IfSunSets

「IfSunSets」 is a survival RPG adventure game. During the day, secure necessary supplies across the island, and survive the night against strong and terrifying monsters that track you down. You can utilize resources you've secured to build a base to fend off threatening monsters.

IfSunSets is a early access, open world and survival game developed by POLYMORPH and published by Smilegate.
Released on November 04th 2024 is available only on Windows in 15 languages: English, Korean, Japanese, Simplified Chinese, Traditional Chinese, French, German, Spanish - Spain, Portuguese - Brazil, Portuguese - Portugal, Russian, Spanish - Latin America, Turkish, Hindi and Arabic.

It has received 1,039 reviews of which 740 were positive and 299 were negative resulting in a rating of 6.9 out of 10. 😐

The game is currently priced at 19.50€ on Steam.


The Steam community has classified IfSunSets into these genres:

Media & Screenshots

Get an in-depth look at IfSunSets through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10
  • Processor: Intel Core i5-6400 (2.7 GHz 4 Core)
  • Memory: 16 GB RAM
  • Graphics: NVIDIA GeForce GTX 1060 (req. 6GB VRAM)
  • DirectX: Version 12
  • Storage: 30 GB available space

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Dec. 2024
After 50 hours in game, I'm now at a point I feel like writing my first review in a long long time! I rarely do these, but felt it was needed to big up the devs for their amazing efforts on all the latest patches and fixes. The game has massive potential, and would hate to see this go down hill. A lot of the negative comments seem to be around multiplayer right now, which makes sense, as a lot of players tend to play with others. I'm a single player guy when it comes to these sort of games, and I'm happy to say, I've not had any game breaking bugs so far! *fingers crossed* The only thing I can highly recommend is saving frequently! auto save, as I believe as of writing this review is still being worked on. First starting off, you have the pressure of the skull timer, showing you how long you have until night full to forage, gather, build and defend your base! from the get go, this hooked me in, as I love base building defence games, with a great rpg element. You have the choice to either turn this off in game (nightly attacks) or use stones to bypass the night attacks, this is all explained in the tutorial also! so the game does a great job holding your hand a little at the start! There's lot's of lore to find about the island, and everything with all the factions who lived on the island. I love how you have to go in search for the NPC's you rescue to bring back to their camp in order to sell and buy items from! I've now currently moved my base to where they live, and its an awesome spot! The different biomes are fun, with loads of variation of enemies to encounter. Not to mention mini bosses, and the 4 main bosses you'll eventually meet! this game reminds me a lot of the Souls games, which maybe is where the devs have got some insparation from? hehe, I could be wrong! I now made it to the desert area, which is great so far! always excited to step out into a new zone! I've now also currently beating 2/4 bosses. The massive fortress on the hill is also incredible, i wont spoil it too much, but if you do get far into the game, make sure your ready for that place! took me almost 2 hours to fully explore it, and I still feel like I've missed some hidden passages/rooms! amazing work on that one Devs! The combat is fun, currently using a 2H sword. The perks you get from leveling your character is great! so many to choose from, blocking, increase your attack %, stamina, health, % critical hits ect. Also to touch on, is the fairy! one of the main parts of the game that help you along your journey, for which you meet and become friends from the minute you land on the island! I love this little thing! helps in combat as a side companion, you unlock special abilities to help tip the fight in you favour! and also gives you a shield during combat! (have to unlock it first! ;) ) can also unlock passive abilities, which one being my fav, more inventory slots! yay! The weapon/armour upgrades are another point to touch on, which some being able to upgrade to 4/5 more levels. I love this part of the game, as it brings a nice little incentive to grind more resources for your fav gear. I'm going to leave it here, and let you guys decide on the rest! for the price you pay for, its a bargain! yes it still has a lot of work, but what early access game doesn't?! So what are you waiting for?! start your journey and see where you find yourself on this island of adventure! Yarrggghhh!
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Nov. 2024
All in all a fantastic Game! Pros: - really good survival RPG - beautifully handcrafted ingenious environment and enemies - challenging well made combat system (dark souls like) - cool skill tree (similar to path of exile) - fun exploration! And worth it - NPCs with quests you can rescue - enemies: wild animals, (realistic) monsters, humans - bosses! with cool movesets - boats - mountains/high places + glider - pirates era weapons - nice building system - seems like the game is finished and early access is only to improve it/finishing touches - 16gb ram, rtx 2070, old i5, and I can run it on EPIC settings - regular updates - quick travel spots! Meh: - fishing mini game, I've seen better - strange night time horde, but can be switched off (phew!) - a few bugs here and there, but no game breakers Cons: - the demo. It's a much older version of the main game, almost made me ignore the game. I'm happy I didn't. Play the demo, set graphics to low, see if it's the kind of game that tickles your wickles, then buy the game and be positively surprised by the optimised state
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Nov. 2024
Is it fun? It depends on the settings. I'm getting a bit tired of survival games that feel like a second job—managing thirst, hunger, constant repairs, and more repairs. The default settings really drag down the experience and overshadow the RPG elements, which are actually quite fun. To make the game more enjoyable, I recommend turning down Thirst and Hunger as much as possible. Honestly, those mechanics don't add meaningful survival gameplay; they feel like chores. The game would benefit from focusing more on its RPG aspects instead. The graphics feel dated despite being built on Unreal Engine 5.3, and there are still performance issues. While nothing game-breaking, turning off Soft Lock improves combat significantly. On the technical side, there are some notable problems. The overuse of GetAllActorsOfClass impacts performance, and the heavy reliance on traces for various systems causes noticeable slowdowns. Additionally, the garbage collection (GC) locks the game for 5–10 seconds periodically, which seems to result from rapidly creating and destroying objects during gameplay ticks—a bad practice. I’m confident the team will address these issues over time, but I’m surprised they launched in Early Access with them. Shifting away from Blueprints, especially tick-heavy Blueprints, and adopting more memory-efficient practices would help significantly. Forcing low mipmaps to load first is also problematic—it fragments video RAM and creates unnecessary performance issues. That feature was never intended to be used this way.
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Nov. 2024
Trip Report: 1 Hour - Cool nice asset flip bro 2 Hours - Okay it's fine, but meh 3 Hours - Hmm... the combat is kinda fun actually 4 Hours - This skill tree is way bigger than I thought and even my stupid fairy has skills and powers too? What? 5 Hours - I keep finding hidden secrets all over the place and it's obvious the developers put a ton of time and effort into crafting this entire experience. While it may be jank, there's a lot of heart and soul here and I am enjoying myself more and more every time I play. 6 Hours - Oops I have to go to work tomorrow
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Nov. 2024
TL;DR Rough around the edges, but quite enjoyable. It looks early access, it plays a bit early access, but it's still a gem in the making. Don't get this if you want a polished experience, it's not there yet. That being said, there's more than enough content to warrant the price tag, and it does give you that good ol survival crafting game feeling of wondering where the last few hours went. Gathering Instant for items on the ground, no animation, but you'd be forever in that animation if there was one. LOTS of stuff to always pick up. You do stand in place and hit thing for trees and ore. Building Basic but very functional. It's on the "I feel like I can exploit this angle that I shouldn't be able to build on" side of things. Much freedom, very open. Inventory Slots-based, no weight, with plenty of upgrades to storage along the way. Gear It's fun and uses a Blizzard-style coloring. You even find/craft "adornments" to further boost equipment. Tools and weapons have acceptable durability and armor only takes durability hits on deaths, but very easy to repair stuff anyway. Had a glimpse at the locked stuff and there seems to be a lot, even though it might end up feeling like the same thing with more stats. You do craft stuff AND loot unique stuff as well. Character Progression Nice little tech tree. 1 point per level up. Saw respec potions already. You even have a secondary companion to level up and get boosts from. You get XP from doing almost anything. Pick up a rock, 5 XP. Combat It's basic, but responsive. The block is too strong for now, making most enemies not a problem at all. I've played games like these with more polished combat that just ended up being more annoying than anything else. This is basic, simple, but passable. Night attacks They're overwhelming if you're not ready, and so far in my 4 hours, a joke when you are. Also, there's a function for you to basically skip them if you wanted to have more time. They last 5 minutes of non-stop pouring of (so far) weak monsters. You kinda don't want to skip them because they give you a TON of XP and a reward choice. Exploration The map is really cool. It feels like a pirate's treasure map. Little drawings for things and named places is how they get you to go places. Map looks decently big too and from the roadmap, they plan on making the world so much bigger. They don't shy away from putting random chests or other stuff in places where in a lot of games, it would just be "the top of a cliff" or some other out-of-the-way spot. Pretty cool! Conclusion Overall I really enjoy it, but I'm capable of dealing with its EA clunkiness and bugs. I still think you can easily sink in a good amount of hours if you're not looking for the second coming of survival crafting games. Edit in relation to this review's comments: They do work on the game a lot, so much so that I had issues that were really annoying one day, and then 1-3 days later they had a hotfix for some of them. I also asked if it was possible to get a reduction on a very common, pretty annoying camera shake effect and they hotfixed the option in a day or two later. They're really active and really listening. Toodles!
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Last Updates

Steam data 23 December 2024 00:49
SteamSpy data 20 January 2025 16:11
Steam price 22 January 2025 20:39
Steam reviews 22 January 2025 07:48
IfSunSets
6.9
740
299
Online players
354
Developer
POLYMORPH
Publisher
Smilegate
Release 04 Nov 2024
Platforms