Hokko Life

Hop off the train and into your new life in the village of Hokko! Take over the old workshop and get creative; use crafted materials and design everything in town! With complete creative freedom, what type of town will you build?

Hokko Life is a farming sim, life sim and simulation game developed by Gizmo Garden and published by Team17.
Released on September 27th 2022 is available only on Windows in 12 languages: English, French, Italian, German, Spanish - Spain, Russian, Traditional Chinese, Simplified Chinese, Korean, Polish, Portuguese - Brazil and Japanese.

It has received 2,515 reviews of which 1,700 were positive and 815 were negative resulting in a rating of 6.6 out of 10. 😐

The game is currently priced at 3.99€ on Steam and has a 80% discount.


The Steam community has classified Hokko Life into these genres:

Media & Screenshots

Get an in-depth look at Hokko Life through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10
  • Processor: Intel Core 2 Duo E8400 or AMD Phenom II X4 955
  • Memory: 2 GB RAM
  • Graphics: NVIDIA GeForce GTS 450, 1 GB or AMD Radeon R7 250, 1 GB
  • DirectX: Version 11
  • Storage: 2 GB available space

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

July 2024
Thanks to other reviews I didn't expect much of this game, and honestly, I was pleasantly surprised. I wouldn't have bought it for full price, but on sale for £3.19, it's well worth a gander. Think of it as a knock-off junior Animal Crossing game, with more creative elements. It's slow to start, and monotonous and repetitive in a way that - for my autistic brain at least - is quite soothing. I think for kids particularly this would be a good start to the life sim genre, especially if they lean artistic. You can design your own 3D objects and furniture in the game, as well as paintings and designs later, with the ability to upload those for others to download and use too. I'm very grateful to the community of this game for their excellent designs, they've decorated my little town far better than I could alone. There's a few things that aren't so straight-forward that I had to google, like how you fish up treasure ( hook a fish in the orange part of the circle ) and where to obtain chalk ( mine the beach rocks ), but for the most part you follow the 'Mayor Merits' to unlock things as you go. Like Animal Crossing, there's no energy limit or need to sleep unless you want to, you can just potter about. It's not nearly as filled out as AC, but it's still being updated, and for under £4, I'm willing to forgive it quite a lot. It's a solid 6/10 and a good game to mindlessly wind down with.
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June 2024
I've seen a lot of negative reviews about this game, mostly from people who only played for a few minutes to a few hours before quitting. I did the same when it first came out of early access, so I understand. But if you made a quick judgment, please give it another try. The game has a surprising amount of content. The pacing can be strange because you unlock things based on how much you play. If you only like to fish, it will be harder to progress. You need to spend time on the merit tree and get through the tutorial, as well as engage with other game features like planting, building furniture, designing, and shopping. While I don't mind it, I admit it makes the game harder to stay interested in if you prefer one activity over others. As for NPCs, it's not that they lack personality; they just lack physical movements and facial expressions. Compared to Animal Crossing, what a lot of fans miss are the cute little emotions and actions of villagers, like running up to you with new information or gifts, or walking around stomping after talking to another villager. It's mostly these physical movements and facial expressions that are missing. You also have a lot of NPC's that will join your town eventually if you continue playing like a Fashion NPC that acts as a vanity system so you can change your hair and clothes, and the fisherman and bug catcher, and surprisingly a lot more. Storage is another issue. It's there, but not clear when you start the game. It would help if there was always an option for storage in Ross's shop. That being said, the decoration abilities in this game are amazing. I love having unlimited areas to place items and redecorate. I love that you can redesign villager homes' interiors and exteriors for free, and that you can move your house at any moment without having to pay or wait 7 days. I do love that once you really get into the game and figure out storage, you can eventually build and disguise your own items, storage included. You can make a clothing rack or pretty much anything you want and use it as storage to avoid the usual big clunky chests games usually have. The game also has a really amazing item-building system. It's almost like being able to mod your game without needing to have mods or a "special switch" to do it. The option to place items snapped to a grid or unsnapped is life-changing. You can clutter or declutter any area with as much stuff as you want. I love being able to place things at an angle. There is no limit to creativity at all in this game. This game really does have some amazing features and good ideas. It makes me sad that because of the way it is set up, people don't always get to those features before they've given up due to little things. Hopefully, the developers will take all of the reviews into fair consideration when it comes to updates or future games.
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March 2024
Really loving this game! As a gamer, that has over 3000 hours in on a different island type game, I can honestly say there are many aspects of HL that I personally find far more elegant/user friendly. You have so much creative freedom in this game! I am a tad over 150 hours in, or so. There is so much to do, and the options are truly endless. I started out playing on the Switch, then changed over to the PS5, and am now playing on that along with the copy I just purchased for the PC. Between all the systems, I would say I enjoy the PC version most after seeing it on my Asus. Next would be the PS5. As far as the Switch, I didnt play too awful long on this system due to having quite a bit of lag while I played AC on there. Hope this helps anyone on the fence about trying HL. I am SO happy I did =O)
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Feb. 2024
At its heart, Hokko Life is a casual, easygoing game, and that works much in its favor. What it lacks in challenge, polish, and complexity, it more than makes up for with unimaginable freedom, ease of use, and intuitive creative features. While obvious influences are drawn from games like Animal Crossing, Hokko Life has a unique enough combination of features to stand on its own. Though not without its flaws, it is still a solid, engaging experience that has so far consistently surprised and delighted me. When I start playing it, I find it hard to stop, the gameplay is that addicting! (And I can only play Animal Crossing for a few hours at a time!)
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Jan. 2024
It doesn't bode well when the achievement completion rate for a game is this low, for the kind of game it is. It is a game heavily inspired by Animal Crossing. It does things better than Animal Crossing, it does things worse. The one thing it gets rid of is having to play the game in real-time to progress. And with that said it's incredibly strange that most players stop playing the game after building their first house which is about a couple hours into the game at most. The progression makes sense for the most part, but certain things are overpowered compared to how you would obtain certain resources otherwise. Fishing gives you a lot of basic resources like wood, stone, and coal. And it even replenishes your bait used for the most part. But having to manually go around an crop trees is quite tedious, but that's a gimmie compared to other games where you harvest trees for resources. It's just that this game gives you a very free way of obtaining wood as well as making money. Money isn't an issue like most other Animal Crossing like games. The main issue I mainly had was storage. As well as placing items being quite honestly annoying because of the different shapes of items, as well as not being able to place items even if there is space to place it, as well as being able to place items when there isn't space to place them. It's very inconsistent and makes creating certain layouts either tedious or impossible. If you want to place an item behind another, most likely you won't be able to because the interaction hitbox is the physical model of said item rather than the tile outline that item occupies for whatever reason. This game very much embraces the psychotic ideologies or theories people sumize about Animal Crossing. You cannot say no to anything. If you are tasked with something you will have to do it. You cannot overfish, you cannot over catch bugs, they are an infinite resource that respawns constantly. You will always be able to get a treasure snag on each cast. You will always be able to catch a butterfly even if you miss the first swing. You can dig holes, and not fall in them. You can magically teleport to each load zone even if the teleporter is literally right next to the load zone you want to go to making it utterly useless. There is a subtle, yet underlying, unhinged quality to this game. Maybe it's the fact you can dye yourself a neon red and stand out like a cherry red tomato as you stand ominously in a bush. Maybe its the fact the villagers don't react to being pushed around or you barging into their house in the dead of night and sleeping in their bed without permission. Maybe it's the fact if you get the angle just right you can shove a villager partway into the floor. Maybe it's the fact you can plant trees clipping into the rock walls enclosing your encampment. There is a lot of liminal qualities that I cannot decide is the result of lack of features or pure intent. The achievements aren't all that difficult either. You just wait three days and harvest minerals to upgrade your tools and then buy more houses. This isn't the most ambitious game, but there is very little to mess up. This is very much a game meant for children.
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Last Updates

Steam data 19 November 2024 10:21
SteamSpy data 19 December 2024 04:26
Steam price 23 December 2024 12:20
Steam reviews 21 December 2024 19:49
Hokko Life
6.6
1,700
815
Online players
22
Developer
Gizmo Garden
Publisher
Team17
Release 27 Sep 2022
Platforms
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