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HighFleet on Steam - User reviews, Price & Information

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Battle for survival in the skies of a mysterious future Earth in this unique action-strategy game mixing arcade combat, exploration, management and diplomacy. As giant flying ships wage spectacular aerial warfare, a prophecy tells of one who will save the world – could it be you?

HighFleet is a singleplayer, indie and strategy game developed by Konstantin Koshutin and published by MicroProse Software.
Released on July 27th 2021 is available only on Windows in 2 languages: English and Russian.

It has received 6,583 reviews of which 5,845 were positive and 738 were negative resulting in a rating of 8.6 out of 10. 😎

The game is currently priced at 12.49€ on Steam with a 50% discount, but you can find it for 8.79€ on Gamivo.


The Steam community has classified HighFleet into these genres:

Media & Screenshots

Get an in-depth look at HighFleet through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: 64-bit Windows 10 / 64-bit 8.1
  • Processor: Intel i3-2100 , AMD Athlon 200GE
  • Memory: 4 GB RAM
  • Graphics: Nvidia GeForce GT 950
  • Storage: 2 GB available space
  • Sound Card: DirectX Compatible Sound Card
  • Additional Notes: Full High Definition (1920x1080)

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

3766 hours played
June 2026
Unironically one of my favorite games amongst several years and several hundreds of unsatisfying experiences. Taking place in a Dune-esque world you command various giant steel methane fueled sky ships to do battle. On the campaign map you must manage strategic resources, your fleets sensor capabilities, radio interception, planning, navigation, and decision making while taking on stationary garrisons, roaming strategic level assets, strike groups of heavier ships setting out to destroy you. Map level you'll deal with missile threats, strategic planning, jamming, positioning, and threat management. Down in the battle you'll be duking it out managing ship design, combat fuel times, damage mitigation, damage targeting, and fire suppression. Overall this has been my come back to game of the last four years, and I would suggest the experience for anyone willing to deal with some growing pains that aren't absurdly punishing.
57 hours played
Feb. 2026
This game deserves a squel, its got so much potential. 1. bigger battles where your whole fleet engages instead of just one 2. more commanding stratigic battles, possibly pre battle plaining or postioning 3. base building (could be litteraly or just global upgrades) 4. coop campaing and battleground for multiplayer 1vs1 or 2vs2
8 hours played
Jan. 2026
Do I know what I am doing half the time? - No Does it flash bright lights at me? - Yes Do I love the sounds the guns make? - Yes Literally tanks that suck fuel and ♥♥♥♥ it out - Also yes Only complaint. - Why does a guy question me when I say yes I want to fire all my nukes?
41 hours played
Jan. 2026
Hour 1: oooh, its a cool arcade style, diesel-punk, action game. Hour 40: This is a complicated simulation of naval tactics and strategy. Manage sensors, logistics, and strike planning.
49 hours played
Sept. 2025
Dune in Kazakhstan. The devs love shooting themselves in the foot. The gameplay, setting, and visuals are all immaculate. Honestly this game was looking like my next 10/10 rating. But then I dug deeper into ship building. Ignoring the less egregious issues like not being able to build your own flagship (without file editing... takes maybe 5 mins), I realized how much this game seems to punish creative ship construction. So a good example of this (and the source of much frustration) is reinforced hull versus armor. Essentially in early patches of the game, you could build very compact (and a bit lighter) with reinforced hull at the expense of being more vulnerable to blast damage. Similarly, armor would be bulkier, but protect from splash and penetration way better. As of more 'recent' patches, this was taken out. Similar events play out through the entirety of the ship building, to the point where I'm disappointed by the supreme lack of opportunity for creativity. If you're going to have a ship builder in your game, why stifle players who find intriguing pros and cons to different build strategies? Now, basically every good ship design is made up of uber-specialized craft meant to accomplish one goal. While you might say this is "realistic", you'd be wrong (Bradley, BMP, 90% of USA's modern equipment), and more importantly it's boring as hell . Let me make a methane-fueled battle-carrier, damnit. 8/10, held back by poor choices that likely come from a justification of "balancing".

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Frequently Asked Questions

HighFleet is currently priced at 12.49€ on Steam.

Yes, HighFleet is currently available at a 50% discount. You can purchase it for 12.49€ on Steam.

Yes, HighFleet received 5,845 positive votes out of a total of 6,583 achieving a rating of 8.60.
😎

HighFleet was developed by Konstantin Koshutin and published by MicroProse Software.

Yes, HighFleet is playable and fully supported on Windows.

No, HighFleet is not playable on MacOS.

No, HighFleet is not playable on Linux.

HighFleet is a single-player game.

No, HighFleet does not currently offer any DLC.

No, HighFleet does not support mods via Steam Workshop.

No, HighFleet does not support Steam Remote Play.

Yes, HighFleet is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for HighFleet.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 23 August 2026 05:09 UTC
SteamSpy data 29 August 2026 05:33 UTC
Steam price 04 September 2026 18:36 UTC
Steam reviews 03 September 2026 21:53 UTC

If you'd like to dive deeper into the details about HighFleet, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about HighFleet
  • SteamCharts - Analysis of HighFleet concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck HighFleet compatibility
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