Highrise City

Highrise City offers a new spin on City Simulations & Tycoon games expanding the economy and resource management aspect. Experience a modern take on the genre enriched with a complex resource based economy system.

Highrise City is a simulation, strategy and city builder game developed by Fourexo Entertainment and published by Deck13.
Released on September 04th 2023 is available only on Windows in 14 languages: English, French, German, Traditional Chinese, Simplified Chinese, Japanese, Korean, Turkish, Spanish - Spain, Italian, Dutch, Polish, Spanish - Latin America and Ukrainian.

It has received 1,203 reviews of which 957 were positive and 246 were negative resulting in a rating of 7.6 out of 10. 😊

The game is currently priced at 27.99€ on Steam.


The Steam community has classified Highrise City into these genres:

Media & Screenshots

Get an in-depth look at Highrise City through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10
  • Processor: Intel Core i7 7700 @ 3.6Ghz
  • Memory: 16 GB RAM
  • Graphics: GeForce GTX 760 Ti
  • DirectX: Version 11
  • Storage: 25 GB available space

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Oct. 2024
I was greatly surprised by this game. I haven´t played a city builder since Cities: Skylines, but i find HRC infinitely more pleasant to play. Although it's still a bit rough around some edges, it blows my mind that it's mostly made by a single developer. This game has become a huge part of my morning routine. The soundtracks are fantastic, and i can only imagine what the game will look like in a few years with some new added content. One thing i'd like to suggest adding, is a way to destroy roads in segments without having to build intersections into them. And maybe a way to pick zone building models when the random generation keeps insisting on the same model time after time. 9/10.
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Aug. 2024
This is a city builder in the same sense as Anno series is a city builder. There is actually quite a lot of mechanics that are similar to Anno, so in some sense you can call this one, like, Anno 2016. Resources and production are the main focus here. Each tier of citizens require more advanced wares to keep them paying taxes, which are spent on building and improving industries, which convert raw resources into wares. So you constantly expand to keep the balance and increase productivity of each industry. You can also decorate your city however you like using game's assets and workshop item. And then you can drive a truck around your city. It's fun!
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June 2024
This is like a better Cities Skylines 2 for the people that enjoy the economic and management side of city building. A very CS approach to Anno, you can call it. It's an enjoyable game, where you can't just paint entire blocks of houses because houses need resources and if you don't have resources you can't build. Oh but houses need ammenities, so if you use everything on residence you won't be able to build the factories and fisheries you will need, etc. It's fun and every time you unlock stuff you have to think ahead on how to spend your money, resources and research. That said, the hugest con of this game is its UI. Don't be mistaken, you might say it looks bad from the screenshots; it's not about the aesthetics (which it can improve tho as well as its functionality). The UI somehow is terribly optimized, pausing, looking at settings or saving the game sends the PC fans into overdrive for a bit. There are also some bugs with visual filters and colored areas that won't work well, have bad performance, or require you to click somewhere else to exit it and it's not clear how. But all in all, it still looks good, promising and is fun to manage and create cities.
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April 2024
Ive played SimCity way back in the day, I played Cities Skylines, and I am still Playing Cities Skylines 2, I love CS2, Im getting to where Highrise City is Played more than the others now, Its very time consuming,but in a good way, I like how the logistical part is in it, the delivery missions, I think the game has great potential ,with that being said, Id like to see more road types, bridges, have diffrent zones, not as many needs for fire and police. buildings need to come available sooner than they do. Its a fun game to play , it keeps me thinking of how to do different things. I love it.
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March 2024
Here because Cities Skylines 2 burned you by not being a game and not having features and not being fun and not being functional? Yeah. Me too. I'm coming from Cities Skylines 2, which I came to from Cities Skylines, and lemme put it this way- this game harkens back to SimCity 2013 in all the best ways. SimCity 2013 was a phenomenal resource-management game and this really calls back to that style of play, focusing more on managing a city's production and development and less on making sure the roads are nice and efficient for people who live there for seemingly no reason. People need things, and you need to supply those things. None of it's random or fake. It's not like Cities Skylines where as we learned in a recent developer diary, people's resource needs are COMPLETELY random and they can ALL be filled by going to ANY store for ANY resource. People need vegetables, fruit, fish, spices, leisure, religion, jobs, and if they don't exist, the people don't get them! Feels a bit janky at first, but once you get into it, this game is GOOD. The mechanics are richly designed, there's loads of balancing done to make sure everything actually matters. This type of zoning doesn't just exist by painting it, you need resources. This one needs bricks. So you better get a Clay Pit and a Brickery. Oh, but make sure there's a Hauler nearby that can actually move things between them, and then store the produced bricks. But don't worry- the resources are spent from the menu, the hauler doesn't need to actually drive to the new building to deliver them. The game knows when and where to pull its punches, and the simulation is not bogged down in needless excess that makes things feel frustrating to play. It's deep and it's satisfying but it's not up its own ass with trying to simulate every single little thing. The stuff that makes sense to estimate is estimated, and stuff that makes sense to simulate is simluated, which is exceedingly rare in modern "Tycoon" games like this. I've only played about 4 hours but this game is dramatically better than Cities Skylines. It's not the same kind of game, but if you like making cities, this is the game to play to make cities and actually have challenge, goals, purpose. It's about the journey AND the destination. I'm writing this review while the game runs at fast speed in the background. I've failed two cities and have a better grasp on things now- and I'm abusing the time between Milestones to fund my city. I've got supply chains for Vegetables, Fruit, Fish, Logs, Planks, Clay, and Bricks going- and I've got a port selling a lot of the excess for cash. Since I'm not developing right now, I don't need the more expensive resources, and can sell them happily- plus my storage is limited anyway, so I should get rid of it rather than having workers sitting on their hands. The second I add enough houses and offices I'll hit the next milestone and there will be a new slew of demands and supply chains...so I've learned to play slowly here, and not upgrade too fast, so I don't have to add too many people too fast, and don't get pushed to the next "Stage" too fast. It's a really satisfying little system to figure out and learn to abuse. And this is a city with only 1500 people! Yes, game devs, you can make satisfying city building games where the game is fun to manage in the early moments, too! Also the music is immediately nostalgic. I feel like I've been listening to some of these songs for years, and I can't really explain what I mean by that. Would love to have it on Spotify to add to my personal City Building playlist. It deserves to be there. The menus and graphics can be a bit odd at times but the game is functional and runs well. I think stylistically it could use some work as it has a clear european/german perspective that can make some aspects a bit odd (housing doesn't require direct road connections and all houses have concrete under them to make pedestrianized aeras look more logical- would love to see some theme settings to limit the pedestrianization and/or remove the concrete so houses have lawns outside of them!). Also, unlike Cities Skylines 2, which has recently revealed they never once intended to add props to the game despite placing props being some of the most popular mods for the first game, this game comes with prop placement happily built right in for you, although not all props are available for placement. The detailing is there! Detail your city while you try to earn a bunch of money before you hit the next milestone and have to deal with more supply chains that are gonna drag your budget back down! This is really, really good. I hope it gets more popular and the workshop sees more attention and
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Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates

Steam data 16 November 2024 15:18
SteamSpy data 22 January 2025 04:39
Steam price 22 January 2025 20:51
Steam reviews 21 January 2025 10:08
Highrise City
7.6
957
246
Online players
8
Developer
Fourexo Entertainment
Publisher
Deck13
Release 04 Sep 2023
Platforms