Inkbound on Steam - User reviews, Price & Information

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A turn-based tactical roguelike from the creators of Monster Train. Play solo or co-op, create powerful builds, and save the Atheneum.

Inkbound is a tactical rpg, turn-based tactics and rogue-lite game developed and published by Shiny Shoe.
Released on April 09th 2024 is available only on Windows in 5 languages: English, French, German, Japanese and Simplified Chinese.

It has received 3,632 reviews of which 3,182 were positive and 450 were negative resulting in a rating of 8.4 out of 10. 😎

The game is currently priced at 11.59€ on Steam with a 60% discount.


The Steam community has classified Inkbound into these genres:

Media & Screenshots

Get an in-depth look at Inkbound through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: Core i3
  • Memory: 4 GB RAM
  • Graphics: IGP or better - 2 GB of VRAM
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Storage: 3 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

March 2025
This game is a completely solid, fleshed out and expansive experience and is a complete product. The devs announced the game was “done” and for some reason people are saying that means it’s “abandoned” ??? Is Nintendo putting out updates to super mario bros on the NES ? Extreme example but same principle… why must a dev support a game for the rest of eternity. The game is not unfinished, it does not feel unfinished, and it does not feel like it’s missing anything. There is plenty to unlock. It does not feel buggy, it does not crash. It’s a great game
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Feb. 2025
This is a finished game that feels good for the price point, especially on sale. It isn't a live service game, so I'm not sure why people are giving it a bad review.
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Feb. 2025
All the people review-bombing the game saying it was "abandoned by the devs" need to touch grass. The game offers a complete and enjoyable roguelike experience for something like 100-200 hours of gameplay depending on how much of a completionist you are. Yall need to get rid of the "game as a service" brainrot, for real. It's not like they dropped it mid-development, they just aren't releasing any DLCs, chill. Besides it's hilarious that people complain about devs caring "more about money than the game" - they still need to earn money to live, you garbagefolk, they won't be releasing additional content as charity. I'm pretty sure that if you came over to them and offered to pay their salaries for whatever additional development time was required to release DLCs they'd be happy to oblige. Gamedevs are people too, and they can't survive on passion alone, despite what some gamers seem to think. Now that this rant is out of my system, let's move on to the actual review. Gameplay: 10/10 Graphics & Sound: 7/10 Narration: 8/10 ✔️ Excellent combination of tactical combat and roguelike mechanics, with a very enjoyable multiplayer experience. ✔️ Rather wide variety of build options, relying on mixing and matching item effects and set bonuses retained from destroying items. ✔️ Surprisingly enticing story with all the characters revealing their secrets and gaining in depth as the game goes on. ✔️ The random modifiers on enemies, areas, etc. as well as the daily challenges keep the game fresh through the runs. ✔️ The possibility to rather freely customize your character's appearance is pretty fun and unusual for this kind of game. ✔️ Fun and creative character & environment design. ❌ The quest journal is awful. Terribly difficult to navigate and track. ❌ The 3D cutscenes are... just not great. The game's models have been made to be visualized from a distance, and displaying them from up close leads to unfortunate results. ❌ Following the story in multiplayer is pretty difficult since advancing in the story requires you to follow quests through, and you can't re-listen to the dialogues once you've completed them, which leads you to either make big pauses in collaborative gameplay while your mates wait for you to complete dialogues, or skip dialogues and be completely at a loss about the story. Not a big issue in my opinion - I ended up mostly playing through the story by myself and only playing in multiplayer once I've advanced enough in the story to have a lesser density of dialogues, but it requires some kind of self-organization instead of being handled by the game smoothly. Overall, I think it's an excellent roguelite experience, with an intriguing narrative background, and a fun multiplayer experience once everybody in the group got a bit familiar with the game. I definitely recommend it to most people, don't listen to those neckbeard haters.
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Oct. 2024
This game would be a sideways thumb for me if I could, but I can't. I'll start with the good. Mechanically, the game is very fun - it's a turn-based roguelite with an emphasis on positioning. The strategy of it lies in its equipment system, called "vestiges," where each one has one or two specific synergies which get stronger and stronger the more you invest in them. The game offers you a choice of three at random, and is more likely to show you items from your strongest synergies, helping you snowball, and Inkbound lets you live the roguelite dream of having an incredibly busted build that instantly nukes the whole screen of enemies, with enough strategic depth to make it interesting to do so. Despite that, the game is challenging enough that runs will fail somewhat regularly if you make a build that can't hang. The in-combat UI isn't cluttered or busy, and once you learn to read it, it's easy to tell how much damage you are going to do to an enemy, and how much you will take in a turn, and vice-versa. There's also a very helpful button (bound to R by default) that resets your movement between actions, letting you test out different positions to see how much damage you will take. Then, the bad. The game's quest system leaves much to be desired. This would not matter if they could be ignored, but several character classes and many of the strongest vestiges are locked behind them, which forces you to commit to runs specifically to achieve quest results (and often abandoning them halfway through) which feels more like a grindy chore than fun. The quest menu is an absolute mess and fulfilling an objective means the tracker often displays "Complete one of these three subobjectives:" without displaying what those actually are, forcing you to try to dig through the quest menu to change what's tracked manually. Some of the quests are based on RNG results during a run, which is also frustrating. The story is underwhelming, and the characters you perform these tasks simply don't have the draw or charisma to them that makes me want to help them. The most obvious parallel here is to a turn-based Hades, but with all the parts of Hades that I liked replaced with a failed attempt at childish whismy. The very attractive side characters that made Hades so appealing are replaced with a bunch of losers, and instead of chasing them down in the hope of more interactions like I did in that game, I found myself clicking through the dialogue as quickly as possible to try to get to my quest reward. Finally, the mid - I found essentially nothing compelling about the setting or the plot - it's neither bad nor good, it simply exists, but that does mean that when things happened in it, I did not care. The game aesthetically is very much the same - it's stylized consistently, but not in a way that I find interesting or appealing. The voice acting performances are good, though not compelling simply by virtue of being attached to such uninteresting characters. All those complaints aside, I'd still recommend this game to someone looking for a satisfying strategic roguelite - it might not be the first game on that list, but there's enough here to have fun with.
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Oct. 2024
Turn-based roguelite with multiple characters with each, many types of builds You can play this solo or multiplayer, but I solely played it on my own Mechanically, this game is wicked. As with all roguelites, the start is a bit rough while you learn the ins and outs of the battle system and each an every single item, but by the end of a few runs I was flying through each book (this game's version of a dungeon floor) The bosses have quite a few unique mechanics that keep you on your toes adding to that strategy aspect, and since this is turnbased - there's no pressure Naturally, you will gravitate towards characters and builds that you like or aligned with your playstyle, but there is enough variety to keep you entertained for many runs I found the voice acting to be very pleasant and well done, so kudos to all the actors If you just want to breeze through a run and just experience the game and/or story then there are difficulty levels catering to those who want to dabble in the game, up to the masochistic gamers who define their life's work with their gaming achievements The one main thing that brings my score to the game down is the pacing of the story and quests. For example, towards the end there are many times you are required to reach NPC A who is in a specific book/world, only to then be asked to visit NPC B who is in yet another book/world, then once again asked to return to NPC A for their response... I don't really have an answer on how to make the questing experience better, but I just know I didn't enjoy that In the end, to reach the credits I had to do many, many runs (some runs that I needed to restart in order to find that NPC in question) which made me feel the game overstayed its welcome Thankfully, the game's mechanics and build diversity got me to stay until the end credits which lends to how neat they are TLDR: is it fun? yes should I get it if there's a sale? definitely should I play it for the story? ehh
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Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 09 April 2025 03:12
SteamSpy data 14 April 2025 18:12
Steam price 15 April 2025 04:49
Steam reviews 15 April 2025 01:46

If you'd like to dive deeper into the details about Inkbound, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Inkbound
  • SteamCharts - Analysis of Inkbound concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Inkbound compatibility
Inkbound
8.4
3,182
450
Online players
239
Developer
Shiny Shoe
Publisher
Shiny Shoe
Release 09 Apr 2024
Platforms
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