Very interesting game leaving me wanting more Saw this game on YouTube about a year ago and decided to give it a try and it's been very fun, without spoiling anything the approach the developers took with zombies is pretty creative and makes the game more than just a “survive against a mindless horde” game, but this game is still in development and has some issues ranging from hardly a problem to makes me want to rip my hair out and there's a lot of things id love to see in the game (Fair warning I haven't beat the game i got my ass kicked late game so some of these things might be due to my possible ignorance) Small issues/quality of life: 1. not being able to drag more than one item especially in the trade menu 2.civilians getting home before dark, I've had civilians out as late as 9PM because they had to work far away and don't leave their work early enough 3. Houses not giving much wood, especially houses that look like they are made of wood 4. More drag options like drag for demolition, when I got 400 people and want to destroy a whole block i don't wanna have to manually click every building 5. Update walls, when I want to go from early game brick walls to late game fortified walls it'd be nice to just click all my walls and hit an upgrade option instead of manually clicking every wall and destroying it, then building a new one 6. Turn off a buildings production, i dont wanna have to worry about accidentally assigning workers to a factory that's burning through my wood when im in the middle of a wood shortage 7. Demolition of clay pit, this issue was caused by the previous issue (not being able to turn off production) I had more bricks than I'd even need but literally no wood so I went to go destroy the clay pit and it wouldn't let me… but I also couldn't turn off production so I had to constantly make sure I wasn't accidentally assigning workers to the clay pit 8. Split weapons in towers, if I only have enough assault rifles to give them to half of my gate guards id like to give the other half of the guards shotguns or something instead of them just being unarmed 9. Pop up for more things instead of just voice, id like to be notified of when I have unemployed people or when im not researching anything, maybe have those tabs highlighted or something or have a pop up on the corner of the screen because when im in the middle of destroying a raider hideout im not gonna hear that ladies voice very well telling me my research is done (maybe this is me just admitting im bad at micromanaging lol) 10. Better auto assign, when I have 20/30 farmers and 20 unemployed the unemployed should automatically fill the farmers gap 11. Ratio of supplies given for size of building, this could just be because its the apocalypse and the buildings loot is random but sometimes I'll spend 6 hours searching one massive building and get the same amount of resources id get from a small house 12. Move buildings around, ik it might be immersion breaking to be able to literally pick up your manually built buildings and put them somewhere else but so are zombies being able to break down a thick 20 foot metal wall with just their hands so… even if they broke the building down and put it somewhere else for a small material cost it'd be nice 13. *SPOILER WARNING* This one's a major issue that pretty much lost me the game, I spent a ton of time and resources to get the military on my side for help and at nearing the end game when the blessed ones attacked with a massive horde, I called the military for help and they gave this speech about being on their way and “letting the professionals handle it” then they just…. didn't show up and I got overwhelmed 14. raiders are very annoying to deal with even with late game weaponry, they'll just hide in the building and your squads refuse to go into the building so it just devolves into a day long shootout, id like to be able to give my squads some shotguns and actually clear the building like you would a zombies hideout or hell make them surrender if they're outnumbered badly enough idk, I also feel like they should drop more resources (they are also people) they should drop food and materials, destroying a raider camp feels more like removing an inconvenience instead of actually getting anything out of it 15. Make walls more important, my squads just shoot and get shot through my walls, it'd be nice to put them on the walls or something and they get a cover bonus when shooting back 16. *SPOILER WARNING* Squads move together, if I send 3 squads to the meeting point for the ambush with the blessed ones I don't want the squad in the sports car to race ahead of the squad in the van and get killed before the other squads can come and help Things id like to see added: 1. solar panels, im almost positive this is already being added because there's literally a mission where the scavenger finds a building powered by solar panels and recommends we do the same and our character agrees…. But there's not actually an option 2. A power system…. Probably also being added with solar panels but with how important wood can become id like to have an option to use electric power instead of wood for things like cooking 3. Neutral camps/being able to befriend a camp, i kinda wish there was more depth to other people besides joining us or trying to kill us, there's also a mission chain with a raider leader and if you save him at the end of it he says he owes you and will leave you alone, and then you never speak to him again…. So much for that favor lmao 4. Call for the traders, it can be on a cooldown but id like to be able to radio for a trader, and the conversation chain where he asks specifically what you want appears to be useless, ill ask for him to being guns and he'll bring a bunch of gas or sum, it doesn't seem to have an effect on what he brings 5. More defensive options, the game just kinda devolves into how many towers can to stack together and how much barbed wire can you throw down, hell with how many zombies come at you late game and with the fact that you can already make machine guns it'd be cool to make a WW2 style pill box, if your not an ammo factory by the late game you've probably already lost anyway so sacrificing high ammo usage for more killing efficiency would be nice 6. Bigger pre built buildings, the buildings (like a barn) that you can make yourself only have one size option and yes im aware you can make your own building as big as you want but it doesn't tell you how many people or workers will go in it until its already done so its very hard to not make a building thats either to big or to small 7. Explosives, im pretty sure this is also already being added to the game but it'd be nice to make an RPG or something and just send it flying towards a raider building instead of spending 10 ammo on a hideout that'll probably give half that 8. Military weaponry, either from fighting the military or helping them it'd be cool to get stuff like a humvee or tank, hell maybe even a helicopter (this probably wouldn't be balanced or fair at all but I love a good power trip lol) 9. Decorations and recreational options, there's all this talk about having hope that “hopefully one day we can live and rebuild instead of just surviving” but besides drinking their isn't many options for fun, and I like organizing a base so id like to be able to build paths or make a town square, if I got material to burn id like to make my base look more like a nice town instead of a town recovering from nuclear war 10. Convoy options, now I'll admit i haven't done the mobile HQ start yet cuz the late game story kicked my ass but id like to get a few armored trucks and a tanker and send them far out to get a ton of stuff 11. More laws, honestly im not creative enough to think of more laws but it'd be nice to have a law page with some more depth
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