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HumanitZ on Steam

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HumanitZ is an isometric, open-world sandbox survival game set in a world ended by a zombie outbreak. Survive alone or with friends by scavenging, crafting, building, and fighting to last as long as ‘humanly’ possible. You can’t change the past, but you can fight for the future of humanity.

HumanitZ is a early access, survival and zombies game developed by Yodubzz Studios and published by indie.io.
Released on February 06th 2026 is available only on Windows.

It has received 5,693 reviews of which 4,295 were positive and 1,398 were negative resulting in a rating of 7.4 out of 10. 😊

The game is currently priced at 18.49€ on Steam, but you can find it for 4.46€ on Eneba.


The Steam community has classified HumanitZ into these genres:

Media & Screenshots

Get an in-depth look at HumanitZ through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: Intel Core i5-8600K
  • Memory: 16 GB RAM
  • Graphics: Nvidia GTX 1060
  • Storage: 20 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

311 hours played
July 2026
I've played lots of zombie games. Both State of Decays, all of the Dying Lights, 7 Days to Die, Days Gone, and my all-time favorite, Project Zomboid, which currently sits at just over 2,400 hours playtime. As you would expect, being a zombie survival game, HumanitZ has a lot in common with those games while being unique enough to be its own experience. Some things that stand out for me in HumanitZ are the exploration, the different zombie types, the infection mechanic, the nicely detailed map, the skill trees and how they're unlocked, the base defense, base building and the sandbox customization. Most of all, I'm really enjoying the stealth aspect. Throwing rocks and setting up alarm clocks as distractions never gets old. Luring a horde into a bandit camp is glorious. Clearing areas with a knife and crossbow is really satisfying, especially knowing that if the wrong zombie sees you, he might alert the others and bring the whole town down on you. A few criticisms. For one, I think the game needs to be harder. It's much too easy to break visual contact with the zombies. They don't pursue long enough. They need to be more relentless. The bandit AI is very rudimentary. They don't have any real sense of self preservation. They don't react to their dead friends. Melee attackers will rush you, even when you're shooting at them. Sometimes wounded bandits will attempt to flee, but for the most part, they don't feel human enough. Also, the musical score is lackluster. I like that it's atmospheric, which is the perfect choice for a zombie game, but it's much too repetitive. I had to turn it off. There's tiny details that need fixed. One thing that irritates me probably more than it should is the split stack function. Having to click a tiny button thirty times just to grab some shotgun shells for a day trip is diabolical. A slider would be so much better. We need an option to unload firearms. We need an option to break down unwanted items into materials (gun parts from guns, scrap metal from tools, etc). I would really like to see more building/ decorating options just to give the base a more lived in, personal touch. The vehicle steering feels too stiff/ basic as well. Overall, this game has me thinking about it while I'm at work, which is honestly the highest praise I can give any game. Few games draw me in the way this one has (about 100 hours in barely two weeks). It needs some polish. The camera takes some getting used to for sure. Either way, HumanitZ definitely deserves a much higher rating. You can definitely see the love put into it.
196 hours played
April 2026
I have over 7500 hrs in PZ over 2 accounts. Let me start by saying this game COULD be a PZ killer, but it needs some love. 1st off, let me say that, in order to get the TRUE experience this game was meant to implement, do yourself a HUGE favor and install 2 mods: "Better Car Camera" and "Better Camera Control". (still works in update 1.02) The Devs never implemented this and it is insane to me and the reason I uninstalled the demo. Come on people...WHAT are you doing?!!!! The default camera is extremely limiting and cuts the 360 beauty of the environment (not to mention the obvious tactical implementations). With those mods installed, this game blossoms into something extraordinary. There is a ton I can comment about between PZ and HUmanitZ, but as a serious PZ online vet, let me just make a few points about the differences: Combat: HUmanitZ is the clear winner. Immersion: Again HumanitZ winner. Crafting: Close....HumanitZ does not have the mod support PZ does, but as a BASE game, HumanitZ is the winner, because you can hunt and skin and use nearly every environmental option for materials. Single player game: HumanitZ is a the clear winner....you dont ever even have to play online...there is so much to do and the included NPCs and Bandits make this a full single player experience. PZ gets SUPER boring in single player. Cars: PZ is the clear winner with its deep immersive parts and damage system. However, due to HumanitZ graphics, their cars do look better, but the deep immersion is not there, but its close. BUT, HUmanitz has HORSES you can ride!!! Amazing. Character development: Close. PZ has a ton of professions, traits and super satisfying progression. HumanitZ has less development, but its different and its simplicity does not detract from the game at all. Its immersive and satisfying. PZ is more about "meta gaming", while Humanitz focuses on personal development "naturally". Items in game: Close....PZ has a TON of items to find and use and so does HumanitZ, however, HumanitZ wins in the NOVELTY of the items, their use and immersion. Guns FEEL better and are more accurately modeled. Meelee weapons are about the same as PZ. "STYLE" of the game: PZ is the winner, as STYLE on multiplayer is one of the coolest things about PZ. People in PZ OFTEN look unique and players typically forgo combat effectiveness for looks. How unique you look in PZ multi, clearly defines you between a vet and a "noob". PZ is a "flashy" and "fantasy-like" appearance. I often say its SIMS with zombies. Zombies: HumanitZ is a clear winner with its large variety of zeds (more like State of Decay) that LOOK like they belong in a movie, while PZ zeds are pretty much the same. HumanitZ is an "up and comer", that can eventually beat out PZ, but I have not tried multi yet. I want to beat the huge map 1st and with 76hrs in of failing and learning, Ive STILL only uncovered about 1/4 of the map, so yeah....huge game with tons of immersion. Its more of a apocalypse simulator, rather than SIMS in a zombie apocalypse. Mods: this is unfair as PZ has had many years of dedicated modders and players, but dev team.....IMPLEMENT those modded camera controls (I dont care what you have to do or pay, just do it! LOL), and you have a game that could easily be a new generation of zombie apocalypse game. With more players, come more modders and the default camera is stifling its creativity. UPDATE: 4-13-26 This game was so hard in the beginning that I played on beginner level (where you respawn with your stuff.) It was a good "tutorial", but now Im deep in with standard mode and have only died once in 92 days. I STILL have not visited the whole map...THAT is how much stuff you need to do to survive. OH and btw....you get your own "horde night" every few days or so...randomly WHEREEVER you are on the map....terrifying, but thats just how this game forces you to keep on your toes and fortify your base. Once you get the hang of combat AND lots and lots of ammo, everything is exponentially easier. Until then, you rely on running away a lot LOL. The seasons pass almost too fast, but again....winter is brutal and you need the proper gear and shelter. The quick seasons keep the game fresh IMO. I still havent played multiplayer. I will soon, but I have to beat the single player (for me). Ive seen the whole map, but still dont have the gear for radiation or all the parts to get the radio tower working. You see, the NPCs you meet along the way can give you quests for XP, but there is a main quest system. And that brings me to the loot. Its tough. Its hard to find some things and you have limited carry space, so every item becomes a decision. But once you have you base safe and secure, a car or two, your horse and you're crafting the critical supplies, you find that searching for loot becomes a lot less stressful and MUCH more rewarding when you do find "that thing you needed". So, yeah...huge thumbs up so far. This game is 100% worth spending the time to learn it. You know what its a lot like (in terms of survival)...Day Z
69 hours played
March 2026
The game is really fun. I am having a great time with it. One suggestion: I am a Gen X survivor from Michigan. When I was a kid the electricity was often out because of storms or my mom not paying the bill. We had a well with an electric pump, not water from a city. No electricity meant no water too. Water pipes also burst in cold weather. I know a little about getting drinking water in winter. The game should allow you to gather snow and boil it for water since that is literally what we did to survive when we needed drinking water and there was snow available.
65 hours played
Feb. 2026
Writing a review because people are completely mental. Yes, it has issues. Yes, it's also fun. When I played Zomboid years ago, which at that point had more development time than HumanitZ, it was buggier than this. If you like Zomboid, but you wish it was a little less finicky, with a more action oriented style and more realistic graphics, this is for you. P.S. The first time raiders visited my base and I had to run out the door with a shotgun and in my underwear, that was awesome.
269 hours played
Feb. 2026
TL;DR: A highly customizable solo-friendly survival game with great atmosphere, meaningful tension, and a strong gameplay loop. Some jank, bugs, and lack of variety hold it back, but the devs are responsive and the foundation is excellent. 8/10 — easy to sink hundreds of hours into. Those of you who like detail: Before anything else, I want to say that the devs genuinely listen to community feedback and are extremely responsive, which honestly deserves recognition. I really hope the developers read this review, because it’s coming from a place of appreciation for what they’ve built so far. For those who care about a number, I’d personally give HumanitZ a solid 8/10. First things first: I’m a solo-only player, and I’m also fully aware this is an indie game made by a small dev team. With that comes limited time, manpower, and resources — and I think some people forget that when leaving reviews. I honestly don’t understand a lot of the negative feedback saying the game is “too easy” or that “there’s no loot.” The game allows you to extensively tweak the settings, and you can even do this on the fly during a playthrough. If the experience feels too easy, that’s largely on the player. For me, HumanitZ hits the sweet spot perfectly: not overly simple, but not unnecessarily complex either. With the 1.0 release, the game has seen a ton of meaningful improvements. Nights now feel genuinely dangerous and scary, overall difficulty has increased, and the enemy AI has improved significantly. I’ve spent the last 12 hours playing nonstop, completely losing track of time — which is always the sign of a great survival game. The early-game scavenging phase, especially getting your first vehicle up and running, is incredibly tense. Hunting down all the required parts and finally getting it operational gives you a real sense of achievement that a lot of games miss. I also really appreciate how flexible the settings are — being able to adjust difficulty mid-game is something many survival games simply don’t allow. There’s just enough customization to fine-tune the experience exactly how I like it, though I would love to see the ability to adjust values for individual special zombies in the future. Now, for the negatives — because they do exist. The controls can feel clunky at times, and the game can be a bit janky overall. There are also a fair number of bugs. I’ve lost my backpack more times than I care to remember. While the map itself is large and offers plenty of places to loot, it feels like there aren’t enough big, unique points of interest. There are underground bunkers, but most of the time you just stumble into them by luck rather than intentionally discovering them. Another issue is gear variety and balance. There’s a clear BiS (best-in-slot) backpack — once you get the Adventure backpack, there’s really no reason to use anything else. The same applies to armor: once you have advanced armor, everything else becomes irrelevant. This ties into what I think is the game’s biggest weakness right now: lack of variety. There simply aren’t enough meaningful alternatives or build choices. That said, the pieces that are in the game are fantastic, and the core gameplay loop is extremely solid. Despite its flaws, I can honestly see myself sinking another 150+ hours into HumanitZ as it continues to grow. If you enjoy customizable survival experiences and don’t mind some jank in exchange for strong fundamentals, this game is absolutely worth your time.

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Frequently Asked Questions

HumanitZ is currently priced at 18.49€ on Steam.

No, HumanitZ is currently not on sale. You can purchase it for 18.49€ on Steam.

Yes, HumanitZ received 4,295 positive votes out of a total of 5,693 achieving a rating of 7.36.
😊

HumanitZ was developed by Yodubzz Studios and published by indie.io.

Yes, HumanitZ is playable and fully supported on Windows.

No, HumanitZ is not playable on MacOS.

No, HumanitZ is not playable on Linux.

No, HumanitZ is not playable on Steam Deck.

No, HumanitZ is not playable on Steam Machine.

No, HumanitZ does not support VR.

HumanitZ offers both single-player and multi-player modes.

HumanitZ offers both Co-op and PvP modes.

No, HumanitZ does not currently offer any DLC.

No, HumanitZ does not support mods via Steam Workshop.

No, HumanitZ does not support Steam Remote Play.

Yes, HumanitZ is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for HumanitZ.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 20 September 2026 22:35 UTC
SteamSpy data 08 October 2026 13:17 UTC
Steam price 19 October 2026 03:09 UTC
Steam reviews 18 October 2026 05:58 UTC

If you'd like to dive deeper into the details about HumanitZ, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about HumanitZ
  • SteamCharts - Analysis of HumanitZ concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck HumanitZ compatibility
HumanitZ
Rating
7.4
4,295
1,398
Game modes
Multiplayer
Features
Online players
850
Developer
Yodubzz Studios
Publisher
indie.io
Release 06 Feb 2026
Platforms
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