HYPER DEMON

HYPER DEMON is an FPS like no other. a pearl of lightning. a dream from the future. a drop of poison. a swan song. The faster you slay demons, the harder the game and the higher your score. There is an end. Will it see you?

HYPER DEMON is a fps, arena shooter and fast-paced game developed and published by Sorath.
Released on September 19th 2022 is available in English only on Windows.

It has received 2,689 reviews of which 2,540 were positive and 149 were negative resulting in an impressive rating of 9.0 out of 10. 😍

The game is currently priced at 6.24€ on Steam and has a 50% discount.


The Steam community has classified HYPER DEMON into these genres:

Media & Screenshots

Get an in-depth look at HYPER DEMON through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7
  • Processor: 2.0 GHz dual core or better
  • Memory: 2 GB RAM
  • Graphics: Dedicated GPU with OpenGL 3.3 support
  • Storage: 500 MB available space
  • Additional Notes: Our custom engine is designed to run at high framerates on a wide variety of machines.

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Sept. 2024
HYPER DEMON is the only perfect game I have ever played. If the developer asked me for one piece of feedback- an addition, removal, or otherwise- I would have nothing to say. There is nothing about this game I do not like, and there is nothing I think would make it better. It reminds me of Tetris in that every mechanic has great impact on the rest of the game, so there's no real definition of a "correct" move. In other words, every decision you make in a run will occlude other possible decisions. TL;DR: good
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June 2024
One of the things that I think computer games accomplish unique to any other form of creative media is its means of "infusing" a language of interactivity into a visual scene. Super Mario Bros uses our intuition of motion and gravity to allow us to see basic geometric objects as platforms to run and jump across. Tony Hawk's Pro Skater replicates the phenomenological experience of the skateboarding scene by transforming an outdoor environment into a makeshift skate park that players can trick across. What this sets out to do is to essentially transform the way the player looks at a given game scene, to pass down a sort of "game sense" into the player, allowing them to take an otherwise mundane scene and experience it in a more kinesthetically driven way. THPS, like mentioned above, teaches the player to see normal objects like handrails and power lines as grindable objects, and to see those objects as set pieces in a yet larger trick line. The noun becomes a verb, so to speak. So what makes HYPER DEMON so monumental is its means of accomplishing this same feat, but on a visual scene that is completely foreign to the player's world. HYPER DEMON is awash in cascading kaleidoscopes of color, prismatic beams of light that blur around the player's vision. And the amazing thing is...it all makes sense. It works. Nearly every weird visual and auditory artifact in the game that seems only to disorient the player is, in fact, guiding the player in some way. That strange red afterglow of enemies that flashes on screen? It's meant to show the player that an enemy is approaching them from behind. That bassy low pass filter in the audio that seems intent on mimicking the player's adrenaline? It activates when the player is leaving the playable game arena. In other words, HYPER DEMON's high profile avant-garde aesthetic actually earns its right to be experimental, on the count that it's so seamlessly fused with the game's core arena shooter mechanics. The disorienting has become orienting. The result is utterly electrifying. Playing this game today is what I imagine kids back in the 70s and 80s felt like playing the early arcade games for the first time, that wide-eyed glimpse into a strange new world, a strange new language hidden beneath the glareglow of the cabinet screen; a language we learn not by being taught, but by the simple act of speaking it.
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April 2024
Short Version: This is meditation in 2024. Worth. Long version: There is a "flow state", a "zone", an auto-hypnotic biological behavior human brains do when confronted with too much vital information to process at once. Before you get there, you're processing colors, sounds, peripheral and tunnel vision independently. You're calculating jumps and patterns and behavioral responses. You're fiddling with the FOV slider, and adjusting your DPI like this is going to be another FPS title to surmount in the normal ways. When this fails, many of you will simply give up. You won't allow your brains to adapt to the information and patterns. You won't open the gates to the zone, you won't dive into the flow. For many of you, this is just a quick "what's all the noise about, these reviews are funny" that you'll get sick of. For those who make it a single step further, this is not a "leisure time shoot-em-up" or a Doom/Quake/Mover-Shooter title. This is an auto-hypnosis induction tool that permits nearly autonomic gameplay -- you will reach a point where you no longer have to think in terms of "winning", or "losing", or "scoring". HYPER DEMON is not a game you play with your senses and devices -- ~*This Is A Game Where You Play With Your Own Mind*~ For the folks in 2024 and beyond, digital archaeologists in the 3000's, very few of us knew what we had, here. Few of us understood that we could use this game's interactions with our very sentient selves in order to promote an internal peace of mind, a Zen of hypnogogic immersion between realities where our organic extremities continued to operate while dissociated from our deepest inner selves. This game is nothing less than a supreme tool for shifting between conscious and unconscious mind states, allowing the tools you've grown to take control so your mind can holistically embrace existence. Many have scoffed at this implication of depth in a simple speed shooter, but for those who sojourn beyond the boundaries of our expectations and limitations -- HYPER DEMON is the bridge between the outer and inner self.
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Dec. 2023
this game set off my epilepsy so badly that it integer overflowed to being negative epilepsy, now I have seizures whenever I'm not looking at flashing lights
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Dec. 2023
180 degree fov is crazy enough but when you add on the fact you can see enemies that are behind you aswell making a fully functioning and actually usable 360 degree fov is wild
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Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates

Steam data 19 November 2024 16:16
SteamSpy data 20 December 2024 02:24
Steam price 23 December 2024 12:50
Steam reviews 23 December 2024 17:55
HYPER DEMON
9.0
2,540
149
Online players
14
Developer
Sorath
Publisher
Sorath
Release 19 Sep 2022
Platforms