Introduction I came into this game with zero expectations. To me, from the trailers, it looked like a 3D Stardew Valley except with cultivators, a concept from Chinese fantasy literature. Then, I got my first "watering can". The difference from other farming sims was that it had unlimited water. After I watered my first tile, the characters next to me go, "What are you doing watering tiles one at a time like a PEASANT? Here's how a CULTIVATOR waters the field!" and teaches me how to summon a raid cloud to water everything in an AOE radius. At that point, I knew this game was gonna be good. Pros: Graphics Let's talk about the things that I think stand out first. The graphics are very pleasant on the eyes. The art style is detailed and looks great. It's easily miles ahead of other farming life sims. The character art is highly detailed and each character is absolutely beautifully drawn, including the NPC's. The environments, although lowpoly, make me stop at times to just look and soak in the scenery. The item icons are very clear and concise (although some of the seeds do blend together). The cooking graphics are absolutely great, too! Pros: Story This is where the majority of farming life sims fall short. They have no story other than the main character's grandfather died and left them a farm. Here, it's way different. The Guiyun Sect collapses due to a very unfortunate circumstance. You and six other sect candidates decide to take on the task of rebuilding the sect. You save one of the sect members and as he's in a coma, you constantly have to create medicines and nutritious foods for him to consume. Each person is tasked with a different aspect of the sect to rebuild. One is in charge of the market, the other is in charge of the physical rebuilding, another is to keep the local city safe, and you are in charge of the farm and management. It's way more involved than the majority of farming life sims. Pros: Gameplay Farming The gameplay is what you expect out of a farming life sim. Plant crops, water them, harvest them, sell them, buy more seeds, repeat. However, what it does different is the way you get access to various Cultivator skills and inventions to speed up the process. There's even a Harvest Talisman that causes your entire field of crops to grow to max maturity immediately, even those out of season. This adds on a whole different level of strategy involved with how crops are to be handled. Combine that with the cultivator techniques and inventions and you start to think about strategies different from what other farming life sims do. Battles Battles are different from the usual farming life sim. When I first got my wooden sword, I was thinking I was gonna be bashing monsters over the head with it. Nope. You go around shooting laser swords instead. It's akin to old school top-down shooter games like Smash TV except with Chinese Cultivators and it's very fun! You get spells and such to use for battle, too. And those are also very fun! My only complaint with battle is that some of the floors are a bit too large and there's little enemy variety with each floor in each biome, but I suppose not everything is perfect. Cooking My favorite part of the game though? Cooking. This is the most involved cooking system I've ever seen in a farming life sim ever. Other farming life sims have you just have a recipe, check for ingredients, click a button, and automatically cook. Here, you actually have to bring ingredients to various stations and prepare them/cook them there while following a recipe. The recipes are all different so cooking different dishes give you a different experience, too. Not to mention they actually follow real life steps, so you can actually up your own real life cooking knowledge through this mini-game. I even took inspiration to make new dishes in real life because of this mini-game. Pros: Characters Personalities I'm actually surprised at how well written the characters are. The sect members anyway. Each character has a deep and involved personality. I'm not talking about them having only new content when there's special events involved upon reaching certain relationship levels. That exists here, too. But instead, these characters, from time to time, give you various quests to advance the story. And when the story advances, the other characters join in, too. They're very involved in weaving the narrative this game has to offer. Each character is super distinct from each other, from the focused swordsman to the cunning yet caring merchant. I absolutely love each and every one of them, and sometimes, when they go off on missions to disappear for some time, I can't help but to miss them. Cons: Controls Since I've been doing nothing but talking about the pros, let's talk about some cons. The biggest con for me are the controls. Some of the design decisions behind making the keyboard and mouse controls makes very little sense to me. Selecting tools absolutely requires you to press the 1, 2, 3, 4, 5, 6 hot keys and then pressing the E button. There's no way to use the mouse's scroll wheel to quickly switch between them. This is odd to me because when using a controller, you can D-Pad around the tools in a very quick and efficient fashion but can't with the keyboard and mouse setup. It would also be nice to let tools be used with the mouse buttons (left click for E, right click for F). Navigating menus is a bit harsh, too. In some places the Escape button goes to the previous menu and cancels out the current window. However, other places, like the cooking board in the sect does not. Certain interactions absolutely require a mouse to do with while on a controller, it uses a button that is commonly used with other keys. Thankfully, I think these are problems that can all be fixed. By simply allowing tools to be used with mouse clicks, swapping them with the mouse wheel, etc. Allowing the escape button to function as a "cancel" out of each window would also be great. Cons: Inventory Management There's a lot of inventory management in this game and it's easily the most tedious part of the game. While it's great that the warehouse (your primary source of storage) can be expanded to house thousands of items, it kinda sucks that you still need to take things out of it in order for them to be used. This is a common problem in the massive majority of farming life sims and it's no different here. For things like crafting, researching, trading in resources, quests, etc. the game requires you to have them in your inventory. There's a lot of going back and forth between the warehouse and whatever requires those resources. Normally, it's not a problem to have those items in your inventory at all times, but this game gives at least three different rarities of most commonly used items (and mutations of that item, too). There's not much inventory space for the player after that so the majority of everything goes to the warehouse. That's a problem. The easiest way to fix this would be to let the player access the warehouse from afar or let the crafting, research, quests, etc. be able to take from the warehouse, too. Conclusion This is probably the most pleasant farming life sim I've played to date. The theme changing from the usual "grandpa leaves you a farm" to the story-driven rebuilding of the sect is huge to me. The gameplay is very fun by making Cultivation involved with so many aspects of the gameplay loop. Cooking is fantastic. It's not a perfect game, but this game does things right more than it does wrong. And once the things that it does wrong are fixed, I wouldn't be surprised if this game becomes the next big farming life sim hit. The potential for this game is huge, too, given the roadmap the devs laid out for this game and I look forward to the future updates!
Read more