HORROR TALES: The Wine

Explore a post-pandemic fictional Mediterranean island and confront your fears! Immerse yourself in a seemingly abandoned city and struggle to find a precious Banydebosc red wine bottle to cure your loved ones. But be aware; your Nemesis is hunting you. Indie Jumpscares included! :D

HORROR TALES: The Wine is a horror, survival horror and psychological horror game developed and published by Carlos Coronado.
Released on July 30th 2021 is available only on Windows in 9 languages: English, Spanish - Spain, Japanese, Russian, Simplified Chinese, Traditional Chinese, French, Turkish and Korean.

It has received 444 reviews of which 353 were positive and 91 were negative resulting in a rating of 7.5 out of 10. 😊

The game is currently priced at 2.35€ on Steam and has a 80% discount.


The Steam community has classified HORROR TALES: The Wine into these genres:

Media & Screenshots

Get an in-depth look at HORROR TALES: The Wine through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7 SP1 64bit, Windows 8.1 64bit Windows 10 64bit
  • Processor: Intel Core i3-2100 / AMD® FX-6300
  • Memory: 2 GB RAM
  • Graphics: NVIDIA® GeForce GTX 750 Ti / ATI Radeon HD 7950
  • DirectX: Version 9.0
  • Storage: 3 GB available space
  • Additional Notes: Controller support: Microsoft Xbox ® Controller for Windows® (or equivalent) recommended

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Nov. 2024
Excellent game, genuinely spooky, fun and difficult puzzles. My gf also watched me play the whole thing and loved it. 10/10
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Aug. 2024
Breaking your legs simulator. Superb. Doesn't overstay its welcome. I thought the few physics based puzzles scattered around were neat if simplistic, story is straightforward, controls responsive, maps lovely and somewhat varied. More intruiging than scary. Even though I didn't utilized it I thought it was a super nice addition to be able to remove enemies via the menu if anyone struggles with those and just wanna experience the story. Also that one can unlock the camera via menu and play through just once with that unlocked allready from the start, as it is needed to access hidden rooms with collectibles. (How one would figure out the way you use the camera for that I have no idea though, I would have thought taking snapshots of the walls, but no.) The game really aims to be accessible to all as well as respectful of players time. I have 2 complaints: One is that at times it can be a little hard to understand what the game asks of you, for example sometimes it doesn't tell you what lever affects what, or that solving a puzzle will open up a wall somewhere that you've allready been, and you don't see or hear that. I came across things by accident more or less and I didn't think all of it made sense. And the other complaint is that some traversing in order to grab collectibles are dependent on stacking and climbing barrels or boxes, and many of them break if you so much as look at them. You gotta be super lucky or manage to find some that are more stable, and those can be quite far away to pick up from where you wanna use them. It only affects collecting extras though and not the main game progression. (Speaking of which, the colletibles are pics of cats. Yes, thank you).
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June 2024
I have been hesitating on getting the Wine based on my research. Most of the complaints are centred around the chase sections. I happen to hate those sections in most games I played. But the release of the next game (the Beggar) and the Wine looking appealing in other ways made me take a chance. I’ve completed the game in two sittings with a total of 6.4 hours. I mostly love what I played! My main issues do not involve the chase sections surprisingly enough. The game has 4 big chapters along with an epilogue. The gameplay involves exploration, some very light puzzles, finding collectibles, figuring the story out and the chase sections of course. The puzzles are mostly finding missing objects to open/activate something or inputting the correct symbols you find along the way. The action of inputting symbols is very simple of course. But it’s made interesting thanks to some being well hidden and the chase sections. The challenge IS being able to multi task the symbols and chase sections together. As mentioned, I usually hate these sections. But the game is really not bad about it for the most part. It becomes predictable and you can work around it once you figure the AI’s behaviour. There are some later sections that look impossible at a first glance, especially the one where you drop down and need to manage your flashlight. But looks can be deceiving and you just need to find the right pattern for the lurker to follow you. You can turn the chase sections off in the accessibility menu if you wish but I decided to try them first before making use of the option myself. It is part of the game and what makes it challenging. So I advise giving them a try as well if you’re uncertain. So what makes the game good? The island is well realized and it truly feels like people used to live there. This is also part of the story telling because you will see some things that can make you sad if you follow things closely. The story is also strengthened by the notes scattered and some very short cutscenes in a way. It’s about a pandemic taken to the extreme, the consequences of it and some twists to the characters. The story is brilliantly and smartly told. Every detail is accounted for including the collectibles. You can have discussions whether the author has left or right political views when it comes to the pandemic and that’s the beauty of it. Speaking of beauty, the graphics are another highlight. It’s impressive when it’s beautiful, there are decent graphics options and it runs really well. I didn’t encounter any bugs either and the achievements are fine. The game is not perfect unfortunately. My biggest issues are how it’s made very difficult to find two collectibles in the Sommelier chapter, the lack of auto save indicator and the heavy lever you need to carry sometimes. The collectibles involve using objects that break too easily along with some tricky platforming. I had to retry two sections so often! The game only auto saves and it’s baffling that there was no icon showing me when the game is saving. It was stressful not knowing when to quit sometimes. The lever is tiny and somehow you walk so slowly when you’re carrying it. It wasn’t fun and it doesn’t make a lot of sense. The game is on sale with 80% off for around €2,79. It’s money well spent for what I got out of it and a good introduction to the planned trilogy. Now I have to give the Beggar a try while it’s 40% off day one. I highly recommend the Wine if you like what you read, especially when it’s still on sale.
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June 2024
Love the Catalan setting that was built for this game and for such a short horror game the world building is honestly incredible. It makes no sense to have a sequel but I'd love to see more games set in this universe. For some reason though if you click tab you can edit all text in the game, I wonder if it's intentional
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Feb. 2024
Purpose of the game: explore without dying. Excellent graphics and possibility to choose which chapter to start from. For obvious reasons I started from the final chapter (I won't spoil the reason) and then dedicated myself to everything else. The only flaw is that unfortunately it doesn't have a translation into my language (Italian) but all in all I didn't find it a limiting element. Price balanced with the longevity of the game. overall rating 7/10
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Last Updates

Steam data 16 November 2024 12:00
SteamSpy data 22 December 2024 16:57
Steam price 23 December 2024 12:37
Steam reviews 22 December 2024 09:50
HORROR TALES: The Wine
7.5
353
91
Online players
0
Developer
Carlos Coronado
Publisher
Carlos Coronado
Release 30 Jul 2021
Platforms