Review after only missing the 100% terraforming achievement. 20h of total gameplay on medium difficult with a caveat. Infraspace is a traffic, 90% trucks and 10% trains, management simulator. Writing this in Jan/24, there are two main goals: Repair the ship that your crew fell in a planet and/or terraforming completely the area. If you played a factory style game you know already what the base game looks like. What makes Infraspace unique is that you don't manage directly the resources, you build the factory that creates the resources and the game automatically creates trucks, and later trains, with a pathfinding around the roads and highways that you build for them. Trucks will use the fastest way possible to reach their goal and your job is most of times build the roads in such way to avoid traffic jams and you can change the layouts of crossroads, what does it mean is that you may allow or block a turn to the left, for example, in a crossroad or lane changes. This together with traffic lights, that actually works in this game creates a nice traffic simulator. But not all are whistles and bells. The main issue that Infraspace have is trying to manage from where resources are being delivered to a specific building. Since it is all automatic, if you have a sand mine, an early example, that is already working fine, but wants it to also deliver sand to another building, there is no system to direct to the sand mine to prioritize to where the next resource is being delivered. Each resource when it is created receives a "tag" to where it will be delivered which also cannot be changed. Later in the game you might have building that are in need of a resource, your "factory" already are creating enough resources for all building but it is never delivered to the new building that you want. So you might think that creating a new factory near where you need such resources will solve the problem, since the game tells you the resources will use the fastest way possible to reach the destination, but the resources are not delivered because they a re waiting for several other orders that already should be comming from other factories. Infraspace does have a tool called "District", that you can create zones so you can export one resource inside this zone to another zone, but this tool have a flaw that the receiving factory may import the resources from anywhere since there is no import rule to the district zone. So from what I was able to search is that this district you create "might" start working in the future after all the scheduled deliveries are made. In my playthrough it took hours, in the game maximum speed, to this happen, which impacted my whole "factory". Because you never have 100% control of the resources paths, and if you took too long to start using the district tool, the game might become a waiting/idle game for a while. Graphics and sounds are nice. Performance wise Infraspace will require a lot of CPU power, so fair warning to those with an older CPU, because of all the traffic and calculations happening, my Ryzen 5 5600X was at 60% just for the game when I reached above 10k population. One tool that is interesting is the laser to destroy rocks/mountain around the map but I have one huge complain about it: there is no hotkey to it. So everytime you want to target the laser, you have to find the building, select it, then go all the way to where the target is and then start the removal. But if you miss your mouse click, you lose focus of the building and must find it again. I found myself building several of these around the map because of it. Infraspace sits on something between Shapez and Factorio. You can never really lose, even if you cannot feed your population needs they will leave, what happens is that all your factory will slowdown by a lot, since you need population workers to work in the buildings. Then you will need to wait until all your population comes back again to keep all building working. A pop-up telling you that people are leaving would really help in this situation, sometimes you may lose 90% of your population and may take an hour or so to them come back. Endgame wise, there is not much to do. Reparing your spaceship is interesting since each module repaired does give you a permanent bonus to several buildings. Now the terraforming achievement is just an endgame that is not much interesting since it becomes a game of "build these 4 special buildings all over the map and wait". My main issue with trying to do this is when zooming out, since there is no map function, you cannot see the edges of the map, and the area that the building reach goes beyond the edge of the map, so you need to place a sign of some sorts to know where the edges of the map are, to not waste resources and time, to make sure the building radius is not outside of the map. Even with the release of 1.0 in Set/23, the developer seems to be working and adding features to Infraspace so some changes might happen to balance the game out. It is not a bad game, but there are several problems that might affect your gameplay until the end. If you want a factory style game, with an ending, and it is not very long, I can recommend Infraspace. 6/10
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