WAY more robust, weapon handling is better, cleaning is better, and the menus for buying and selling are just cleaner. ITR1 was very clearly the first stab at something like this, and ITR2 improves on it 100%. I also CONSTANTLY missed ITR2's armor/backpack customization system. Having the same carry weight limit and only 1 gun slot on your backpack makes looting a choice of what to leave and what to bring back, which is fine. I get it, I'm not a Bethesda character carrying 3000 cheese wheels. But you either only bring a sidearm so you can loot 2 weapons, annoyingly carry a third looted gun in your offhand, or accept you're only looting 1 gun at a time. So~ Final Verdict. ITR1 is a bit rougher around the edges than 2, but the overall package is well worth the buy. I'm eager to see what ITR3 is like, hopefully the devs can merge some aspects from both games!
88 hours played
June 2026
After HL Alyx, this is definitely the best VR shooter I've ever played. The level of immersion in this game is incredible, with an atmosphere heavily inspired by Stalker and a good story to guide you through this world. 10/10
15 hours played
May 2026
So this is the first VR game I've boughtsince getting into VR and I'm now worried no other VR game will live up to the bar this game has set (save HL:Alyx). ITR is a very immersive VR experience, with intense gun fights, realistic weapons, great survival mechanics and an awesome gameplay loop. While it's not the most unique or original setting, it puts a nice spin on the established distopian post apocalyptic theme and brings it to life well enough to be believable.
17 hours played
April 2026
It's a great game, despite how clunky it is at times and the awful balance (sliders...), it gives you time to think about life while playing, and its just enjoyable... at least if you like survival games of the type It also runs pretty fine on my system, a little laggy at times, maybe it's my memory.

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Frequently Asked Questions

Into the Radius VR is currently priced at 28.99€ on Steam.

No, Into the Radius VR is currently not on sale. You can purchase it for 28.99€ on Steam.

Yes, Into the Radius VR received 9,032 positive votes out of a total of 9,712 achieving an impressive rating of 9.03.
😍

Into the Radius VR was developed and published by CM IMMERSIVE.

Yes, Into the Radius VR is playable and fully supported on Windows.

No, Into the Radius VR is not playable on MacOS.

No, Into the Radius VR is not playable on Linux.

No, Into the Radius VR is not playable on Steam Deck.

This information about Into the Radius VR is not available yet.

Yes, Into the Radius VR is a VR-only title. A compatible VR headset is required to play the game.

Into the Radius VR is a single-player game.

Yes, there is a DLC available for Into the Radius VR. Explore additional content available for Into the Radius VR on Steam.

No, Into the Radius VR does not support mods via Steam Workshop.

No, Into the Radius VR does not support Steam Remote Play.

Yes, Into the Radius VR is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Into the Radius VR.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 01 October 2026 22:38 UTC
SteamSpy data 14 October 2026 14:08 UTC
Steam price 15 October 2026 02:36 UTC
Steam reviews 14 October 2026 17:46 UTC

If you'd like to dive deeper into the details about Into the Radius VR, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Into the Radius VR
  • SteamCharts - Analysis of Into the Radius VR concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Into the Radius VR compatibility
Into the Radius VR
Rating
9.0
9,032
680
Game modes
Features
Online players
23
Developer
CM IMMERSIVE
Publisher
CM IMMERSIVE
Release 20 Jul 2020
Platforms
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