Highrise City

Highrise City offers a new spin on City Simulations & Tycoon games expanding the economy and resource management aspect. Experience a modern take on the genre enriched with a complex resource based economy system.

Highrise City is a simulation, strategy and city builder game developed by Fourexo Entertainment and published by Deck13.
Released on September 04th 2023 is available only on Windows in 14 languages: English, French, German, Traditional Chinese, Simplified Chinese, Japanese, Korean, Turkish, Spanish - Spain, Italian, Dutch, Polish, Spanish - Latin America and Ukrainian.

It has received 1,195 reviews of which 950 were positive and 245 were negative resulting in a rating of 7.6 out of 10. 😊

The game is currently priced at 16.79€ on Steam and has a 40% discount.


The Steam community has classified Highrise City into these genres:

Media & Screenshots

Get an in-depth look at Highrise City through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10
  • Processor: Intel Core i7 7700 @ 3.6Ghz
  • Memory: 16 GB RAM
  • Graphics: GeForce GTX 760 Ti
  • DirectX: Version 11
  • Storage: 25 GB available space

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Aug. 2024
This is a city builder in the same sense as Anno series is a city builder. There is actually quite a lot of mechanics that are similar to Anno, so in some sense you can call this one, like, Anno 2016. Resources and production are the main focus here. Each tier of citizens require more advanced wares to keep them paying taxes, which are spent on building and improving industries, which convert raw resources into wares. So you constantly expand to keep the balance and increase productivity of each industry. You can also decorate your city however you like using game's assets and workshop item. And then you can drive a truck around your city. It's fun!
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June 2024
This is like a better Cities Skylines 2 for the people that enjoy the economic and management side of city building. A very CS approach to Anno, you can call it. It's an enjoyable game, where you can't just paint entire blocks of houses because houses need resources and if you don't have resources you can't build. Oh but houses need ammenities, so if you use everything on residence you won't be able to build the factories and fisheries you will need, etc. It's fun and every time you unlock stuff you have to think ahead on how to spend your money, resources and research. That said, the hugest con of this game is its UI. Don't be mistaken, you might say it looks bad from the screenshots; it's not about the aesthetics (which it can improve tho as well as its functionality). The UI somehow is terribly optimized, pausing, looking at settings or saving the game sends the PC fans into overdrive for a bit. There are also some bugs with visual filters and colored areas that won't work well, have bad performance, or require you to click somewhere else to exit it and it's not clear how. But all in all, it still looks good, promising and is fun to manage and create cities.
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April 2024
Ive played SimCity way back in the day, I played Cities Skylines, and I am still Playing Cities Skylines 2, I love CS2, Im getting to where Highrise City is Played more than the others now, Its very time consuming,but in a good way, I like how the logistical part is in it, the delivery missions, I think the game has great potential ,with that being said, Id like to see more road types, bridges, have diffrent zones, not as many needs for fire and police. buildings need to come available sooner than they do. Its a fun game to play , it keeps me thinking of how to do different things. I love it.
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March 2024
Here because Cities Skylines 2 burned you by not being a game and not having features and not being fun and not being functional? Yeah. Me too. I'm coming from Cities Skylines 2, which I came to from Cities Skylines, and lemme put it this way- this game harkens back to SimCity 2013 in all the best ways. SimCity 2013 was a phenomenal resource-management game and this really calls back to that style of play, focusing more on managing a city's production and development and less on making sure the roads are nice and efficient for people who live there for seemingly no reason. People need things, and you need to supply those things. None of it's random or fake. It's not like Cities Skylines where as we learned in a recent developer diary, people's resource needs are COMPLETELY random and they can ALL be filled by going to ANY store for ANY resource. People need vegetables, fruit, fish, spices, leisure, religion, jobs, and if they don't exist, the people don't get them! Feels a bit janky at first, but once you get into it, this game is GOOD. The mechanics are richly designed, there's loads of balancing done to make sure everything actually matters. This type of zoning doesn't just exist by painting it, you need resources. This one needs bricks. So you better get a Clay Pit and a Brickery. Oh, but make sure there's a Hauler nearby that can actually move things between them, and then store the produced bricks. But don't worry- the resources are spent from the menu, the hauler doesn't need to actually drive to the new building to deliver them. The game knows when and where to pull its punches, and the simulation is not bogged down in needless excess that makes things feel frustrating to play. It's deep and it's satisfying but it's not up its own ass with trying to simulate every single little thing. The stuff that makes sense to estimate is estimated, and stuff that makes sense to simulate is simluated, which is exceedingly rare in modern "Tycoon" games like this. I've only played about 4 hours but this game is dramatically better than Cities Skylines. It's not the same kind of game, but if you like making cities, this is the game to play to make cities and actually have challenge, goals, purpose. It's about the journey AND the destination. I'm writing this review while the game runs at fast speed in the background. I've failed two cities and have a better grasp on things now- and I'm abusing the time between Milestones to fund my city. I've got supply chains for Vegetables, Fruit, Fish, Logs, Planks, Clay, and Bricks going- and I've got a port selling a lot of the excess for cash. Since I'm not developing right now, I don't need the more expensive resources, and can sell them happily- plus my storage is limited anyway, so I should get rid of it rather than having workers sitting on their hands. The second I add enough houses and offices I'll hit the next milestone and there will be a new slew of demands and supply chains...so I've learned to play slowly here, and not upgrade too fast, so I don't have to add too many people too fast, and don't get pushed to the next "Stage" too fast. It's a really satisfying little system to figure out and learn to abuse. And this is a city with only 1500 people! Yes, game devs, you can make satisfying city building games where the game is fun to manage in the early moments, too! Also the music is immediately nostalgic. I feel like I've been listening to some of these songs for years, and I can't really explain what I mean by that. Would love to have it on Spotify to add to my personal City Building playlist. It deserves to be there. The menus and graphics can be a bit odd at times but the game is functional and runs well. I think stylistically it could use some work as it has a clear european/german perspective that can make some aspects a bit odd (housing doesn't require direct road connections and all houses have concrete under them to make pedestrianized aeras look more logical- would love to see some theme settings to limit the pedestrianization and/or remove the concrete so houses have lawns outside of them!). Also, unlike Cities Skylines 2, which has recently revealed they never once intended to add props to the game despite placing props being some of the most popular mods for the first game, this game comes with prop placement happily built right in for you, although not all props are available for placement. The detailing is there! Detail your city while you try to earn a bunch of money before you hit the next milestone and have to deal with more supply chains that are gonna drag your budget back down! This is really, really good. I hope it gets more popular and the workshop sees more attention and
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Dec. 2023
The (almost) perfect city builder. I've been playing this type of game since the first Sim City was released, and something that a lot of (esp. recent titles) have been lacking, at least for me, was long term motivation. Most games in that genre concentrate only on the city building/traffic management and lack the economic part, which might be enough for some, but that kills long term motivation for me. But High Rise City is a real surprise here, and I mostly bought this out of frustration with the recent City Skylines sequel. And even though I haven't played a lot yet I'm mighty impressed how deep the gameplay is, how polished this plays, how beautiful it looks and how much fun this is. For me, this is the perfect combination of all game play mechanics a city builder should have. You have to build a city, manage traffic but you also have to explicitly setup your industry. And this includes production chains with multiple steps as well as having to setup logistics for proper goods transportation. You also have the opportunity to earn upgrades for your buildings by small challenges. Heck, you even get to drive a lorry around your city for one fo these challenges :) To make things even more interesting, you get new production chains with every city upgrade. And you'll need them as higher situated citizens demand more and more goods. The game also has a research tree, combined with small missions to gather research points. All of this adds to the longterm motivation that's often missing from games of this genre. Xou can even import or export goods via harbors. And there is so many gameplay details and depth in this game. You get all the overlays you expect, but the game goes the extra mileage that others don't. For every industry you can check a list of all employees (sometimes more than 500) to see where the live and how they commute. This lets you instantly see how or if your public transportation changes actually work. It also looks like you can create really large cities (not there yet). But as most city builders this has some technical problems with scale. I had a few crashes here and there, and performance tends to dip for larger cities. But nowhere near as bad as CS2 upon release, and recent patches have improved this. And they even include an option to lower asset quality to tackle this. Reading the patch notes I have faith in the developer supporting this game for a long with, including performance improvements. Seeing that this started out as a single-person project I'm totally impressed. IMO the, most varied and most motivating city builder you can currently get.
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Last Updates

Steam data 16 November 2024 15:18
SteamSpy data 20 December 2024 04:23
Steam price 23 December 2024 12:51
Steam reviews 23 December 2024 18:04
Highrise City
7.6
950
245
Online players
19
Developer
Fourexo Entertainment
Publisher
Deck13
Release 04 Sep 2023
Platforms