”Despite some flaws, it delivers fun experience for hack-n-slash fan.“ “Initial 2: New Stage” is 3D hack-n-slash developed by Restory Studio. Follow the core gameplay and style of first “The Initial” with promised various improvement. I review on version 11.9 and point out what’s good and bad for indie title. --------------------------------------------------------- Story and Presentation Initial 2 is an ambitious indie project of 9 people team. The game set in futuristic world and great war between Philosophia Academy and Scientia Empire. You mainly play as Captain Belvia, first-class Ludex soldier of Philosophia, team up with two companions named Sera and Veritas. The story of fighting against evil forces may sounds simple, but provide clear ultimate goal, supported by interesting lore and world design. The storytelling of friendship and sacrifice feels emotional and extra NPC dialogues make me actually care those characters. It’s enjoyable new story with some references from first Initial. However, there are some stiff animations and lifeless character expression in couple cutscenes. Initial 2 is developed by using Unity engine. Detailed and complex character models. High quality special effects and assets. Academy and some couple levels are great. Unfortunately, the overall design is inconsistent. Some open environments are lifeless and empty. There are also weird interior lighting and clone Ludex NPCs. --------------------------------------------------------- Gameplay and Combat The highlight of Initial is fast-paced combat. You fight against waves of enemy and move to next section, repeat process, and face the boss at the end of chapter. There are total four weapon types and various chips as active and passive skill which can be switched in pause menu. Each weapon has its combos (ground, mid-air, charge) with simple inputs of light and heavy attack. Light saber is well-balanced default weapon, has most combo, and It is only weapon you can use during EX mode (berserker mode). Greatsword is slow but offer high area-of effect damage and can break enemy’s guard shield. Power Fists provide fast one-on-one combat and knockback of last impact. Falcon Bow is good for damaging enemy from distance or boss’s windup attack, and charge attack like Hanzo. The combat is more responsive and fluid than previous game. You can avoid damage by short-distance dodge or follow-up unlimited sprint to avoid enemy’s long combo/projectile. There are skill chip provide extra moves to experiment such as healing, reset cooldown, blast punch. Lock-on also improves along with targeting system where you dash toward nearest target and change depended on your control which keeps the combat flow. I appreciated the variety of enemy (they had cool designs too) move and boss pattern. It engages player awareness and provides clear telegraph as fair fight even though there are few janky animations. While all weapons are fun to use and effective in boss fight, Greatsword feels underwhelming because of most fast-move and spam boss which against Greatsword playstyle. --------------------------------------------------------- Sound Initial 2 has a lot of memorable music from main menu to cutscene and boss theme. The composers did great job to deliver quality sound design and some emotional music. The English voice acting features voice actors worked in previous AAA games. It’s good, but somehow lacks emotional expression than Japanese voice. The sound design of weapon feels impact especially power fists. Although, it lacks of feedback sound from common enemy and most heavy charged attacks. Companion dialogue also needs to be toned down when they repeat same line over and over at least it’s only in Story mode. --------------------------------------------------------- UI and Performance The game keeps simple UI, but it’s easy to understand and clear visual. The major problem is text arrangement and localization. They are messed and disconnected in game dialogue and skill/lore information which need to be prioritized. In term of performance, the game run smoother and solid along with mouse and keyboard control. Thanks to developers who address issues since first release. However, there are still some issues like one-time long freeze after you defeat first wave of first startup (only happen to me) and some missing textures in Academy last visit. --------------------------------------------------------- Extra Contents Initial 2 also offers extra mode after story mode is completed. Challenge mode and Limited mode where you fight without NPC companions can provide different experience and challenge. Boss Rush is very fun one-one-one boss fight including extra bosses that are not in campaign. Each bosses have enhanced move and aggressive, but few of them need to be tweaked due to oversized tracking hitbox and boss spam move/dodge make fight become more irritating. Verdict Finally, Initial 2 is not a perfect game. It has flaws and thing to improve. I wish developers add combo counter/rank to keep player engagement and give combat feedback in this game or future project. But it does succeed to deliver what I expect from indie hack-n-slash genre. A fun fast-paced combat with smooth animation and fancy effects. That is definition of this game. If you found this review helpful, please consider and give a thumb up or feedback to improve my review
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