Idol Manager

Idol Manager is a business sim about conquering the entertainment industry using any means you deem necessary.

Idol Manager is a visual novel, economy and romance game developed by Glitch Pitch and published by PLAYISM.
Released on July 26th 2021 is available on Windows, MacOS and Linux in 5 languages: English, Japanese, Russian, Simplified Chinese and Portuguese - Brazil.

It has received 3,794 reviews of which 3,325 were positive and 469 were negative resulting in a rating of 8.5 out of 10. šŸ˜Ž

The game is currently priced at 8.39ā‚¬ on Steam and has a 50% discount.


The Steam community has classified Idol Manager into these genres:

Media & Screenshots

Get an in-depth look at Idol Manager through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows XP SP3
  • Processor: 2GHz
  • Memory: 2 GB RAM
  • Graphics: Integrated video, 1 GB shared memory
  • DirectX: Version 9.0
  • Storage: 1 GB available space
MacOS
  • OS: Mac OS X 10.6+
  • Processor: 2GHz
  • Memory: 2 GB RAM
  • Storage: 1 GB available space
Linux
  • OS: Ubuntu or equivalent
  • Processor: 2GHz
  • Memory: 2 GB RAM
  • Storage: 1 GB available space

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Oct. 2024
despite the fact that nsfw content is a mere fraction of the game and many players may never even encounter it: this game singlehandedly ruined my steam recommendations, its all hentai now. good game tho, wish it actually got some bugfixes and balance changes
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Sept. 2024
Idle Manager is an excellent game that draws you in with its surprising depth and addictive mechanics. Itā€™s a slippery slope that makes you genuinely care about the hard work behind idol performances and the intricacies of idol culture. For the value of what you are receiving the gameplay is exceptionally engaging. Getting these bitches to stop bullying each other is stressful, while managing a fickle money situation. Just a warning: once you start playing, itā€™s hard to stop, and you might find yourself fully immersed in this captivating world. Bro's my relationship is taking a strain but Iā€™m off to buy a ticket to Ano-Chan's performance in Japan. I wasn't into Idols until this game.
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Sept. 2024
Iā€™ve been watching videos of this game for quite a long time, but just recently I could actually play it. What I experienced is not much different from what I observed in these videos. Itā€™s a great game, I love it! But thereā€™s still a huge space for improvement that could be implemented with updates or even a sequence, which I believe is the best option. Anyway, Iā€™ll list some points that, personally, would be great additions to the game. 1 - More center options: double center is already an existing thing in real life, the lack of an option to make them in game really surprised me. Also, although the game is based on groups like AKB48 and Nogizaka46, it would be nice to make a song with no centers at all. 2 - Roles distribution: complementing the last thing I said on the last topic, if the player chose to not having a center in that song, they would have to choose how much of that song is going to be sang by each member and how important each one is for the choreography just as how happens in groups with no mandatory center position, like Morning Musume, Angerme, and kpop ones of course. This distribution would affect fans opinions - if an idol who doesnā€™t have good singing skills compared to others sing the biggest part of this song, fans will not like it so much, but this could be avoided if this idol has a lot of fans, have a good opinion of the public, or if she has other good attributes (if sheā€™s pretty or funny). 3 - More complex PVs: Iā€™m not gonna lie, I was pretty disappointed when I saw the options regarded video clips. I expected being able to choose location, outfit style, director, concept, budgetā€¦ Even if my expectations werenā€™t fulfilled, I do understand that I wanted something very complex, so I wonā€™t complain much, but I bet the things I pointed would make the game more fun. 4 - More media options: Something that doesnā€™t make much sense to me is how media works. Why is it so hard to make fans like it? Why canā€™t I choose how many episodes a drama is going to have? Another good option could be the productions of movies and documentaries, they could work like singles, you launch one time, idols lost some stamina, and you get their outcome. 5 - Singlesā€™ copies left behind: Not selling every single copy of a single is, indeed, a burden, so why canā€™t we sell the rest afterward? I understand that it makes things easier when we see the sales result as soon as we launch a single, but wouldnā€™t it be more exciting to see the sales number rising each day? 6 - Albums: Talking about singles, albums would make a lot of sense to be added to the game. The process could be similar to the concept song choosing, but idols wouldnā€™t lose as much stamina during this activity. 7 - Foreigner idols: Pretty obvious. It is not as common in jpop as it is in kpop, but when it happens, they tend to respect their uniqueness. I can easily identify a Filipino or a hafu inside a jpop group, but sometimes is hard to distinguish when it comes to kpop groups due to the beauty standard of Korea. By the way, there are plenty of black jpop idols. So, I donā€™t see reason to not adding a small chance of finding a foreign idol during auditions. This could even expand the sub stories possibilities. 8 - Nonrotating groups: They could work as an independent group or as a subunit, just as AKB ones. Instead of having graduation, they would just disband at once, making you lose a lot of fans, but they are also more easily to get them. 9 - kenkyuusei: Add the option of recruiting people as trainees. They basically train and donā€™t receive money to that, so itā€™s like an investment for the future. 10 - Generations: Rotating groups are divided into generations, so why not add this feature? It would either automatically set the members who joined the group at a similar timing, or the player themselves would choose it. This could affect relations within the group, since now itā€™s easier to know who are the seniors and the newbies. 11- Coupling song: Why launching only one song per single when you can launch two? It can be a normal song just like the main one, but the player could also produce special tracks for a specific generation, a solo song or use it as a chance to promote the idols who arenā€™t participating in the main song. I know my English may not be perfect, but please consider what I said. Iā€™m sure plenty of people have the same opinion of me. We absolutely love Idol Manager, thatā€™s why we want it to grow not only in fan base, but also in completion and quality.
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April 2024
> Be me > Think you are going to play a cute management game > I've-always-thought-of-myself-as-a-good-person.png > Get introduced to the business world > Learn that you are in massive debt > Get to work right away > Hold auditions, hire staff, start doing idol things > Get to know your staff and hear their stories > I-will-do-my-best-for-them.jpg > Try your best to help whenever they have trouble > Work through some hard times together > See them work hard and grow > ... > Find out that you don't make enough money > Need-to-do-something.gif > Get most popular idols to work harder > Cut down on costs > Make sure everyone has work always > Try everything to maximize profits > Keep looking at the balance sheet > Nothing changes, everything in red > Be in constant stress > Age 40 years in 1 hour > React with frustration when idols complain about working conditions > I'M DOING MY BEST, OKAY?!?! NOW GO AWAY!! > Idols are tired, burnt out and one even gets injured and can't work > The injured one was the most popular, and thus made most of the money > Be ready to give up > Give up > Start a new game > Somehow end up in an even worse situation > Existential-crisis.tiff > ... > Go back to the old save > Hold more auditions, try to cover the lost revenue using new members > Company still in massive debt, but slowly recovering > Another injury occurs, but less of a financial impact this time > Continue to be stressed while idols continue to work hard > Have a tiny bit more time to think than before due to slightly better finances and a bit less stress > ... > ... > ... > Realize... > You're a black company* > Blacker than black > Working your staff so hard they get injured while trying their best to help > ... > "Do you feel like a hero yet?" > ... > Feel sad... > Feel guilty... > When did I become like this...? > ... > Try to change... > Finances still a big problem though > Work around this as best as you can > Restructure, hire more idols to take work off existing ones > Slowly start seeing improvements to idols' work balance > Still in massive debt, but care less now > I-need-to-do-my-best-for-them!.mkv > Be less stressed > Company slowly gets into better shape > Be glad at progress being made > ... > Disaster strikes > Most recently injured idol returns from her sick leave, but has finally had enough and wants to graduate! > Be sad - not about the money, but about the realization that the majority of my actions only made her life worse... and I can't make it up to her... > Try to convince her to stay, point out that the company has changed, that I have changed.. and we're improving.. > ... > She understandably says no > Reload I-will-do-my-best-for-them.jpg > Make her work as easy as possible while she waits for her contract to expire > Write a song just for her, to wish her well for her future outside the company > Song becomes a big hit > Put on a concert featuring the song, in the biggest venue we ever had > Venue is packed > Have her sing her old songs again in front of the massive crowd of fans, before having her friends sing the farewell song to her > Concert is a massive success > Everyone is happy about what we were able to do for her > ... > The day of her graduation comes > ... > Ask her again to stay > ... > She says yes > ... > Overjoyed.webm > ... > Find out that she's going to be a hairdresser now, but we already have one > Buy a second hair salon so she can continue to spend time with her friends while she does their hair > ... > ... > ... > Realize... > You're now a white company > You care about your staff and they care about you > Even manage to get out of debt, but don't even care as all you want is for your staff-friends to be happy > ... > I'm-not-crying.txt TL;DR: A cute management game taught me a life lesson about the evils which humans are capable of, and reminded me of the importance of continuously reflecting on my actions to ensure I don't join the dark side, whether temporarily or permanently... leaving me with an impact large enough to get me to write a review about my experience almost 2 years later, while accurately recalling everything that happened back then. 11/10 - Would have a moral crisis and become a better person again. Edit: The developers wrote a story for this game, but I was too busy questioning my own morality to pay attention to it all that much. Something about a rival idol agency, which after a brief introduction mostly went into the background for me. *"black company" is term used in Japan referring to businesses which overwork and disregard the needs of their employees, resulting in a significant impact on the affected people's personal lives.
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Feb. 2024
Overall a fun little game, but in contrast to other people I found the "getting money" challenge rather easy. Just take it slow and you'll be safe soon enough (moneywise at least) Downside for me is that after about 10 hours it will become repetitive and less interesting. For me it's a 7/10 enjoyable, but you should wait until its on sale
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The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates

Steam data 20 December 2024 00:37
SteamSpy data 21 January 2025 08:20
Steam price 23 January 2025 12:20
Steam reviews 21 January 2025 15:48
Idol Manager
8.5
3,325
469
Online players
34
Developer
Glitch Pitch
Publisher
PLAYISM
Release 26 Jul 2021
Platforms