I Am The Hero

I Am The Hero is a pixel art, beat 'em up, fighting game that tells the story of a "Hero" with a glorious but mysterious past. Is he the hero he thinks he is or is there a another side to this legendary figure?

I Am The Hero is a action, indie and adventure game developed and published by Crazyant.
Released on January 16th 2017 is available on Windows, MacOS and Linux in 4 languages: English, Simplified Chinese, Traditional Chinese and Russian.

It has received 540 reviews of which 444 were positive and 96 were negative resulting in a rating of 7.7 out of 10. 😊

The game is currently priced at 9.99€ on Steam.


The Steam community has classified I Am The Hero into these genres:

Media & Screenshots

Get an in-depth look at I Am The Hero through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Microsoft® Windows® XP / Vista / 7 / 8 / 10
  • Processor: Intel Core 2 Duo 2GHz+ or better
  • Memory: 2 GB RAM
  • Graphics: Intel® HD Graphics or better
  • DirectX: Version 9.0c
  • Storage: 500 MB available space
MacOS
  • OS: OS 10.6+
  • Processor: 2.8 GHz Intel Core 2 Duo or better
  • Memory: 4 GB RAM
  • Storage: 500 MB available space
Linux
  • OS: Ubuntu 12.04 or later
  • Processor: Intel Coreâ„¢ Duo or faster
  • Memory: 4 GB RAM

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Oct. 2018
Pretty cool beat em up sidescroller that convinced me immediately by its lovely pixel art and the typical beat m up fight mechanic. https://www.youtube.com/watch?v=Jx3fpyTAymo&t=423s Actually very rare in the genre. It's smooth, it has a well-designed combot mechanic. So nothing to complain about. And the overall review rating is very positive. On the not so bright side, music is generic and a bit boring and it seems to be a bit short. I will update on this point when I finished the game. I mostly need longer to finish a game than the average Steam gamer. Don't know why. ;D Totally recommend for the sale price of 2.99 EUR. Maybe even full price. But I have to test more. Twitch Channel : https://www.twitch.tv/mrorange55 Youtube Channel : https://www.youtube.com/channel/UC1UE5TPoF0HX0HVpF_E4uPQ/videos?view_as=subscriber
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June 2017
Matt McMuscle and Woolie Madden from sent me here. LOL Pros: - Solid Beat'Em Up Gameplay mechanics - Fantastic Pixel Art Animation - A Neat Cast of Unique Characters - Local and Online Co-op - Game is always being updated (as of June 30th 2 new modes have been released) - Nostalgia Cons: - Short (but so are all Beat'Em Ups) It's Great to see Chinese Developers make great games. "Dong Dong Never Dies", "ICEY" and now "I Am The Hero" Good Job Guys.
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June 2017
Reminded me of the old Double Dragon arcade game ..but with faster moves , better combos , and some awesome characters . I really enjoyed the pixel art style beat 'em up gameplay. Once you pick up the timing and mechanics of the combos .. you start getting through the enemies a lot smoother. The Online Co-op survival mode was really fun to play... although i didnt see anyone else ever playing ... and no one ever joined my hosted server. Still was fun alone :) . I like the drops after the boss waves ... that was a plus . And then i actually played using one of the bosses ..good stuff! Great soundtrack ... I really enjoyed the opening theme music. Great Game Team!
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April 2017
This game is pretty damn cool. It is a great example of how you can take an old genre like the side scrolling beat-em-up and really enhance it without feeling stale or losing what made those games great 25 years ago. It adds combos, juggles, launches, air juggles, EX moves, and other words that are reminiscent of fighting games, but all done in a way that even an uncoordinated fool (like me) can pull them off with regularity so you feel powerful and cool. It also has swaths of style in the presentation and bits of humor with all the enemies and some attacks. I haven't finished it yet, obviously, but there are plenty of playable characters and EX moves to unlock.
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Jan. 2017
A solid but flawed beat-em-up that came out of nowhere. Great pixel art, fun combat, and a good overall presentation make it worth the asking price. However, the game will be polarizing for many. If you enjoy beat-em-ups that are more grounded and less combo-heavy, this isn't the game for you. If you like fast-paced action games with a combo system that allows the player to make their own identity in combat, you'll love this game despite its flaws. There are a large amount of unlockables and online co-op for the Workshop (think Bloody Palace), along with three difficulties for the single player campaign. For $10 you'll get about 3-4 hours out of the first mode of the campaign, and many more if you choose to unlock everything and go for records on the Workshop mode. Sadly, the game isn't without its flaws. The movement controls are mapped to the left analog stick by default, but this can be easily fixed via the Steam beta client. Even with the movement changed to the d-pad, the game seems to have difficulty reading certain inputs, which can lead to disaster if you're trying to get a super move out in a pinch. Bosses are a mixed bag with invincible supers (although the player has these as well) and seemingly random rules for when they stagger and when they have super armor. This makes the ground combat borderline useless on them without taking a risk, and charge attacks or supers are the only semi-guaranteed way to start a combo. They will also tech out of juggles at random instead of at set times, which can be frustrating if you stagger them with a super and don't get to capitalize on it for full damage. The defensive options are lacking; you have a tech roll that spends your super meter, a dash with a significant cooldown, a hyper armor mode that also increases the character's speed, and a pursuit move in the air that doubles as an airdash. None of these defensive options seem to help much against the bosses or large crowds of enemies; if you dash through one enemy and whiff your dash attack, the long recovery will put you in trouble. Punishing a boss after dodging their super feels off since there's no guarantee you can get any significant damage off it. When the bosses don't stagger for long periods of time or basic enemies combo you, it often feels like the game is missing a few mechanics. The offensive options are solid, but the defensive options feel half-baked. In general, the boss battles feel slow-paced and a bit too random given how controlled everything else is. The critical mechanic is supposed to serve as your main crowd control tool, but due to the vague timing to execute it, it feels more like a random bonus. If the enemies had an indication/tell for the timing, it would be a much more viable tool for the second half's large crowds and difficult to stagger bosses. While this is nothing that couldn't get fixed in a patch, the game starts to feel a bit unfair and random towards the end of the second half. The difficulty curve is high and it definitely rewards execution, but the aforementioned issues can sometimes make it feel like taking damage isn't entirely your fault. For the asking price there's a lot of content to go through, but seeing as the game is quite difficult on the first difficulty, factoring the other two modes into the overall replay value may not go well for anyone but the most experienced beat-em-up fans. The developers are open to feedback, so hopefully these issues will be ironed out in due time. These games don't come out often, so definitely support it if you can. The passion in this game is obvious in every aspect, from the art style to the animation and gameplay, but the flaws may turn some people away. I finished the campaign in about three hours with some deaths and running through a few levels extra times for Youtube footage. The campaign is long for the genre, but the solid combat keeps it fresh. It can easily be finished in one sitting, but playing through it in chunks might be better due to what the game asks of the player. I will update this review if the boss mechanics and control issues are fixed.
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Last Updates

Steam data 19 November 2024 02:12
SteamSpy data 18 December 2024 17:49
Steam price 23 December 2024 20:45
Steam reviews 22 December 2024 23:56
I Am The Hero
7.7
444
96
Online players
1
Developer
Crazyant
Publisher
Crazyant
Release 16 Jan 2017
Platforms