Hexguardian

Hexguardian is a roguelite, tower defense game where you build your own maps with hexagonal tiles! Build and upgrade towers, recruit armies, learn spells, construct wonders and place hexagonal tiles to create a path to enhance your defenses. With plenty of game modes and talents to unlock!

Hexguardian is a tower defense, cartoony and rogue-lite game developed by Split Second Games and published by Yogscast Games.
Released on May 02nd 2024 is available only on Windows in 10 languages: English, Simplified Chinese, Traditional Chinese, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil and Russian.

It has received 571 reviews of which 466 were positive and 105 were negative resulting in a rating of 7.7 out of 10. 😊

The game is currently priced at 5.89€ on Steam and has a 50% discount.


The Steam community has classified Hexguardian into these genres:

Media & Screenshots

Get an in-depth look at Hexguardian through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: Intel Core i3-7100 3.9GHz or AMD Ryzen 3 2200G
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GeForce GTX 960 or AMD R9 270
  • DirectX: Version 11
  • Storage: 1 GB available space

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Nov. 2024
Hexguardian is a roguelite tower defence game where the player must protect their castle from the armies of a rival kingdom. Its a fairly simple game, but fans of the tower defence genre should enjoy it. Each map starts with multiple roads and rivers leading to your castle. Enemies will spawn from portals at the end of each path, and there are several different enemy types who will attack by land, sea, or air, while mounted units move faster and higher difficulties have bosses. Killing enemies gives you gold to buy towers, and you can specify which enemy types each individual tower should prioritise. You can also buy melee or ranged units who can be ordered to move around the map to cover different paths. They’re quite useful for slowing enemies down to keep them within range of towers for longer, and although they’ll eventually die, they’ll respawn at a barracks and automatically return to the fight. Further tactical options are provided by purchasing economy focused buildings to increase gold production, buff other nearby towers or buildings, and earn stars which can be spent on passive bonuses. At the end of each day you’ll choose one of three random items, which could be a new tower, unit, building, a passive upgrade for something you’ve already unlocked, and there are various spells which can damage or slow enemies, or heal your units. Killing enemies will also give you hex shaped tiles which can be placed to expand the map and create longer paths. If you’re able to loop two paths around so they connect, those portals will be permanently closed, reducing the number of enemies that will spawn during each day. Tiles are randomly generated which means you don’t always get the path layout you need to close portals efficiently. This has definitely made me lose some runs earlier than I otherwise would have, but its not a problem in every run. While you can win a run by closing all portals, most of the achievements and other things you can unlock want you to leave at least one portal open, and keep playing to survive for as many days as possible. Every time an enemy reaches the castle, you’ll lose health, and the run ends when your castle health reaches zero. It might be possible to survive indefinitely, but buying towers and upgrades gets progressively more expensive, while enemies get extra health and armour if there aren’t enough open portals. Every completed run will give you points to spend on the talent tree to unlock new towers, buildings, units, spells, or passive upgrades such as more castle health, increased tower attack range, faster gold production, or a chance to choose two items per day. There are six maps which have unique conditions, for example the snowland map gives you a frost spell to slow enemy movement, while the rockland map lets you build towers on top of mountains for increased attack range. And there are weekly and roguelite challenge modes which give you specific loadouts. The only real problem that the game has is a lack of variety for long term replayability. While you’ll get different combinations of towers, buildings, units and spells in each run, they never significantly change my overall tactic of “close most portals as soon as possible and focus defences on one or two long paths”. My last few runs which I’ve done for achievement hunting have started to feel a bit repetitive. However, the purchase price is cheap, so its definitely worth buying even if you only get a few hours out of it.
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May 2024
A very fun Tower Defense game, with some really cool additions to the genre! It is also pretty dang challenging! I love how you can make the playing field bigger and bigger as rounds go and I LOVE the Skill Tree type thing that you unlock new things at, its very cool! If you are like me and are looking for a new good Tower Defense game, give this one a try! Relaxing, chill and super fun, but also challenging, while bringing some new stuff to the table. And while the graphics or Art Design isn't my favorite ever, it looks more than good enough to go along with the great gameplay :) The game does get better and better the more you play, for me this is the best Tower Defense game since Orcs Must Die 3! *** Have now played over 13 hours on this game, I come back to it every few days and I have a blast. It is a great game to play while you are playing another new game often, its fun to relax on this before bed for me. Probably my 4th Favorite Tower Defense game ever, after Orcs Must Die 2, Sanctum 2 and Plants Vs Zombies :) ***
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May 2024
Let's be clear. This game is great for what it is. I'm feeling a particular need to chime in here because 1) it isn't getting a lot of traction and 2) The negative reviews are unusually brain dead. Straight away let's address the "rougelite" tag. It's word that draws people in like crack or keeps them away like the plague. There are random elements that materially affect the game and create varied play throughs, but it doesn't scratch that same itch for me. The randomness feels like the cure for tower defense games. No crutch relying on the same build path every game. It's less rouge like and more shifting ground you're constantly trying to adapt to. Really clever. Past that, Hexgaurdian is a very fancy Carcassone. The tiles are just as important as anything else and your ability to think highly strategically and plan ahead determines their effective. Not RNG. Which isn't to say that you can't get unlucky, but it seems to me that people are chasing an ideal tile placement rather than properly staggering the spawns in one direction. I made it to wave 30 on my fourth play through; I have some authority here. The economic options are also interesting. Repeated use of a tower and its upgrades scale across all towers and upgrades. Its yet another way of the game naturally enforcing diversity. Given this, the game should probably offer more towers early on so early runs aren't choked out without counter play, but going forward it creates a unique relationship between build and money that I don't think I've seen before. Wayyy better than the rougelite tower defenses I've seen before. By like, a lot. I'm never this purely reactionary, but I'm just going to respond to some of the nonsense directly now: - You can save in game and come back. It's literally right there if you pause. -The meta progression is visually a bit of a mess to look at but not problematic. In terms of grind, it's objectively better than Bloons. Why are you morons citing the worst meta progression perhaps in the history of video games? I knocked out 25% of the progression in this game in a single good run; sucks to suck. -On that note, why is Bloons even in this conversation. Outside of being tower defense, there is no other comparison. Completely different niches. Completely different ways that you engage with the mechanics. It's bizarre to me seeing such a fun void capturing people like it has. How dare TD not be the exactly same over and over and over and over. -Towers are boring? Yeah, little bit. You unlock some more interesting options going through but the overall visuals and visual progressions are pretty bland (and even a little hard to discern the difference between a lv 1 and lv 3 tower at a glance). For $10, I'm not particularly upset about what are probably stock assets, or at least made by one guy who visuals aren't their expertise. SUMMARY Great tower defense with a focus on varied play through and forcing some trying strategic decisions. If you can't figure out how to play with the tiles, it's going to be a very hard game for you, but the tiles are the best part of the entire game.It's on the cusp of being a really great game. For the price, I'm happy with this as a complete product. If there are updates, all the better. As is, Hexguardian is reaching towards greatness without quite hitting the right beats to make it there. It's very very good. To the Dev-- who seems to be active in these reviews-- maybe change the artwork. It looks like a child's Duplo set. 7/10
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May 2024
Attempt 1: It's a meh tower defense game. Attempt 5: The talent tree is looking kind of cool. Attempt 50: I'm not addicted, you are addicted.
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May 2024
I've already spent some 100 hours playing the demo for this. It's still a little rough around the edges, but the concept - building the hexagonal-tiled lands that you need to defend - is really compelling and fun in its simplicity.
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Last Updates

Steam data 19 November 2024 11:10
SteamSpy data 22 December 2024 21:33
Steam price 23 December 2024 12:49
Steam reviews 23 December 2024 12:01
Hexguardian
7.7
466
105
Online players
21
Developer
Split Second Games
Publisher
Yogscast Games
Release 02 May 2024
Platforms
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