Insurgency on Steam - User reviews, Price & Information

Take to the streets for intense close quarters combat, where a team's survival depends upon securing crucial strongholds and destroying enemy supply in this multiplayer and cooperative Source Engine based experience.

Insurgency is a fps, realistic and tactical game developed and published by New World Interactive.
Released on January 22nd 2014 is available on Windows, MacOS and Linux in 11 languages: English, French, German, Dutch, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Italian, Spanish - Spain and Ukrainian.

It has received 124,931 reviews of which 114,656 were positive and 10,275 were negative resulting in an impressive rating of 9.1 out of 10. 😍

The game is currently priced at 12.49€ on Steam.


The Steam community has classified Insurgency into these genres:

Media & Screenshots

Get an in-depth look at Insurgency through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
Minimum
  • OS *: Windows® 7
  • Processor: Intel® Core™ 2 Duo E6600 or AMD Phenom™ X3 8750 processor or better
  • Memory: 4 GB RAM
  • Graphics: Video card must be 512 MB or more and should be a DirectX 9-compatible with support for Pixel Shader 3.0
  • Hard Drive: 10 GB HD space
  • DirectX: 9.0c
MacOS
Minimum
  • OS: MacOS X 10.6.6 or higher
  • Processor: Intel® Core i3 Processor (2GHz or better)
  • Memory: 4 GB RAM
  • Graphics: ATI Radeon HD 2400 or better / NVIDIA 8600M or better
  • Hard Drive: 10 GB HD space
Linux
Minimum
  • OS: Ubuntu 12.04
  • Processor: Dual core from Intel® or AMD at 2.8 GHz
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GeForce 8600/9600GT, ATI/AMD Radeon HD2600/3600 (Graphic Drivers: nVidia 310, AMD 12.11), OpenGL 2.1
  • Hard Drive: 10 GB available space
  • Sound Card: OpenAL Compatible Sound Card

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Feb. 2025
⭐ Rating: 9/10 📜 Overview Insurgency is a tactical, team-based first-person shooter developed by New World Interactive. Unlike traditional arcade-style shooters, Insurgency focuses on realism, teamwork, and strategic gameplay. It offers intense close-quarters combat, limited HUD elements, and a hardcore approach to gunplay, making it a standout title for fans of tactical shooters. 🌟 Pros ✅ Realistic Gunplay – Weapons feel authentic, with high recoil, no crosshairs, and realistic bullet penetration. ✅ Tactical Team-Based Gameplay – Success relies on communication, strategy, and teamwork rather than solo play. ✅ Hardcore Immersion – Minimal HUD, no kill indicators, and lethal combat create a truly immersive experience. ✅ Varied Game Modes – Includes cooperative and competitive modes, catering to different playstyles. ✅ Active Community & Mod Support – Modding capabilities allow for custom content, keeping the game fresh. ⚠️ Cons ❌ Steep Learning Curve – New players may struggle with the hardcore mechanics and lack of hand-holding. ❌ Dated Graphics – While the gameplay is excellent, the Source engine shows its age compared to modern shooters. ❌ Limited Content – The base game offers fewer maps and weapons compared to other FPS titles. ❌ No Matchmaking System – Finding balanced games can be difficult without an official matchmaking system. 🗣 Player Sentiment 📈 Positive Reviews: Players praise Insurgency for its immersive, realistic combat and rewarding team-based gameplay. The emphasis on communication and strategy makes it a favorite among hardcore FPS fans. 📉 Negative Reviews: Some players find the difficulty curve too punishing, and others mention issues with balance or lack of a proper matchmaking system. 🎯 Target Audience ✔️ Fans of tactical shooters like Squad, Arma, and Escape from Tarkov ✔️ Players who enjoy realism, teamwork, and strategic gameplay ✔️ Those looking for a hardcore alternative to mainstream FPS games 🏆 Rating Breakdown 🎯 Gameplay: 9/10 – Tactical, immersive, and rewarding, but challenging for newcomers. 🔫 Gunplay & Mechanics: 10/10 – One of the best in the genre, offering realism and depth. 🎮 Multiplayer & Community: 8/10 – Active but lacks proper matchmaking. 📺 Graphics & Sound: 7/10 – Immersive audio but slightly dated visuals. 🛠 Customization & Mods: 9/10 – Strong modding support and varied loadouts. ⚖️ Overall Experience: 9/10 – A must-play for fans of tactical FPS games. 🎯 Final Verdict Insurgency is an exceptional tactical FPS that prioritizes realism, teamwork, and intense gunplay. While its steep learning curve and aging graphics might deter some players, those who enjoy strategic, immersive combat will find it incredibly rewarding. If you're looking for a challenging and tactical alternative to mainstream shooters, this is a must-play.
Expand the review
Feb. 2025
Insurgency is a strange animal - a blend of various ideas characterized by other games like Counter-Strike, Red Orchestra, and the cult classic Firearms mod - that manages to do a very good job at providing a tactical, hardcore shooter experience. On paper, Insurgency seems very normal - two teams, the classic push/conquest/objective style game types, and guns. However, that's pretty much all Insurgency has in common with its modern military shooter bretheren. Insurgency is mechanically a very different beast. Let's start with spawns - instead of having reinforcement pools like Battlefield or Red Orchestra, Insurgency uses spawn waves to regulate gameplay flow. It sounds weird, sure, but it works extremely well in practice. Let's take a basic game mode, Skirmish. Five objective points, conquest style. Each team's closest points to defend are objectives that can be destroyed, which removes them from the map and tightens up the cap order. Each team starts with 2 spawn waves. These spawn waves kick in every 60 seconds or so. Anyone alive by then stays alive, anyone dead by the end of this timer comes back. Every time an objective is captured, another spawn wave is added to the capping team. This means that players are not only incentivized to do objectives in order to extend their own playtime, but it also increases the team's overall effectiveness. It also means that rounds can take a while or be over extremely quickly depending on the degree of teamwork and individual player ability to stay alive. The other thing that this game does very well mechanically is its gunfights. In other tactical realism games like Red Orchestra or ARMA, an average engagement is a sniper fest - whoever sees 'em first ends it pretty much instantly. Now don't get me wrong, Insurgency has its share of ingloriously quick deaths and sniping corridors, but an average medium-range gunbattle can often devolve into a stand-up fight involving suppression, repositioning, and grenades, much like a real fight. Part of this is enabled by the fantastic sound design and particle effects - guns are spectacularly loud, a blinding amount of smoke and dust gets kicked up from fully automatic fire, and suppression effects seriously mess with a player's accuracy. Ducking away from a window to have a burst of automatic fire rip up where you were just seconds ago is quite unnerving. Insurgency also seems to be one of the few games that really understands that shooting a real firearm often results in a sort of almost-blindness from the muzzle blast and recoil, which makes attempting to shoot enemies less of a "line-up-and-click" moment and more of "frantically fire in their general direction and hope they don't shoot back". tl;dr: the guns feel realistic and meaty, and getting shot at is freaky. With that said, however, I must be clear with you - Insurgency is NOT a game attempting infantry combat simulation like ARMA or Red Orchestra. The accuracy and damage dealt by the game's large selection of weapons is on par with those kinds of games, but this is also a game tuned for balance and fun. There isn't any superflous mechanics like changing the zeroing on your ironsights or wounding (like RO2 does), but it does make thematic concessions, like fully animated fire selector switches. The inventory and loadout system also emphasizes that it's still very much a game . The end of rounds gives your team Supply Points, which you can then use to build your character's weapons kit. You can equip armor to hopefully increase your survivability by a shot or two, attach a 4x scope to your SKS to plink at range with it, or shunt your points into a slow-handling rocket launcher, which is good for objectives and heavy suppression. There is no grindy metagame progression system like Call of Duty. It's just the loadout and inventory - all based on your team's performance in and out of rounds. Kind of like Counter-Strike! As someone who cut their teeth on games like Red Orchestra, I can say this about Insurgency: it is NOT the most hardcore, realistic shooter I've played, but it is most definitely the most FUN I've had with a realistic team-based shooter! For an early access game, they have a very good product released as of this date (12/29/13). I haven't had a single crash yet, it looks amazing, and runs like a dream! They also have quite a selection of maps and well-balanced gameplay to top it all off. If what I've said sounds good at all to you, go on and get this game, even if it isn't on sale. It's worth it.
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Oct. 2024
This game is pretty much dead, but every now and then you can still find a server with people in it. I just play coop, so that's the lens I'll be talking about the game through. Much of what I love about this game is what many would call bad design. You die in 1 hit to pretty much anything. Explosives will kill you, your zipcode, and every neighboring zipcode. There's one voice for each faction that's pitch shifted depending on role (Only 2 pitches, as far as I know). The effects of armor are...negligible, especially on the elite playlist. You only respawn when an objective is captured. You can't see how much ammo is in your magazine, ever. There's not much hud otherwise either. Some people will tell you it's a tactical shooter. Others will tell you it's hardcore Call of Duty trying to be more hardcore. I'm inclined to believe the latter more. So what's the upside? Well, 1 hit kills go both ways. Every weapon feels impactful, even if it feels like it really shouldn't. A UMP45 will reliably one-tap just as well, if not moreso, than an M4A1. RPGs flying by are terrifying. C4 is entirely impractical but incredibly satisfying to detonate. Workshop support and clientside mods let you tune the details of the aesthetic to your liking, from sound mods to covering the map with anime graffiti. The game just flows when you get into it. 2 hits and whatever you were shooting isn't getting up again. That feels like a rule you can rely on. Usually they're dead in 1, but 2 is a safer bet. It never feels like you're dumping an unreasonable amount of ammo waiting for someone to die. The deadzone mechanic would be downright frustrating if done poorly, but this is the only game I've played that manages to make it feel smooth and responsive. Learning it can be the difference between a quick kill or getting domed waiting for your sights to align. Movement speed is relatively quick, though there's no movement tech to abuse (to my knowledge) and sliding takes stamina. It's slow on paper, but feels deceptively quick in the moment. This game has been a casual go-to for awhile, tempered only by the lack of players and the congregation of the few that remain on servers with ammo counters and killfeeds (which I mostly feel just kill the visual simplicity this game has going for it). I won't lie, part of the reason I wrote this was out of spite for Sandstorm. But I legitimately mean it when I say that I loved coming back to this game to play casually when I needed a multiplayer shooter I could just jump into and play. Who knows, maybe you can find a good server with players on it or enjoy playing solo against bots?
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June 2024
The game isnt dead. there are people who hop in from time to time, yeah sure you wont see 30+ lobbies full all the time but those 4 or 5 you do see are usually flourishing at all hours. for a game that was made in 2014 it holds up very well and the gun play is fantastic, WAY better than sandstorm by a mile. the modded servers are fun with it being full of weapons and maps, you see a lot of comments about the game for a masterpiece being forgotten or left behind, if thats true whats stopping them or you from enjoying it.
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June 2024
I downloaded the game after 6 years of not playing it and it played as good as I remember. This games' lifecycle is obviously over. There are no updates and there aren't as many people playing as back in 2010s. You can still find populated lobbies in 2024, but there won't be much choice when it comes to server selection. The game itself is on the Source engine and it looks like one. The graphics are good and work for the type of game this is. They aren't super-realistic, but fit the atmosphere very well. When it comes to the maps, even though you are in the middle-east, they don't all look or play the same. They are simply good, just like the game itself. There's daytime and nighttime maps and I like that. The shooting is a mix of "realistic" and arcade. You shoot where your barrel points, not where the middle of your screen is, and the recoil of the weapons can be felt. The gun models all look great for 2014. The game has a PVP and PVE mode. I haven't played much of the PVP mode, but the few hours I spent there I can say it was alright, but not the reason why I bought this game. The PVE on the other hand is amazing. You have many different gamemodes like checkpoint (secure a point, defend it, go to the next one), survival (survive waves, get better weapons), hunt (kill X insurgents) and a few more. When playing checkpoint I always get immersed and feel like I'm really on the battlefield of the narrow streets, pushing each building, clearing my corners and defending the points from insurgents. Really amazing. Would I recommend buying this game in 2024? Yes. Yes, I would. The game goes on sale very often and you should get it with a few friends if you enjoy good PVE games. You'll have fun. Would I recommend Insurgency, even though Insurgency: Sandstorm is objectively the better game? Yes, I would still recommend it.
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Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 08 April 2025 03:06
SteamSpy data 10 April 2025 11:33
Steam price 13 April 2025 12:43
Steam reviews 11 April 2025 16:05

If you'd like to dive deeper into the details about Insurgency, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Insurgency
  • SteamCharts - Analysis of Insurgency concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Insurgency compatibility
Insurgency
9.1
114,656
10,275
Online players
193
Developer
New World Interactive
Publisher
New World Interactive
Release 22 Jan 2014
Platforms