Interstellar Space: Genesis

Interstellar Space: Genesis is a turn-based space 4X strategy game in which you attempt to build a thriving galactic empire. Discover mysteries among the stars, colonize worlds, and engage enemies in tactical turn-based combat on your journey to becoming the ruler of the galaxy!

Interstellar Space: Genesis is a strategy, indie and 4x game developed and published by Praxis Games.
Released on July 25th 2019 is available in English only on Windows.

It has received 746 reviews of which 624 were positive and 122 were negative resulting in a rating of 7.9 out of 10. 😊

The game is currently priced at 9.23€ on Steam and has a 67% discount.


The Steam community has classified Interstellar Space: Genesis into these genres:

Media & Screenshots

Get an in-depth look at Interstellar Space: Genesis through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: 64-bit Windows 10 / 8.x / 7
  • Processor: 2.5Ghz Intel Core 2 or equivalent
  • Memory: 4 GB RAM
  • Graphics: Intel HD 4000 series / ATi Radeon HD 4650 series / NVidia GeForce GT 610 or equivalent / or a graphics card with 1GB+ video memory
  • DirectX: Version 11
  • Storage: 8 GB available space
  • Sound Card: DX11 compatible
  • Additional Notes: Minimum Resolution: 1280 x 720

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Nov. 2024
87 hours so far and loving the game! I'm a 59 yo veteran of 4X games. This game strikes a nice balance between complexity and playability; lots of details and options but without requiring excessive micro-management. It's a nice evolution of the MOO series with a better interface and smoother game flow.
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Sept. 2024
A very impressive game. Inspired by “Master of Orion 2”, but this version is superior in my opinion. The graphics are beautiful, the soundtrack sublime. Too bad the game isn't available to those who don't understand English. There's a lot of work here. The details, the user interface, the ease of access to information with a simple mouse-over... No bugs, solid. A little gem. ... The difficulty of the game can be precisely adjusted. For example, 100% for all players, whether in production or research. And after a few games, while consulting the screen displaying the strengths and weaknesses of each empire, you can change these values from 50% to 200%. In other words, you can truly create “equal” opponents, then increase these values as you become stronger and stronger. Aggressiveness, production and research can be adjusted. I can't wait to see what the developers have in store for us next. I highly recommend this game.
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Sept. 2024
The essential parts of this game are lifted directly from Master of Orion 2, but the devs have brought in some new features, more or less a sprinkling of Stellaris-inspired stuff without being as complicated as Stellaris. The interface is familiar to any 4x player. Essential information not only exists on pages where it's logical to have it, but almost always provide very detailed information on mouseover, essentially an entire breakdown of how the number was calculated, what are the stats of that leader, etc. There are searchable locations to scan for, more resources than money, food, production, and research, and generally a good sprinkling of interesting stuff without making the game too bogged down in complexity. Combat is essentially MOO2 with a couple added features like overloading and heat. Overall recommend as an accessible game to play that at least at the time of this writing isn't overwhelming in DLC cost and complexity.
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July 2024
Short version: adequate. $1/1hr rule doesn't really apply here because it takes about a hundred turns for the action to happen. Loosely (very) I'd compare to a single-player-only, heavily stripped down base GalCiv2. Overall, get on sale if you have an itch to scratch. Else, skip. I'll be frank. The closest comparison I can draw to this one in recent times is probably the much more artistically simple (arguable) Stars in Shadow. I'm basically teetering on the edge of falling into the pit of screaming "buy that instead!" because there's a fair few glaring features bugging me here. The only reason I don't is the 'active development' reasoning, I guess. 1: The biggest, most hard hitting of them all is no mod support. I get it, you need to program a framework for the mods in. That takes time and effort. But it doesn't change the fact there's no mods. No mods means if you really don't like, say, a component of the artwork such as the portraits, too bad. You don't get your furry space raptor things here. Yes, you, Avali lovers. (SIS has this.) 2: Immigration apparently doesn't exist in this universe. So you captured a new planet and integrated its populace. You can throw out any delusions you had about using them to populate previously low priority rocks that your people hate and theirs idealise. (SIS expands on this with 'preferred biomes' so you can fit more pops on planets that had previously capped out) 3: Endless Spacebar 2 would be proud here. Other reviews are not exaggerating when they say it takes about a hundred turns for anything to happen. You'll be twiddling your thumbs for a couple of hours for sure. People also bitch about the buildings, how you get so many but can only build so many on a planet...and also there's not enough buildings? All in the same sentence? Frankly balancewise I find it's fine. The AI is...adequate I suppose. It's not a complete idiot that builds completely irrelevant stuff on places that are in dire need of something else. It does however have some *very* entertaining ideas about autoresolving fights. To put it bluntly: if you play this you're never touching that button. You will see XCOM levels of 99% missing here. You will either fight the battle yourself or use the autobattle feature but you are never going to want to resolve. Another issue is that the galactic council has nothing to vote on besides who to crown as president. Otherwise, on the whole...I guess it's a passable space 4x. I mean, I've seen worse, but I've also seen a lot better. I'm one of those Stellaris masters who micros every single planet and finds the current AI absolutely trivial (but acceptable) so I've pretty much torn this game apart (300% AI, NL/EE DLCs included) to see what makes everything tick and...well, it achieved what it was aiming to do. I suppose it's a thumbs up based on active development and vague promises that they'd look at immigration and modding in the future.
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Feb. 2024
TLDR: This is the best MOO-like I have seen, and I have played them all. Buy the game and expansions and support the devs! Pros: - This is a very faithful improvement upon the MOO genre. It is not trying to be Stellaris. Games take ~10 hours, not 100's. - The UI is very well thought out. Once you learn where to look, almost all info is available right where you want it. - The competing demands of terraforming, infrastructure development, installation construction, etc. force you to make some interesting and tough decisions. - The galaxy landscape is interesting. Black Holes, Warp points, Neutron stars, etc. And with the outpost and strategic resource system, these anomalies become locations you'll want to fight over. - Multiple paths to victory are available and lead to very different play experiences. - The AI is pretty OK. It can give a pretty decent account of itself at the harder levels. - The game is very stable. I have encountered zero bugs in multiple play-throughs. Cons: - Yes, it is true that very little happens in the first few turns. Just hit Next Turn and move on. The game quickly picks up speed. - The cut scenes and artwork are simple and repetitive. - More races, events, leaders, and an end-game crisis system are needed.
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Last Updates

Steam data 23 November 2024 03:06
SteamSpy data 19 December 2024 06:55
Steam price 23 December 2024 20:29
Steam reviews 22 December 2024 04:02
Interstellar Space: Genesis
7.9
624
122
Online players
9
Developer
Praxis Games
Publisher
Praxis Games
Release 25 Jul 2019
Platforms
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