Yaoling: Mythical Journey

Yaoling: Mythical Journey is a creature collecting Eastern fantasy RPG featuring an world filled with rich stories and unique Yaolings. Tasked to uncover a mysterious evil, you embark on a journey with your Yaolings, forming new friendships, engage in intense battles, and face countless challenges!

Yaoling: Mythical Journey is a early access, strategy and rpg game developed by RAYKA STUDIO and published by RAYKA STUDIO and NPC Entertainment.
Released on July 15th 2024 is available only on Windows in 4 languages: English, Simplified Chinese, Traditional Chinese and Japanese.

It has received 2,192 reviews of which 2,005 were positive and 187 were negative resulting in a rating of 8.7 out of 10. 😎

The game is currently priced at 17.99€ on Steam and has a 10% discount.


The Steam community has classified Yaoling: Mythical Journey into these genres:

Media & Screenshots

Get an in-depth look at Yaoling: Mythical Journey through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7+
  • Processor: Intel(R) Core(TM) i3-3220
  • Memory: 2 GB RAM
  • Graphics: 1Gb Video Memory, Capable of OpenGL 3.0+ Support
  • Storage: 8 GB available space

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Sept. 2024
This is the best monster taming game I've played in a LONG time (since monster sanctuary) and it's not even finished yet. The Good: For starters this game is gorgeous and the monster designs are almost perfect. I'm not a huge fan of the handful that are overly-human looking but there are nearly 300 with quite varied designs to choose from so it's not an issue. The combat is a new take on the genre but feels somewhat familiar to me as a tft player. I find it a lot more engaging and interesting than single-mon turn based combat from pokemon style games. The game starts out casual and relaxing, and you can keep it that way if you want, or if you're like me and want to test the limits of team building try playing on Union difficulty (once you unlock it), it can be very challenging. While we're taking about team building, by the time you get to mid-late game there are tons of strategies you can build around. I'm currently playing a bunch of supports with some infinitely scaling mons and it's very satisfying to see them stacking their buffs 15-20 times and just finishing off difficult fights on their own. I've also built teams around different status conditions and there are a lot more ideas I'm going to try once I finish catching/ breeding the mons I need for them. The basic gameplay loop is to go out questing/ catching mons/ searching for hidden items/ exploring and then every half hour or so teleport back to your base to make any available upgrades and check in on your resource farming/ breeding. The base building is fairly simple but there's plenty there to keep you engaged. I like the fact that farming and using your base isn't overly involved so that I can spend 95% of my time actually exploring and playing the game. The npcs are adorable and make animal crossing noises. The Bad: I honestly don't have many criticisms of this game. I've run into a single crash after 56 hours and a couple of minor bugs but nothing to write home about. There are also occasional typos in npc dialogue but considering this is a Chinese dev, I don't expect the English to be perfect and it very nearly is anyways. I think some mons could use buffs, the low defense/ low hp mons tend to just get instantly 1 shot on Union difficulty but then again, not everything should be viable on the hardest setting. You can get around this to some extent by loading up your squishies with defensive talents, but that often means they aren't reaching their full potential as damage dealers. The summoning type mons seem quite under-powered on all difficulties aside from easy mode. They have the squishy problem but even worse because summons get a fraction of their summoner's stats and so don't usually even get to cast or attack before they get instantly destroyed on higher difficulties. Also I guess I wish hatching eggs was a little faster but again, this is quite minor. This is not really a fault of the game, but because it's not as popular as it deserves to be with English speaking audiences, there isn't a ton of great information available in the form of guides/ videos. A lot of what IS out there is either outdated, incomplete, or just straight up wrong. Looking through some of the other reviews I see some people have wildly inaccurate interpretations of game mechanics. That being said, the game has a fairly thorough codex explaining 95% of mechanics in the help section if you take the time to read it.
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Aug. 2024
Yaoling: Mythical Journey is an auto-battler monster taming game. Game is in still early access and you can explore all the areas except for the final area. DO LIMIT YOUR FPS. Right now as the time of this review your fps will go very high if you don't limit it and there is no CONTROLLER SUPPORT. Gameplay Player can use Yaolings to place them in vague lanes(if you place them on bottom, they target bottom units before checking other places) to direct how they battle. Each Yaoling is unique with different stats and different talents. You can change the talents(passives) with talent jade stones. You can breed Yaolings with the same species to get different stats. You can breed elites, rare colors and shiny as well(checking breeding guides). There are boss monsters, rare color hunting and shiny hunting that will keep you occupied with the whole game and the game is totally open world, that is you can go anywhere you want but be careful, the higher level enemies will be knock you out easily. As the player, you can use talismans in the battle to damage/heal/buff/debuff/catch enemy Yaolings. You can also you use them outside the battle in over-world as well (do try it yourself to check various effects). Positives(early access): [*]Charming Art style [*]270 unique Yaolings designs [*]Good Breeding game systems [*]Explore a vast open world including hidden areas that are invisible in map [*]Different customisation for player character [*]Active community in the discord that address any bugs Negatives(early access): [*]Auto-batting might feel boring sometimes [*]You can get only one type of Yaoling from fishing and it gets boring to see the same one everytime. [*]There are still bugs nothing game-breaking but are actively being fixed In a nutshell, I recommend this game to anyone who likes the art style and are a fan of monster taming games. There are more things planned before the final release like mounts, controller support, more Yaolings and more game modes.
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Aug. 2024
0.95e Update Edit: You can now change your play difficulty from the basic "easy to explore" to one of three harder play levels. Each option comes with specific reward bonuses, the harder the fights the better then rewards. You cannot choose your difficulty from the start, as you have to be able to make it to a specific battle school to make the change, but the difficulty up is welcome. It is also now much easier to see elite mobs during battles, as their battle icon is clearly marked with a crown now. Health and mana are also listed below the battle icons. I didn't know I needed that change until they made it. Evolution levels are also now listed in the Yaoling-dex, which is nice (but not needed in my opinion- I kinda liked the mystery). It is very clear the Devs are listening to players and making QoL improvements for them. Original Review: This is such a fun and cute game. If you enjoy creature collectors and or auto battlers then you will most likely enjoy this game. I love it <3 Pros: *Character customization with an ability to buy or find more clothing, hairstyles, and weapons regularly. And you can change your look with ease- not needing to run home and find a mirror. *Yaolings are adorable and varied (not just pokemon clones) and there is more to evolution than just levels *Tons of places to explore, with a fantastic quick travel system. *Lots and lots of materials, crafting supplies, spells, abilities, and Yaolings (including elites, exotic, and shiny versions all boasting a difference in skills and stats, not just color changes) to find and collect. You won't be bored with this one- especially if you are a completionist *The ability to see stats before battles allows for at minimum you to pick Yaolings that fit your team well, but if you want you can take large tactical strides to make battles swift and glorious. *The auto battle system makes combat really enjoyable. I have yet to get tired of watching my team fight, and I don't see me getting bored soon. Possibly if I was shiny hunting I might wish for a fast forward button but I'm not so battles are great fun *Yaolings you capture appear in your town, and can be assigned to work (in the mines, kitchen, gardening etc) can be trained with a pretty small amount of time, or can be set free to gain extra money and materials. *A great system for unlearning/ learning skills. With rare and fancy skills clearly labeled as so *Plays decently well on the steam deck Cons: *Not all of the evolution system is explained to you. And this game is new enough that you might not be able to google what you want to know *Some minor translation or coding errors for some spell names or conversations. Not enough to cause any real issues *I can see why others could call this game "too easy", but if you really really want to make the game harder you can use a smaller team, not use elites, never change skills via gems etc. So not a real downside for me. All in all this is a fantastic game, and it has caught me attention like none of the other recent creature collecting games has. Solid 9 out of 10
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July 2024
An artistically charming Pokemon-style creature collector auto-battler with lots of content even in Early access. The translation is quite good for a Chinese game and I think it is affordably and reasonably priced given the amount of entertainment it can provide. There is depth in many of the systems and there are many secrets in the way of hidden treasure to uncover if you like exploration. The party-auto-battler combat also overcomes one of my primary issues with Pokemon clones: mainly being that teamwork and having a large roster is usually held back by the fact you can only use 1-2 of your creatures at once and the turn-based combat is usually artificially limiting in terms of battle complexity and strategy. The plot is frankly rather weak, but it's not like that's an important feature of this genre. Still one of the better indie games I've played this year. Update: After playing quite a bit more, Yaoling just gets more and more satisfying. There's more than enough content to tide you over and nearly every Yaoling except the annoying duck seems to have at least 3 evolutions. On the other hand, certain mechanics like fishing aren't quite polished in terms of reward vs time spent yet - but hunting shiny and alternate colour versions of my favourite designs in order to raise a good Yaoling just doesn't get old. The game is quite non-linear, unlike Pokemon. There are very few roadblocks - you're basically free to go where you want and explore. Very highly recommended, I'd say it's even almost ready for an official release, if only they had better controller support (Shift key dashing is a little bit annoying). I also want to give the music some credit, because it is quite pleasant and I find the sound effects cute and charming.
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July 2024
There's a lot of good here. The art is fantastic, the world is big, the catalog of collectible creatures is unexpectedly large. Fishing. Little bit of town building. Several little crafting systems. Part time jobs for your minions. The auto combat is going to be hit or miss for people. Some will like it, some won't. It's a style. Know going into this whether you're kosher with the fighting happening mostly without your input. ... You can intervene a bit, with consumable charms that do things like damage enemies, heal, summon things. But for the most part you're just building your team and letting them do the work. Fights last about half a minute on average, at best. Half of that, often enough. The creatures are at once simple and complicated. They have all of one ability each, which isn't exactly a lot. But otherwise you have a full list of stats from the basics of attack and defense to things like size and knockback strength. Growth rates are randomized, talent perks are randomized and have a seemingly large variety with a lot of different and sometimes significant effects. They also have crafting stats, for different things they can do. Some are better at cooking, some at mining, etc. If there's one thing I'd complain about at this point, it's that the game is too easy. At least for the first few hours. You can just thoughtlessly enter combat with whatever you see. Small fry or big scary boss. Sit back and relax. You don't have to put any thought into your lineup, spend any effort finding better versions of creatures, bother with food buffs or using charms. You can literally tab out and write steam reviews while your guys do the fighting. When you're dealing with auto combat, most of the difficulty comes down to preparation. When no preparation is necessary, well... I did eventually end up dying a few times to the tiger boss, which I'm hoping reflects a gradually increasing difficulty.
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Last Updates

Steam data 23 December 2024 01:02
SteamSpy data 18 December 2024 04:20
Steam price 23 December 2024 12:21
Steam reviews 21 December 2024 19:51
Yaoling: Mythical Journey
8.7
2,005
187
Online players
94
Developer
RAYKA STUDIO
Publisher
RAYKA STUDIO, NPC Entertainment
Release 15 Jul 2024
Platforms
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