Imperial Glory

It is a time of war in Europe. Driven by new ideas of Enlightenment, the hearts of men and women across the continent are inflamed with dreams of freedom and glory. This is the moment for a military genius to forge himself a name to be remembered throughout all eternity. This is your moment.

Imperial Glory is a strategy, rts and historical game developed by Pyro Studios and published by Kalypso Media Digital.
Released on April 11th 2014 is available only on Windows in 7 languages: English, French, Italian, German, Spanish - Spain, Polish and Russian.

It has received 1,243 reviews of which 966 were positive and 277 were negative resulting in a rating of 7.5 out of 10. 😊

The game is currently priced at 2.49€ on Steam and has a 50% discount.


The Steam community has classified Imperial Glory into these genres:

Media & Screenshots

Get an in-depth look at Imperial Glory through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows XP
  • Processor: 1 GHz Processor
  • Memory: 256 MB RAM
  • Graphics: 3D graphics card compatible with DirectX 7
  • DirectX: Version 7.0
  • Storage: 2 GB available space
  • Sound Card: DirectX 9 compatible sound

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

June 2024
Amazing game, real gem. If you have issues on Win10/11 use compatibility mode and DXWND (Solved all my issues).
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June 2024
This is still a great game, the 15.2 hours of play time does not seem right to me, that was probably on the last play through 2 years ago haha. To give you an idea of battle concepts Land battles go for the super realism approach, it takes time to walk across the map, your soldiers will fatigue, your formations are hugely important (as any Sharpe fan would already know). Slow firing, then take it to melee as wasting time on shooting a small unit may cost you elsewhere on the map etc. Unit match-ups are important, but more beyond the "this unit will beat that unit", bigger battles require taking the flanks, so you may actually use your most powerful units to take on the weaker enemy units to quickly overcome the line, whilst hoping your medium units can hold off long enough against the enemy superior units for you to flank. Charging cavalry is a good way to get them killed, if you don't stop them charging into square, they will carry on, as orders are orders. The enemy will (if they have had the training) always form square on a cavalry charge, these are for winning the flanks, not head on battles. Garrisioning in buildings is great, unless the enemy has superior foot melee or cannon, then you put your unit into a "fish in barrel" type scenario. So, be behind the building until their foot get closer, then occupy the building, your shots then count for more. Choosing which units to sacrifice and where to take losses for the best overall success is really the name of the game in even land battles. It has some really good maps, full battle maps and replications (within reason) of historical battle locations. There is diplomacy, how you behave and what you do is important. But more important is the choice of political regime, absoute monarchy, totalitarian dictatorship etc. So you can choose not to use the formal declaration of war method, but, not many other civilisations will look fondly upon that barbaric behaviour. Navel battles are probably still really good by today's standards, sink with cannon balls or impair with chain shot, then reduce the numbers with ball shot, board and take as a prize to add to your fleet. When the fleets get big, it does get a little bit micro, as you both move and fire the ships, how you do that, the spread of the shot and the range of the enemy needs a lot of management. Campaign map It is less about base building, more about world wide building placement, from local buildings to support military and civil requirements all the way to embassies in foreign lands so allow better diplomacy based on relationship. There is some unit change based on the country recruit from, there are also some faction differences. As far as the game being simple, if you play as GB, it is impossible to lose, you would have to really try to lose, reason being is hugely powerful navy, no route via land, you can easily control the oceans of the world and never have to worry about your capital. Playing as them makes navel battles boring in the long game, by the time you get to the big powerhouse ships, it is pointless doing a battle beyond auto resolve. So GB is Easy mode, great to play to get to grips with the game and what it expects of you, and a really fun first play through, becomes pretty clear why the tiny island had such a big empire, but the challenge comes from playing as the other countries.
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Jan. 2024
I am loving this game. We need an American Civil War version that follows the entire conflict from 1861 to 1865.
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Jan. 2024
NTW is generally better than this except for its brainded AI that charge you after first round of shots. This need a remaster more than Praetorians, or maybe Imperial Glory 2.
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Jan. 2024
My first Total War-like game, mechanics are very much simplified compared to it, and especially to grand strategies, but really fun for its time. Still don't know whether I sucked at using artillery or it was just that weak
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Last Updates

Steam data 18 November 2024 02:02
SteamSpy data 18 December 2024 09:43
Steam price 24 December 2024 12:44
Steam reviews 22 December 2024 19:57
Imperial Glory
7.5
966
277
Online players
46
Developer
Pyro Studios
Publisher
Kalypso Media Digital
Release 11 Apr 2014
Platforms
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