Inertial Drift

An arcade racer that tears up the rule book with innovative twin-stick controls, completely re-imagined driving mechanics and a huge roster of fiercely individual cars and tracks.

Inertial Drift is a racing, indie and arcade game developed by Level 91 Entertainment and published by PQube.
Released on September 11th 2020 is available only on Windows in 9 languages: English, French, German, Spanish - Spain, Japanese, Russian, Korean, Simplified Chinese and Traditional Chinese.

It has received 1,253 reviews of which 1,078 were positive and 175 were negative resulting in a rating of 8.2 out of 10. 😎

The game is currently priced at 4.99€ on Steam and has a 75% discount.


The Steam community has classified Inertial Drift into these genres:

Media & Screenshots

Get an in-depth look at Inertial Drift through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: 64 bit Windows 10 / 8 / 7
  • Processor: Intel Core i5-2500K 3.3GHz / AMD FX-8150 3.6GHz or equivalent
  • Memory: 4 GB RAM
  • Graphics: GeForce GTX 550 Ti / Radeon HD 6790 2GB VRAM*
  • Storage: 2 GB available space
  • Sound Card: DirectX compatible soundcard

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Sept. 2024
im realy sad about the configurations of this game, before buying it i got the first chapter to see if it would run in my potato of a computer, and it did, and i loved it, but with the resolution turned way down, so i buy the full game and try to put the same res i had in the free one, and it does not let me, so now the game has to low fps to play, i am realy confused as how this is even an issue, why not give the option to have lower resolution? it is clearly possible and makes the game acessible to a wider audience of players
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Sept. 2024
The gameplay in this game is fantastic, it's like a modern successor to the drift racing of the PSP Ridge Racer games. It runs really well on Steam Deck and I really enjoyed it. However, you need to skip the story, it's utterly terrible. It focuses on a bunch of whiny teenagers/twenty somethings with self confidence problems that won't shut up about: "I don't know if I can do this! Maybe I should go and climb back into my mother's womb?!?! Waaah!". Then you have these other characters that you just clobbered on the track saying: "you gotta do this and you gotta do that or you'll never succeed like me!" and I'm just there thinking: "asshole, I just beat you by like ten seconds, shut up and go give your advice to someone that cares". Why would dorks like these even be drift racing in the first place? They seem like the kind of people that spend all day sucking their thumbs in Starbucks worrying about political correctness arguments on Twitter. Remember in Ridge Racer 4 on the PSX where Namco told these incredible, deep, complex stories for each of the four teams with a handful of dialogue lines and a few grainy, pixelated headshots? That was racing game story telling, not this nonsense. Skip the story, stay for the genuinely great racing.
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May 2024
This game is straight out amazing. I used to play hundreds of hours of "Aboslute Drift Zen Edition" and grinded till I got into top 10 in some maps. Now this game is like Aboslute Drift on steroids. Its AMAZING. I havent enjoyed a game as much as this one in such a long time. Its a masterpiece. So many options and the handling is just awesome. It feels like you master a new skill while playing along. I bought this game for 5 of my friends after playing it for 2 hours. You should do the same, spread this game, we need more like this. The only thing I did not like about this game is the music. Its quite boring and only one song on loop, but the DLC seems to fix that (didnt try it yet). What I do is just set the music sound to zero and listen to another playlist while playing. It's so much fun. Also I have not encountered a singel bug/issue/problem yet. Even ps4 controller support worked without any problems. Just an amazing experience, please continue like this. Thank you for this amazing game, made my year 2024 and looking forward to grind thousand of hours in it !
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Jan. 2024
I normally don't write reviews before "finishing" a game or at least taking it all in, but the state of things for Inertial Drift's review section is particularly dire, so i'm wrapping up my holidays by writing this provisonal one in an attempt to clarify what this game *actually* is. So, Inertial Drift is a fighting game. It's not a sim racer, it's not a "simcade", it's not a traditional arcade racer and it sure isn't a "spiritual sequel to Drift Stage" - which is something i've seen said in this review section. What it is it's an *extremely* technical drift racing game, in which the drifting itself operates on slightly different rules than usual, and in which *every* car is functionally its own, drastically different character - like in a fighting game. Basically, cars control normally up until the part where you drift: in which case you not only use brake and throttle, but also your controller's right stick. Because yes, this is a controller game - and i *heavily* advise against using any other control peripheral, sim steering wheels especially. In a sentence, you control the "front" of your car with the left stick (steering), and you control the rear with the right stick (drifting). The tricky bit comes in the way you *enter* a drift, which is different car by car and gets progressively more technical the further you go down the roster. Because cars themselves are split in 3 classes: C, B and A - and the further you go, the faster and harder to control them is. For example: a C-class car like the Katana will be able to enter a drift by simply moving the right analog stick in the desired direction, then lifting off the throttle to widen the drift angle or braking to reduce it. On the flipside, an A-class car like the Chrono will need you to gently lift the throttle and flick the right analogue stick with *extreme* precision, as to avoid drifting too harshly or spinning out. Your drift width and car balance are both indicated by a set of meters on the bottom of the screen - you know, like in a fighting game. So yeah, now add a set of both circuits and point-to-point tracks and an *extreme* focus on racing lines to succeed in both time attack and races (which are exclusively 1v1) and you'd see where my comparison comes from. You *will* need to "lab" (i.e. practice) and focus on a particular car per class if you wish to "get good" in any way. You know, like in a fighting game. To that end, the Story Mode helps by being a general "tutorial" on 4 particular cars, as well as giving you plenty of general tips on how to handle each particular track through character dialogue. Yes, you should actually listen what the folks you're racing with have to say, because their advice genuinely helps. Last but not least, a couple of notes on the game's tone: I, for one, find the tone of the story mode somewhat refreshing. I've heard people describe it as "PEGI-13" and "conflictless" sometimes, and while i do concede that car people usually swear a lot more, it does nail a particular feeling of "community" that is usually ditched in favor of Fast & Furious overdramatics whenever street racing comes up in any form of media. I also find the four playable characters (each gets its own story) to work as effective parallels for different kinds of racing games player, which is a nice touch. On the matter of music, on the other hand, I can only say that everyone whining about the vanilla game* not having Muh Eurobeet is a tasteless, meme-addled philistine with no appreciation for electronic music past whatever plays in their Epic and Funny Edits of things going sideways to music by people they don't even know the names of. The game's soundtrack features a satisfying variety of fusion jazz, jungle and footwerk tracks inspired by classic street racing games like Ridge Racer Type 4 and Racing Lagoon - which kicks ass. (*The "Twilight Rivals" DLC also features eurobeat remixes of every track by a japanese artist called Turbo)
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Dec. 2023
Mastering each of the cars is actually really fun and engaging. Don't trick yourself into thinking the singleplayer campaign is the whole game, it is basically the tutorial. The real fun is mastering the cars in arcade mode.
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Last Updates

Steam data 23 November 2024 16:20
SteamSpy data 18 December 2024 01:26
Steam price 23 December 2024 12:26
Steam reviews 21 December 2024 22:03
Inertial Drift
8.2
1,078
175
Online players
10
Developer
Level 91 Entertainment
Publisher
PQube
Release 11 Sep 2020
Platforms
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