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Into the Radius 2 on Steam - User reviews, Price & Information

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Into the Radius 2 is an immersive VR survival shooter, set in a realm of surreal landscapes and deadly entities known as Pechorsk Anomaly. Arm yourself with realistic weapons and venture deeper into the mysteries within. Featuring co‑op for up to four players.

Into the Radius 2 is a early access, vr and fps game developed and published by CM IMMERSIVE.
Released on April 23rd 2026 is available in English on Windows and VR.

It has received 3,089 reviews of which 2,467 were positive and 622 were negative resulting in a rating of 7.7 out of 10. 😊

The game is currently priced at 38.99€ on Steam, but you can find it for 16.09€ on Instant Gaming.


The Steam community has classified Into the Radius 2 into these genres:

Media & Screenshots

Get an in-depth look at Into the Radius 2 through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • Processor: Intel i5-7600k | Ryzen 5-3600
  • Memory: 16 GB RAM
  • Graphics: Nvidia RTX 2060
  • VR Support: OpenXR required. Important Note: HTC Vive Wands and Windows Mixed Reality (WMR) devices are not supported.
  • Additional Notes: 72 Hz refresh rate recommended

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

51 hours played
Aug. 2026
Please, please remove Lauri. He does nothing but ruin the game's atmosphere and I mean that without any hyperbole. He *ruins* the game. Remove him entirely. This is a near unanimous opinion of people who play this game. PLEASE remove Lauri. The first game was oppressive, lonely and perfect in those regards. The second game COULD be just as good if you would PLEASE. PLEEASE remove Lauri. I am BEGGING you, devs, to please listen to us. We are playing this game because we love it and we want peoples' first impressions to be as good as possible. Lauri RUINS the impression of this game.
85 hours played
April 2026
DEVS, PLEASE READ THIS REVIEW: ------------------------------- Okay, to begin with. I'm leaving a positive review as a sign of goodwill. Your first ITR game is easily one of the greatest, most atmospheric and heart-attacking VR games ever made. Its introspective and peaceful atmosphere combines beautifully with intense, action-horror combat that will either build stress handling skills or make you curl into a ball. The early access of ITR2 had rough bumps, yes. But honestly? In a single-player context, your last update before coming to the 1.0 beta was pretty close to a knockout. Yes, the game traded a slight bit of atmosphere and open exploration for slightly more linear map design (in early levels), and a more tactical vibe. But overall, it felt like a more modern ITR, and I really enjoyed the hell out of it, soaking in long hours of slow and intense combat encounters. If my recent (and short) hours in the new 1.0 beta had provided me a narrative vibe similar to the first game, I would be writing a completely different review. ------------------------------- In this current beta 1.0, I am honestly so annoyed and cringed out by the guide, I started running away to try and escape him. At one point, I just started shooting at him. He completely breaks the vibe of what made the first game's story and atmosphere work. And also, the homebase lady doesn't really fit either... The girl from the first game worked for one simple reason: She provided warmth and reminiscence of her life in a dull, lifeless world. It was a perfect contrast, and she acted as a lightweight companion from the story's start until the end. She never got in the way, and was only there when you actively chose to interact with her by breaking her statue. In fact, finding her statue felt like you had made progress, and it rewarded you by driving the story forward and providing an insight into the world's past. If you rewrote the assistant character to only phone in every now and then, and to do so non-intrusively, that could potentially work. As for the guide, I think right now his character just needs to be scrapped somehow... not sure how you would manage it, but he's annoying, and he doesn't pass the game's vibe check, he completely clashes with it. He honestly feels condesending, like he is trying to be a piece of sh*t by calling you buddy, and he is cruising for a bruising. When I actively want to punch a video game character in the face, the writing is either excellent or not great. ------------------------------- Now, I know I'm only 1.4 hours in when writing this... But I have a pretty sensitive bad writing detector, and it's ringing hard right now. I really don't want to rain on your parade, but the writing already feels like I'm playing Zero Caliber (great gameplay, hilarious and terrible cliche writing). I love the gameplay, I played 80 hours of it in early access. and yet I find the starting sequence of this 1.0 beta version so frustrating, it feels likes it's just getting in the way of me getting INTO THE RADIUS and doing what I want! It literally made me quit the game to write this review. ------------------------------- Anyways, Not Really sure what else to say. Maybe find ways to strip back the annoying characters who are completely clashing with the vibe. I am a huge fan of your work, so I don't want to be any harsher, but I wanted to make sure it was clear how much these new characters completely crush the vibe of the game. Good luck with release, and I hope you work through the bumps of the 1.0
173 hours played
Jan. 2026
I recommend this game. tdlr: try it out, I recommend making your 1st playthrough easier so you can get a feel for the game. co-op recommended the game is dark. use steam version, even if you have a meta device. One of the best VR gun-nut games there are on the market. What you get: a.+ Assembly of guns b.+ Resource management b2.+ keeping guns clean, so they don't jam! b3.+ finding the right balance between room for loot and ammo b4.+ figuring out the efficient or funny ways to use your rig/vest (become flashbang with 20 lights) b5.+ pouches and the like on your backpack to get the most out of your backpack --- b6.- hunger. being hungry doesn't kill you, but you won't be able to run out of a sticky situation either. c.+ Chambering your gun- be it cocking the Glock or pulling back the bolt it's our favorite gun ASMR. d.+ Stealth-play with gun noise/vision/laser sight or flashlight (laser pen on enemy watch them aggro) e.+ great rewards for exploring oddities (you can find free and ready to use guns) f.+ good use of QoL sound effects to help you find objectives, gun stashes, enemies and anomalies (electro-cube is loud) Concerns (why not to buy): a.- the meta version (horizon store) cannot co-op play with steam version and falls behind on steam updates. b.- massive incompatibility with Linux operating systems. (sometimes works, often doesn't unfortunately. a huge loss.) microslop 11 works. MAKE IT COMPATIBLE NOW !!!!!! --- c.+- Show don't tell storytelling; to play this game, you need to know the game. This can be a positive- but don't be ashamed to look into a few things or save before you enter a portal. If you die, you can respawn and depending on your difficulty you can retain your backpack. --- d.- poor balancing on enemy spawns, seemingly also affected by co-op. d2-. example: in peninsula (1st map) the Militsioner or police mimic armed with a Makarov may be this: low: 1 spawn || normal: 2 spawn || high: 3 spawn This is manageable, but some spawns get ridiculous, so if you're new and want to get a feel of the game try low enemy count. e.- no gun range in base, no way to test out what you buy without saving/reloading. f.-+ the game is really dark at night (fun and thrilling but sometimes frustrating) -- g.- slow development; co-op limited to 2 but planned to be expanded to 4. co-op features such as removing gear/deleting slot currently not available 3 explorable maps and not much of a story. Overall not a perfect experience due to some unlisted bugs or peeves you may encounter, but this is worth your attention and for my case my money. I highly recommend getting ANY shotgun. explore and do missions and you'll have 3 opportunities to get one for free.
71 hours played
Jan. 2026
-Hop in the game -Woooow cool and weird stuff -see creature -Get scared -Run because your aiming is trash -Hit a wall (irl) -Do it all over again
9 hours played
Oct. 2025
Got a bucket stuck on my head, forgot how to pull it off so I did what anyone would do and shot myself. In all seriousness, major fan of the first game and so far I'm enjoying the second game (solo thus far). It seems the devs have chosen to keep much of what made the first game unique and engaging and expand upon it even farther, which I am a huge fan of. A few buggy encounters here and there but this is an early access title and honestly it's felt a lot more polished than I expected at this stage in it's development. If I had to pick my absolute favorite improvement in this game over the first game thus far, it would hands down be the audio design. The firearm sfx are straight unbelievable, probably some of the best I've heard even outside of VR games. The night ambiance (in the first zone at least) includes various shrieking and hollering in the distance (kinda sounded like monkeys a bit) which, coupled with it getting dark very fast, made for an extremely terrifying first night experience in the radius. If I had to pick my least favorite change over the previous game, it would be the changes to the mimics. They made the fragments more unnerving and jerky, the spawn jump into your face and scare the ♥♥♥♥ out of you as always, but the mimics just look and act... human. In the previous game the mimics looked like humans enveloped by shadow, occasionally breaking out into fragmented singing, had no warning before they fired on you and let out an ear piercing shriek when they died. It really sold the fact that they were entities mimicking humans. In ITR2, it currently feels like the opposite, like humans trying to mimic otherworldly entities. They look identical to a human complete with military/police uniforms, they always announce when they fire, reload, move etc in the radio voice you hear in every mil sim game. The only thing that would ever lead you to believe they aren't human is they have different colored eyes and skin in addition to them, well, gently exploding upon death. I feel they simply don't carry the same fear factor nor fit the environment as much as the rest of the game does and whenever I engage them I find myself feeling like I'm playing a spec ops mil sim game instead of fighting against echoes of the damned that threaten to envelope my very being in their cold, empty embrace. All in all, I love it so far and as always I'm excited to see where it goes. I love the games and the devs have my respect, not only because of the product they've produced but because they seem very genuine and passionate about their work. Keep it up!

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Frequently Asked Questions

Into the Radius 2 is currently priced at 38.99€ on Steam.

No, Into the Radius 2 is currently not on sale. You can purchase it for 38.99€ on Steam.

Yes, Into the Radius 2 received 2,467 positive votes out of a total of 3,089 achieving a rating of 7.72.
😊

Into the Radius 2 was developed and published by CM IMMERSIVE.

Yes, Into the Radius 2 is playable and fully supported on Windows.

No, Into the Radius 2 is not playable on MacOS.

No, Into the Radius 2 is not playable on Linux.

This information about Into the Radius 2 is not available yet.

This information about Into the Radius 2 is not available yet.

Yes, Into the Radius 2 is a VR-only title. A compatible VR headset is required to play the game.

Into the Radius 2 offers both single-player and multi-player modes.

Into the Radius 2 includes Co-op mode where you can team up with friends.

Yes, there is a DLC available for Into the Radius 2. Explore additional content available for Into the Radius 2 on Steam.

No, Into the Radius 2 does not support mods via Steam Workshop.

No, Into the Radius 2 does not support Steam Remote Play.

Yes, Into the Radius 2 is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Into the Radius 2.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 29 August 2026 04:07 UTC
SteamSpy data 08 September 2026 13:09 UTC
Steam price 09 September 2026 02:48 UTC
Steam reviews 09 September 2026 02:02 UTC

If you'd like to dive deeper into the details about Into the Radius 2, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Into the Radius 2
  • SteamCharts - Analysis of Into the Radius 2 concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Into the Radius 2 compatibility
Into the Radius 2
Rating
7.7
2,467
622
Game modes
Multiplayer
Features
Online players
138
Developer
CM IMMERSIVE
Publisher
CM IMMERSIVE
Release 23 Apr 2026
Platforms
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