InfraSpace

Create an extrasolar efficiency utopia from scratch! In this sci-fi city builder you need to start mining operations, plan production, and lay down transportation routes to ensure a smooth supply chain.

InfraSpace is a city builder, automation and transportation game developed and published by Dionic Software.
Released on September 22nd 2023 is available on Windows and MacOS in 17 languages: English, French, Italian, German, Spanish - Spain, Simplified Chinese, Russian, Portuguese - Brazil, Dutch, Polish, Czech, Ukrainian, Romanian, Thai, Turkish, Hungarian and Japanese.

It has received 1,539 reviews of which 1,249 were positive and 290 were negative resulting in a rating of 7.8 out of 10. 😊

The game is currently priced at 9.99€ on Steam and has a 50% discount.


The Steam community has classified InfraSpace into these genres:

Media & Screenshots

Get an in-depth look at InfraSpace through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7+, MacOS 11+
  • Processor: Intel i5
  • Memory: 4 GB RAM
  • Graphics: Intel HD 4000
  • Storage: 5 GB available space
MacOS

    Reviews

    Explore reviews from Steam users sharing their experiences and what they love about the game.

    Sept. 2024
    It is like simcity in space with fine traffic management that creeps up on you when you thing that you are at the top of the things in the game. Good challenge.
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    Sept. 2024
    There is a lot of traffic management, and that's what it takes to make me truly happy.
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    Aug. 2024
    Hello friends, Today I will revie the game InfraSpace. This game is a city builder game based on another planet. The game focuses more on the logistics side of city building which becomes more important the bigger the player city becomes. Also, traffic issues can happen and can cause traffic jams in the players city. There is also researching new advancements that can unlock new buildings and technologies for the planet the player is building on. The player can choose different locations and even a creative mode that allows for free building with all technologies and everything open, basically a sandbox mode. Anyways, here is my PROS and CONS list: PROS: - A city builder more science fiction than other city builders. - The game is more focused on logistics and keeping supplies moving around the players city than actually building. In fact building too much stuff - The player can specify districts to ship things certain ways to make sure logistics keep moving thru their city. - Creative mode allows for sandbox city building. - Works on windows 11 OS. CONS: - There are many small bugs, but nothing that effects the playing of the game. For example, some graphical issues in the game that make certain buildings look off. - Some people complain about on the forums about micro stutters in the game. I did not experience this myself, but i did have freezes that stopped the game for like 20 seconds when it happened. - I had cloud error issues when loading and saving the game. - The bigger the city is build, the harder it is to maintain logistics and keep traffic moving. Some creative things by the players in building roads is required, like building roads in a traffic circle. - The music only has like 6 tracks, and the amount of time a player spends making and building their city can have these songs become super repetitive and boring. Do I recommend this game? I think there are better city builders, and there are worse ones too. Survive Mars is probably one of the best sci fi ones i have found on steam. As for the best regular type of city builder games out there, Cities Skylines is still the best one. As for this game, it can entertain someone who likes building cities, but do not expect cities skylines quality. The game is ok, but as i stated above, not the best city builder out there. Get it if you love city builder games, but players might want to purchase it on sale.
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    July 2024
    A nice little automation sandbox game. Though be warned, once your city gets big enough, you're guaranteed to see FPS drops and performance hiccups. And reaching 20k population was more tedious than it should've been but that was because of the way how I tried to build my cities. Oh, and the way how the production output is displayed is annoying. Don't bother trying to figure out how many factories you'll need to fill a quota, just use production- and consumption-window instead so you can see directly how much production you need. The game also hypes up the traffic system but I just couldn't figure out how to do stuff like having traffic go to two directions from one lane. I may have missed something but I still managed. A couple of other key tips: Build habitat clusters with 50 houses per cluster, otherwise you'll end up with too much traffic and gridlocks. And don't fall for the collection- and distribution centers, they're 100% redundant. They only act as something that clutters your cities and factory lines with limited ranges of collection and distribution. Give your factories plenty of space. Dedicate areas to producing one product and use roads to connect everything. Things like trains and cargo gondolas are also redundant when you can just make a road that can go to almost any height, including going up and down what are effectively mountains. Trust me, having to add two more factories after already spending 10 minutes trying to put down just one factory to increase your production in an area where you genuinely don't have free space is not fun. No matter what you're producing, always make some extra. If you need 200 of oxygen per minute, make 220. If you need 115,5 VR-Edutainment per minute, make 130. The resources are infinite, don't be afraid to use them. Do NOT try raw-dogging your settlement by building the factories first before the cities and factories. Too few people => not enough production => not meeting habitat requirements => not enough new people => everything crawling to a halt. Requirements to support one maxed out habitat, AKA, "Luxury Residental Highrise: Oxygen: 1,6 Water: 1,6 Survival Food: 0,3 Good Meal: 1,3 Home Appliance: 1,0 Computer: 0,7 Park Home Robot: 0,7 Entertainment VR-Edutainment: 0,3 School For residents, LRH is the end goal as they'll eventually want maxed out apartments for them to be willing to even move in to your colony. You'll save a lot of troubly by just aiming for the numbers LRH requires. One building with maximum amount of residents (52 people) will require the listed resources. To give you the idea of how much production you'll need, 20.000 people / 52 people per building = 385 habitats. And as an example, 385 x 0,3 = 115,5 VR-Edutainment per minute. You can figure out the rest yourself. While Parks, Entertainments and School are just needed to be there, they still cause traffic. I recommend creating a 2x25 rows of habitats with a road in the middle, one end to be a one-way street to block off anything from leaving the cluster, having the 2-way road split and wrap around the habitats from the other side. You can then use those roads for Parks, Schools and Entertainments. Still, a neat little game and simple(ish) management for a few evenings.
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    Jan. 2024
    Review after only missing the 100% terraforming achievement. 20h of total gameplay on medium difficult with a caveat. Infraspace is a traffic, 90% trucks and 10% trains, management simulator. Writing this in Jan/24, there are two main goals: Repair the ship that your crew fell in a planet and/or terraforming completely the area. If you played a factory style game you know already what the base game looks like. What makes Infraspace unique is that you don't manage directly the resources, you build the factory that creates the resources and the game automatically creates trucks, and later trains, with a pathfinding around the roads and highways that you build for them. Trucks will use the fastest way possible to reach their goal and your job is most of times build the roads in such way to avoid traffic jams and you can change the layouts of crossroads, what does it mean is that you may allow or block a turn to the left, for example, in a crossroad or lane changes. This together with traffic lights, that actually works in this game creates a nice traffic simulator. But not all are whistles and bells. The main issue that Infraspace have is trying to manage from where resources are being delivered to a specific building. Since it is all automatic, if you have a sand mine, an early example, that is already working fine, but wants it to also deliver sand to another building, there is no system to direct to the sand mine to prioritize to where the next resource is being delivered. Each resource when it is created receives a "tag" to where it will be delivered which also cannot be changed. Later in the game you might have building that are in need of a resource, your "factory" already are creating enough resources for all building but it is never delivered to the new building that you want. So you might think that creating a new factory near where you need such resources will solve the problem, since the game tells you the resources will use the fastest way possible to reach the destination, but the resources are not delivered because they a re waiting for several other orders that already should be comming from other factories. Infraspace does have a tool called "District", that you can create zones so you can export one resource inside this zone to another zone, but this tool have a flaw that the receiving factory may import the resources from anywhere since there is no import rule to the district zone. So from what I was able to search is that this district you create "might" start working in the future after all the scheduled deliveries are made. In my playthrough it took hours, in the game maximum speed, to this happen, which impacted my whole "factory". Because you never have 100% control of the resources paths, and if you took too long to start using the district tool, the game might become a waiting/idle game for a while. Graphics and sounds are nice. Performance wise Infraspace will require a lot of CPU power, so fair warning to those with an older CPU, because of all the traffic and calculations happening, my Ryzen 5 5600X was at 60% just for the game when I reached above 10k population. One tool that is interesting is the laser to destroy rocks/mountain around the map but I have one huge complain about it: there is no hotkey to it. So everytime you want to target the laser, you have to find the building, select it, then go all the way to where the target is and then start the removal. But if you miss your mouse click, you lose focus of the building and must find it again. I found myself building several of these around the map because of it. Infraspace sits on something between Shapez and Factorio. You can never really lose, even if you cannot feed your population needs they will leave, what happens is that all your factory will slowdown by a lot, since you need population workers to work in the buildings. Then you will need to wait until all your population comes back again to keep all building working. A pop-up telling you that people are leaving would really help in this situation, sometimes you may lose 90% of your population and may take an hour or so to them come back. Endgame wise, there is not much to do. Reparing your spaceship is interesting since each module repaired does give you a permanent bonus to several buildings. Now the terraforming achievement is just an endgame that is not much interesting since it becomes a game of "build these 4 special buildings all over the map and wait". My main issue with trying to do this is when zooming out, since there is no map function, you cannot see the edges of the map, and the area that the building reach goes beyond the edge of the map, so you need to place a sign of some sorts to know where the edges of the map are, to not waste resources and time, to make sure the building radius is not outside of the map. Even with the release of 1.0 in Set/23, the developer seems to be working and adding features to Infraspace so some changes might happen to balance the game out. It is not a bad game, but there are several problems that might affect your gameplay until the end. If you want a factory style game, with an ending, and it is not very long, I can recommend Infraspace. 6/10
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    Last Updates

    Steam data 19 November 2024 23:04
    SteamSpy data 19 December 2024 21:30
    Steam price 23 December 2024 12:49
    Steam reviews 23 December 2024 13:50
    InfraSpace
    7.8
    1,249
    290
    Online players
    56
    Developer
    Dionic Software
    Publisher
    Dionic Software
    Release 22 Sep 2023
    Platforms
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