Imperiums: Greek Wars

Unique combination of turn-based 4X and historical grand strategy with a mythological twist. Explore the ancient world and build a world leading civilization. Survive, expand, conquer... and win!

Imperiums: Greek Wars is a 4x, grand strategy and turn-based strategy game developed and published by Kube Games.
Released on July 30th 2020 is available only on Windows in 10 languages: English, French, German, Spanish - Spain, Czech, Russian, Japanese, Polish, Italian and Simplified Chinese.

It has received 500 reviews of which 428 were positive and 72 were negative resulting in a rating of 8.0 out of 10. 😎

The game is currently priced at 9.29€ on Steam and has a 69% discount.


The Steam community has classified Imperiums: Greek Wars into these genres:

Media & Screenshots

Get an in-depth look at Imperiums: Greek Wars through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10
  • Processor: Dual Core 2.0 GHz
  • Memory: 2 GB RAM
  • Graphics: DirectX 9 class GPU with 1GB VRAM
  • DirectX: Version 9.0
  • Storage: 2 GB available space

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Oct. 2024
It may not look like much, but the game is actually pretty excellent. At first glance it may look like a cheap civilization clone, but it's actually so much more - it's essentially Civilization but with the depth of a proper grand strategy. You have shifting borders that shrink and expand depending on army movements. You have a proper economy with various resources rather than just gold and "production". You have supply and morale mechanics that make it so you need to pay attention during your conquests and not just build a large stack/carpet of units like in civ and send them to the other side of the globe and another continent. The units themselves are not "handwaved" like in civilization - while in those games you need to assume how many soldiers are actually represented by a single "swordsman" - here you can click and check how many soldiers precisely are represented by each unit, their morale, combat experience and their skills. Warfare is deep and tactical - rather than "my numbers are bigger than your so I win" you actually benefit from proper tactics and strategy - seemingly stronger and better equipped soldiers will often lose soundly against "weaker" units that fortified themselves in better terrain. Heavily armored spearmen will crush a bunch of barbarians in the open plain, but will struggle against them in dense forests. Encirclement and cutting cities and enemy armies from supply is an important tactic. War doesn't involve "doomstacks" but is rather often fought with just a handful of units. After every battle you get a result screen that shows you how the battle went, how many men were lost on each side and the result to morale. Wounded units get healed in several ways - you can heal them for free, but slowly and recovering only a bit each turn and also making your units vulnerable. You can send your units back to your territory to quickly recover, but they will lose experience and morale. Or you can give them more time and keep their morale and experience, but it will be more expensive. And unlike in civ, your units are not "expendable" - every unit recruited drains some of your population and resources, and healing them also drains your people and costs resources. A drawn-out war where you take many losses may soon cause you problems at home and cause you to reconsider if the conflict is even worth it. And as you push deeper into enemy territory, making sure to keep your units supplied and build roads for quicker movement of both reinforcements and retreating injured units is quite important. And waging war in wild, deeply forested areas can be a slow and tideous war as you will need to chop down forests to allow quicker travel and better supply. There are many things to consider in this game and the level of depth is so much higher than in a Civilization game. The geopolitics in this game are also quite enjoyable - you will be making trade deals with other nations, giving weaker nations support, signing various agreements and making alliances - and if you become good enough friends with a nation, they may progressively agree to become part of your empire, allowing you to expand through diplomacy rather than conquest. The AI is also surprisingly good for the genre - computer players seem to make decent decisions, manage their nations competently and can actually challenge you during warfare. Smartly using diplomacy to turn other nations against each other and wage war together with your allies against a shared enemy is pretty satisfying. It's just in general a damn good strategy game that will actually make you think instead of just going unga bunga with a doomstack and conquering the world because your numbers are bigger. On a personal note, I also enjoy that the game is set only in a single time period - it makes the game feel more "focused" and doesn't have the annoying feeling of being hopelessly behind when you're trying to fight someone but your opponent is just pulling up with tanks and bombers while you're still using gunpowder and cavalry. Here you're all more or less equal. On the negatives... I guess the graphics could be called "poor", but I don't really care much about it. It's not that important anyway. I guess some of the interface and controls are a bit janky? And even though my computer is pretty good and way above the requirements, there's a bit of lag when I zoom out really high to view the whole world. The game runs fine otherwise. And I've never encountered any bugs, crashes or unintended behavior while playing this game, so that's a big plus for the devs. I definitely recommend getting the DLC's as the last note, especially Rome vs Carthage: it expands the game with more mechanics like more detailed economy, being able to "retire" your soldiers at your cities to save money at times of peace and then recruit them back into service at times of war (but they lose experience the longer they stay in the "reserves") and you also get a really fun and pretty large new campaign taking place during the rise of Rome - when you play on their side you will actually have it pretty rough at the start, since you will be far from the mighty roman empire we know and surrounded by barbarians. But it's definitely fun to start at the "origins" of this nation and then rise to become the mighty empire we know and love. So yeah, if you look past the "outdated" exterior of this game, you'll definitely have a strategy gem to enjoy.
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April 2024
The game is a good improvement over Aggressors. My biggest frustration is Iron Man mode requires an active connection to the servers... and when the servers are running slow ending a turn can drag on again and again and again. Even quitting an Iron Man game can take a minute for the progress to be uploaded. EDIT: Thank you for the response, Pavel. But why even make Ironman a requirement to have an active connection? What happens if my internet goes out? Or my power? There goes the Ironman game, right? Converted to non-Ironman? What if I want to start or continue an Ironman game somewhere on the go where I don't have internet? I remember a lot of people hated Civ when one iteration required an active connection. Another publisher I LOVE (Paradox) doesn't require this for their Ironman games. It just seems unneccessary. Still enjoying the game, regardless. Lots of fun and I do recommend immensely.
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March 2024
There are great games that are supported by a big marketing campaign, for example Red Dead Redemption or Civilisation 6. You will always take note of them. And there are game gems that are developed by small companies with talented folks, and you have to be lucky to find such games in the masses - say Dominions or Shadow Empire. This time I was lucky because I found Imperiums: Greek Wars. There are already many reviews with good content about the incredible depth of this game. So I would just like to add that I find the art style very pleasant and that the manual is excellently written. It helps me again and again, e.g. when I've just lost to the AI again ... It's also helpful that you can switch off individual game mechanisms, e.g. if you've just lost to the AI again ... But I'm sure one day I'll be able to convince Sparta, Athens and all the others that only Macedonia should rule :). Recommended for every 4X strategy fan, especially for those who are interested in complex (but understandable) game mechanics and who are also interested in the ancient world.
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March 2024
Excellent gameplay that scratches that "one more turn" itch perfectly. Was my second most played game in 2023 because it is fantastic. I would recommend anyone interested to try the demo, you have nothing to lose but your boredom.
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Jan. 2024
I don't usually review my games, but this one is worth making a point. As a Greek and a strategy games enthusiast, I was soon intrigued by Imperiums: Greek Wars. Then, as is customary, I started reading reviews particularly the negative ones. I was dissapointed. I read about crazy random events, an abysmal fighting system, overwhelming casualties, badly incorporated diplomacy and trading system, clanky controls, badly distinguishing colours etc. That was, unfortunately, enough for me to say that I don't want to spend time on it, its not like I don't have any games to play during my precious free time. Months passed by, then during some steam sales, it appeared discounted and I realised I never removed it from my wishlist. I said what the hell, give it a try, then refund in 2 hours if its not worth it. So I played those 2 hours, then I played 88 hours more. The game is highly addictive. No, its by no means perfect, graphics are basic, AI is not very hard even in higher difficulties, some commodities like prestige could do with some more uses while others like gold with a little less, controls could be improved etc. But these are details in a well-made game. The battle system is just fine, if not very good. All bonuses and minuses are there for every battle and overtime you understand what is happening. Yes, even a fortified phalangite can be destroyed by hordes of cavalry, every new attack brings a cumulative negative modifier to the attacked unit - what could be more realistic than that? Random events and mythical creatures can be turned off, but personally I enjoy them. Trading should be done even every turn to balance your production. Construction carefully managed, not just producing continually like in Civ because a city is not producing anything. I also loved the idea that production reduces city population. In any case, I do not mean to list the good qualities of the game. I only wish to say, that it is a well thought out game, with some good new ideas. People could be a little more carefull before condemning a game, especially from an indie developer; this is not by any means Civilization, Total War, Europe Universallis, or Stellaris, BUT it is a solid empire bulding game, that is definately worth its money for what it delivers.
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Last Updates

Steam data 22 December 2024 00:38
SteamSpy data 18 December 2024 19:57
Steam price 23 December 2024 20:49
Steam reviews 23 December 2024 14:04
Imperiums: Greek Wars
8.0
428
72
Online players
14
Developer
Kube Games
Publisher
Kube Games
Release 30 Jul 2020
Platforms