Infection Free Zone on Steam - User reviews, Price & Information

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Choose any real region from the world. Choose your base of operations, then rebuild and readapt the buildings around you to create a self-sustaining settlement. Take charge of a group of survivors from your city. And when the night falls - Defend the zone from the infected!

Infection Free Zone is a early access, base-building and post-apocalyptic game developed by Jutsu Games and published by Games Operators.
Released on April 11th 2024 is available only on Windows in 13 languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Russian, Simplified Chinese, Traditional Chinese, Portuguese - Brazil and Turkish.

It has received 14,588 reviews of which 11,530 were positive and 3,058 were negative resulting in a rating of 7.7 out of 10. 😊

The game is currently priced at 24.99€ on Steam.


The Steam community has classified Infection Free Zone into these genres:

Media & Screenshots

Get an in-depth look at Infection Free Zone through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10
  • Processor: Intel® Core i5-3570K
  • Memory: 16 GB RAM
  • Graphics: NVIDIA® GeForce® GTX 680 / AMD Radeon HD 7970
  • Storage: 5 GB available space
  • Sound Card: Recommended

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Dec. 2025
Very interesting game leaving me wanting more Saw this game on YouTube about a year ago and decided to give it a try and it's been very fun, without spoiling anything the approach the developers took with zombies is pretty creative and makes the game more than just a “survive against a mindless horde” game, but this game is still in development and has some issues ranging from hardly a problem to makes me want to rip my hair out and there's a lot of things id love to see in the game (Fair warning I haven't beat the game i got my ass kicked late game so some of these things might be due to my possible ignorance) Small issues/quality of life: 1. not being able to drag more than one item especially in the trade menu 2.civilians getting home before dark, I've had civilians out as late as 9PM because they had to work far away and don't leave their work early enough 3. Houses not giving much wood, especially houses that look like they are made of wood 4. More drag options like drag for demolition, when I got 400 people and want to destroy a whole block i don't wanna have to manually click every building 5. Update walls, when I want to go from early game brick walls to late game fortified walls it'd be nice to just click all my walls and hit an upgrade option instead of manually clicking every wall and destroying it, then building a new one 6. Turn off a buildings production, i dont wanna have to worry about accidentally assigning workers to a factory that's burning through my wood when im in the middle of a wood shortage 7. Demolition of clay pit, this issue was caused by the previous issue (not being able to turn off production) I had more bricks than I'd even need but literally no wood so I went to go destroy the clay pit and it wouldn't let me… but I also couldn't turn off production so I had to constantly make sure I wasn't accidentally assigning workers to the clay pit 8. Split weapons in towers, if I only have enough assault rifles to give them to half of my gate guards id like to give the other half of the guards shotguns or something instead of them just being unarmed 9. Pop up for more things instead of just voice, id like to be notified of when I have unemployed people or when im not researching anything, maybe have those tabs highlighted or something or have a pop up on the corner of the screen because when im in the middle of destroying a raider hideout im not gonna hear that ladies voice very well telling me my research is done (maybe this is me just admitting im bad at micromanaging lol) 10. Better auto assign, when I have 20/30 farmers and 20 unemployed the unemployed should automatically fill the farmers gap 11. Ratio of supplies given for size of building, this could just be because its the apocalypse and the buildings loot is random but sometimes I'll spend 6 hours searching one massive building and get the same amount of resources id get from a small house 12. Move buildings around, ik it might be immersion breaking to be able to literally pick up your manually built buildings and put them somewhere else but so are zombies being able to break down a thick 20 foot metal wall with just their hands so… even if they broke the building down and put it somewhere else for a small material cost it'd be nice 13. *SPOILER WARNING* This one's a major issue that pretty much lost me the game, I spent a ton of time and resources to get the military on my side for help and at nearing the end game when the blessed ones attacked with a massive horde, I called the military for help and they gave this speech about being on their way and “letting the professionals handle it” then they just…. didn't show up and I got overwhelmed 14. raiders are very annoying to deal with even with late game weaponry, they'll just hide in the building and your squads refuse to go into the building so it just devolves into a day long shootout, id like to be able to give my squads some shotguns and actually clear the building like you would a zombies hideout or hell make them surrender if they're outnumbered badly enough idk, I also feel like they should drop more resources (they are also people) they should drop food and materials, destroying a raider camp feels more like removing an inconvenience instead of actually getting anything out of it 15. Make walls more important, my squads just shoot and get shot through my walls, it'd be nice to put them on the walls or something and they get a cover bonus when shooting back 16. *SPOILER WARNING* Squads move together, if I send 3 squads to the meeting point for the ambush with the blessed ones I don't want the squad in the sports car to race ahead of the squad in the van and get killed before the other squads can come and help Things id like to see added: 1. solar panels, im almost positive this is already being added because there's literally a mission where the scavenger finds a building powered by solar panels and recommends we do the same and our character agrees…. But there's not actually an option 2. A power system…. Probably also being added with solar panels but with how important wood can become id like to have an option to use electric power instead of wood for things like cooking 3. Neutral camps/being able to befriend a camp, i kinda wish there was more depth to other people besides joining us or trying to kill us, there's also a mission chain with a raider leader and if you save him at the end of it he says he owes you and will leave you alone, and then you never speak to him again…. So much for that favor lmao 4. Call for the traders, it can be on a cooldown but id like to be able to radio for a trader, and the conversation chain where he asks specifically what you want appears to be useless, ill ask for him to being guns and he'll bring a bunch of gas or sum, it doesn't seem to have an effect on what he brings 5. More defensive options, the game just kinda devolves into how many towers can to stack together and how much barbed wire can you throw down, hell with how many zombies come at you late game and with the fact that you can already make machine guns it'd be cool to make a WW2 style pill box, if your not an ammo factory by the late game you've probably already lost anyway so sacrificing high ammo usage for more killing efficiency would be nice 6. Bigger pre built buildings, the buildings (like a barn) that you can make yourself only have one size option and yes im aware you can make your own building as big as you want but it doesn't tell you how many people or workers will go in it until its already done so its very hard to not make a building thats either to big or to small 7. Explosives, im pretty sure this is also already being added to the game but it'd be nice to make an RPG or something and just send it flying towards a raider building instead of spending 10 ammo on a hideout that'll probably give half that 8. Military weaponry, either from fighting the military or helping them it'd be cool to get stuff like a humvee or tank, hell maybe even a helicopter (this probably wouldn't be balanced or fair at all but I love a good power trip lol) 9. Decorations and recreational options, there's all this talk about having hope that “hopefully one day we can live and rebuild instead of just surviving” but besides drinking their isn't many options for fun, and I like organizing a base so id like to be able to build paths or make a town square, if I got material to burn id like to make my base look more like a nice town instead of a town recovering from nuclear war 10. Convoy options, now I'll admit i haven't done the mobile HQ start yet cuz the late game story kicked my ass but id like to get a few armored trucks and a tanker and send them far out to get a ton of stuff 11. More laws, honestly im not creative enough to think of more laws but it'd be nice to have a law page with some more depth
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Oct. 2025
The game has a lot of potential. Potential is not enough to carry a title. Infection Free Zone feels more like a tech demo than a video game. Being an early access title, I can accept this to a degree. The devs do however need to delve into actual, interesting, game mechanics, that build upon the potential of the game. Currently the gameplay loop, discounting the real-world locations, is more akin to 2010’s zombie survival browser games, such as Rebuild 2. This isn’t a direct critique as I still have fun playing the game. However, the game is currently a one-foot-deep ocean, if you scratch the surface, you hit the foundation, and the foundation isn’t very pretty. The review will be set to positive, but if I come back in two years and leave with the same feeling, then it will be set to negative.
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Oct. 2025
game was worth every penny. been playing it for 3 weeks straight now. current record (personal best) is 298 days and counting (im at a point now that i wont die until i run out of raw metal (no metal= no bullets) )that being said i have reached the end of the game. and this is what iv learned. early game is fairly difficult. parts that i wish were different would be zone selection. and resource availability. being forced into a city kinda sucks. being able to pick a base up in the mountains or in the middle of no where would be pretty cool but without raw metal you cant play zones like that. a more in depth story would be pretty cool with a tree system of changes depending on your actions and choices within the story. middle game is where it starts to get a little easier if you know what your doing but a lot more difficult if your forget the basics. getting your tech up is key here. end game is where its really at and also where i feel the most effort could be invested into making this game a smoother much more enjoyable experience. first off is the balance of things in the end game. its literally impossible to balance any of the economic functions of the game. what i found myself doing was undercutting myself a little in all of the functions and keeping a large number of civilians at my disposal to dump into specific needs to build up a large storage of that particular supply. daily consumption statistics built into the UI would be an incredible improvement. the next thing i highly suggest is to increase the movement speed of civilians. if you watch the in game timer and compare it to actual travel distance. you will see that it takes civilians 2+ hours to travel a single city block. for lag reasons i would suggest removing the time booster. once you reach 801 population things start to get really buggy. my top 10 suggestions would be- 1.) pre-designed buildings for custom structures 2.)option to add, relocate doors on buildings(had a situation where i built a new structure too close to a door and it made the building inaccessible. even worse i had to finish building it fully before i was able to deconstruct it to regain access to the building.) 3.) an inexaustible raw metal supply 4.) a forester that actually works 5.) allow multiple adaptations in a single building (forester+sawmill combo would be amazing) 6.)more range+damage with a slower fire speed on sniper rifles less range on assault rifles 7.)have zombies focus gates a little more. iv stacked up 3-4 walls deep around defensive points and they still choose to go through all the walls instead of going through the gate. 8.) defense tower attachment to buildings 9.) squad patrol lines 10.) last and the absolute biggest suggestion ADD A MULTIPLAYER!!! omg this game would be EPIC if i could play against someone or even play co-op with someone
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Oct. 2025
Started in my real hometown to feel immersed. Ten minutes later it was on fire, everyone starved, and my best soldier got eaten by a zombie in front of Lidl. Immersive.
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June 2025
Infection Free Zone is a neat game, I love the premise of being able to plant a colony anywhere in the world via map-generated play-zones, which was the entire reason I got the game originally. Sure, it still needs polish, but at the time of writing this it *is* still in Early Access, so that's entirely understandable, but leads to my next favorite thing about the game: It's active Devs. I encountered a bug that made my game incapable of progressing the main storyline. Distraught, I opened a thread in steam asking for help. Within around 48 hours, an actual Dev arrived with a bandage solution command to put in to make the story progress-able. It may not have been a bugfix, but naturally those come later on. The fact a dev showed up not only with a "oh, we'll work on fixing that bug soon", but instead an immediate solution to my problem, makes me happy to see devs caring so much for their playerbase. Shoutout to Rider, the dev who helped me <3
Expand the review

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Frequently Asked Questions

Infection Free Zone is currently priced at 24.99€ on Steam.

Infection Free Zone is currently not on sale. You can purchase it for 24.99€ on Steam.

Infection Free Zone received 11,530 positive votes out of a total of 14,588 achieving a rating of 7.74.
😊

Infection Free Zone was developed by Jutsu Games and published by Games Operators.

Infection Free Zone is playable and fully supported on Windows.

Infection Free Zone is not playable on MacOS.

Infection Free Zone is not playable on Linux.

Infection Free Zone is a single-player game.

There is a DLC available for Infection Free Zone. Explore additional content available for Infection Free Zone on Steam.

Infection Free Zone is fully integrated with Steam Workshop. Visit Steam Workshop.

Infection Free Zone does not support Steam Remote Play.

Infection Free Zone is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Infection Free Zone.

Data sources

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Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 29 May 2026 00:46
SteamSpy data 25 May 2026 12:10
Steam price 31 May 2026 20:48
Steam reviews 30 May 2026 11:57

If you'd like to dive deeper into the details about Infection Free Zone, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Infection Free Zone
  • SteamCharts - Analysis of Infection Free Zone concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Infection Free Zone compatibility
Infection Free Zone
Rating
7.7
11,530
3,058
Game modes
Features
Online players
744
Developer
Jutsu Games
Publisher
Games Operators
Release 11 Apr 2024
Platforms
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