Yaoling: Mythical Journey

Yaoling: Mythical Journey is a creature collecting Eastern fantasy RPG featuring an world filled with rich stories and unique Yaolings. Tasked to uncover a mysterious evil, you embark on a journey with your Yaolings, forming new friendships, engage in intense battles, and face countless challenges!

Yaoling: Mythical Journey is a early access, strategy and rpg game developed by RAYKA STUDIO and published by RAYKA STUDIO and NPC Entertainment.
Released on July 15th 2024 is available only on Windows in 4 languages: English, Simplified Chinese, Traditional Chinese and Japanese.

It has received 2,311 reviews of which 2,112 were positive and 199 were negative resulting in a rating of 8.7 out of 10. 😎

The game is currently priced at 19.99€ on Steam.


The Steam community has classified Yaoling: Mythical Journey into these genres:

Media & Screenshots

Get an in-depth look at Yaoling: Mythical Journey through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7+
  • Processor: Intel(R) Core(TM) i3-3220
  • Memory: 2 GB RAM
  • Graphics: 1Gb Video Memory, Capable of OpenGL 3.0+ Support
  • Storage: 8 GB available space

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Dec. 2024
This game is absolutely amazing, this is THE best autobattler/creature collector on the steam store, I have played several others and this is the greatest, mechanically deep, truely open world excellent example of them all. Extroadinary roster, awesome mechanics. A million times yes. Worth full price, an absolute bargain on sale, grab this in EA to support more content. Totally slept on and easily one of the best creature collectors I have EVER played
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Dec. 2024
Has to be one of if not the most coziest games I've ever played in such a terribly long time. Not only is the art style absolutely charming but the sound tract perfectly adds onto each zones ambiance. I can't believe such a gem has gone under the radar and genuinely look forward to each content drop up until full release. Thank you for such a blessing kind developers.
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Sept. 2024
This is the best monster taming game I've played in a LONG time (since monster sanctuary) and it's not even finished yet. The Good: For starters this game is gorgeous and the monster designs are almost perfect. I'm not a huge fan of the handful that are overly-human looking but there are nearly 300 with quite varied designs to choose from so it's not an issue. The combat is a new take on the genre but feels somewhat familiar to me as a tft player. I find it a lot more engaging and interesting than single-mon turn based combat from pokemon style games. The game starts out casual and relaxing, and you can keep it that way if you want, or if you're like me and want to test the limits of team building try playing on Union difficulty (once you unlock it), it can be very challenging. While we're taking about team building, by the time you get to mid-late game there are tons of strategies you can build around. I'm currently playing a bunch of supports with some infinitely scaling mons and it's very satisfying to see them stacking their buffs 15-20 times and just finishing off difficult fights on their own. I've also built teams around different status conditions and there are a lot more ideas I'm going to try once I finish catching/ breeding the mons I need for them. The basic gameplay loop is to go out questing/ catching mons/ searching for hidden items/ exploring and then every half hour or so teleport back to your base to make any available upgrades and check in on your resource farming/ breeding. The base building is fairly simple but there's plenty there to keep you engaged. I like the fact that farming and using your base isn't overly involved so that I can spend 95% of my time actually exploring and playing the game. The npcs are adorable and make animal crossing noises. The Bad: I honestly don't have many criticisms of this game. I've run into a single crash after 56 hours and a couple of minor bugs but nothing to write home about. There are also occasional typos in npc dialogue but considering this is a Chinese dev, I don't expect the English to be perfect and it very nearly is anyways. I think some mons could use buffs, the low defense/ low hp mons tend to just get instantly 1 shot on Union difficulty but then again, not everything should be viable on the hardest setting. You can get around this to some extent by loading up your squishies with defensive talents, but that often means they aren't reaching their full potential as damage dealers. The summoning type mons seem quite under-powered on all difficulties aside from easy mode. They have the squishy problem but even worse because summons get a fraction of their summoner's stats and so don't usually even get to cast or attack before they get instantly destroyed on higher difficulties. Also I guess I wish hatching eggs was a little faster but again, this is quite minor. This is not really a fault of the game, but because it's not as popular as it deserves to be with English speaking audiences, there isn't a ton of great information available in the form of guides/ videos. A lot of what IS out there is either outdated, incomplete, or just straight up wrong. Looking through some of the other reviews I see some people have wildly inaccurate interpretations of game mechanics. That being said, the game has a fairly thorough codex explaining 95% of mechanics in the help section if you take the time to read it.
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Aug. 2024
Yaoling: Mythical Journey is an auto-battler monster taming game. Game is in still early access and you can explore all the areas except for the final area. DO LIMIT YOUR FPS. Right now as the time of this review your fps will go very high if you don't limit it and there is no CONTROLLER SUPPORT. Gameplay Player can use Yaolings to place them in vague lanes(if you place them on bottom, they target bottom units before checking other places) to direct how they battle. Each Yaoling is unique with different stats and different talents. You can change the talents(passives) with talent jade stones. You can breed Yaolings with the same species to get different stats. You can breed elites, rare colors and shiny as well(checking breeding guides). There are boss monsters, rare color hunting and shiny hunting that will keep you occupied with the whole game and the game is totally open world, that is you can go anywhere you want but be careful, the higher level enemies will be knock you out easily. As the player, you can use talismans in the battle to damage/heal/buff/debuff/catch enemy Yaolings. You can also you use them outside the battle in over-world as well (do try it yourself to check various effects). Positives(early access): [*]Charming Art style [*]270 unique Yaolings designs [*]Good Breeding game systems [*]Explore a vast open world including hidden areas that are invisible in map [*]Different customisation for player character [*]Active community in the discord that address any bugs Negatives(early access): [*]Auto-batting might feel boring sometimes [*]You can get only one type of Yaoling from fishing and it gets boring to see the same one everytime. [*]There are still bugs nothing game-breaking but are actively being fixed In a nutshell, I recommend this game to anyone who likes the art style and are a fan of monster taming games. There are more things planned before the final release like mounts, controller support, more Yaolings and more game modes.
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July 2024
There's a lot of good here. The art is fantastic, the world is big, the catalog of collectible creatures is unexpectedly large. Fishing. Little bit of town building. Several little crafting systems. Part time jobs for your minions. The auto combat is going to be hit or miss for people. Some will like it, some won't. It's a style. Know going into this whether you're kosher with the fighting happening mostly without your input. ... You can intervene a bit, with consumable charms that do things like damage enemies, heal, summon things. But for the most part you're just building your team and letting them do the work. Fights last about half a minute on average, at best. Half of that, often enough. The creatures are at once simple and complicated. They have all of one ability each, which isn't exactly a lot. But otherwise you have a full list of stats from the basics of attack and defense to things like size and knockback strength. Growth rates are randomized, talent perks are randomized and have a seemingly large variety with a lot of different and sometimes significant effects. They also have crafting stats, for different things they can do. Some are better at cooking, some at mining, etc. If there's one thing I'd complain about at this point, it's that the game is too easy. At least for the first few hours. You can just thoughtlessly enter combat with whatever you see. Small fry or big scary boss. Sit back and relax. You don't have to put any thought into your lineup, spend any effort finding better versions of creatures, bother with food buffs or using charms. You can literally tab out and write steam reviews while your guys do the fighting. When you're dealing with auto combat, most of the difficulty comes down to preparation. When no preparation is necessary, well... I did eventually end up dying a few times to the tiger boss, which I'm hoping reflects a gradually increasing difficulty.
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Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

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Last Updates

Steam data 23 December 2024 01:02
SteamSpy data 20 January 2025 02:25
Steam price 22 January 2025 20:21
Steam reviews 21 January 2025 15:50
Yaoling: Mythical Journey
8.7
2,112
199
Online players
504
Developer
RAYKA STUDIO
Publisher
RAYKA STUDIO, NPC Entertainment
Release 15 Jul 2024
Platforms