IfSunSets

「IfSunSets」 is a survival RPG adventure game. During the day, secure necessary supplies across the island, and survive the night against strong and terrifying monsters that track you down. You can utilize resources you've secured to build a base to fend off threatening monsters.

IfSunSets is a early access, open world and survival game developed by POLYMORPH and published by Smilegate.
Released on November 04th 2024 is available only on Windows in 15 languages: English, Korean, Japanese, Simplified Chinese, Traditional Chinese, French, German, Spanish - Spain, Portuguese - Brazil, Portuguese - Portugal, Russian, Spanish - Latin America, Turkish, Hindi and Arabic.

It has received 851 reviews of which 576 were positive and 275 were negative resulting in a rating of 6.5 out of 10. 😐

The game is currently priced at 15.60€ on Steam and has a 20% discount.


The Steam community has classified IfSunSets into these genres:

Media & Screenshots

Get an in-depth look at IfSunSets through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10
  • Processor: Intel Core i5-6400 (2.7 GHz 4 Core)
  • Memory: 16 GB RAM
  • Graphics: NVIDIA GeForce GTX 1060 (req. 6GB VRAM)
  • DirectX: Version 12
  • Storage: 30 GB available space

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Nov. 2024
All in all a fantastic Game! Pros: - really good survival RPG - beautifully handcrafted ingenious environment and enemies - challenging well made combat system (dark souls like) - cool skill tree (similar to path of exile) - fun exploration! And worth it - NPCs with quests you can rescue - enemies: wild animals, (realistic) monsters, humans - bosses! with cool movesets - boats - mountains/high places + glider - pirates era weapons - nice building system - seems like the game is finished and early access is only to improve it/finishing touches - 16gb ram, rtx 2070, old i5, and I can run it on EPIC settings - regular updates - quick travel spots! Meh: - fishing mini game, I've seen better - strange night time horde, but can be switched off (phew!) - a few bugs here and there, but no game breakers Cons: - the demo. It's a much older version of the main game, almost made me ignore the game. I'm happy I didn't. Play the demo, set graphics to low, see if it's the kind of game that tickles your wickles, then buy the game and be positively surprised by the optimised state
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Nov. 2024
Is it fun? It depends on the settings. I'm getting a bit tired of survival games that feel like a second job—managing thirst, hunger, constant repairs, and more repairs. The default settings really drag down the experience and overshadow the RPG elements, which are actually quite fun. To make the game more enjoyable, I recommend turning down Thirst and Hunger as much as possible. Honestly, those mechanics don't add meaningful survival gameplay; they feel like chores. The game would benefit from focusing more on its RPG aspects instead. The graphics feel dated despite being built on Unreal Engine 5.3, and there are still performance issues. While nothing game-breaking, turning off Soft Lock improves combat significantly. On the technical side, there are some notable problems. The overuse of GetAllActorsOfClass impacts performance, and the heavy reliance on traces for various systems causes noticeable slowdowns. Additionally, the garbage collection (GC) locks the game for 5–10 seconds periodically, which seems to result from rapidly creating and destroying objects during gameplay ticks—a bad practice. I’m confident the team will address these issues over time, but I’m surprised they launched in Early Access with them. Shifting away from Blueprints, especially tick-heavy Blueprints, and adopting more memory-efficient practices would help significantly. Forcing low mipmaps to load first is also problematic—it fragments video RAM and creates unnecessary performance issues. That feature was never intended to be used this way.
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Nov. 2024
Trip Report: 1 Hour - Cool nice asset flip bro 2 Hours - Okay it's fine, but meh 3 Hours - Hmm... the combat is kinda fun actually 4 Hours - This skill tree is way bigger than I thought and even my stupid fairy has skills and powers too? What? 5 Hours - I keep finding hidden secrets all over the place and it's obvious the developers put a ton of time and effort into crafting this entire experience. While it may be jank, there's a lot of heart and soul here and I am enjoying myself more and more every time I play. 6 Hours - Oops I have to go to work tomorrow
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Nov. 2024
TL;DR Rough around the edges, but quite enjoyable. It looks early access, it plays a bit early access, but it's still a gem in the making. Don't get this if you want a polished experience, it's not there yet. That being said, there's more than enough content to warrant the price tag, and it does give you that good ol survival crafting game feeling of wondering where the last few hours went. Gathering Instant for items on the ground, no animation, but you'd be forever in that animation if there was one. LOTS of stuff to always pick up. You do stand in place and hit thing for trees and ore. Building Basic but very functional. It's on the "I feel like I can exploit this angle that I shouldn't be able to build on" side of things. Much freedom, very open. Inventory Slots-based, no weight, with plenty of upgrades to storage along the way. Gear It's fun and uses a Blizzard-style coloring. You even find/craft "adornments" to further boost equipment. Tools and weapons have acceptable durability and armor only takes durability hits on deaths, but very easy to repair stuff anyway. Had a glimpse at the locked stuff and there seems to be a lot, even though it might end up feeling like the same thing with more stats. You do craft stuff AND loot unique stuff as well. Character Progression Nice little tech tree. 1 point per level up. Saw respec potions already. You even have a secondary companion to level up and get boosts from. You get XP from doing almost anything. Pick up a rock, 5 XP. Combat It's basic, but responsive. The block is too strong for now, making most enemies not a problem at all. I've played games like these with more polished combat that just ended up being more annoying than anything else. This is basic, simple, but passable. Night attacks They're overwhelming if you're not ready, and so far in my 4 hours, a joke when you are. Also, there's a function for you to basically skip them if you wanted to have more time. They last 5 minutes of non-stop pouring of (so far) weak monsters. You kinda don't want to skip them because they give you a TON of XP and a reward choice. Exploration The map is really cool. It feels like a pirate's treasure map. Little drawings for things and named places is how they get you to go places. Map looks decently big too and from the roadmap, they plan on making the world so much bigger. They don't shy away from putting random chests or other stuff in places where in a lot of games, it would just be "the top of a cliff" or some other out-of-the-way spot. Pretty cool! Conclusion Overall I really enjoy it, but I'm capable of dealing with its EA clunkiness and bugs. I still think you can easily sink in a good amount of hours if you're not looking for the second coming of survival crafting games. Edit in relation to this review's comments: They do work on the game a lot, so much so that I had issues that were really annoying one day, and then 1-3 days later they had a hotfix for some of them. I also asked if it was possible to get a reduction on a very common, pretty annoying camera shake effect and they hotfixed the option in a day or two later. They're really active and really listening. Toodles!
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Nov. 2024
I really like it, good job to the developers, art and audio departments. Environments are nice, world is immersive. Please update your tags to the game, it should also have Survival/Crafting/Sandbox in it, currently it is under RPG? I think you will get more popular on the right audience. Combat is impactful and you feel the weight of your weapons. Crafting is ok, the UI for crafting needs further improvements as the icons on required materials is way too small and I didn't find the setting to scale it. I see some elements from 7daystodie like NPC quests and weapon/armor mods which are a very nice touch, they fit well enough. More animations for characters would be nice, also some walking side-ways for specific weapons is not good (like walking with a spear). Guarding should cancel the attack animation, but it doesn't, so it's easier to dodge than block when in combat. On longer play sessions ( > 1 hour ) there are some micro freezes on attacks, which are annoying. Some buttons are not mapped correctly I think, like mounts, it says to press CTRL but actually you have to keep ALT pressed to mount, I spent an hour trying to get my mount to work. Some bugs are still a bit annoying like chest options to retrieve all / stack same items. On last play session both buttons did the same thing (instead of depositing items, they were retrieved in inventory no matter which button I clicked). Story and dialogues are a bit off, maybe lost in translations. Some NPCs have dialogues that does not make sense or are unnecessary. Keep in mind that humor is way different in different cultures. It is a nice game and I do recommend at least trying the demo. I hope the developers are still working on improving it and market it more, as there are a lot worse game than this which are more popular. Also a Wiki should be created.
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Last Updates

Steam data 23 December 2024 00:49
SteamSpy data 18 December 2024 17:20
Steam price 23 December 2024 12:40
Steam reviews 22 December 2024 11:48
IfSunSets
6.5
576
275
Online players
169
Developer
POLYMORPH
Publisher
Smilegate
Release 04 Nov 2024
Platforms