Hotel Renovator

Unleash your inner designer and renovate the hotel of your dreams! Embark on a makeover journey to turn this worn-out place into a successful getaway. Play with thousands of furniture pieces and accessories, and manage the hotel to get 5-star reviews!

Hotel Renovator is a simulation, adventure and design & illustration game developed by Two Horizons and published by Focus Entertainment.
Released on March 07th 2023 is available only on Windows in 15 languages: English, Italian, Spanish - Spain, Czech, Polish, Russian, Spanish - Latin America, Ukrainian, German, French, Portuguese - Brazil, Japanese, Korean, Simplified Chinese and Traditional Chinese.

It has received 2,176 reviews of which 1,720 were positive and 456 were negative resulting in a rating of 7.6 out of 10. 😊

The game is currently priced at 9.99€ on Steam and has a 60% discount.


The Steam community has classified Hotel Renovator into these genres:

Media & Screenshots

Get an in-depth look at Hotel Renovator through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 (64 bits)
  • Processor: AMD FX-4300 X4 / Intel Core i3-4130
  • Memory: 8 GB RAM
  • Graphics: AMD AMD Radeon RX 560 / Geforce GTX 750 Ti - 4GB VRAM
  • Storage: 60 GB available space
  • Additional Notes: 30 FPS, 1920x1080 in low.

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Oct. 2024
Hotel Renovator is a satisfying blend of creativity and management. You get to design and customize every corner of your hotel, from picking furniture and colors to handling renovations. It’s super fun transforming rundown rooms into luxury spaces. The controls are smooth, and there’s plenty of freedom to get creative with your designs. If you enjoy chill, hands-on simulators with a bit of style, this one’s definitely worth checking out!
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Sept. 2024
Review of Hotel Renovator Smoll text underneath~ ~ Graphics ~ ☐ You forget what reality is β˜‘ Beautiful ☐ Good ☐ Decent ☐ Bad ☐ Donβ€˜t look too long at it ☐ MS-DOS ~ Gameplay ~ ☐ Very good β˜‘ Good ☐ It's just gameplay ☐ Mehh ☐ Watch paint dry instead ☐ Just don't ~ Audio ~ ☐ Eargasm ☐ Very good β˜‘ Good ☐ Not too bad ☐ Bad ☐ I'm now deaf ~ Audience ~ ☐ Kids β˜‘ Teens β˜‘ Adults β˜‘ Grandma ~ PC Requirements ~ ☐ Check if you can run paint β˜‘ Potato ☐ Decent ☐ Fast ☐ Rich boi ☐ Ask NASA if they have a spare computer ~ Game Size ~ ☐ Floppy Disk ☐ Old Fashioned β˜‘ Workable ☐ Big ☐ Will eat 10% of your 1TB hard drive ☐ You will want an entire hard drive to hold it ☐ You will need to invest in a black hole to hold all the data ~ Difficulty ~ ☐ Just press 'W' β˜‘ Easy ☐ Easy to learn / Hard to master ☐ Significant brain usage ☐ Difficult ☐ Dark Souls ~ Grind ~ β˜‘ Nothing to grind ☐ Only if u care about leaderboards/ranks ☐ Isn't necessary to progress ☐ Average grind level ☐ Too much grind ☐ You'll need a second life for grinding ~ Story ~ ☐ No Story β˜‘ Some lore ☐ Average ☐ Good ☐ Lovely ☐ It'll replace your life ~ Game Time ~ ☐ Long enough for a cup of coffee ☐ Short β˜‘ Average ☐ Long ☐ To infinity and beyond ~ Price ~ ☐ It's free! ☐ Worth the price β˜‘ If it's on sale ☐ If u have some spare money left ☐ Not recommended ☐ You could also just burn your money ~ Bugs ~ β˜‘ Never heard of ☐ Minor bugs ☐ Can get annoying ☐ ARK: Survival Evolved ☐ The game itself is a big terrarium for bugs ~ 8 / 10 ~ ------------------------------------------------------------- It's a game you should get when it's on Sale.^^ I bought it, when i was bored. It got drawn into it and enjoyed the possibilities to decorate and customise! I really recommend it, if you love to decorate Rooms and enjoy games like House Flipper etc. This game is just better than them. I also love, that you can really decorate and customise the Whole Hotel. Not only the Rooms - Pretty Graphics, nice features and a ton of fun. :)
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Aug. 2024
okay so, i've spent the past few days playing this game and here are my thoughts. the game is fun, i enjoy the range of options you have, i really like that the rooms have their own unique layouts and size (especially depending on the floors of the hotel you're on), i think it's aesthetically pleasing to look at and relatively fun albeit repetitive but that's what you get with a simulator game. now despite all of those things, this game has some major issues and some minor ones. for one, this game has more bugs than i think it should. and from research i've done and comments i've seen, they're bugs that have been apparently in the game for awhile now and the dev just isn't really doing anything about it. next, i really don't like that there isn't an option to turn the furniture pieces the way i want. sometimes i want something tilted or angled, but you can't do that in this game. the furniture pieces are kind of snappy. next, it's kind of annoying that the customers come in and go whenever they please. i wish it was required to manually check them in and out because sometimes i forget to go through and check the rooms to clean them BUT if i knew a customer was leaving, i could just go clean it when they leave before booking someone else. also, while there are a lot of furniture options, i wish there were...more of a variety? but i guess that's why there's a few DLC's. anyways, overall it's a decent game.
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Jan. 2024
I'm gonna give it a recommend just because I've managed to sink about 40 hours into it already, but tbh there's a lot of problems with this game - both bugs and quality of life issues that really need addressing. Even in sandbox mode, the game stifles creativity with its game play which seems completely counter intuitive to the entire point of the game. Furniture and other placeables are ranked by a star rating, the average of which for any particular room dictates its total rating and therefore its rental price - and we're talking by drastic amounts. The same room type at one star rents at $200 per night, while five star rents at $5500 a night. The net result, then, is that you end up placing basically the exact same high level stuff, because there's not enough variety across the board, and leaving out little details that would make the rooms look better because they'd actually bring down the rating. The other thing that stifles creativity is the room requirements themselves, which are present even in sandbox mode. I get that a room needs a bed and a toilet, but why does every single room require 2 pictures, 2 cabinets and 2 wall lamps, for example? The whole mechanic would be better if the very bare minimum to make the room habitable were requirements to renting a room, and if the overall rating of a room were more based upon how many luxury items and extra mod cons were included over and above the minimum, rather than purely the star rating of the accumulated placed items. I'm rp'ing my hotel needs, creating a selection of rooms at all price and rating points, therefore drastically reducing my potential income - and I still have 4 million more money than I know what to do with - but it's really not necessary and I suspect most people will just go for maxing out each room. There's a lot of bugs. Some relate to the physical models (almost every ceiling in every room is incorrectly place, and apart from looking unsightly, it exposes extra tiles you need to decorate to try and cover up the problem). There's also one way texture issues in many doorways and windows, particularly when you add extra floors. Also, on every reload, a whole bunch of bizarre stuff ends up in the penthouse level roof top pool - columns, statues, random chairs, books. There are also UI issues, such as it being possible to bring up the tablet and then the action wheel, at which point you can never dismiss the tablet and have to quit out of the game to continue. The method of selecting items and patterns really needs some work too. Apart from being incredibly tedious in some categories, the scrolling through textures and colour options is positively vomit inducing - I can genuinely see why someone in the forums said it gave them a seizure! It would be much, much better to just show a gallery of options on the screen and pick from them directly rather than force you to focus on a single square of rapidly changing textures and colours as you endlessly mousewheel through them. I cannot express enough how horrible it actually is in practice. Rarely does any kind of motion in games make me feel sick, but this one does it in spades just because of a poorly thought out UI. It also desperately needs a 'duplicate' or 'dropper' type tool to clone objects, or save them to favourites or something. As well as some sort of snap to grid type system. It's really irritating looking down a corridor and seeing all your wall and ceiling lights are just slightly different heights and placements and knowing it's virtually impossible to fix it. It'd be nice to turn off the cookie cutter npc's and stuff in the lobby. they add nothing, especially when there's 10 of the same model standing around on top of tables and the checkin desks doing nothing but looking dumb. And they don't ever seem to use any of the facilities. Never seen a single person in the restaurant or sauna or pool levels etc. Which is a shame. I hadn't even seen them so much as sit on a chair until I substituted all my lobby chairs from two stars to a particular five star chair. They still won't sit on the sofas though. Apparently standing on coffee tables is preferable. It'd also be nice to have a dedicated photo mode. I know you can hide the UI, but that doesn't really cut it, especially when the devs seem to have gone out of their way to make even taking a regular screenshot so hard! It doesn't work with Steam's screenshot key, or Nvidia Geforce's, and the only 'native' way to screenshot is Windows Game Bar. With these kind of games, you're doing it for the creativity (you're definitely NOT doing it for a hotel based economy and management reasons in this game!), which you want to be able take photos of! Yet this game, despite being the kind that should really scratch that House Flipper type itch, seems to really want to stomp on your creativity at every turn and make so many aspects of the game frustrating. That said, like I said at the start, I've put 40 hours into playing around with it, which is more than I put into most, so it isn't all bad! It could be great - there's the basis of a really satisfying game here. But as it is there's a LOT of issues to overlook to persevere with. It feels more like I've managed to be creative in spite of the limitations the game continually throws at me rather than because the game affords me a good level of creativity. One other point; I dislike how the DLC is presented. I won't be buying any. But it's frustrating that that means I end up with a blank unrated unusable vast room in my hotel because it's earmarked for a gym it'll never have. It would have been trivial to have that on another floor and only if you have the dlc.
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Dec. 2023
Its a pretty good renovator game. Very casual and relaxing. One thing I hope the devs and future devs of things like this take to heart: Stop inserting gimmicks into these games. Nothing is more frustrating than having to deal with that stupid chicken. I'm not playing the game to chase a chicken around a freakin' hotel. At least do what Gas Station Simulator did with the vandal, and make it an option to turn off.
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Last Updates

Steam data 22 November 2024 11:16
SteamSpy data 17 December 2024 20:18
Steam price 23 December 2024 12:26
Steam reviews 21 December 2024 21:57
Hotel Renovator
7.6
1,720
456
Online players
147
Developer
Two Horizons
Publisher
Focus Entertainment
Release 07 Mar 2023
Platforms
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