Inquisitor

Action-oriented combat with a deep and involving tale of betrayal, torture, madness, and infernal damnation. If a gritty old-school open-ended isometric RPG is what you looking for, look no further. Inquisitor will provide you with hours of gameplay and a dark, involving story.

Inquisitor is a rpg, isometric and indie game developed and published by CINEMAX GAMES.
It's available only on Windows in 5 languages: English, Czech, Spanish - Spain, French and Italian.

It has received 672 reviews of which 461 were positive and 211 were negative resulting in a rating of 6.6 out of 10. 😐

The game is currently priced at 3.31€ on Steam and has a 66% discount.


The Steam community has classified Inquisitor into these genres:

Media & Screenshots

Get an in-depth look at Inquisitor through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows XP/Vista/7/8
  • Processor: Single Core 1.6 GHz
  • Memory: 512 MB RAM
  • Graphics: 3D graphics card supporting DirectX with 64 MB of memory
  • Storage: 2300 MB available space
  • Sound Card: A compatible sound card

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Sept. 2024
SPOILERS - Way too much unneeded text. Every NPC has pages of text he tells you which is just pointless and doesn't give you any more information. Just text for text. - Fights are terrible. Not hard, but just very boring. Most enemies have low damage compared to huge amount of HP. - Melee is useless. Paladin with melee skill on Master level still can't do anything to anyone. You just stay there and stab enemies until you fall asleep from boringness. And you needs tons of potions. There are four pages in the inventory, at least two of which should be reserved for bottles. And still you need to go back to the town and buy another 100 potions every one or two levels of dungeons. - Only way to kill enemies anyhow fast are sigils. So there is no real possibility to roleplay. It doesn't matter if you play priest, paladin or noble: you can kill enemies only with spells. - My first playthrough was as a priest, so I struggled immense at the start, but in the second half of the game you have access to imba spells which kill everybody on the whole screen. That was back in 2012. Now I have tried it as a paladin and start was much easier due to the tankiness and some clues how to play, but later in the game it got only harder. - There is no fast movement possibility in dungeons. You can freely walk from graveyard to barrens or anywhere else, but if you want to get to the town from the dungeon, you need to do it manually. With slow walking speed and awful path detection it is another challenge to your patience. - Again, too much useless text. Wanted to play as a paladin to the end, but realized at the start of Act 2 that I don't want to waste my time to click through walls of same answers to same questions from every NPC. - Ridiculous unlogical scaling of enemy stats. At the start of Act 1 when you are level 1 you need certain amount of effort to kill giant bats at the starting location. At the end of Act 1 when you are already level 20 and equipped with uniques you need the same amount of time if not more to kill same giant bats in the depths of Iron Mines. I am talking about melee combat now. Which is just useless. - Some locations are full of very strong enemies where I just couldn't find any way how to kill them. But there is a Magical box! You break it and tells the genie you need help against your foes. And the genie rips everything apart. And there is endless supply of these boxes by vendors. Sure they are expensive. But my question is: why is every town suffering and perishing if they can just break ten magical boxes and kill every orc, lizardman and werewolf?! That thing bothers me most than any other problem of this game. Perhaps they did it so because they didn't want to make proper balancing of fight system and enemies. I don't know. Well, many points, but briefly summarized: walls of useless text and absolutely unbalanced fight system kills the game. Despite the fact that I probably won't play it till the end once again, I still like it. It looks very nice, has it's own charm and has many interesting ideas. It is worth to play, at least to try.
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Sept. 2024
YES BUT WITH A FEW RESERVATIONS! The story is great and I think that's what is saving the game but on the technical aspects it could have been better, WAY better. It has bugs, glitches and some gameplay issues that should be fixed. So do not expect the best playable game ever! GLITCH The only glitch I found is about the game crashing by itself for apparently no reason, but it could be related to how many times change the screen to save the game. When the game starts to show big red squares, it means the time has come! At that point is not even possible to quit the game normally and, on that segment, it can generate corrupted savefiles. BUGS The bugs I found are: your character getting stuck on the wall, a member of your party getting stuck somewhere or chasing enemies that are not even on the screen. One big bug is when facing a major boss, it applies a debuff on you that will kill you instantly. The problem is there is no indication of what's going on. GAMEPLAY There are many gameplay issues and maybe that's the big problem of this game. 1) You have no control over your party and they do not make your inventory bigger. They just follow you with no possibility of changing the equipment or interaction if not for dismission. Plus, they tend to deplet your healing potions stocks if you don't be careful. There is a command to make them stop doing that but, come on! 2) Your inventory has limited space and the collectible items are not stackable. This means that if you have 3 identical objects they will occupy 3 different slots. Also there is no automatic inventory reorganization and if the items are positioned in the wrong way, the game will act like you have no space, when it just requires to reorganize it. 3) In critical moments you can't pause the game, so you have to move your cursor fast which implies that if you want to use an aggressive spell, you eventually end up hurting your allies or an npc. Also, when targetting for normal attack, if you accidentally target an allied or npc, the dialogue will start disrupting the moment, this appens when you go for an adaptive cursor in a real time combat. 4) Some mission items do not disappear automatically. 5) After some time, your game will be full of dead bodies. That's right, the game doesn't make them disappear. 6) On each location, there are some spots in wich a single specific enemy respawn. The problem is they can respawn always, you just need to get the point off the screen, without changing area. Also some spawing points are a pain in the ass (like in the entrance of a dungeon). 7) There are 3 difficulty levels but they are not relevant to the gaming experience (only monsters HP change). 8) There are no potions for debuff removing, for example there's an antidote for the poisoned status but it does not remove the status. Anytime you get debuffed you have to wait for the effect to run out of time or to go to a healer and it will make you and your party brand new. 9) Even if you can choose the magic schools and the spells, there are too many and while some of them are just identical others just do not work as they should. Even though, I really enjoyed the game, I loved the story and I pursued to reach the end of it. DIE INFIDELS!! DIE!!!!!
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June 2024
Yes, but no. I'm upvoting the game because it's quite fun, especially the dialogue parts. But. There are a lot of fighting to do and it's the worst part of the game, by far. It became such a chore, it made me stop enjoying the game and quit. Truly a shame, because it felt like a very nice game otherwise!
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Jan. 2024
Coolest isometric RPG there is. combat is rough, do yourself a favor and play a priest also read a guide.
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Jan. 2024
Surprisingly intriguing game. It might specially appeal to those familiar with the oldschool Diablo games. It does have one flaw in that the movement is initially very slow and you need to spend Level Up points into Movement just to move faster. And BELIEVE ME, you will want to move faster. Other than that, though, it's a pretty solid game, mixing the classic Diablo-esque combat with some investigation into trying to find who is the true heretic making pacts with the Devil and who is actually innocent, being framed or just misunderstood. (guess my only second complaint is that, when the heretics are caught, they are... ridiculously over the top at being eEeEvIiIiL) XD The starter classes are similar to the first game: Paladin is the Fighter, Priest is the Mage and Thief is the Rogue. By the way, small tip: play the Thief as an archer and a noble. YES! The Thief character in this game is an exiled noble so to speak, and later on as you progress, you can visit a small ruined property which belongs to you and you can recruit a soldier (swordsman or archer) to join your party. It's so cool! And as you progress in the story as the Thief, you slowly start ranking up on the hierarchy. Count --> Earl --> Duke, etc. And with each rise in rank, you get permission to recruit one more soldier into your party. You essentially have a mini army, if you include the standart NPCs you can invite to your party! (btw, the dog is best boi)
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Last Updates

Steam data 18 November 2024 07:00
SteamSpy data 18 December 2024 11:37
Steam price 23 December 2024 20:44
Steam reviews 22 December 2024 21:54
Inquisitor
6.6
461
211
Online players
4
Developer
CINEMAX GAMES
Publisher
CINEMAX GAMES
Release -
Platforms