IMMORTALITY

Marissa Marcel was a film star. She made three movies. But none of the movies were ever released. And Marissa Marcel disappeared. An interactive trilogy from Sam Barlow, creator of Her Story.

IMMORTALITY is a hidden object, choose your own adventure and realistic game developed by Sam Barlow and Half Mermaid and published by Half Mermaid.
Released on August 30th 2022 is available on Windows and MacOS in 15 languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Spanish - Latin America, Arabic, Polish, Swedish, Thai, Traditional Chinese and Turkish.

It has received 1,596 reviews of which 1,345 were positive and 251 were negative resulting in a rating of 8.1 out of 10. 😎

The game is currently priced at 19.50€ on Steam.


The Steam community has classified IMMORTALITY into these genres:

Media & Screenshots

Get an in-depth look at IMMORTALITY through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: Requires a 64-bit processor
  • Memory: 8 GB RAM
  • Graphics: GeForce Nvidia GTX/AMD Radeon series or similar
  • Storage: 30 GB available space
  • Additional Notes: Headphones and Controller Recommended
MacOS
  • OS: macOS Monterey
  • Processor: 2 GHz Intel i5 or better
  • Memory: 8 GB RAM
  • Graphics: Discrete GPU
  • Storage: 30 GB available space

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Dec. 2024
This game is... Incredible. So, when I played Her Story, I'll admit I was jump scared by some of the background sirens and the reflection in the computer. It was delightful and fun, and the story was so intriguing and thoughtful that I knew I had to play more games by the creator ASAP. This game has not let me down. The controls did take me a moment to understand. Some of the terms felt very "film lingo" and they went a bit over my head during the tutorial so it took me a couple of hits and misses to figure out how to truly navigate. Storywise, it is FANTASTIC. I played this with friends watching in a Discord call, and the MOMENT we discovered what was going on was unforgettable. I hated it. I was thrilled by it. I wanted more and for everything to stop. It was truly horrific in a way that I don't know if I will ever experience again. I wanted to throw up when I figured out what the next steps were. I wish more media did horror this way. It's very... Haunting of Hill House in the art and thrill of it!
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Aug. 2024
In an era where video games are described as cinematic, or (derogatorily) as "movie games," its rare to find a title that actually explores the connection between cinema and interactive media. IMMORTALITY is fully committed to that exploration in every respect. In brief, the conceit of the game is that you are a film archivist trying to piece together the mystery of a highly talented and charismatic actress (Marissa Marcel) who starred in three obscure and unreleased films (AMBROSIO 1968, MINSKY 1972, and TWO OF EVERYTHING 1999) before vanishing into thin air. The gameplay is extremely simple: it involves you navigating a grid of film scenes, selecting what you want to watch, and viewing the scene. Scene lengths vary from a few seconds to a few minutes. At any point in the scene, you can pause to select characters/actors, objects, or events in the scene. For example, if you select close-up of an actor's eye, you will be taken to another scene (featuring a close up of an actor's eye). The same with candles, wine glasses, flowers, mirrors, and so forth. Besides this symbolic connection, nothing necessarily links the act of scene hoping together (that is, it is semi-randomized what scene you will get next). This means you are always jumping between scenes, outtakes, rehearsals, behind-the-scenes content, etc, between the three films. You have to put together the plot of the three films together through this piecemeal process, while also deducing the broader story of the game and the central mystery around Marissa Marcel. You begin the game with a small number of scenes and gradually fill out the grid. You get certain achievements along the way (clicked on this kind of object 5 times, etc) but otherwise there is really nothing in the game that indicates you are making progress. Gradually, as you play, you will encounter prompts (extra-filmic sound effects and vibration on the controller) that require you to scrub the film backwards and forwards to unlock "hidden scenes" which tie into the central story of the game. By the time I completed the game (about 14 hours) I had unlocked most, but not all, of the scenes. There are still some central elements of the mystery I have not yet seen. In terms of the reality of your role (as archivist/detective), the mechanism for jumping from scene to scene doesn't make a tremendous amount of sense. But as a way of making each person's gameplay experience unique, and of telling each of the three films stories non-linearly, its a fairly elegant solution. You are never quite sure how much agency you have in effecting the gameplay, which may be frustrating to some. One of the things that I liked best about IMMORTALITY is also, depending on your taste and patience, one of its greatest weaknesses: commitment to the art of film-making. AMBROSIO (1968), MINSKY (1972), and TWO OF EVERYTHING (1999) are essentially fully realized and completed films. Each is fully committed to depicting the genre conventions, cinematographic elements, and cultural milieu that it depicts. This sort of meta/recursive element (a film game about the magic of films) might be extremely annoying to people who are not invested in movies as an art form. AMBROSIO is a middlebrow period religious drama/thriller presided over by a lecherous British director who repeatedly guides the film into schlock and sexploitation. MINSKY is grimy 70s New York countercultural neo-noir produced with the help of Warhol. TWO OF EVERYTHING is a meta/postmodern psychological thriller with more than a passing resemblance to EYES WIDE SHUT. Each of the films (and their behind the scenes, rehearsal, and promotional material) capture the film-making styles, technologies, and performance styles of their genres and era magnificently. It is hard to exaggerate what a magnificent accomplishment this is. It makes contemporary Hollywood directors who trade in nostalgia-bait (Ti West) look like a total chumps. If the Oscars were not so hostile to video games as a competitor for entertainment, this game would be lauded as a major breakthrough. Its certainly much smarter and better than other contemporary jerk-off attempts to make "films about film" (The Artist, ARGO, Birdman). There are certain contrivances, to aid the gameplay, that slightly break the immersive sense that you are *really viewing* *real films* from their era. The camera is often stationary longer than would be tolerable for a proper cut. Characters hold objects up to camera to hint that it is intractable. Small things like that. But really, these are minor complaints. I think the game slightly overstays its welcome. Progress is at times frustrating -- to unlock secrets that move the story forward, you have to unlock a certain number of scenes -- which means you are often clicking objects and things quite randomly, and seeing scenes you've seen before again and again, until you make a breakthrough or find a new scene. Again, this comes from the commitment at the heart of the game (and which makes it a genuinely remarkable achievement): they actually filmed three complete films, and they really want you to see how much love and how much work went into it. I can't fault this, others might be eager for the experience to be over long before it actually is. On a final note, the performances are magnificent. The actors, especially Manon Gage (who plays Marissa Marcel) are incredible talents. As people with relatively few credits (per IMDB) it would have been impressive to pull off the performances in one of these films convincingly. Gage and the rest of the cast are able not only to pull off the three films (including the particularities of genre, direction, and performing style relative to their fictional era of production) perfectly, but they bust their chops to portray not only the characters in the films, but their *real* actor counter-personas included in all of the extra-filmic material. IMMORTALITY a genuinely staggering artistic achievement.
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Aug. 2024
PROS: This game is lovely. A real love letter to cinema, beautiful to watch, and a perfect continuation of Sam Barlow's games. The actors are without exception incredible. They are giving everything here, and clearly having a great time. The amount of care and details in this game is staggering. The point of the game is sometimes the narrative, sometimes the hidden mysteries, and sometimes simply the beauty of a short video. CONS: The gameplay is not very optimized. At the beginning, it is difficult to understand what we are supposed to be doing, and as the game progresses, there is not enough control over what we do to reach the clips we need. Also, there is no stats, or monitoring involved, so we have no idea how many clips there are total, how many are still to be found, etc... Which is basically the goal of the game. Doesn't stop the game from being great, but it is frustrating. WARNING: Nudity, sex and violence
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Jan. 2024
I won't directly recommend the game "IMMORTALITY" because I have no idea who might end up liking it. It's basically watching several scenes (and behind the scenes, and script rehearsals) of three separate movies. A demented story of a corrupted monk 'filmed' in 1968; a 197 noir-ish thriller; and a 1999 dual-role thriller akin to "Mulholland Drive". Then, it has hidden scenes with a couple characters that are pure, 100% David Lynchian insanity. Thing is, the set design, filming, editing, and underlying story of not just the MOVIE themselves, but the people/cast that are part of these movies is top-notch. There was not a single second where I felt the actors were acting. They were THESE PEOPLE. The rehearsals, interviews and off-camera moments were genuine. Meanwhile, the underlying themes and messaging pertaining to how Hollywood chews up young talent and spits them out with no regard for their psyche or well being is spot-on. The game unlocks seemingly random scenes, out of order, based on what you focus on within a scene. It uses that image as a link to another moment within all three movies. Eventually, you unlock a mystery about what the hell is going on, and why some moments make no freaking sense. It was mesmerizing, but also infuriating to get through. Unlocking the final few scenes are a maddening process of "watch again, zoom in, repeat - oh THIS scene again. Watch again, zoom in, etc..." Thus, I can't recommend it to everyone. But if you love movies, and want to see amazing performances by an awesome cast, then it may be worth checking out.
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Jan. 2024
Amazing work, but I really missed out on the experience because the game isn't really meant for keyboard play. When scrubbing through clips, make sure to remember you can hold shift to make the scrubbing even more granular. if you don't ever press shift like I did, you'll miss like half the game.
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The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

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Last Updates

Steam data 23 November 2024 03:02
SteamSpy data 17 January 2025 17:09
Steam price 23 January 2025 04:37
Steam reviews 22 January 2025 05:49
IMMORTALITY
8.1
1,345
251
Online players
10
Developer
Sam Barlow, Half Mermaid
Publisher
Half Mermaid
Release 30 Aug 2022
Platforms
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