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ICARUS on Steam

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ICARUS is a solo or multiplayer PvE survival game. Explore a savage wilderness in the aftermath of terraforming gone wrong. Complete narrative quests as either Open World operations or Individual Missions. Explore, build, craft and hunt while seeking your fortune and prospecting for exotic matter.

ICARUS is a survival, open world survival craft and multiplayer game developed and published by RocketWerkz.
Released on December 03rd 2021 is available only on Windows.

It has received 47,072 reviews of which 34,070 were positive and 13,002 were negative resulting in a rating of 7.2 out of 10. 😊

The game is currently priced at 33.99€ on Steam.


The Steam community has classified ICARUS into these genres:

Media & Screenshots

Get an in-depth look at ICARUS through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 (64-bit versions)
  • Processor: Intel i5 8400
  • Memory: 16 GB RAM
  • Graphics: Nvidia GTX 1060 6GB
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Storage: 70 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

84 hours played
Sept. 2026
So, I'm mixed on this. Let me start with: Overall Icarus is a fun game. However, fun is doing a LOT of heavy lifting in that sentence. There is a lot about this game that absolutely does NOT feel like a 1.0+ release. There is a lot of jank and frustration in many core mechanics that make this game still feel early access. My review is going to be focused from the perspective of someone who loves building. I play these games to build. Valheim, Ark, Sons of the Forest, I got them all so I can build, and Icarus was no exception. And you can build some pretty neat things in this game. I've really enjoyed putting many hours into building a base with a bridge that extends over one of the lakes in the Forest on Olympus. However, The structural stability feature of the game is good in theory, but ends up being a massive pain in the ass. The snapping and grid system works against you just as often as it works with you, and while it does help to keep everything nice, tidy and lined up, I often find myself wrestling to get a piece in the spot I want it and struggling to attach to the structural support I'm trying to snap it to. The structural pillars are especially egregious in this. I spend more time spamming the rotate key and trying to get the seemingly required pixel perfect mouse aiming to make the pillar face the way I want, only to have it move when I put pressure on the mouse to click to place and the piece just goes where ever it feels like. The storms are a very neat idea, but the execution leaves a lot to be desired. Shelter is often required during the various storms that hit periodically, but the game doesnt seem to be consistent on what it considers shelter. Plus, unless you start off building at stone tier or better, your hard work will be all washed away when a wind storm completely decimates your wooden or thatch structures. The perks and perk trees are, again, neat ideas but awful execution. With a perk cap, the player must specialize in their build - which I have no problem with. My problem lies in how the perks are structured and distributed within those trees. Respecing your points is available, but uses the in game REN currency to do so after your free X (40? I believe?) respec points. REN is pretty much infinitely obtainable, yes, but it makes an already very grindy game just artificially bigger. Speaking of grinding, there is a LOT of it. My time in Olympus has been probably split 20-80% solo-multiplayer with just one other person, and hoooooo boy, the sheer amount of ♥♥♥♥ you need just to build a single wall (looking at you Concrete). And you will need a lot of space in your permanent base for all the workbenches, because this game took a cue from Conan Exiles, and you need a specialized bench for every aspect you could imagine. It would be SO lovely if the masonry and carpentry benches were merged, the forge and glassblowing bench were merged, the herbalism and grinding benches were merged, etc. Resource requirements, in my opinion, could also be toned down, especially in tiers 3 and onward. The game requires that the player venture into caves to access the mining nodes, then makes the caves less enjoyable than a walmart trip on black friday with no shopping list to guide you. Worms, bees, spiders, and other mobs in the cave are annoying but fine. But the cave sickness system is honestly just downright cruel. Yes, one can mitigate or lessen it - but that takes yet more grinding to make potions/tonics/pills, or the dehumidifier (I'm gonna cry, its all so resource expensive), when maybe the system could just be removed entirely or maybe just lessened. Mining nodes are limited, too. Finite. Pop those voxels, and its gone, baby. There are things you can do about it in game, yes, but also, that is so insanely stressful, especially when destroying structures doesn't fully refund materials. And it feeds into the resource scramble at higher tiers because unless you get insanely lucky with the randomly generated contents of the non-randomly generated deep-ore mining nodes, you may find yourself having to trek literal real world hours across the map to get to a tier 1 deposit (iron, sulfur, silica), because almost everything after tier 2 crafting requires at least one, if not multiple, of those materials, and at insane amounts. You will bottleneck. It is inevitable. Inventory space is woefully limited, which forces the player to turn to the mounts and pets system, which is yet another bench, skill tree, BLUEPRINT UNLOCK SYSTEM point dump (luckily not finite, but the player is aggravatingly slowly drip-fed points per level up, and with the benches requiring points, then the individual items requiring points, its a whole thing.), and resource sink. And usually, your pet dies about 15 minutes after taming it, because the system for commanding and maintaining pets is.. well bare-bones would be generous. Animal husbandry and farming are my second favorite systems in games like this, typically, and here its just a pain. Not every creature is tamable, which I have no problem with, but the taming methods are wildly inconsistent. Some you must trap and build bait for, then babysit meticulously, taking precious time from your resource gathering. Others- you kill their mom then claim a baby for your own. The whole system feels half-baked and slapped in to justify the pets/homesteading DLC, which I am NOT purchasing. Farming punishes the player for growing crops by inflicting a crop fatigue system within the crop plots. Fertilizer doesn't seem to be strong enough to mitigate it, and I understand the idea is to mimic real life farming, where one must rotate their crops for the health of the soil. That's cool, I guess, but in Icarus, it just serves to be pointlessly frustrating and time consuming. Building a greenhouse helps, but the resources to build the glass are - you guessed it! intense and a pain to gather! - only for a wind storm to shatter it all because the durability on the panes are atrocious. Too often, I find myself excited to log in to my prospect, only to look at my chore list for it, and realize this just feels like a second job to me. It loses its novelty very quickly. I had the same problem with Satisfactory, where I'm pouring hours of my life into something that just does not give the returns I'm looking for. I got the game on sale for about $8.00 USD, so I'm not upset with what I have received overall, but I certainly would not buy this game for full price. And it is with a dissatisfied grumble that I give this game a recommendation. Because there is a gem here. they just make you dig through so much frustration to get there,... and your stamina bar has been halved by cave sickness.
746 hours played
July 2026
Wow I never wrote a review for this. So the game is honestly phenomenal. One of my favorites I've ever played across any genre, and I have like 4k hours across all the different Mass Effects. The good: Solid gameplay and combat Just enough tutorial to get you on your feet, but doesn't overdo it Truly ridiculous amount of content in the base game. I have all the DLC, but I still haven't even finished all the content available in the base world. The bad: The game was NOT optimized for the open world that most people prefer. If you don't run it on a dedicated server, the host WILL eventually lag out to the point of unplayability. Honestly, even playing solo, I run the dedicated server on my personal machine. There are a lot of negative reviews that mention the amount of DLC. You don't have to have it. Seriously. Over half of it is cosmetic or just chill stuff. There are three world DLCs and a special Super Boss DLC. They are all individually worth the money I spent on them.
408 hours played
April 2026
Absolutely love this game, don't get me wrong, but the longer you play the more glaring the issues become and for a game that's over four years old that seems to be a little odd. I get the game needs new content but someone really needs to buckle down and address the issues that have been here for a long time. The dev in charge of building/snapping needs to be taken out back like Old Yeller. The WORST snapping I've ever seen in a game. Pets are broken and literally have the intelligence of a door knob. Put a feeder right down next to their feet and they want to eat from a feeder a mile away surrounded by 10 enemies, don't even bother with fencing; they'll just get stuck and die of starvation. For the love of god, please add a dedicated feeder to JUST Juvenile tames, that would alleviate a bunch of issues with feeders, call it a quick fix. Elysium is a beautiful map, I love it but it is VERY TERRIBLY optimized. DX11 you'll be lucky to get 50+ FPS and DX12 stutters like no other, you'll have 120+ FPS and every 10 seconds the game will lag, huge FPS drops/stutters that last 5-10 seconds and will drive you insane, done with that map till they figure their stuff out. There's so many positives I don't even think I have enough time to write them all down, it's a damn good game, I bought all the DLC and don't regret a single thing about that. There's so much content, it's actually a little too much at first until you get the hang of it. I will be dropping over 1,000 hours into this as I've only completed (forgot the name) the first open world map and most of Elysium (couldn't finish it because of performance issues), but have just started on Prometheus and this map is AMAZING. Stop thinking, buy the game and have a blast, you will.
119 hours played
March 2026
EDIT: MAR 27, 2026: I have been told a lot of the QoL issues I'm experiencing have solutions that are offered at later player / character levels. i haven't played since the 7th when I uploaded this review. I'm going to play for a little while, see how far I can get, and then amend a new section to my review. I still think I'll keep the original full post up because the solutions being provided later on doesn't really stop them from bothering people for the first 30+ hours. Icarus is one of those games where I wish there was an option between "Do recommend" and "Don't Recommend". I'm leaving a "Positive" review, but my stance on this game is pretty mixed. Because I have developed such a strong and complicated opinion of this game, I'm going to break this down into the typical "good/bad/ugly". here's the TL;DR of those categories. The good: food is neat, gameplay is neat, perks are neat, tech tree is neat, and the ability to drop in with equipment is freakin' awesome. Game is pretty fun. The bad: you only get ONE map marker, and it doesn't persist between sessions, which SUCKS. I have to CONSTANTLY open up the interactive map online to find caves, and I cannot mark the ones I've already cleaned out, which SUCKS. Weekly updates make me feel punished for not dumping more money into the game because currently most of them are 10-15 minute downloads that fix stuff I don't even have access to, which, again, SUCKS. The ugly: if you buy the base game, for some reason, you cannot purchase the "prospector edition". that is a massive kick in the nuts because it drops the value of the base game and all of its DLC from over $100 to under $60, which would have been really nice, but I wasn't about to drop $60 on a game I wasn't sure about. And now I can't. What the hell, guys? Seriously? Really? Full game + all cosmetic DLC + functional DLC like new maps, missions, outposts, etc, will run you a little bit over $200 right now. Too much money, holy hell, games are supposed to be affordable. Should you get this game? If you think you'll really like it, go ahead and pick up the prospector edition. If you're not 100% sure, but still wanna give it a shot, definitely buy it while it's on sale, because it's currently $12 and that's a pretty good deal compared to the $35 it usually runs for. Overall I DO recommend the game, but there's still a lot I would personally change. Full review below: The good, and the 'mixed': The game does a really good job of standing out in a few different ways. The 'missions' are an exciting, engaging, and entertaining way to learn the ropes and get a feel for how the gameplay loop is. Aside from some minor annoyances and some initial issues with the mining-oriented mission, I haven't had any major problems. the tech tree is very cool and incredibly in-depth, but not so much so that it feels overwhelming. The branching pre-requisites solve *some*, but not *all* of the problems you may or may not encounter within other games in the survival-craft genre. I do not know what the Maximum character level is, and I do not know much about the game outside of the general gameplay loop provided within the starting forest biome. I love how easily you can rack up stack after stack of wood and fiber; however, it feels like for every 200 fiber I need for a project, I have a box FULL of sticks that I can't really do a whole lot with. I assume if I use a sickle I can get some of that offset back, but blueprint points are coming few and far between now that I'm 30 hours into my character in total. The "exotics" and the starship workshop are certainly interesting, as they allow you to research and purchase equipment to drop in with when you start a new temporary mission or a new open world instance. That saved me a good forty minutes of trying to work my way up past the initial tool tier because it allowed me to basically speedrun making my first structure. Very, VERY cool mechanic. Another really interesting mechanic is the oxygen system; while it's ultimately just another resource you need to keep track of, it doesn't take too long for you to unlock workbenches that let you squeeze some extra efficiency out of your Oxite so you can mine less Oxite and get more Oxygen for it. Again, very cool progression layer. The food in the game gives buffs similar to how Valheim operates. Certain foods buff health or stamina, bars others buff their regeneration rates, and you also have foods that do things like increase melee damage, The bad: The game is chock-full of minor annoyances that are desperate for a QoL fix or a reassessment from the devs. The game updates weekly, which sounds awesome on paper, but it means that if you only have time to play on the weekends, you'll find yourself updating this game just about every time you hop on. Not a HUGE deal, but it is tedious after you get comfortable of only seeing quarterly or annual updates. I've been playing for like a week but I started right before a massive update so there's been a whole DLC drop and like three or four hotfixes; I'm taking the time to write this review BECAUSE IT HAS TO UPDATE. In-game annoyances include some pretty major issues, such as only being allowed to place a SINGLE map marker, and that map marker clearing itself whenever you leave the game. So if you marked that cool cave you wanted to explore, logged off for a few days, and then got back on, you'll need to remember exactly where it's at, because that marker will NOT be there waiting for you. This is especially bad seeing as how the game has dozens of caves, most of which you actually need to mine past a rock wall in order to gain access to, so you'll find yourself spending a lot of time looking at the various web tools that have interactive maps of the game, since you can't make stable map markers like the ones you can in games such as satisfactory. The ugly: Straight-up, the game's not worth the price tag. The base game, no discount, is $35. The three non-default maps and their content cost $20-30 each, outpost maps are like $5 each, and you can't purchase the discounted bundle if you already own the base game, which puts me at a major disadvantage because now the 30% off bundle isn't available to me and I have to pay a whopping $90 total in order to access *most* of the functional, gameplay-related, non-cosmetic content. The bundle for all of the game's DLCs is currently sitting at a grand total of $207.62 without a discount, which is just INSANELY high. I don't have $200 to dump in order to get the full experience; that price tag is absolutely a tipping point and I do not at all recommend purchasing this game at full price because of just how much stuff is locked behind an additional paywall. Overall, it's a VERY solid title, it's tons of fun, and bears suck. There's no shortage of very minor grievances I have with the game but I'm not here to nitpick, I'm here to tell you whether or not you should get it. Right now? It's 66% off. It's a $35 game for a little under $12. It is 100%, completely, undoubtedly, worth $12. I do not think, currently, that it is worth $35 as a base game.
220 hours played
Jan. 2026
TL;DR: ICARUS is a legit “pick your poison” survival game: run missions for clean, bite sized progression, or live in Open World for the long haul, with a satisfying tech tree and stupid good replay value. I’m 151.3 hours in (31.4 in the last two weeks) and still keep coming back. What keeps it in my rotation is that it respects my time. The mission loop is perfect for “one more drop” nights: load in, build a temporary camp, knock out objectives, extract, and spend your points on upgrades. But it’s not just a mission game, Open World is where I go to actually settle in, build something permanent, and just vibe on a hostile planet that’s legally obligated to attempt murder. The pace feels right, the tech tree is rewarding, and the difficulty settings let you choose between “cozy survival weekend” and “I regret everything” without the game judging you. Also, after some Funcom style survival experiences (Conan, Dune), it is a breath of fresh air to play a survival game where you do not feel like you need to rent a server just to be left alone. Big shoutout to the devs: they feel engaged, they keep iterating, and the game has clearly grown a lot since early days. You can find folks who gripe about DLC, but I’ll be real, the base game already delivers if you like survival games that let you play how you want. Performance has been great on my rig (Ryzen 7 7800X3D, RTX 4090, 32 GB DDR5, NVMe SSDs), and it looks fantastic while it’s trying to delete me. Note: I haven’t touched the Styx expansion yet, so I can’t speak to it.

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Frequently Asked Questions

ICARUS is currently priced at 33.99€ on Steam.

No, ICARUS is currently not on sale. You can purchase it for 33.99€ on Steam.

Yes, ICARUS received 34,070 positive votes out of a total of 47,072 achieving a rating of 7.15.
😊

ICARUS was developed and published by RocketWerkz.

Yes, ICARUS is playable and fully supported on Windows.

No, ICARUS is not playable on MacOS.

No, ICARUS is not playable on Linux.

No, ICARUS is not playable on Steam Deck.

No, ICARUS is not playable on Steam Machine.

No, ICARUS does not support VR.

ICARUS offers both single-player and multi-player modes.

ICARUS includes Co-op mode where you can team up with friends.

Yes, there are 20 DLCs available for ICARUS. Explore additional content available for ICARUS on Steam.

No, ICARUS does not support mods via Steam Workshop.

No, ICARUS does not support Steam Remote Play.

Yes, ICARUS is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for ICARUS.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 17 September 2026 21:30 UTC
SteamSpy data 16 October 2026 08:45 UTC
Steam price 19 October 2026 19:08 UTC
Steam reviews 17 October 2026 21:55 UTC

If you'd like to dive deeper into the details about ICARUS, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about ICARUS
  • SteamCharts - Analysis of ICARUS concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck ICARUS compatibility
ICARUS
Rating
7.2
34,070
13,002
Game modes
Multiplayer
Features
Online players
3,811
Developer
RocketWerkz
Publisher
RocketWerkz
Release 03 Dec 2021
Platforms
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