Very solid effort. Worthy of recommendation! The game is not very comparable to DEFCON in my opinion. There are two main reasons why which no one talks about much, probably because they're afraid it might scare people away who were fans of that game, or people might find ICBM isn't what some might think it is (don't worry, it's not bad): 1. You start out with NOTHING. You have to research and build everything from scratch. ONE at a TIME. You literally have to research how to build missiles, SAMs, etc. "FOR REAL?!" you ask, mouth agape. YEP. In contrast, in DEFCON you start out with each power getting a fixed number of silos, airports, radars, ships, for you to place all over the map to then duke it out. At best, you get "points" you can spent but it's very little. Even at max points, you can "buy" only a few things, like 1 airbase, destroyer, a radar, and couple of cheap techs. Why? I mean, I don't mind the game having some kind of "start from scratch" as a game-mode option, but in this case, why isn't there an alternative to it? Why not allow there to be much more points? Or give each side a fixed number of buildings/units to place? The game is already full of customization but nothing for this. Why are the points so limited? Would it mess up the AI to allow more points? If there is a mod that does that already, I don't know. It's very odd and people might be turned off at the idea they load up a game to play as "North America" and have no military buildings or units. Ugh. 2. DEFCON's warfare was slow-walking armageddon, which made for incredible amount of tension. The graphics were simple, refined, stylish, and smooth. In contrast, ICBM looks like it was made in the late 90s, with cheap "Army Men"-style mono-tone-colored sprites. You know, like in an old 90s RTS, where units aren't 3D but 2D drawn at an isometric angle with 8 different positions it can point to, so when it turns, the sprite simply shows the correct picture that corresponding to the closet to which direction it's going. When action starts, it's like a bullet-hell game with everything flying around incredibly fast, almost cartoonishly. Even on the slowest speeds, everything just flies over and pops a target too fast. I don't care about the graphics like that but if anyone was expecting "immersion" like DEFCON, I certainly didn't find it... For example, in DEFCON, the explosions were ominous and resonated, with atmosphere. In ICBM, it's more of a cartoonish 90s RTS "poof!", like a cheap .gif, literally a white circle "flashes" quickly. Almost arcadish. It all evokes a underwhelming "Oh. Is that it?"-ness. Overall, the graphics/animations remind me of the Supreme Ruler game series (which that series is bad) and I wouldn't be surprised if it turns out it uses the same engine - fortunately, ICBM is way better. COOL HIGHLIGHTS about ICBM: 1. ICBM is a game about global thermonuclear war when there aren't many games at all that seek out to do this. It's like it's a "taboo" subject. Even the games that do it, are all messed up in some way with some silly gimmick "wait you can do that! you're playing the game the WRONG WAY!"-clownish restrictions to make it more of some snowflakes "vision" of how such things should be "more fair" when in reality, it never is. In ICBM, there are no restrictions unless you setup a timers/coutdowns (similar to DEFCON) before all heck can break loose. 2. The game is very detailed compared to DEFCON, by huge amounts. The ability to create strike-plans is very well thought out and makes total sense. Essentially, you can create "orders" for whichever units, bases, to do in the event you decide to initiate the plan. For example, create a plan for your subs to hunt carriers, or create a plan for carriers to strike enemy SAMs or airbases, or create a plan for nuke silos to only target other nuke silos if discovered, or just go all out. There's tons of options and it's easy to create these, have them as icons on the screen to toggle to initiate whenever. 3. I dig that there's a tech tree and that it goes into more advanced techs and units. For example, you can build satellites and set their orbits to fly over enemy nations to identify what they have and where. You can research and build ABM. Lasers, anti-satellite weapons. DEFCON doesn't even compare because it doesn't take things this far in depth and you can't build or research anything in DEFCON. 4. Moddable. The game has a workshop and a bunch of mods and total conversions. This is what ensures the game stays with positive territory because this greatly expands replayability, giving more options and things for players to mod and improve and overall more options, more fun things for the player to try. 5. 3D Map Mode. The default is a 2D map but you can turn on a "globe-mode". From where, you see the full planet and do everything from that mode. Looks and works great. 6. Pausable RTS with adjustable time-acceleration. Thank goodness they made sure to put this into the game! When combat begins and everything goes zomgwthheckisevengoingonthisistooconfusingandconvoluted you can pause the game to get a bearing and issues orders, manage whatever you need to. I mean, at the point, you're facing nuclear annihilation but you can be all "wait, lets see what can be done about this". Conclusion: Very welcomed game with goals set high and successful in its ambition. And has loads of potential. I noticed someone was asking for ability to build ground units. I'd love to see more as well. THAT SAID, lo and behold the upcoming "ICBM: Escalation", the next game being made, cranks the volume to 11, aiming to bring ground units, grabbing territory, hi-res maps, and more. I'm was actually waiting for that game and couldn't wait any longer which is why I got ICBM now. The game is giving us way more than DEFCON or past games ever did, what people have long wanted, scratching those itches, and I think we should be very grateful for it. I've seen good games "bring it" and people complain or nitpick and then it goes away and later people wish it was still around because no one ever did anything like it, or, that ever came close. So appreciate when an ambitions game comes along, and while it isn't perfect, it still pulls off something fresh, that scratches most of those itches, and does a good job meeting the goals it set out to achieve. And to see they're building upon the strong foundation established by ICBM is extremely welcome and I can't wait!
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