I Am Alive

I Am Alive casts the player as a lone survivor in a believable, dark and insecure post-apocalyptic world.

I Am Alive is a survival, post-apocalyptic and action game developed by Ubisoft Shanghaï and published by Ubisoft.
Released on September 06th 2012 is available only on Windows in 5 languages: English, French, German, Italian and Spanish - Spain.

It has received 2,683 reviews of which 1,827 were positive and 856 were negative resulting in a rating of 6.6 out of 10. 😐

The game is currently priced at 3.74€ on Steam and has a 75% discount.


The Steam community has classified I Am Alive into these genres:

Media & Screenshots

Get an in-depth look at I Am Alive through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows® XP SP3, Windows® Vista SP1
  • Processor: AMD Athlon™ 64 X2 3800+ / Intel® Pentium 4 630
  • Memory: 1024MB (Windows® XP), 2048MB (Windows® Vista or 7)
  • Graphics: Nvidia GeForce 8800 GT / ATI Radeon HD 2600XT
  • DirectX®: 9.0c
  • Hard Drive: 2GB
  • Sound: Any DirectX Compatible DirectX®: 9.0c
    *I Am Alive is not designed to be compatible with Crossfire and SLI setups. Be advised that if you encounter performance issues with I am Alive, try temporarily disabling SLI/Crossfire as part of your troubleshooting.
    Originally released for Windows 7, the game can be played on Windows 10 and Windows 11 OS

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Nov. 2024
dark, cool story. unique and interesting combat. I'd like to see more games like this
Read more
Sept. 2024
An underrated and regretfully unfinished post-earthquake survival work 7.5/10 Opening Today, when most players mention post-apocalyptic survival games, they usually think of two categories: the nuclear wasteland created by the Fallout and Metro series, or the zombie waves rendered in games like The Last of Us and Days Gone. It is rare to find a survival game like I Am Alive, set against the backdrop of earthquakes, a natural disaster that is both common and has a huge impact in our real world. As a game released in 2012, I Am Alive attracted countless players back then with its unique gloomy gray art style, critical thinking on human morality, and extremely hardcore gameplay mechanism. It is still worth a try even today and definitely could be considered a greatly underrated survival action game. However, due to the extremely difficult development process, the final release was only equivalent to the prologue of other games. The unsatisfactory sales directly sentenced this promising IP to death, making it ultimately a regrettable unfinished work. Strength Players must explore Haventon, a fictional American city after a massive earthquake. The heavy and depressing atmosphere vividly reflects the fragility and helplessness of human beings in the face of natural disasters. Instead of taking the role of an omnipotent superhero in traditional video games, players control an ordinary person. Every action consumes stamina, supplies are extremely limited, and every move must be considered twice. The city is crisscrossed with broken walls and abandoned buildings, climbing is the only way out. The player's limited stamina and the extreme stamina consumption rate when climbing requires precise route planning and resting points identification. If you move forward blindly at all costs, at best you will burn up the stamina limit that can only be restored by limited resources, having an irreversible impact on the entire exploration; at worst, you will directly fall to death from exhaustion. The tension and challenges are consistently high throughout the game. Players will also encounter a variety of survivors in the game, some of whom will treat you warmly, while others will show their weapons and warn you to leave. The vast majority of the remaining ones are gang members with ulterior motives. They come in groups and press forward step by step, just wanting to plunder you. As your stamina is depleted and enemies close in, the game's music will gradually intensify, with increasingly tight drum beats creating an eerie and terrifying feeling, giving the player an excellent sense of tension and fear. The overall process of the game is primarily linear, and the downtown area of Haventon is designed to be semi-open, with many victims and supplies for players to explore. The combat mechanism is also quite unique. Players often have to face multiple enemies, in addition to pretending to surrender and catching them off guard, you can also raise your guns to intimidate knife-wielding enemies, forcing them toward cliffs or fire for environmental executions. Some cowardly enemies are most likely to surrender after witnessing the death of their comrades, some others are more likely to struggle and wail in their final moments. While the hardcore mechanisms and designs do add a lot of difficulty, the sense of accomplishment you get from overcoming it on your own is unparalleled. The map design is equally ingenious too. Not only are there plenty of collectibles placed in various corners, bringing endless surprises to players who love exploration, but most of the climbing and combat scenes can also be cleared with proper operations and clever strategies. Weakness Throughout the entire game of I Am Alive, there is an extremely depressing atmosphere and ubiquitous tension. In the downtown area, sandstorms will continue to deplete the player's stamina, high difficulty levels also require players to be more careful with their planning. A single mistake in climbing or combating may lead to total failure. Since the game's S/L mechanism is unique, except for the lowest difficulty, the number of retries for each chapter is limited. Once exhausted, you must start from the chapter's beginning. This makes the player's exploration and trial-and-error costs very high. S/L is often very frequent or even necessary for many players. Some chapters are quite long, which puts considerable pressure on the players. Also, as a game released in 2012, its compatibility today is quite poor. In addition to freezes and out-of-sync game audio and subtitles, the game is more likely to have errors when loading. When it occurs, the player will lose all progress except the starting point of the chapter, and the game might be forced to stop responding when exiting the game, which will have a significant impact on the gaming experience. To create a gloomy and depressing gaming atmosphere, the developer intentionally added a gray filter and massive image noise to all scenes. Visibility is extremely low in the downtown area during sandstorms, at night, and in dark locations. The lighting effects are hazy and dazzling, with significantly high saturation. Although it highlights the authenticity of the game, it brings a very poor viewing experience to players. The combat system is also a point of criticism for many. Due to the unique design, limited resources, numerous enemies, and the fact that players are not invincible when judging melee attacks, the game's combat strategies and operations are very unique. Only by cleverly using sneak attacks and deterrence can you achieve victory, which takes some time to adapt to and learn. In the early stages, when ammunition is scarce and recyclable bows are unavailable, players may even need to exploit mechanisms and weak enemy AI to find shortcuts. In this survival game featuring realistic hardcore, this seems a bit out of place. The game has very few enemy types, and the rewards for delivering supplies to the intricately distributed victims are underwhelming. The effort rarely matches the rewards, and the overall playability is relatively limited. The extremely short process is the biggest problem of this work. Aside from the thought-provoking on the player's morality, the plot of the game lacks proper foreshadowing and development, the main characters are not well shaped, and the ending is extremely abrupt, with too much blank space. Even on the lowest difficulty, the relatively hardcore game design, ubiquitous sense of oppression, and tension are quite unfavorable to players who just want to easily experience the game's story and atmosphere. Conclusion From my personal perspective, I like this work very much, but compared to the concept trailer first presented to players at E3 in 2008, the original version of I Am Alive undoubtedly had more potential. If it can be more finely polished, it will definitely be a game that can make history. In comparison, the official release of I Am Alive is just a decent game, its limited gameplay and playthrough make it difficult to attract players to play it multiple times. Considering the twists and turns and the arduous development process that lasted nearly seven years, perhaps it is already a miracle that the game was released at all. Due to its highly experimental nature and niche audience, reviews of I Am Alive have been quite polarized too. If you enjoy hardcore, extremely challenging post-apocalyptic survival games with climbing features, and quite relish the immersive sense of oppression and tension throughout the game, then this is definitely one you should not miss-it certainly won‘t disappoint you. Find my reviews valuable? [url=https://steamcommunity.com/groups/justgamecurator]Click here to join my curator group. Your support is my greatest motivation!
Read more
Aug. 2024
I had never attacked four men with a single bullet in a game, so I realized where the name of the game came from. and I am alive.... .
Read more
May 2024
A HUGE wasted potential. Could've been a real game with a massive cult following, it has unique and interesting atmosphere, concept and survival mechanic(s). But, since it's rushed, all of this great potential is cut short. I recommend it to be bought during discount.
Read more
Jan. 2024
Interesting concept of a survival 3rd person action\platformer with stamina management in "near" future post-apocaliptic setting. The game consists of set of "episodes" (sometimes with autosaves - check replays count in the right corner showing -easy to miss) in mix of open locations (like destroyed and empty city with rubble around the streets) and closed (like ship, subway station, mall) locations Pros: + interesting fighting mechanics, where you can hold people on gunpoint or could get in same situation as a victim + i liked the map design, that shows some locations as a whole (skyscraper and fireworks levels are awesome) where you can see where you will go and than can check out the long path (climb?) you made Cons: - the world itself is not that interactive for a survival game. Its understandable that almost everything around was already looted, but it had much more potential from broken cars to many many buildings around, which doors are always closed - same problem that Obscure 2 has - chapter endings or triggers that makes you cross the line where you cant return - sometimes are very unpredictable and frustrative (like you always think\regret of maybe possible loot\survivors to interact) - add to this checkpoints in chapter and between chapters with no manual saves - and its multiplying the problem - in some cases the trigger of ending or some event is brightened with white (like loot) but sometimes it is not, and its confusing - heavyly scripted encounters and doors that close behind you after reaching a trigger for no real reason, leaving you with a FOMO Meh: ~ color palette choice. Its like everything dusty, this game really could be named "50 shades of grey" Overall, the concept was cool. But the game feels unpolished, incomplete and ends up with a cliffhanger. If you like the athmosphere of despair, and crawling around city ruins (buildings like in fallout 3, all rusty and dusty, but with platforming in 3 dimensions) - go try it. But beware of replaying episodes because of cheap encounters, unforgiving platforming and encounters, where even having a bulletproof vest and a gun does not guarantee your surviving. It leaves a mixed feeling of a wasted potential (how many of those, Jesus), but I kinda liked revisiting it. But still mad because of what could have been feeling. P.S. they made an "extra effort" mechanic in the game, but didnt put extra effort in the game. Genius
Read more

Similar games

View all
Similarity 99%
Price -80% 0.99€
Rating 7.3
Release 26 Apr 2013
Similarity 76%
Price -85% 4.51€
Rating 9.0
Release 12 Oct 2017
Similarity 76%
Price -75% 5.09€
Rating 8.2
Release 09 Nov 2015
Similarity 75%
Price -50% 29.99€
Rating 7.4
Release 28 Mar 2023
Similarity 75%
Price -85% 4.49€
Rating 7.0
Release 07 Mar 2016
Similarity 73%
Price -85% 4.49€
Rating 9.3
Release 09 Feb 2016
Similarity 72%
Price -30% 13.65€
Rating 8.7
Release 26 Sep 2023
Similarity 72%
Price -85% 2.99€
Rating 9.1
Release 01 Sep 2015
Similarity 71%
Price -77% 2.34€
Rating 9.5
Release 21 Oct 2010
Similarity 70%
Price -50% 4.09€
Rating 8.4
Release 13 Apr 2021
Similarity 70%
Price -75% 14.99€
Rating 8.9
Release 27 Jan 2023
Similarity 70%
Price -90% 2.99€
Rating 8.8
Release 14 Feb 2020

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates

Steam data 19 November 2024 05:12
SteamSpy data 18 December 2024 20:07
Steam price 23 December 2024 12:46
Steam reviews 23 December 2024 01:49
I Am Alive
6.6
1,827
856
Online players
6
Developer
Ubisoft Shanghaï
Publisher
Ubisoft
Release 06 Sep 2012
Platforms