ICBM on Steam - User reviews, Price & Information

ICBM is a real-time strategy game of nuclear destruction. Research new technologies, build up your nuclear stockpile and use a combination of ships, planes and missiles to strike at the heart of your opponents’ cities while keeping your population safe from harm.

ICBM is a rts, cold war and military game developed by SoftWarWare and K-Project and published by Slitherine Ltd..
Released on November 17th 2020 is available only on Windows in 7 languages: English, French, German, Spanish - Spain, Russian, Simplified Chinese and Italian.

It has received 1,823 reviews of which 1,676 were positive and 147 were negative resulting in a rating of 8.8 out of 10. 😎

The game is currently priced at 19.50€ on Steam, but you can find it for 6.55€ on Instant Gaming.


The Steam community has classified ICBM into these genres:

Media & Screenshots

Get an in-depth look at ICBM through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 8/10
  • Processor: 4th Core i3 or equivalent
  • Memory: 4 GB RAM
  • Graphics: Direct X Or OpenGL Compatible Video card
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Storage: 2 GB available space
  • Sound Card: DirectX Compatible Sound Card

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Feb. 2025
Would absolutely recommend this game to anyone, 10/10. Might want to wait until it's on sale though, as it can be a little pricey for what you get. If you get bored of the base game, you can always install mods or even create your own. I would suggest people to play this game before ICBM: Escalation though, as it's much more beginner friendly and lends itself more heavily to the skill of the player, not the other AI. Am planning to buy Escalation too
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Dec. 2024
With more support, more features, an upgraded UI, a clan system, etc. this game could be incredible, the Dawn at Midnight mod is incredible and is, in my opinion, how the base game should have launched. it is a must have mod!!
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Oct. 2024
Very fun game, lots to do in the base game and is only expanded upon by the community with mods like dawn at midnight and omnicide. If you like nuclear (or thermonuclear) weapons, this is the game for you.
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July 2024
Very solid effort. Worthy of recommendation! The game is not very comparable to DEFCON in my opinion. There are two main reasons why which no one talks about much, probably because they're afraid it might scare people away who were fans of that game, or people might find ICBM isn't what some might think it is (don't worry, it's not bad): 1. You start out with NOTHING. You have to research and build everything from scratch. ONE at a TIME. You literally have to research how to build missiles, SAMs, etc. "FOR REAL?!" you ask, mouth agape. YEP. In contrast, in DEFCON you start out with each power getting a fixed number of silos, airports, radars, ships, for you to place all over the map to then duke it out. At best, you get "points" you can spent but it's very little. Even at max points, you can "buy" only a few things, like 1 airbase, destroyer, a radar, and couple of cheap techs. Why? I mean, I don't mind the game having some kind of "start from scratch" as a game-mode option, but in this case, why isn't there an alternative to it? Why not allow there to be much more points? Or give each side a fixed number of buildings/units to place? The game is already full of customization but nothing for this. Why are the points so limited? Would it mess up the AI to allow more points? If there is a mod that does that already, I don't know. It's very odd and people might be turned off at the idea they load up a game to play as "North America" and have no military buildings or units. Ugh. 2. DEFCON's warfare was slow-walking armageddon, which made for incredible amount of tension. The graphics were simple, refined, stylish, and smooth. In contrast, ICBM looks like it was made in the late 90s, with cheap "Army Men"-style mono-tone-colored sprites. You know, like in an old 90s RTS, where units aren't 3D but 2D drawn at an isometric angle with 8 different positions it can point to, so when it turns, the sprite simply shows the correct picture that corresponding to the closet to which direction it's going. When action starts, it's like a bullet-hell game with everything flying around incredibly fast, almost cartoonishly. Even on the slowest speeds, everything just flies over and pops a target too fast. I don't care about the graphics like that but if anyone was expecting "immersion" like DEFCON, I certainly didn't find it... For example, in DEFCON, the explosions were ominous and resonated, with atmosphere. In ICBM, it's more of a cartoonish 90s RTS "poof!", like a cheap .gif, literally a white circle "flashes" quickly. Almost arcadish. It all evokes a underwhelming "Oh. Is that it?"-ness. Overall, the graphics/animations remind me of the Supreme Ruler game series (which that series is bad) and I wouldn't be surprised if it turns out it uses the same engine - fortunately, ICBM is way better. COOL HIGHLIGHTS about ICBM: 1. ICBM is a game about global thermonuclear war when there aren't many games at all that seek out to do this. It's like it's a "taboo" subject. Even the games that do it, are all messed up in some way with some silly gimmick "wait you can do that! you're playing the game the WRONG WAY!"-clownish restrictions to make it more of some snowflakes "vision" of how such things should be "more fair" when in reality, it never is. In ICBM, there are no restrictions unless you setup a timers/coutdowns (similar to DEFCON) before all heck can break loose. 2. The game is very detailed compared to DEFCON, by huge amounts. The ability to create strike-plans is very well thought out and makes total sense. Essentially, you can create "orders" for whichever units, bases, to do in the event you decide to initiate the plan. For example, create a plan for your subs to hunt carriers, or create a plan for carriers to strike enemy SAMs or airbases, or create a plan for nuke silos to only target other nuke silos if discovered, or just go all out. There's tons of options and it's easy to create these, have them as icons on the screen to toggle to initiate whenever. 3. I dig that there's a tech tree and that it goes into more advanced techs and units. For example, you can build satellites and set their orbits to fly over enemy nations to identify what they have and where. You can research and build ABM. Lasers, anti-satellite weapons. DEFCON doesn't even compare because it doesn't take things this far in depth and you can't build or research anything in DEFCON. 4. Moddable. The game has a workshop and a bunch of mods and total conversions. This is what ensures the game stays with positive territory because this greatly expands replayability, giving more options and things for players to mod and improve and overall more options, more fun things for the player to try. 5. 3D Map Mode. The default is a 2D map but you can turn on a "globe-mode". From where, you see the full planet and do everything from that mode. Looks and works great. 6. Pausable RTS with adjustable time-acceleration. Thank goodness they made sure to put this into the game! When combat begins and everything goes zomgwthheckisevengoingonthisistooconfusingandconvoluted you can pause the game to get a bearing and issues orders, manage whatever you need to. I mean, at the point, you're facing nuclear annihilation but you can be all "wait, lets see what can be done about this". Conclusion: Very welcomed game with goals set high and successful in its ambition. And has loads of potential. I noticed someone was asking for ability to build ground units. I'd love to see more as well. THAT SAID, lo and behold the upcoming "ICBM: Escalation", the next game being made, cranks the volume to 11, aiming to bring ground units, grabbing territory, hi-res maps, and more. I'm was actually waiting for that game and couldn't wait any longer which is why I got ICBM now. The game is giving us way more than DEFCON or past games ever did, what people have long wanted, scratching those itches, and I think we should be very grateful for it. I've seen good games "bring it" and people complain or nitpick and then it goes away and later people wish it was still around because no one ever did anything like it, or, that ever came close. So appreciate when an ambitions game comes along, and while it isn't perfect, it still pulls off something fresh, that scratches most of those itches, and does a good job meeting the goals it set out to achieve. And to see they're building upon the strong foundation established by ICBM is extremely welcome and I can't wait!
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May 2024
Great simulator about people in suits destroying the whole world with nuclear weapons. Difficult to balance between defending your own people or you wanna go full ballistics and level every cities your opponents have, with the cost of your own people. Highly recommended, but I hope these scenarios not gonna happen anytime soon in real life. Peace for all. A bug that I encounter is some subs can stuck in land, making them useless.
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Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 09 April 2025 22:21
SteamSpy data 09 April 2025 13:53
Steam price 13 April 2025 20:26
Steam reviews 13 April 2025 03:59

If you'd like to dive deeper into the details about ICBM, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about ICBM
  • SteamCharts - Analysis of ICBM concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck ICBM compatibility
ICBM
8.8
1,676
147
Online players
13
Developer
SoftWarWare, K-Project
Publisher
Slitherine Ltd.
Release 17 Nov 2020
Platforms
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