Hunt the Night

Plunge into a retro-style action-adventure game that combines a fast, skilled gameplay with dark fantasy and lore. Play as Vesper, a virtuous member of 'The Stalkers,' and explore the vast world of Medhram, filled with ruins and horrors.

Hunt the Night is a action rpg, dark fantasy and pixel graphics game developed by Moonlight Games and published by DANGEN Entertainment.
Released on April 13th 2023 is available only on Windows in 12 languages: English, Spanish - Spain, Japanese, French, German, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America and Traditional Chinese.

It has received 461 reviews of which 361 were positive and 100 were negative resulting in a rating of 7.4 out of 10. 😊

The game is currently priced at 19.50€ on Steam.


The Steam community has classified Hunt the Night into these genres:

Media & Screenshots

Get an in-depth look at Hunt the Night through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7 and Above
  • Processor: Intel i3-6100
  • Memory: 4 GB RAM
  • Graphics: NVIDIA Geforce GT 710
  • Storage: 9 GB available space
  • Additional Notes: 1080p, 16:9 recommended

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Jan. 2025
Was able to start a nightmare playthrough as my first go at the game. 10/10, would torture myself again. The game is not bad, but it definitely lacks polish. [*] Some weird hitboxes here and there, including lingering ones in a couple spots. [*] You're "bound" to checkpoints, so every time you die (and on nightmare *everything* one-shots) you have to run all the way back. Yet there are some places without a checkpoint that *can* checkpoint you. How about riding an elevator up, then down, and getting the checkpoint at the bottom without the proper "checkpoint spot"? I mean, it helped once I discovered it, but it definitely needs at least some consistency. Luckily, most of the bosses are close enough to a checkpoint on their own. Which I can't say for mini-boss hunts. [*] For most bosses when you go back in the intro cutscene is automatically skipped (that's good), but not all of them. 2nd boss of the prologue is one such exception. Why? [*] There seems to be some kind of leak/issue that causes loading screens to last longer and longer every time you switch map. And now imagine learning boss patterns, you're being one-shot by everything, and checkpoint with boss are on different maps. Had to restart the game every 30-60 minutes on boss grinds, because after that time loading times just became unbearable. I could go on and on, but to save my own sanity: Overall I'd recommend with a few "buts". P.S. Definitely a nice little torture device on nightmare mode.
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Nov. 2024
Hunt the Night is a diamond. Not only is this game gorgeous, but for it's art style and combat, it feels refreshing. The world breaths character. No two places feel the same and the horde of secret places hidden around the game is really exciting when you stumble upon them. I'd love to forget that I played this game, just to experience it again. However, even diamonds can have their imperfections, and for a game that I hold in such a high regard, it has a few hard-to-overlook flaws. Despite the game being out for sometime now, it still has the occasional bug. Nothing typically ground-breaking, but small moments that will temporarily take you out of the immersion long enough to question what happened and then forget all about it. The achievement system is still bugged to this day, prompting the developers to create a patch that will re-register your achievement progress every time you visit Dalia's garden in the hub world. But the biggest flaw in the design of the game, aside from the lack of scalability of strength despite all the weapons, is the very noticeable lack of a map system. The world of Hunt the Night is just big enough, with all it's unlockables that force you to back track, to really confuse this player on where to go, what to do and what I had already accomplished. You'll find some signs in the first couple of areas that point you to the direction of another part of the map but outside of that, and an NPC that gives you hints of where to do, despite me not knowing they existed til after I beat the game, you are on your own. This lead me to backtracking through areas I've been to many times over thinking "Oh, the library was over here. Or wait, no, it's over on that side of the map. Wrong again...." It frustated me enough to where I started a second save file, and it wasn't until I passed my six hour mark with a guide, that I finally started understanding the direction the game was leading me to and I began to get comfortable enough with the locations. In the end, Hunt the Night is one amazingly fun game, just... maybe keep the guides on Steam bookmarked for a little while.
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Nov. 2024
TL; DR A dark, atmospheric title with fun level design, cinematic bosses, and a combat system that is engaging and rewarding to learn. Hunt the Night is awesome and definitely worth a play. Note keyboard works well. Story Vesper is a member of the Stalkers, an Order dedicated to the protection of humankind and the defence of the Seal of Night, they are ruthless, and efficient. However, the Order was betrayed, the Seal is breaking, Night is encroaching, and humanity faces destruction once again. It is her duty to save the everlasting day and to confront the traitor, her very own father. Vesper is a mute, and so she can never defend herself, as a result every member of her Order sees her as damned, little better than her traitor father, and so they expect of her to take on the most dangerous assignments and generally fix things on her own. So, her quest is not only to save the day but also to clear her name and to make up for the sins of her father, this hostile attitude and her willingness to assist them is intriguing and is one of the major conflicts in Hunt the Night . However, Vesper is not entirely mute, she can speak, just not in the real world, her only interlocutor is Umbra, a being that grows stronger and stronger as evening approaches. She constantly pressures Vesper, taunting her, and rightfully pointing out that the Order would kill her if they knew about Umbra, this duo, with their push and pull, their own wants and needs, are another central part of the narrative. These aspects are not only handled in a way that makes them interesting, but it also made me invested in the interpersonal struggles, it made me root for Vesper, and made me hope that she will get the recognition she deserves. A certain design choice can be considered a blessing or a curse and that is the game’s reliance on optional writing. Important dialogue is mandatory but hints about the next boss can be missed by simply not talking to certain NPCs, other important revelations such as those relating to Vesper’s family and her father’s motives are relegated to collectible notes. These are hard to miss if you explore thoroughly but a player can be fooled into thinking that all the notes are puzzle hints or simply background lore. I do like the worldbuilding, and I do think that people who get to that point are invested enough to actually read the lore, but it lacks gravitas, you would think Vesper or Umbra would acknowledge it in any way, but they simply do not. Presumably because certain players might have missed it, so they did not have time to make unique dialogue for it. Yet the narrative does suffer a bit and unfortunately it makes it feel like the ending is lacking certain resolutions. Presentation Hunt the Night is visually striking, they utilise stark contrasts to make stunning areas with reds and whites like Bloodisfell, drab colours to make suffocating undergrounds or unnatural hues to sell a mutated, wasted, Golden Meadow. The Cathedral is another stand out, a sprawling, and opulent location, it is beautiful and oppressive in equal measures. These areas have impressive designs, pixel art, but above all, atmosphere in common. It can be difficult for games to feel so immersive, and to make it seem so effortless, but Hunt the Night does just that and that is fantastic. We also get a number of horrible creatures of the Night, highlighting how dangerous it is and what it can do to unsuspecting humans. Some look like generic undead, but most—especially later on—do look disgusting, mutated and properly threatening with the bosses being the most impressive of all. This is all certainly helped by the OST and the overall sound design, because they are equally impressive. Songs harmonise perfectly with the areas and makes the whole experience even more engrossing, they often have this sorrowful, oppressive air to them, while also nailing tracks that are more tense and anxiety inducing. Great soundtrack, I only wish all the songs were available for purchase or streaming. Gameplay Hunt the Night is an action-adventure game and it does not like holding your hand. Its areas are often quite large, or feel large, on account of all the optional paths. It does not give you clear direction, and it also leaves a lot of things unexplained, so you are typically asked to find your own way and seek out what hints there are on your own. Not only are you hunting for keys, but you will also be doing a handful of puzzles, and a lot of dashing to avoid pits. It is fun, and there is often a clue or two hidden somewhere, but as long as you are observant you can figure things out on your own. However, I found the platforming puzzles to be a bit annoying, sometimes they are a very close shave, incentivising you to use Umbra’s powers. I do not mind but sometimes the game stacks your inputs even after you have fallen in a hole, so Vesper dashes as soon as she can, falling into another pit and taking out another heart. That does not feel good. Yet, the somewhat meandering nature of exploration works especially well since it suits the level design, and it feels rewarding since there is always something to see, cool visuals, equipment, mini-bosses, or lore. It feels great, and because the game is short it is easy to keep track of all the places that are gated by abilities as well as those that are game long key hunts. This also gives you some time to familiarise yourself with the combat. It favours cautious aggression, enemies are individually weak but come at you in groups or waves so you should dissect encounters, prioritising targets, choosing when to use your gun, and using abilities when they are most beneficial. Out of bullets? Just attack in melee and you will scrounge up another bullet in no time. Getting hit is a bigger concern because your healing is limited, and enemies tend to wear you down as you explore large dungeons so, you need to be cautious, and you need to be aggressive. However, all these things are pretty easy, so easy that bosses can feel like a difficulty spike. You go from one or two attacks to combos, magic, whole hosts of adds, and fights that can be so visually busy that it gets overwhelming and difficult to parse. Yet it works so very well. Hunt the Night uses mechanics that I can find frustrating in other games, instant death attacks, bullet hells, endless adds, and more, but they make them fun, and satisfying to figure out. It feels very rewarding once you have nailed a gimmick, and understand perfectly what the boss is doing, and what that means for you and your tactics. It also makes you play like Vesper, a Stalker, this is a hunt, so you observe your prey figure out how they move, what abilities they have, if you can stop those abilities and the most efficient way to destroy them. However, there was one boss that got a bit annoying, it is otherwise an extremely fun but punishing boss, yet it has an unintuitive instant death attack right before it dies. I died to that attack, several times, because it is a field of instant death, and that field evaporates. I thought I was in the clear and could finish off the boss, but no, you are meant to chill in safety until you get a pop up. It feels weird, but it does not represent Hunt the Night , because Hunt the Night is a great game with great bosses, and some really fun encounters.
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Aug. 2024
Fun, a bit challenging at times but nothing that is impossible to do after a few tries. The achievements are somewhat bugged, though it is possible to get them all, so I won't change to a negative rating for that. I originally bought this for the neat character designs, Vesper and Umbra are so cool and the monsters are very detailed and look truly eldritch, but the story kept me going and trying to get all the lore bits (up until the kinda mediocre ending).
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June 2024
GAME HAS BEEN UPDATED - REVIEW OUTDATED The following review was written before the major update released today, June 4th 2024. Do not take it into consideration. Will update it when I get the time to check out the new update, which includes new content and many fixes. Very excited to play this again and see the devs active! Since I don't feel like it's fair leaving a thumbs down on a freshly updated version, I've changed "not recommended" to "recommended". Unless I find something really egregious again, it will stay like that. Really excited for the update! ------------------------------------------------------- This could have been such an amazing game, but it's not polished at all. You'll fall in love with the art-style when you play the demo. You'll love with the frantic combat. You'll get bloodborne feels in 2d. But then you'll experience game-breaking bugs that will make it impossible to complete your playthrough. Would you like having your base health reduced below minimum unannounced? - Happened to me. Would you like having abilities you've already unlocked become locked again? - Happened to me. Would you like not being able to equip that one cool weapon you just found? - Happened to someone in the forum. And above all, would you like devs being MIA? I only managed to fix my 2 bugs because a very kind internet stranger suggested a fix that worked. Not because the devs actually responded. These types of issues should not be present in a full release. This is NOT a full release, this is beta or early access at best. I managed to finish the game, and I enjoyed many aspects of the game. I will not change my review though until technical issues are fixed. It makes me sad because I really wanted to give this game a good review.
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Last Updates

Steam data 18 November 2024 02:05
SteamSpy data 21 January 2025 22:26
Steam price 22 January 2025 20:48
Steam reviews 21 January 2025 04:04
Hunt the Night
7.4
361
100
Online players
2
Developer
Moonlight Games
Publisher
DANGEN Entertainment
Release 13 Apr 2023
Platforms
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