Into the Radius 2

Into the Radius 2 is an immersive VR survival shooter, set in a realm of surreal landscapes and deadly entities known as Pechorsk Anomaly. Arm yourself with realistic weapons and venture deeper into the mysteries that lie within, either solo or with a friend by your side.

Into the Radius 2 is a early access, vr and fps game developed and published by CM Games.
Released on July 24th 2024 is available in English only on Windows.

It has received 2,404 reviews of which 1,908 were positive and 496 were negative resulting in a rating of 7.7 out of 10. 😊

The game is currently priced at 27.29€ on Steam and has a 30% discount.


The Steam community has classified Into the Radius 2 into these genres:

Media & Screenshots

Get an in-depth look at Into the Radius 2 through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • Processor: Intel i5-7600k | Ryzen 5-3600
  • Memory: 16 GB RAM
  • Graphics: Nvidia RTX 2060
  • VR Support: OpenXR; Important Note: HTC Vive Wands Not Supported
  • Additional Notes: 72 Hz refresh rate recommended

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Oct. 2024
In my short time playing ITR2, I have to say that it was a lot of fun. While it has a very different feeling to the first game, it's just that: different. For anyone who is new to the series, I would definitely recommend playing ITR1 first. Currently ITR2 definitely feels like an early access, but for fans of the series I think that it's worth playing. The visuals in this game are stunning, however I am mixed on the overall aesthetic of the game. I much preferred the darker and older feel that ITR1 provided. Just in comparing the main base of both games, ITR1 feels like a fortified yet still improvised safezone in an anomalous wasteland, meanwhile ITR2's looks a little too sterilized for the environment. That combined with the much newer technology (flatscreen LCDs vs ITR1's CRTs) gives the game en entirely different vibe. None of this is to say that it is a bad aesthetic, just different from what someone who played ITR1 may expect. I personally look forward to seeing how this game progresses, I think there is a lot of potential for this game to grow
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Aug. 2024
This is long, but I care about this game and the genre. Hope its of value in your decision to purchase or even the way you see the future of/review this game TLDR: Keep expectations low for now. Support the devs, enjoy it, and watch it grow. I think this is going to be one of those games that we'll be nostalgic for. This game is getting a lot of negative reviews because it is not in a great state. The devs have been transparent with the state of the game, and it is above my own expectations. I am a massive ITR1 fan. The ITR2 has less content, less depth, fewer locations, less story, less everything, but godd*mn it is still somehow better in every way. There is very little extraneous content, pretty much everything is in the game for a reason and has a non-redundant purpose. The maps are incredible. The AI, although a little derpy at moments, makes things pretty damn interesting. I am running it on a pretty bare-bones rig, Quest 2 and a 1080, it is not the smoothest experience, but I am coming back to it constantly because It is HARD, it has BEAUTY and it is F*CKING FUN. I can't speak to the co-op. (My STALKER friends and VR friends don't have a ton of overlap haha). I have heard its pretty rough lol. The game is not without faults. It crashes pretty often, and it not filled out. Those are silly expectations to have, it is massively ambitious, and pretty incredible for what it is considering what the devs have promised up to this point and the technical challenges behind it. In terms of gameplay I'd say its smaller (for now) but superior to ITR1. I have been playing ITR2 far more often than I should, thinking about it when I'm not playing it. I loose myself when I do play it. I only stop because my Oculus runs out of battery. It seems like they are making good choices in their development pacing. Although things are unstable, I haven't experienced anything game-breaking. This game is RUINING MY LIFE and I love it. Read other reviews and make a balanced choice, but I would say take a chance, buy it, keep expectations low, have fun with it now, and see it get even better as time goes on. Please prime your expectations before reviewing. Some less-review-y things: STALKER 2 is releasing! It is rare that a game inspired by another both get a sequel at the same time. My hope is that stalker 2 inspires the development and the modding community (both have mod support!!!) I hope ITR2 improves on the story. ITR1 story was an after thought. I loved the game, and it got some things right. The game is so lonely, running into the girl in the way you do is really incredible. The nostalgia and brightness in her voice made the grime and cruelty of the Radius suffocating. The only thing the player and the girl have in common is their sprawling solitude. They can't really see each other, but they are connected. Their loneliness binds them together. That is really incredible. HOWEVER: The lore was shallow. The whole ending with the ultimatum of the Radius was a let down. The set pieces were sick but the dialog/voice acting was rough. There were some cool scripted moments but they didn't really amount to much of a story beyond progressing through the Radius that it is revealed to has a mind of its own?!?!?! (Zoinks!!!) . It was the only barrier between ITR being incredible to unbelievable. JOHN CM: you did an incredible job with the first. You did so much with so little, and its paid off. Please invest in a great writer and story teller. It will be the difference between a great game and lightning shock-anomaly in a bottle. (I'm unemployed btw). I have nearly left gaming all together. I was going to sell my desktop/headset to make room for school and my career, but saw this was coming out and thought I'd give it a try. I haven't found a game that has been genuinely enjoyable like ITR2 has been. I'm excited for both games, and I'm planning for them to be my gaming swan song, potentially ending my time with gaming all together with STALKER 2 and ITR2. It will be time to make room for other things in my life. I'm hoping it will be a great ending. I am skeptically optimistic, and hoping that these games impact me in a way the originals did. Give me some fun, a thrill, something to fixate on. Maybe they'll teach me something, make me feel something: Remind me that power-fantasies are stupid. How to aim carefully and count bullets. How to pay attention to details and be resourceful. How to know when to push through and when to quit. That things are only good if they're earned. That some things need to be left behind. Make me appreciate my conditions, how comfortably I live. How fragile and unforgiving life can be. Show me what its like for those who have their own Radius/Zone that they always have to return to with only temporary escape. How much of a gift it is to hear someone's voice after so much solitude. Good hunting, stalker Good luck, explorer!!
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Aug. 2024
I like the part were the explorer says "I'm going into the Radius." and the Co-op explorer is introduced coming out of the fog and says "You can't possibly believe you're going into the radius alone, right? I'm going into the Radius too."
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Aug. 2024
**WARNING** If you do NOT want to be a part of the feed back - development loop do not buy this game YET. It is in a very early rough state of release with little enough content to do some basic testing at the moment. It is current players responsibility to provide **helpfull** feedback to the developers so that they can fix the bugs that are quite honestly new to them to have to deal with With that being said: This game is GOING to be GOLD. Co-op is exactly what this series needed. It absolutely adds to the fun without removing or pairing away too much at all from the high stress game that it's supposed to be. Graphics are much crisper, edges sharper, textures easier to see than previous title as well which is very nice to see. Colors pop better, everything is just more pleasant to look at. Current biggest problems: Co-op connectivity desync. Host player seems to have little problem but joined player crashes often on map transition and when watching host player mentions that player looks very glitchy and laggy. I am desperately looking forward to nearly every update.
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July 2024
Right now my opinion on the game is "Meh", but not bad, compared to the first instalment. The good: - Character model is a lot cleaner looking - I like the new shop interface, although, it feels a bit less immersive. - Guns feel nice to shoot and are more crisp than ITR1. - Enemies are fun to fight. - The chest rigs add a nice touch to customising where you want your weapon placement. A welcome addition. The meh: - The base layout is alright but the rough look of ITR1 is much more immersive. This layout is too clean. If they added random bits of garbage around and you had to clean up the base yourself it would be fine. But, right now it's too pristine. - The world is also clean looking. There's generic flipped vehicles, etc, but nothing visually interesting so far. - Not making it back to base before the Anomaly timer goes off simply kills you instead of teleporting you to a random area on the map. - Ammo is too cheap to buy defeating the purpose of scavenging for ammo. The bad: - The whole point of VR is to mimic reality in a virtual world. The problem with ITR2 is that it seems they've done away with opening drawers, cabinets, doors, etc. There's nothing to open... Everything's just laying down on the ground. This is probably because of how janky it was to loot drawers in ITR1 but that's no excuse to do away with interactive items. - It doesn't improve anything particular over ITR1. ITR1 at this stage is definitely better. - Some features that were already implemented in ITR1, such as weapon cleaning & maintenance, head lamps and useful consumables, aren't present in this. - No melee weapons...? - Not being able to move your Artefact scanner from your right wrist is incredibly annoying. If you're using the Shotgun with the shell holder on the stock and are in a firefight you have to un-immersingly stick your Shotgun at a 90 degree angle so the shells are pointing away from your wrist just so you don't constantly grab the Scanner instead of a shell. I have full faith that the Devs will make this game great and I realise it's in EA... like everything else... But these Devs followed through beautifully with ITR1 and they'll do the same with this. If you want to support the Devs and the game's development... Buy. If you're happy playing ITR1 and want a more complete experience before moving on... Wait. If you're on the fence and love ITR1... Buy. You may as well support the Devs and it's still fun enough to play.
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Last Updates

Steam data 23 December 2024 00:50
SteamSpy data 18 December 2024 01:28
Steam price 23 December 2024 12:50
Steam reviews 23 December 2024 16:04
Into the Radius 2
7.7
1,908
496
Online players
93
Developer
CM Games
Publisher
CM Games
Release 24 Jul 2024
Platforms