I tried to play one mission of Hidden & Dangerous 2 at a friend's house back in 2003 and even though I couldn't even get past its first set of enemies, it infrequently kept creeping back to my mind after all those years, and I didn't even remember what the game's name was. I found H&D2 on an altogether random browsing of Steam's top 250 hidden gems list on steam250, and I thought to myself hmm, it's tactical and it's WW2, this should be interesting. And damn it was interesting. If immersive sim labelling was around back in 2003, this game would be definitely labelled as an immersive sim rather than a shooter. Missions usually drop you on a large level, allowing you to choose your own approach to accomplish your primary and secondary objectives. You can usually take the stealth or fire at will option, unless the game says stealth is a must. The levels themselves offer so many different ways to play them out that even though I played each level a couple of times, I'm not sure I've found them all. For example, in one of the African missions, I first made use of the uniform I got from a surrendering officer on the previous level and approached it with a silenced De Lisle carbine. On my second try, I rushed the two unaware Tiger tanks with my lightest guy, bazooka in hand, killed one, hopped in the empty Tiger in the motor pool, took out the second one and went back to pick up my squad to wreak havoc on the level. Variety of approaches you can take is not only limited to sneaky or bold and daring but also tactical. In one of the levels, I silently and carefully moved my sniper to the highest point of the glacier, overlooking the small German encampment. I saw one possible gap enemies could approach my sniper, and on that gap created a little triangle where approaching enemies would get annihilated by fire in all directions. While I was gleefully killing the entire encampment with my sniper, giddily proud of my tactical genius, the ice sheet under my machine gunner collapsed and drowned him. I can go on and on about little stories this game allowed me to create on each level. Even the most linear levels of Hidden & Dangerous offer a great variety of approaches you can take. But the thing that immersed me the most in the game was the small details. Wearing a scuba suit changes your walking animation and limits your move speed. You cannot stop the iconic Opel truck downhill only by using its brakes, you have to pull the handbrake as well and even then it will take a while until it comes to a full stop. Some enemies will surrender if you catch them unaware, if they don't seem to be surrendering, you can try to force them by shooting close to their heads. Even if you’re in German uniform, you’ll get detected immediately if you’re carrying Allied equipment on you (weapons, explosives and backpack) In the Sable Squadron DLC there is a cutscene that features props and animations (like a tea drinking animation) designed only for that cutscene that don't see use in any other part of the game. It's not an entirely painless experience though. First order of business once you start the game (after getting the widescreen fix from PC Gaming Wiki of course) you should remap every single button to your convenience. Default layout was outdated even back in 2003, and considering that you can control and issue various commands to your four squad members all together or separately in first person mode, in third person mode, in an extremely powerful tactical overlay mode, and if you don't want to feel like Liszt going nuts all over the piano to play La Campanella for "just a shooter", you have to ensure that you're comfortable with every key location because believe me, you'll definitely need all those keys. Starting off the campaign, you are greeted with a roster of best SAS operatives that you'll choose four from. Little details like soldier backgrounds where the game provides a brief backstory for the operatives you can pick, some even with a small note "for the ladies" saying that "he is single" directly makes you attached to your squad. Eventually though, their backstory doesn't matter as you'll want to look out for shooting, stealth, first aid, and lockpicking skills and carrying capacity and movement speed stats. Lockpicking is relatively useless in the main game but it can be very useful on Sabre Squadron. Usually the good composition is to have one dedicated sniper with high shooting, one stealth operative with high stealth (as you'll be using a silenced Sten for the most part high shooting skill is optional), one rifleman equipped with AT capabilities and explosives, and a machine gunner/medic. They will develop their skills and earn medals and rank based on their performance. If the game allowed me to keep the levelled soldiers for new runs, the first thing I'd do after completing the campaign would be starting a new one. The campaign starts in Norway before visiting an impressive list of locations such as Tunisia, Burma, Austrian Alps, Normandy, Czechia in the main game and Libya, Sicily and Burgundy in Sabre Squadron. Once you're dropped into that large Norwegian woods, looking at the beautiful skybox, light sources barely illuminating the soft mist, listening to ambient music of the level, you'll feel that all your pain during keyboard mapping and training level definitely pays off. The engine used for Hidden & Dangerous 2 (also the engine for Mafia, the better known Illusion Softworks game) still looks impressive if you have no issues with low resolution textures. Open-ended levels feel massive, forests feel alive and treacherous, and deserts really feel desolate and desperate instead of being a set dressing (looking at you Sniper Elite 3). Sounds are lovely, guns pack a decent punch, your movement speed and terrain will impact what sound you produce. I've enjoyed most of the soundtrack but once you complete the main game and move on to Sabre Squadron, you'll probably be tired of hearing "enemies alerted" music that comes in even when there are no enemies are alerted. If you expect a flawless experience, you should keep in mind that Hidden & Dangerous 2 is an ambitious Eastern European game from the early 2000's. Pathfinding sometimes will suck and kill your beloved soldiers by putting them in awful positions, enemy AI will be inconsistent and the game will occasionally crash to desktop. If you can live with the idea of a burly Slavic dude looking deep into your eyes, candidly telling you "baby, I am going to abuse the shit out of you, but when it inevitably ends, we'll both know we shared something special" you'll learn to love the jank and enjoy Hidden & Dangerous 2. Even though I've played countless WW2 shooters over the years, from extremely low budget ones to AAA, Hidden & Dangerous 2 immediately became one of my favourites. Thoroughly recommended. Something Special/10
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