Inkbound is another roguelite from the developers of Monster Train. Its not a deckbuilder, but it has a similar focus on turn based combat. Unfortunately, while Monster Train is one of my top three favourite roguelites (alongside Slay The Spire and Balatro), Inkbound doesnât come close to that high quality level. Gameplay (average quality) ⢠During combat, enemies will spawn over a few turns, within a small circular arena. Some enemies have area of effect attacks which you can move to avoid, while others have attacks which are unavoidable because theyâll follow you anywhere in the arena like a heat seeking missile. Some enemies also have special effects, such as redirecting their attack to your current location when you hit them. ⢠There are eight playable characters who each have three unique starting abilities, and youâll be able to select two more abilities during a run. These abilities can be direct attacks, area of effect attacks, or defensive abilities such as healing, gaining shield, or teleporting to another location within the combat arena. ⢠You have a limited number of action points to spend each turn, and each ability costs action points to use, while some abilities take multiple turns to cooldown between uses. Abilities can be upgraded during a run to deal extra damage, be cheaper or quicker to activate, or apply extra status effects either to the player or an enemy. ⢠Each turn during combat, an orb will spawn somewhere in the arena, which gives you an extra action point and reduces ability cooldowns when collected. Orbs also restore some of your limited movement points for the current turn. ⢠Over time, the combat arena will shrink, as a circle of ink gradually closes in each turn. Youâll lose health if you activate an ability or end your turn while standing in the ink, so ideally you need to win each combat encounter quickly. Each turn feels a bit like a puzzle, as you try to figure out how to deal as much damage as possible to enemies, while moving to a safe location to avoid losing health. ⢠The UI is quite helpful and clearly shows how much health youâll lose if you end the turn standing in your current position without killing any more enemies. ⢠Each run follows a node structure similar to other roguelites, including normal and elite fights, random events, shops, upgrades, and locations where you can visit NPCs to progress story quests. ⢠The other type of upgrade you can acquire are vestiges, which provide passive bonuses that can synergise with your abilities, similar to relics in other roguelites. You have a limited number of vestige slots, but at certain nodes youâll have the option to destroy an equipped vestige, which lets you upgrade a different type of bonuses, while freeing up space to equip another vestige. This does provide a lot of options for how to build your character during each run. ⢠A full run should take around an hour. There are two acts which end with a boss fight, followed by a final boss fight. The first two acts have five different bosses, depending on which zones you choose to visit, and there are three final bosses, which provides some variety to each run. There are also daily runs, and extra difficulty levels which add modifiers. ⢠The biggest negative relating to gameplay is that the boss fights can be annoying, especially at the end of the second act, which I often find is much harder than the final boss. The bosses have lots of health, but also constantly spawn more minions which have unavoidable attacks. Its not unusual to start a turn in a position where the potential incoming damage is more than half of your maximum health bar. So you have to spend action points on killing the minions just to stay alive, which means you can only chip away at the bossâ health bar slowly, and eventually the ink circle will get so small that thereâs just nowhere safe to stand. ⢠I donât necessarily object to encountering difficult fights, Iâve beaten Slay The Spire, Monster Train and Balatro on their top difficulties (and I kept coming back after losing many runs). But while Iâve beaten Inkboundâs third difficulty level, its just hard in a way that isnât fun, so I donât have much motivation to keep going. Story (poor quality) ⢠There is some kind of story that progresses during and between runs, but Iâll be honest and say that I donât really understand what is happening, because the various NPCs just ramble on about nonsense. Something about villains stealing ink which means friendly characters canât write stories anymore. ⢠The presentation of the story doesnât help. Many quests ask you to talk to several NPCs, and because you only visit two zones during each run, it will often take multiple runs to complete a quest, so the story doesnât flow properly. Also, the player character is unable to speak, so I feel disconnected from events. ⢠I donât know how long the story is, but I donât think Iâll finish it. Iâve read that there are a lot of quests, so I donât think Iâm close after 20 hours. ⢠I also donât like that the hub area where you start each run and where youâll find some other NPCs, has other players running around like an MMO, which I find distracting. Technical (good quality) ⢠I didnât have any problems with framerate, bugs or crashes. ⢠Controls are fine with mouse and keyboard. Recommendation Inkbound is one of those games where Iâd prefer if Steam would let me give it a sideways thumb. Its not terrible, and the first few runs can be fun, but long term replayability is hurt by annoying boss design and poor story presentation.
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