Indivisible on Steam - User reviews, Price & Information

Indivisible is a hand drawn action RPG platformer from Lab Zero, creators of the critically acclaimed Skullgirls! Set in a huge fantasy world, Indivisible tells the story of Ajna, a fearless girl with a rebellious streak who sets out on a quest to save everything she knows from being destroyed.

Indivisible is a rpg, indie and action game developed by Lab Zero Games and published by 505 Games.
Released on October 08th 2019 is available on Windows, MacOS and Linux in 11 languages: English, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Simplified Chinese, Korean, Russian, Traditional Chinese and Japanese.

It has received 3,480 reviews of which 2,475 were positive and 1,005 were negative resulting in a rating of 6.9 out of 10. 😐

The game is currently priced at 19.99€ on Steam.


The Steam community has classified Indivisible into these genres:

Media & Screenshots

Get an in-depth look at Indivisible through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7 64-bit
  • Processor: Intel Core i3-2100
  • Memory: 6 GB RAM
  • Graphics: GeForce GTX 560
  • Storage: 6 GB available space
  • Additional Notes: Photosensitivity warning disclaimer
MacOS
  • OS: Yosemite 10.10.4
  • Processor: Dual-core CPU
  • Memory: 6 GB RAM
  • Graphics: GeForce GT 750M, OpenGL 3.3 Core
  • Storage: 6 GB available space
  • Additional Notes: Photosensitivity warning disclaimer
Linux
  • OS: Ubuntu 18.04
  • Processor: Intel Core i3-2100
  • Memory: 8 GB RAM
  • Graphics: GeForce GTX 560, OpenGL 3.3 Core
  • Storage: 6 GB available space
  • Additional Notes: Photosensitivity warning disclaimer; 8GB of swap required with 8GB RAM;

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Jan. 2025
Combos in this game are very satisfying, and the combat is an art form. The platforming is pretty good, and the music is great. You know how art is subjective, this games' combat is that. Juggling enemies and stringing attacks with various teammates is very satisfying, but you kinda just have to have a feel for the character and controls to really like the combat. Played it on gamepass, and still bought it on sale on steam. I don't care about all that drama, the game is good. Sad we won't see the game in the state that was planned, but it does not seem unfinished. Maybe the super super endgame is a little lackluster, because its just collecting stuff. I've only seen one bug, and that was in new game plus, the slime boss flight in iron city 2 is glitched. When you beat her stage 1, and it takes a break from combat, you can't reenter combat because you die in one hit, attacks don't seem to activate combat, and perfect blocks don't fix it. I had to resort to god mode and tanking a hit to reenter combat. Other than that, no glitches seen.
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Dec. 2024
"An unrefined diamond in the rough" is the best description for this game. Is the game fun? Yes, no doubt it is. A well made effort in trying to combine RPG, Platforming and Fighting Game mechanics into one game. Are there aspects of the game that will make you frustrated? Yes, a lot of the mechanics feels unfinished and unpolished. Does the frustration overwhelm the amount of fun you can get from the game? With this question, it difficult to answer. In the run I played it, there were times I felt that i wanted to drop the game, but there was something that captivated me to finish this game. To conclude, This is not a game for everyone, but to who stays with it, they will find a game with a captivating story of the imperfections of life and seeing the beauty in them (as much as we can see from the game itself).
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Nov. 2024
Genuinely love this game despite is deleting all of my saves after I arrived at the monk temple and opened the game again. Genuinely no clue how it happened. :c EDIT: If I'm alt tab-ed while booting it up it seems to be what deletes the files. Even if I'm just in my browser while it's open not in fullscreen. I still highly recommend the game despite the fact this is now the SECOND time it's wiped my save files.
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Oct. 2024
I bought this game because it was on my wishlist for a while and was 85% off. I ended up spending 20.5 hours straight playing it, pulling my first all nighter in months, is this game worth the 3$ I paid? no, its worth 10x that, the story, the uniqueness of not only the characters but the combat system too, the only thing that was a bit difficult was some of the platforming, but aside from that, 10/10. Plus Zone-Tan makes a cameo in it as a background character (like halfway up in tai krung) you can talk to, that probably made me wake my neighbors up laughing.
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Sept. 2024
first off: do NOT buy this game at full price. as much as i love it, it's definitely not worth 50 whole smackaroos. if you're interested, wait for a sale! indivisible is, despite its many issues, one of my favorite gaming experiences. it's fun, charming, and interesting, but it does have a number of things keeping it from being as good as it could be. i don't know a whole lot about what happened with lab zero's dissolution or if any of that affected the development of the main game, but the game definitely could've used a bit more time in the cooker. it's not a super short game, my most recent playthrough took me about 18 hours, but it's also not jam packed full of extra content. most of my praise would have to go to the art (in the middle of writing this i stopped to just stare at art on the wiki for a while. it's very poggers). the art direction is incredible, taking inspiration from all sorts of cultures and repurposing them in a fun fantasy way, the character animations are fluid and full of personality, and the character designs are all quite unique and charming. the main antagonist's design is sick as hell and probably one of my favorite character designs in any game! on the other hand, the game's CGs are a bit lacking in many places, feeling a lot more like placeholder, especially towards the end, and certain parts of the map don't mesh all that well with the art style. the writing is, in my opinion, very engaging! i enjoyed the story a lot, and the characters are all quite lovable. it's one of the few stories in games that had me tearing up by the end. it's good at getting you attached to the characters as they grow! it does have its flaws, though, there definitely are some elements here and there that would have been nice to see more of. for example, the main character's dad has a mysterious past that gives him a unique role in the story, but that is unfortunately not explored at all. we know the what, but none of the how or why. the non-story npcs are also a big issue for me. i assume most of them are backer characters, because 9 times out of 10 i talk to an npc and they just feel either super out of place or like a reference that i don't get, which makes it hard to feel immersed in the world. in that sense, the cast feels pretty isolated outside of the story npcs. the gameplay, while not perfect, is enjoyable enough for me. it's a combat based rpg and exploration platformer with a lil bit of a metroidvania kick, and it does most of that pretty well. the combat is definitely one of the more unique rpg combat systems i've seen, but quite fun! it's not properly turn based, and your characters all have a number of actions they can perform using button combos, and these actions regenerate when you aren't attacking or being attacked. the enemies take their 'turn' during the downtime between your actions, which are replaced with blocking until the enemies are done. you also have a special bar that fills up when you attack and block which you can use to perform special moves unique to each character. there are about 20 or so different characters that you can choose for a team of 4 (although 1 is always the main character), and they each function completely uniquely. they aren't very balanced, however. i played most of the game with the same few characters, because the game doesn't really encourage you to switch them out. i have the healer that you get at the beginning of the game, the attack/debuff mage you get at the beginning of the game, and the high damage dealer, who you also get at the beginning of the game. while there are a lot of unique and fun gimmicks from other characters later on, there isn't a lot of incentive to use them (and some of them are bad or just too niche to be viable), but it is still fun to try them out. the platforming seems to be a lot of people's biggest issue, which is understandable. it's definitely the clunkiest aspect of the game. you start off with a very simple moveset, classic platformer stuff, but you unlock more, stranger movement techniques along the way. the first is what could probably be equated to this game's double jump. after you jump, you can attack to lodge your axe into a wall, then release it to leap a bit higher. this isn't terrible in theory, but it's very slow in practice. the movement doesn't really pick up until the end of the game, where you have the axe, a spear that lets you get more height on your first jump, an omnidirectional dash, and a second completely different dash, which cover for each other's weaknesses that are otherwise a lot more apparent. it isn't unbearable, but it definitely has a few poorly designed segments that bring out its weaknesses a lot. the sound design is relatively weak, but i'm particularly peeved by the fact that they reused the same clip of the mc yelling for 1. every time you sprint 2. every time you use your second dash and 3. every time you use your slam. that isn't important, it's just a bit annoying. however, the voice acting is definitely a highlight for me. all the dialogue in the main story is voiced, and by a very fitting and talented cast. all in all, it's a very messy game, but the art, story, and combat make it quite fun! if you're even a bit interested, i'd absolutely recommend it. it may not have realized all of its potential, but there's enough of it there to make an enjoyable experience.
Expand the review

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Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 08 April 2025 10:11
SteamSpy data 11 April 2025 11:47
Steam price 14 April 2025 04:45
Steam reviews 11 April 2025 23:57

If you'd like to dive deeper into the details about Indivisible, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Indivisible
  • SteamCharts - Analysis of Indivisible concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Indivisible compatibility
Indivisible
6.9
2,475
1,005
Online players
10
Developer
Lab Zero Games
Publisher
505 Games
Release 08 Oct 2019
Platforms