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Hi-Fi RUSH on Steam - User reviews, Price & Information

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Test your abilities in two new game modes, uncover new rewards and even a few secrets in the Arcade Challenge! Update! Feel the beat as wannabe rockstar Chai and his ragtag team fight against an evil megacorp in a world that syncs to the music.

Hi-Fi RUSH is a rhythm, action and hack and slash game developed by Tango Gameworks and published by KRAFTON and Inc..
Released on January 25th 2023 is available only on Windows in 14 languages: English, French, Italian, German, Spanish - Spain, Arabic, Spanish - Latin America, Portuguese - Brazil, Polish, Russian, Simplified Chinese, Traditional Chinese, Japanese and Korean.

It has received 33,339 reviews of which 32,441 were positive and 898 were negative resulting in an impressive rating of 9.5 out of 10. 😍

The game is currently priced at 29.99€ on Steam, but you can find it for 23.98€ on Gamivo.


The Steam community has classified Hi-Fi RUSH into these genres:

Media & Screenshots

Get an in-depth look at Hi-Fi RUSH through various videos and screenshots.

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System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 64-bit
  • Processor: Intel Core i5-6500, Ryzen 3 1200
  • Memory: 8 GB RAM
  • Graphics: GTX 1050, RX 560
  • DirectX: Version 12
  • Storage: 20 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

43 hours played
May 2026
An amazing, cheesy game. Plays great and the music is amazing. However, ♥♥♥♥ Krafton. Horrible studio. Probably only saved Tango Gameworks to improve their bran image. But they ♥♥♥♥♥♥ over Subnautica 2 and tried to use AI to win the lawsuit against Subnautica 2's devs. AI can NEVER even get CLOSE to human made art. I HIGHLY recommend the game, but the fact it will also line the pockets of such a horrible company is a downside.
23 hours played
March 2026
This game is the definition of fun. Colourful, playful, joyful, funny, comfy. Charachers are a bit of cliche but they grew on me too. Thank you Tango and may you rest in peace. And ♥♥♥♥ microsoft.
11 hours played
Dec. 2025
Amazing game and also LETS GOOOOOO! DENUVO IS DEAD! That stupid pile of ♥♥♥♥ is gone from this game! Praise be to the people who made that decision
74 hours played
Dec. 2025
After 63 hours and 100%-ing the game, I wanna give my take on this game so other people can go out and buy it. In-short, it is an amazing CAG/rhythm game with some of the best combat the genre has to offer, a distinct artstyle with insane attention to detail, all backed up alongside a banger ass soundtrack, with both great original tracks and including licensed music such as Nine Inch Nails. This is all coming from someone who considers themselves better than average at these games and enjoys the challenge they offer, as well as not being very musically inclined. Hi-Fi Rush ...is a hack-n-slash/CAG that's all about intertwining all of your moves to a rhythm/beat. You play as Chai , an aspiring rockstar who joins Project Armstrong, led by megacorp Vandaley Technologies that seeks to give people robotic limb replacements. After a freak accident causes his music player to be used as a power source for his new robotic arm, he gains the ability to see the world to the beat of the music he listens to. Now labelled as a defect, he must fight his way out of the corporation's clutches with his new abilities, meeting new peeps along the way as he uncovers Vandaley's true intentions. As with all CAGs, the meat of the game is always in... combat. And Hi-Fi Rush's combat is a blast to play and learn. It's very DmC inspired with an emphasis on comboing enemies into the air. The catch is that ALL of this must be done in beat with the current song's BPM. Every attack, every dodge, and every parry is always done with the beat. This can sound kinda intimidating at first, especially to someone who isn't all that good at rhythm games, like me. But in practice, the combat is so finely tuned to ensure that you never lose the beat. [*]Every enemy attack is telegraphed and done to the beat. If you listen and time your attacks, you'll never have to veer off the beat just to dodge or parry. [*]There are SO many objects in the world that bounce and move to the beat, and even your robot cat companion, 808 , flashes to the beat as well, so when you do lose it, you can easily find it. [*]All attack animations are timed so that no matter when they're done, even off beat, the actual attack itself always comes on the beat, helping you find your rhythm when you mistime an attack. Aside from Chai's moveset, your friends can also be called in to preform assists in battle. Each one preforms a different move when called in, and holding the button lets you charge and change the attack they do. They can also be called in at the end of a combo against an enemy to preform a Jam Combo, which leaves them hanging and open to combos. And finally, you can call them in to preform parry/dodge counters as a quick way to retaliate from defense. With three different characters that can be called to assist, the assist system is robust and adds another layer to the combat. When it's all mastered, what you get is a fast-paced combo-focused action game that's about managing and calling your assists in at the right time, all in tune with the beat. It's great fun that's easy to learn and hard to master, and while it may not be as deep as other games in the genre, its got enough depth to keep players who want a good challenge coming back. Of course, a rhythm combat game isn't as complete without... a banger soundtrack ...and suffice to say, this one rocks. All rock, with the original soundtrack bringing a mix of alternative/indie rock to the table, with licensed songs that play at boss battles and certain sections. Both are top-notch, this is one of those games where I'll listen to the soundtrack long after I've finished the game. But something that also really makes this game distinct is... it's stylish artstyle and aesthetic. It looks and feels like something out of a comic or a cartoon, cel-shaded and everything. It's colorful and bright, and full of intricate details in each environment, especially with how each one reacts to the beat. It's fun to look at, and one that will stand the test of time for many years to come. Finally, the last thing that does take up a majority of the runtime is the... story, ...as this game has plenty of cutscenes, and characters talking both out and during gameplay. The story is just like the artstyle in that it feels very saturday morning cartoon-ish, where Chai and the gang have a villain of the week they need to deal with. It doesn't take itself very seriously, and there's plenty of moments where the game tries to be more comedic than serious, much of it being visual humor from the game's cutscenes. Whenever it hits or misses is up to you, but I do think the story has a charm to it that made me smile the whole way through. Not only that, the actual characterization of the main cast is really well done. Chai, Peppermint, Macaron, CNMN and **SPOILERS** Korsica all have great chemistry with one another, and play off of each other well. The game does have some actually well-done emotional beats, nothing that made me cry, but enough to make me feel something. In a genre that's not known for it's story, this game won't revolutionize it, but it does do it quite well. But with all that said, this game isn't perfect by any stretch, and there are a few things that did put a damper on this otherwise wonderful experience... The biggest one for me was the game's platforming. It's... not bad at all. I'd call it decent, but the way I described it is... like eating two burgers. You have an amazing five star burger that you just can't get enough of, and the other is McDonalds, its okay, but not amazing. Now, imagine in order to take a bite of that five star burger, you need to take a bite from the McDonalds first. The combat is that five-star burger, and the platforming is McDonalds. It's there to break up the combat sections, but honestly, I wanted MORE combat, and platforming just feels more like something getting in the way of that. It also doesn't help that it has some serious flaws, Chai doesn't have much air control, his default move speed feels sluggish, and he falls like a dump truck similar to DmC. When platforming makes up for half of the gameplay, it's hard to ignore even if it's passable thanks to the excellent combat it has to compliment against. And compliment, it sure doesn't. Finally, there is one part about the combat that does annoy me. Certain enemies come equipped with Shields, or Z-Armor that must first be destroyed with certain assists before you can even think about touching them. These enemies slow down combat where you just end up waiting for your assist to come off cooldown just to even start damaging the enemy. It's a neat way to tie in the story's theme's of teamwork/friendship, but it gets in the way more often than not. Shields aren't too bad, but Z-Armor is just the worst in this regard. You do get other ways to deal with them via special moves, so the problem does lessen as you move on. Overall, my thoughts... I now understand why people were so upset when Tango was nearly shutdown after making this game. It deserves a spot up there with some of the best games I've played, and stands as one of the best games of the CAG-genre for me. Sure, the platforming and shield/armor enemies can be a damper, but with well-refined rhythm combat that's got plenty of depth, a killer soundtrack that backs up the rhythm based gameplay, and an artstyle and story that's brimming with personality and attitude, I'm more than happy I had the chance to play this. With plenty of accessbility options to for those who may not have the time or ability, this is a game I think everyone should give a genuine chance. Whenever you're a lover of combos/challenge, or someone a bit more casual, I can't reccommend this game enough.
48 hours played
Sept. 2025
I just don't get the industry sometimes. Here in front of us all sits a game made with passion, love, care, and creativity. A simple but heartfelt story, awesome writing, gorgeous art style and graphics, two soundtracks that are utter BOPS, and gameplay that melds two different genres together seamlessly. And yet, the makers of a game like THIS were closed down while they keep funding more triple-A grinding nonsense. If you love action, rhythm, and a well polished experience, BUY THIS GAME. It'll rock you in the best way, and show support to talented people who deserved better.

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Frequently Asked Questions

Hi-Fi RUSH is currently priced at 29.99€ on Steam.

No, Hi-Fi RUSH is currently not on sale. You can purchase it for 29.99€ on Steam.

Yes, Hi-Fi RUSH received 32,441 positive votes out of a total of 33,339 achieving an impressive rating of 9.52.
😍

Hi-Fi RUSH was developed by Tango Gameworks and published by KRAFTON and Inc..

Yes, Hi-Fi RUSH is playable and fully supported on Windows.

No, Hi-Fi RUSH is not playable on MacOS.

No, Hi-Fi RUSH is not playable on Linux.

Hi-Fi RUSH is a single-player game.

Yes, there are 6 DLCs available for Hi-Fi RUSH. Explore additional content available for Hi-Fi RUSH on Steam.

No, Hi-Fi RUSH does not support mods via Steam Workshop.

No, Hi-Fi RUSH does not support Steam Remote Play.

Yes, Hi-Fi RUSH is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Hi-Fi RUSH.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 03 August 2026 14:18 UTC
SteamSpy data 12 August 2026 19:37 UTC
Steam price 20 August 2026 10:46 UTC
Steam reviews 20 August 2026 04:06 UTC

If you'd like to dive deeper into the details about Hi-Fi RUSH, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Hi-Fi RUSH
  • SteamCharts - Analysis of Hi-Fi RUSH concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Hi-Fi RUSH compatibility
Hi-Fi RUSH PEGI 12
Rating
9.5
32,441
898
Game modes
Features
Online players
67
Developer
Tango Gameworks
Publisher
KRAFTON, Inc.
Release 25 Jan 2023
Platforms
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