I am not a Monster: First Contact

Retro sci-fi tactical turn-based strategy with an exciting storyline. The Albatross space liner is overrun by lizard-like monsters that can infect humans and turn them into their own kind. Save the passengers and defeat the hostile creatures.

I am not a Monster: First Contact is a turn-based tactics, strategy and sci-fi game developed by Cheerdealers and published by Alawar.
Released on September 27th 2018 is available only on Windows in 6 languages: English, Russian, Simplified Chinese, French, German and Spanish - Spain.

It has received 1,247 reviews of which 962 were positive and 285 were negative resulting in a rating of 7.4 out of 10. 😊

The game is currently priced at 1.61€ on Steam and has a 85% discount.


The Steam community has classified I am not a Monster: First Contact into these genres:

Media & Screenshots

Get an in-depth look at I am not a Monster: First Contact through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7/8/10
  • Processor: Intel Core i3 560 3.33GHz or higher
  • Memory: 4 GB RAM
  • Graphics: GeForce 9600 GT/Radeon HD 3870 (512 MB)
  • DirectX: Version 9.0c
  • Network: Broadband Internet connection
  • Storage: 8 GB available space

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Nov. 2024
I bought this for a dollar or two, and it was worth it at that price. The single player turn-based mechanics were given an interesting twist in that you plan an action, then a move for each of your characters (instead of move/act) and then you and the opponents play out the action at once. No real RNG element as weapons do a fixed damage and always hit, but there is a varied choice of weapons with different features. That made it different enough to be interesting, and new mechanics/challenges were introduced throughout the 30+ "scenes" in the game. That said, 30 scenes were a bit long to be held with just the different mechanic, and I felt it dragged a bit in the end. Not much replay value. Retro Sci-Fi setting, tongue in cheek humor, and story line (with twists) were decent enough. No voice acting, and I found myself generally playing with the audio off. Ended on a Cliffhanger that makes you think there was intended to be another chapter or a sequel that never made it, but in a way, that's faithful to the retro Sci-Fi source. Its glaring deficiency is lack of the ability to save. You could restart at the last checkpoint inside a scene if you were still playing and got in an untenable position, but if you exit the game while in a scene, you have to start over that entire scene (including stepping through the dialog at the start). Fortunately, its not a particularly difficult game once you get the hang of the mechanic (and no difficulty setting), so restarts are fairly rare unless you had to shut down. But I found myself leaving it up a lot when I had to walk away from the keyboard because life called. If I had paid $11 I might not be as positive, but at $2 I feel I got more than I paid for.
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June 2024
A great TRPG, with less RPG elements but that gives it a nice spin (your inventory and character determines skills, it is way better than what you may think at first). Great story, although it drags a bit towards the end. Some questionable choices forced on the player, but altogether a good effort on narrative and gameplay. Turn mechanics introduce a spin, with different action, shoot, move times and ways to mix/cancel them. It was a refreshing game to play for a veteran of the genre, and with many cool innovations. Did not play the MP element, but it should be fun also. 40 hours for the full campaign, more or less, perhaps limited replay value unless you want to try different builds/weapons.
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June 2024
1) Hardcore tactics 2) Fantastic old-school "half-cheesy, half-serious" classic sci-fi atmosphere (think of this as basically Star Trek: The Game) 3) The story is linear and little is explained initially but the characters are memorable & sometimes iconic Haven't tried multiplayer but even Singleplayer campaign is so worth it. Solid 8/10, if you like old-school "Star Trek-like", "Cheesy sci-fi" settings, this game will be right your alley.
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March 2024
Game starts pretty slow: early levels are trivial, straight-forward and don't have any tactical depth. But after several missions everything (items, gadgets, enemies, environment) becomes pretty diverse, difficulty significantly rises and game becomes much more entertaining. I'm somewhere in the middle of the story right now, and I absolutely enjoy challenge and unpredictability of each new level as well as unfolding story with numerous twists and cartoonish yet likeable characters. Also the art is truly majestic, both visuals and sound, but as always you get used to it pretty quickly.
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Feb. 2024

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Data sources

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Last Updates

Steam data 20 November 2024 06:09
SteamSpy data 21 January 2025 07:49
Steam price 22 January 2025 20:20
Steam reviews 21 January 2025 15:47
I am not a Monster: First Contact
7.4
962
285
Online players
1
Developer
Cheerdealers
Publisher
Alawar
Release 27 Sep 2018
Platforms
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