Indivisible

Indivisible is a hand drawn action RPG platformer from Lab Zero, creators of the critically acclaimed Skullgirls! Set in a huge fantasy world, Indivisible tells the story of Ajna, a fearless girl with a rebellious streak who sets out on a quest to save everything she knows from being destroyed.

Indivisible is a rpg, indie and action game developed by Lab Zero Games and published by 505 Games.
Released on October 08th 2019 is available on Windows, MacOS and Linux in 11 languages: English, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Simplified Chinese, Korean, Russian, Traditional Chinese and Japanese.

It has received 3,428 reviews of which 2,447 were positive and 981 were negative resulting in a rating of 7.0 out of 10. 😐

The game is currently priced at 19.99€ on Steam.


The Steam community has classified Indivisible into these genres:

Media & Screenshots

Get an in-depth look at Indivisible through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7 64-bit
  • Processor: Intel Core i3-2100
  • Memory: 6 GB RAM
  • Graphics: GeForce GTX 560
  • Storage: 6 GB available space
  • Additional Notes: Photosensitivity warning disclaimer
MacOS
  • OS: Yosemite 10.10.4
  • Processor: Dual-core CPU
  • Memory: 6 GB RAM
  • Graphics: GeForce GT 750M, OpenGL 3.3 Core
  • Storage: 6 GB available space
  • Additional Notes: Photosensitivity warning disclaimer
Linux
  • OS: Ubuntu 18.04
  • Processor: Intel Core i3-2100
  • Memory: 8 GB RAM
  • Graphics: GeForce GTX 560, OpenGL 3.3 Core
  • Storage: 6 GB available space
  • Additional Notes: Photosensitivity warning disclaimer; 8GB of swap required with 8GB RAM;

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Dec. 2024
I am thoroughly enjoying this game. Its not too difficult. It just take a minute to get the timing down for blocking. It does feel a little buggy with a controller. At one point I very easily accidentally completely remapped my controller and it took a min to figure out how to correct it (reset to default didn't work) Also the pause menu doesn't always come up with the controller, I had to go to my keyboard to pause and quit the game. Even with those quarks it still is fun. Before you make a decision to buy or not, you may want to google "indivisible controversy" and make a decision if you want to support the company. I didn't know before I bought it. At least I got it on sale.
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Nov. 2024
Genuinely love this game despite is deleting all of my saves after I arrived at the monk temple and opened the game again. Genuinely no clue how it happened. :c EDIT: If I'm alt tab-ed while booting it up it seems to be what deletes the files. Even if I'm just in my browser while it's open not in fullscreen. I still highly recommend the game despite the fact this is now the SECOND time it's wiped my save files.
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Oct. 2024
I bought this game because it was on my wishlist for a while and was 85% off. I ended up spending 20.5 hours straight playing it, pulling my first all nighter in months, is this game worth the 3$ I paid? no, its worth 10x that, the story, the uniqueness of not only the characters but the combat system too, the only thing that was a bit difficult was some of the platforming, but aside from that, 10/10. Plus Zone-Tan makes a cameo in it as a background character (like halfway up in tai krung) you can talk to, that probably made me wake my neighbors up laughing.
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Sept. 2024
first off: do NOT buy this game at full price. as much as i love it, it's definitely not worth 50 whole smackaroos. if you're interested, wait for a sale! indivisible is, despite its many issues, one of my favorite gaming experiences. it's fun, charming, and interesting, but it does have a number of things keeping it from being as good as it could be. i don't know a whole lot about what happened with lab zero's dissolution or if any of that affected the development of the main game, but the game definitely could've used a bit more time in the cooker. it's not a super short game, my most recent playthrough took me about 18 hours, but it's also not jam packed full of extra content. most of my praise would have to go to the art (in the middle of writing this i stopped to just stare at art on the wiki for a while. it's very poggers). the art direction is incredible, taking inspiration from all sorts of cultures and repurposing them in a fun fantasy way, the character animations are fluid and full of personality, and the character designs are all quite unique and charming. the main antagonist's design is sick as hell and probably one of my favorite character designs in any game! on the other hand, the game's CGs are a bit lacking in many places, feeling a lot more like placeholder, especially towards the end, and certain parts of the map don't mesh all that well with the art style. the writing is, in my opinion, very engaging! i enjoyed the story a lot, and the characters are all quite lovable. it's one of the few stories in games that had me tearing up by the end. it's good at getting you attached to the characters as they grow! it does have its flaws, though, there definitely are some elements here and there that would have been nice to see more of. for example, the main character's dad has a mysterious past that gives him a unique role in the story, but that is unfortunately not explored at all. we know the what, but none of the how or why. the non-story npcs are also a big issue for me. i assume most of them are backer characters, because 9 times out of 10 i talk to an npc and they just feel either super out of place or like a reference that i don't get, which makes it hard to feel immersed in the world. in that sense, the cast feels pretty isolated outside of the story npcs. the gameplay, while not perfect, is enjoyable enough for me. it's a combat based rpg and exploration platformer with a lil bit of a metroidvania kick, and it does most of that pretty well. the combat is definitely one of the more unique rpg combat systems i've seen, but quite fun! it's not properly turn based, and your characters all have a number of actions they can perform using button combos, and these actions regenerate when you aren't attacking or being attacked. the enemies take their 'turn' during the downtime between your actions, which are replaced with blocking until the enemies are done. you also have a special bar that fills up when you attack and block which you can use to perform special moves unique to each character. there are about 20 or so different characters that you can choose for a team of 4 (although 1 is always the main character), and they each function completely uniquely. they aren't very balanced, however. i played most of the game with the same few characters, because the game doesn't really encourage you to switch them out. i have the healer that you get at the beginning of the game, the attack/debuff mage you get at the beginning of the game, and the high damage dealer, who you also get at the beginning of the game. while there are a lot of unique and fun gimmicks from other characters later on, there isn't a lot of incentive to use them (and some of them are bad or just too niche to be viable), but it is still fun to try them out. the platforming seems to be a lot of people's biggest issue, which is understandable. it's definitely the clunkiest aspect of the game. you start off with a very simple moveset, classic platformer stuff, but you unlock more, stranger movement techniques along the way. the first is what could probably be equated to this game's double jump. after you jump, you can attack to lodge your axe into a wall, then release it to leap a bit higher. this isn't terrible in theory, but it's very slow in practice. the movement doesn't really pick up until the end of the game, where you have the axe, a spear that lets you get more height on your first jump, an omnidirectional dash, and a second completely different dash, which cover for each other's weaknesses that are otherwise a lot more apparent. it isn't unbearable, but it definitely has a few poorly designed segments that bring out its weaknesses a lot. the sound design is relatively weak, but i'm particularly peeved by the fact that they reused the same clip of the mc yelling for 1. every time you sprint 2. every time you use your second dash and 3. every time you use your slam. that isn't important, it's just a bit annoying. however, the voice acting is definitely a highlight for me. all the dialogue in the main story is voiced, and by a very fitting and talented cast. all in all, it's a very messy game, but the art, story, and combat make it quite fun! if you're even a bit interested, i'd absolutely recommend it. it may not have realized all of its potential, but there's enough of it there to make an enjoyable experience.
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Aug. 2024
This game is gorgeous and there is clearly a lot of heart in it. The animation, character design, environmental design, music? All of it is great. Which is why the shallow gameplay is disappointing. Being a big fan of Skullgirls, I was expecting a fighting game meets classic RPG (which I still think has a lot of potential), but it's more just a classic RPG with some surface level fighting game mechanics painted on. This would only be a bit of an issue if encounters weren't completely trivial. I never felt like I was in danger of actually losing. On the flipside, traversing the environment feels good and the mobility options you get are a lot of fun, but unfortunately things are way too far apart, with a lot of it just being long hallways. So if all that is the negatives, why is this still recommended? Again, the game is just that gorgeous.
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The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

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Last Updates

Steam data 19 November 2024 14:06
SteamSpy data 21 January 2025 12:56
Steam price 22 January 2025 20:46
Steam reviews 20 January 2025 22:03
Indivisible
7.0
2,447
981
Online players
15
Developer
Lab Zero Games
Publisher
505 Games
Release 08 Oct 2019
Platforms
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