ICARUS

ICARUS is a PvE survival game for up to eight players. Explore a savage wilderness in the aftermath of terraforming gone wrong. Survive the Open World, complete timed Missions or build your Outpost. Explore, build, craft and hunt while seeking your fortune and prospecting for exotic matter.

ICARUS is a survival, open world survival craft and multiplayer game developed and published by RocketWerkz.
Released on December 03rd 2021 is available only on Windows in 10 languages: English, French, German, Portuguese - Brazil, Russian, Spanish - Latin America, Japanese, Korean, Simplified Chinese and Traditional Chinese.

It has received 42,944 reviews of which 30,742 were positive and 12,202 were negative resulting in a rating of 7.1 out of 10. 😊

The game is currently priced at 16.99€ on Steam and has a 50% discount.


The Steam community has classified ICARUS into these genres:

Media & Screenshots

Get an in-depth look at ICARUS through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 (64-bit versions)
  • Processor: Intel i5 8400
  • Memory: 16 GB RAM
  • Graphics: Nvidia GTX 1060 6GB
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Storage: 70 GB available space

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Nov. 2024
Icarus is a very large and vast game. It has a massive blueprint and talent tree. The maps are very large and interesting to explore. The weather system is something I also like a lot. The game gets weekly updates. There are two main game modes in Icarus - The "original" Mission modes. - You drop on to the planet do the mission and leave never to look back at what you created and made. It is all lost. - This mode is also kind of like a Roguelike game in that after the mission you will get a currency that can be spent to buy items that can be taken down with you on your next mission to make it more easier. - The Open world mode. - It a open world survival craft game. - There are "operations"(Mission) you can do in Open world However they are directly converted from the Mission mode meaning. There maybe a long long walk to were your objective is depending on where you decided to settle. I have now played Open world on two of the maps Olympus & Styx. I have also completed many mission on both of those maps as well. I do find Both game modes hold Pros and Cons. If doing open world you have already build up your empire and toys to deal with the operations however there could be a long time investment in travel to get to the start of the operation. If doing a mission you are dropped in right on top of the mission start point and now the time investment is in building up the empire to finish the mission. I have also built up a home in a Outpost map. Outpost are areas were the resources respawn so you can build and create with more freedom. They are also smaller maps so they load up faster then the main game maps. When you look at the game store page you will notice a lot of DLCs and it can be overwhelming. The base game has most all the content in it you will need to enjoy the game. With this said Icarus: New Frontiers Expansion is where a lot of the "New content" is currently being added to the game. New Frontiers - holds the map Prometheus it is a more "alien" and rough map then the other two and has unique biomes in it. It would be the DLC to get if you are looking to get a DLC. The next map I plan to load up and play on is Prometheus I wanted to the other two first to get the feel for them. All and all there is a lot of content in Icarus and a lot going for the game. As stated the game gets weekly updates and new features. I highly recommend Icarus it a great time.
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Sept. 2024
This is not a typical survival game. I think a lot of the negative reviews saying it's too hard for solo players shows that. The game sends you on missions, and even the early ones can be brutal, but there's a reason they are 7 days long. If you go into the world and charge at the objective, you'll get your head kicked in. You should land, make a base, get outfitted, and THEN go do your mission. As you progress, you can unlock other items, so that you're not having to start out slowly again each time, but you have to buy those items with quest rewards. In short, I thought this was stupid too, but then I learned to play (how I think) the devs intended. I've only played this solo, and I definitely recommend.
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Sept. 2024
Overall, this is a good game. Compared with other open world survival games, this game is more hardcore. Both the transportation system on the map and the collection of materials are more difficult than other games (in the early stages of the game). Likewise, you can get a great sense of accomplishment from slowly upgrading. I will always remember the joy we felt when we lit the first light and got rid of the torch. As long as you have the patience to explore such a huge map and collect what you need. This is a great game for you!
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July 2024
Cautious recommendation. It's fun most of the time, but the bugs can be nuts and the mission rewards are weak. Spend 2 hours of your free time in on a mission? Enjoy an entry level upgrade purchase at best. Bought all those? Make it four hours for the next tier. Like these guys wanted to make a gacha game but didn't implement the pay to speed up grinding. 47 hours in right now and I have 6 entry level items I can bring with me now to speed the mission start a bit. Also at 47 hours in I finally have enough Stanley nickles to buy the consumable items used to summon your ship to the mission end point that's normally 10-15 minutes real time from your spawn point. It's a slog back to your ship after finishing the job OR play for 40 hours and get the beacon thing. This is not fun gameplay. It's just running, waiting for your stamina bar to fill again, run more. Earlier I approached a fallen tree and as I got close enough to cut it up it decided to do cartwheels in the air and settle on my house. Got a 30 minute real time debuff telling me to be more careful. Sure I'll be aware of the pirouetting trees next time.
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May 2024
Icarus is a bit of a dark horse in the survival genre, but it's pretty solid, if you have a tolerance for jank. Icarus has two main pillars. There's the standard open world, where you set up a persistent world to build and develop. You can take this as far as you want, with a huge fixed map to explore, develop, and exploit. There's also missions, which were the original core of the game. Missions (some of which can be launched and run from an open world you're in, but many cannot) drop you in a fresh temporary instance and task you with miscellaneous objectives. Some are basic building or gathering, some require you to go hunt particular wildlife, others might even see you testing out new experimental technologies. Missions are interesting in that by depositing you in a fresh instance, they force you to learn and become familiar with all levels of the standard survival game technical and gear hierarchy, versus something where you set up your map and you go through the low level starting process once ever and forget about it. As you get more familiar with Icarus, you learn the more efficient ways to set up those mission encampments, identify what tools and structures you need to make, what's probably overkill to build, and tap into different aspects of the map design. You'll appreciate when you can run a mission in your developed open world map and just take your preexisting setup out into the field, but having you interface with both sides of the equation is pretty savvy design. All this feeds into an overall development process for your character ("Prospector"). As you play the game, you get experience, which levels you up. Leveling gets you talent points (which are a limited resource, though you can respec if desired) and blueprint points (which are effectively infinite, as you never stop earning them) to learn new technologies. There's also a separate "solo" talent tree that gives you extra talent points to spend that only apply in solo play, which helps compensate for lack of efficiency from being by yourself. Missions also earn you currencies for Workshop tech, which are a set of items that you can take with you into missions. While the number of things you can take is limited, it reinforces the overall mission loop by letting you work towards a standard kit (armor, some tools or weapons, building facilities, etc) that rewards you for playing the game via improved efficiency and streamlined progress. Workshop tech is in most cases inferior to what you can ultimately build on-planet, but being able to drop in with a full set of armor, a solid weapon, and some mid-level tools really helps keep things flowing. All the while, you're going to benefit from the developer's extremely aggressive development and patching schedule. As best I can tell there's been weekly updates since the game launched, and they're still going strong. Sometimes those updates are minor additions of a few pieces of furniture or a new tool, other times it's new creatures (the bee invasion of Week 112 claimed many lives and buildings), others they're full out system overhauls and reworks. These don't always go smoothly, as you'd expect for such a fast-paced release schedule, but the devs are responsive to feedback for those releases and the game I'm reviewing now is definitely in a much different and better state then when I picked it back up in December. I'm not about to claim Icarus is a perfect game. There's definite and obvious gaps all over the place in terms of tools and technologies. The game can be laggy or crashy. Our open world still has a permanent grave marker from a corpse that fell through the terrain and was unrecoverable. Balance of tools, gear, and talents are all over the place. If you dislike games without a high level of polish, Icarus is just never really going to fit your needs because of their development and iteration processes. It's also not a game that I think would be great for a solo player; it can be extremely unforgiving, and the sheer scope of technologies and resources means that having only one set of hands is going to spread your blueprints and focus extremely wide and thinly, and some of the fights versus large swarms or boss type creatures are going to be very difficult alone. I can't speak towards the history of Icarus; my understanding is the game's current design ethos does not really match the mission-first presentation from the Kickstarter and really disappointed some of the backers, and given some of the gaps and systems jank I still see two years after launch, I imagine the early going was really, really rough. That said, it's a good time currently if you've got friends to play it with, and there's a ton of content in the base game alone; I don't think it's coincidental the overall reviews have trended upward over time. Give it a look if you and some friends are looking for a new survival game to poke at and want something that's not in the earliest stages of EA release.
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Last Updates

Steam data 22 December 2024 00:37
SteamSpy data 19 December 2024 20:43
Steam price 23 December 2024 12:49
Steam reviews 23 December 2024 12:01
ICARUS
7.1
30,742
12,202
Online players
3,805
Developer
RocketWerkz
Publisher
RocketWerkz
Release 03 Dec 2021
Platforms