Here because Cities Skylines 2 burned you by not being a game and not having features and not being fun and not being functional? Yeah. Me too. I'm coming from Cities Skylines 2, which I came to from Cities Skylines, and lemme put it this way- this game harkens back to SimCity 2013 in all the best ways. SimCity 2013 was a phenomenal resource-management game and this really calls back to that style of play, focusing more on managing a city's production and development and less on making sure the roads are nice and efficient for people who live there for seemingly no reason. People need things, and you need to supply those things. None of it's random or fake. It's not like Cities Skylines where as we learned in a recent developer diary, people's resource needs are COMPLETELY random and they can ALL be filled by going to ANY store for ANY resource. People need vegetables, fruit, fish, spices, leisure, religion, jobs, and if they don't exist, the people don't get them! Feels a bit janky at first, but once you get into it, this game is GOOD. The mechanics are richly designed, there's loads of balancing done to make sure everything actually matters. This type of zoning doesn't just exist by painting it, you need resources. This one needs bricks. So you better get a Clay Pit and a Brickery. Oh, but make sure there's a Hauler nearby that can actually move things between them, and then store the produced bricks. But don't worry- the resources are spent from the menu, the hauler doesn't need to actually drive to the new building to deliver them. The game knows when and where to pull its punches, and the simulation is not bogged down in needless excess that makes things feel frustrating to play. It's deep and it's satisfying but it's not up its own ass with trying to simulate every single little thing. The stuff that makes sense to estimate is estimated, and stuff that makes sense to simulate is simluated, which is exceedingly rare in modern "Tycoon" games like this. I've only played about 4 hours but this game is dramatically better than Cities Skylines. It's not the same kind of game, but if you like making cities, this is the game to play to make cities and actually have challenge, goals, purpose. It's about the journey AND the destination. I'm writing this review while the game runs at fast speed in the background. I've failed two cities and have a better grasp on things now- and I'm abusing the time between Milestones to fund my city. I've got supply chains for Vegetables, Fruit, Fish, Logs, Planks, Clay, and Bricks going- and I've got a port selling a lot of the excess for cash. Since I'm not developing right now, I don't need the more expensive resources, and can sell them happily- plus my storage is limited anyway, so I should get rid of it rather than having workers sitting on their hands. The second I add enough houses and offices I'll hit the next milestone and there will be a new slew of demands and supply chains...so I've learned to play slowly here, and not upgrade too fast, so I don't have to add too many people too fast, and don't get pushed to the next "Stage" too fast. It's a really satisfying little system to figure out and learn to abuse. And this is a city with only 1500 people! Yes, game devs, you can make satisfying city building games where the game is fun to manage in the early moments, too! Also the music is immediately nostalgic. I feel like I've been listening to some of these songs for years, and I can't really explain what I mean by that. Would love to have it on Spotify to add to my personal City Building playlist. It deserves to be there. The menus and graphics can be a bit odd at times but the game is functional and runs well. I think stylistically it could use some work as it has a clear european/german perspective that can make some aspects a bit odd (housing doesn't require direct road connections and all houses have concrete under them to make pedestrianized aeras look more logical- would love to see some theme settings to limit the pedestrianization and/or remove the concrete so houses have lawns outside of them!). Also, unlike Cities Skylines 2, which has recently revealed they never once intended to add props to the game despite placing props being some of the most popular mods for the first game, this game comes with prop placement happily built right in for you, although not all props are available for placement. The detailing is there! Detail your city while you try to earn a bunch of money before you hit the next milestone and have to deal with more supply chains that are gonna drag your budget back down! This is really, really good. I hope it gets more popular and the workshop sees more attention and
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