Imperiums: Greek Wars on Steam - User reviews, Price & Information

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Unique combination of turn-based 4X and historical grand strategy with a mythological twist. Explore the ancient world and build a world leading civilization. Survive, expand, conquer... and win!

Imperiums: Greek Wars is a 4x, grand strategy and turn-based strategy game developed and published by Kube Games.
Released on July 30th 2020 is available only on Windows in 10 languages: English, French, German, Spanish - Spain, Czech, Russian, Japanese, Polish, Italian and Simplified Chinese.

It has received 513 reviews of which 440 were positive and 73 were negative resulting in a rating of 8.0 out of 10. 😎

The game is currently priced at 8.99€ on Steam with a 70% discount.


The Steam community has classified Imperiums: Greek Wars into these genres:

Media & Screenshots

Get an in-depth look at Imperiums: Greek Wars through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10
  • Processor: Dual Core 2.0 GHz
  • Memory: 2 GB RAM
  • Graphics: DirectX 9 class GPU with 1GB VRAM
  • DirectX: Version 9.0
  • Storage: 4 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

March 2025
I caught the bug, quite skeptical at first, bought on sale. But I like supporting niche games, especially historical ones. -There's a real interplay between the Greek cities, spear stabs in the back can happen quickly, the side missions force the player to move their heroes around the map. - The game doesn't reinvent the wheel, but that's not what we're asking of it. I was looking for a historical civilization, centered around a real and dynamic map. However ! Its quite different than Civilization : - Political choices (land reform, slave management, game organization) directly impact the economy, social stability, and population growth, unlike others more simplified games. - The Military logistics (morale, supplies) and mine/quarry management force to move cautiously on the map and take the time to develop and planifed. - You also have the ability to conquer cities through influence rather than force. In brief, you must have a fine management of populations (loyalty, demographic growth) and resources in addition to balance your territorial expansion, internal stability and external pressures (barbarians, Persians). The aspect centered around a single region, a single era helps to create meaning, and it's truly a historical 4X game I haven't seen elsewhere. In the end, I spent the weekend on it and I'm going to continue. I haven't even mentioned the DLCs that bring new regions. In short, a small studio and a developer worth supporting. Let's hope one day an "Imperiums II" game that lives up to its ambitions and will be all the more profound, with for example the whole mediterranean world, we hold a nugget in our hands ;)
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Feb. 2025
Wonderful game. Anyone who likes historical 4X strategy games should try this out.
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Dec. 2024
Love this game! Love the setting (ancient Greece, 4th century BC). Even after tens of turns the game is still unpredictable and keeps me on my toes (higher difficulty recommended). Support from devs is also incredible, got answer within minutes from asking. Best indie game I played so far!
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Oct. 2024
It may not look like much, but the game is actually pretty excellent. At first glance it may look like a cheap civilization clone, but it's actually so much more - it's essentially Civilization but with the depth of a proper grand strategy. You have shifting borders that shrink and expand depending on army movements. You have a proper economy with various resources rather than just gold and "production". You have supply and morale mechanics that make it so you need to pay attention during your conquests and not just build a large stack/carpet of units like in civ and send them to the other side of the globe and another continent. The units themselves are not "handwaved" like in civilization - while in those games you need to assume how many soldiers are actually represented by a single "swordsman" - here you can click and check how many soldiers precisely are represented by each unit, their morale, combat experience and their skills. Warfare is deep and tactical - rather than "my numbers are bigger than your so I win" you actually benefit from proper tactics and strategy - seemingly stronger and better equipped soldiers will often lose soundly against "weaker" units that fortified themselves in better terrain. Heavily armored spearmen will crush a bunch of barbarians in the open plain, but will struggle against them in dense forests. Encirclement and cutting cities and enemy armies from supply is an important tactic. War doesn't involve "doomstacks" but is rather often fought with just a handful of units. After every battle you get a result screen that shows you how the battle went, how many men were lost on each side and the result to morale. Wounded units get healed in several ways - you can heal them for free, but slowly and recovering only a bit each turn and also making your units vulnerable. You can send your units back to your territory to quickly recover, but they will lose experience and morale. Or you can give them more time and keep their morale and experience, but it will be more expensive. And unlike in civ, your units are not "expendable" - every unit recruited drains some of your population and resources, and healing them also drains your people and costs resources. A drawn-out war where you take many losses may soon cause you problems at home and cause you to reconsider if the conflict is even worth it. And as you push deeper into enemy territory, making sure to keep your units supplied and build roads for quicker movement of both reinforcements and retreating injured units is quite important. And waging war in wild, deeply forested areas can be a slow and tideous war as you will need to chop down forests to allow quicker travel and better supply. There are many things to consider in this game and the level of depth is so much higher than in a Civilization game. The geopolitics in this game are also quite enjoyable - you will be making trade deals with other nations, giving weaker nations support, signing various agreements and making alliances - and if you become good enough friends with a nation, they may progressively agree to become part of your empire, allowing you to expand through diplomacy rather than conquest. The AI is also surprisingly good for the genre - computer players seem to make decent decisions, manage their nations competently and can actually challenge you during warfare. Smartly using diplomacy to turn other nations against each other and wage war together with your allies against a shared enemy is pretty satisfying. It's just in general a damn good strategy game that will actually make you think instead of just going unga bunga with a doomstack and conquering the world because your numbers are bigger. On a personal note, I also enjoy that the game is set only in a single time period - it makes the game feel more "focused" and doesn't have the annoying feeling of being hopelessly behind when you're trying to fight someone but your opponent is just pulling up with tanks and bombers while you're still using gunpowder and cavalry. Here you're all more or less equal. On the negatives... I guess the graphics could be called "poor", but I don't really care much about it. It's not that important anyway. I guess some of the interface and controls are a bit janky? And even though my computer is pretty good and way above the requirements, there's a bit of lag when I zoom out really high to view the whole world. The game runs fine otherwise. And I've never encountered any bugs, crashes or unintended behavior while playing this game, so that's a big plus for the devs. I definitely recommend getting the DLC's as the last note, especially Rome vs Carthage: it expands the game with more mechanics like more detailed economy, being able to "retire" your soldiers at your cities to save money at times of peace and then recruit them back into service at times of war (but they lose experience the longer they stay in the "reserves") and you also get a really fun and pretty large new campaign taking place during the rise of Rome - when you play on their side you will actually have it pretty rough at the start, since you will be far from the mighty roman empire we know and surrounded by barbarians. But it's definitely fun to start at the "origins" of this nation and then rise to become the mighty empire we know and love. So yeah, if you look past the "outdated" exterior of this game, you'll definitely have a strategy gem to enjoy.
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May 2024
It is a game with potential, but it gets very tedious and time consuming towards the game end, where each turn seems to take forever. It is quite fun though, and you are stuck with the (one more turn) feeling, leaving you playing until 4am...
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Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 13 April 2025 23:10
SteamSpy data 10 April 2025 12:04
Steam price 15 April 2025 04:48
Steam reviews 14 April 2025 21:48

If you'd like to dive deeper into the details about Imperiums: Greek Wars, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Imperiums: Greek Wars
  • SteamCharts - Analysis of Imperiums: Greek Wars concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Imperiums: Greek Wars compatibility
Imperiums: Greek Wars
8.0
440
73
Online players
3
Developer
Kube Games
Publisher
Kube Games
Release 30 Jul 2020
Platforms