I did not play this prior to the hard mode patch, so I don't know how easy or difficult it was on release. I can, however, tell you that I've spent 12-ish (maybe an hour of cumulative pausing due to life happening) hours solving the first half of the game on hard mode without any hints or cheating of any sort. If that's not an indication of difficulty, then I don't know what is. I cannot comment on easy mode, but I assume it means some of the more subtler things don't happen and more of the obvious stuff does. I don't really know for sure, but some reviews here said that vanilla/easy was just too easy. I guess hard mode was a big - albiet loving - middle finger response from the devs? Being the sixth iteration of the IOOD series, this one is more of the same. Like IOOD5, you get 6 locations total and the reporting mechanism is a mix of the old menu style and a more precise click-and-hold style. If you don't know what that means, the entire series is a horror-themed spot-the-difference game wherein you flip through static security camera feeds and, well, spot the difference. Rather than comparing images side-by-side like in most other games in the genre, this series is known for giving you a certain grace period to observe all the scenes one by one before stuff starts happening. The goal of the game is to survive six hours in each location with an in-game minute passing by in 5 seconds of real time, so roughly 30 minutes. You get approximately 20 minutes in-game to memorize the location and then something will happen every 15-20 minutes or so thereafter. It could be things moving, cameras breaking, ghosts appearing, posters changing, and so on and so forth. If four or more occur at the same time before you've cleared them, then you fail and have to start over again. It's easy to spend hours on a single location like I have when you consider that the stuff that can possibly happen can be as obvious as an elephant in the room or as subtle as a teeny tiny thing disappearing while you're not looking. As a veteran of the entire series, I have to say that this entry is way more frustrating than anything that came before it because of the sheer amount of anomalies that I understand to have been added with the hard mode patch. This is both good and bad. It's good because of the variety and the replayability, but I schmidt you not, the stuff that you are expected to catch is ridiculous, at least in the hospital where I got stumped. I really had the level pegged, I swear - every time, I'd get to the last stretch and then lose repeatedly because of some super-subtle thing that I just never caught. That means 25-29 minutes that need to be repeated each and every time. On the plus side, the game does provide hints at the three anomalies you missed before the fourth one ends your game - a first for the series. Previously, you had no idea what you missed and would just have to suss it out as you went along. The hints are appropriately vague and fit into the familiar categories of the previous entries, leaving you to try and figure out what exactly you didn't see/catch the thirty times you went over that scene, swearing that you knew it like the back of your hand. "WHAT DO YOU MEAN THERE'S A MISSING OBJECT?!?! THEY'RE ALL THERE, YOU SONOFAB-" Normally when you figure out what it was you were missing, there's an elation when you catch it - this time around, however, when I finally figured it out specifically in the hospital, I literally said out loud, "Oh, fuck you, are you serious?!" As I said above, the anomalies can be really obvious and fun to catch or extremely subtle and very difficult to notice, even with a hint. Short of looking up a guide or taking screenshots to do a side-by-side comparison, finding the subtle stuff can be a daunting challenge. They're not jerkish, however, and the devs have done a commendable job through all six games of avoiding really cheap stuff, but oh man, after hours and hours of looking at the same scenes, you'd forgive me for thinking I wasn't missing anything; in the previous games, you would easily learn what to look for over time and just get through it, but here some of the anomalies are very subtle and will require a sharp eye. It's nothing stupid like rotating something a couple of degrees or changing the color of something by a few hex values - nothing so asinine occurs in any of this series which is what makes it an enjoyable one, but those looking for a challenge will certainly find it here. On the theme, however, something is missing in this installment. It's still the same game and while the reporting mechanism is a little different this time around (click and hold on the anomaly for most of them, use the right-click menu for everything else like cameras not working, ghosts, abysses, etc), nothing should feel unfamiliar to veterans of the series. However, there's this overall feeling like the creepiness and unsettling nature of the previous five games has been significantly reduced. There's still weird intruders and oddness, to be sure, but there's something dull in this game's bite when compared to its predecessors. Do you really need this? Fans of the series itching for more will enjoy it, but may feel the same things I do. One of the things that has been missed throughout the series has been the chance to build lore around this activity and it doesn't seem like they're starting to do it here, either. The potential is fascinating, but sadly not acted upon , so for new fans looking for a starting point that's not the original, I'd suggest playing 5 over 6 as, imo, 5 has all of the feels and all of the advancements of of the series without compromising what came before it. This one's great, of course, but something feels a little off. Maybe it's because of this other Dreamloop dev team they brought in, I dunno. Then again, you could play in easy mode which doesn't punish you for false reports (so wrong-click away) and I assume removes some of the more subtle anomalies, but you'll be missing out on what really makes an IOOD game an IOOD game. As a vet playing only on hard mode and completely blind, I can say that IOOD6 is just as capable as any of its predecessors, but is thematically weaker as it's not as unsettling/disturbing/creepy. I can't really pinpoint why this is, but also keep in mind that I've only done half the game. Perhaps the other half will be more unnerving, but I doubt it. Still, I'm having fun with it and vets should come on board. Newbs might want to start elsewhere if only to get the true IOOD feels before tackling this one. It's definitely more challenging (at least to me) so it's worth giving it a go, but get some of the others under your belt first.
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