Hexarchy

A fast-paced strategy game, which takes the weighty decisions of a 4X and stuffs them into an action-packed 60 minutes. Build a deck capable of founding civilizations which can develop economies, research new technologies and conquer all before you. Single-player and online multiplayer.

Hexarchy is a turn-based, card game and simulation game developed by Main Tank Software and published by Yogscast Games and Gamersky Games.
Released on October 19th 2023 is available on Windows and MacOS in 11 languages: English, French, German, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Spain and Traditional Chinese.

It has received 1,041 reviews of which 855 were positive and 186 were negative resulting in a rating of 7.8 out of 10. šŸ˜Š

The game is currently priced at 19.50ā‚¬ on Steam.


The Steam community has classified Hexarchy into these genres:

Media & Screenshots

Get an in-depth look at Hexarchy through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 (64 bit)
  • Processor: Intel i5 / AMD Ryzen 3 Pro 2200G
  • Memory: 4 GB RAM
  • Graphics: Integrated Graphics
  • Network: Broadband Internet connection
  • Storage: 2 GB available space
MacOS
  • OS: 10.14 (Mojave)
  • Processor: Intel Core i5 2.7Ghz
  • Memory: 6 GB RAM
  • Graphics: 1 GB GPU Minimum - GeForce 775M | Radeon HD 6970 | Intel Iris Pro
  • Network: Broadband Internet connection
  • Storage: 2 GB available space

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Jan. 2025
It's Civilization with deckbuilder elements which can be played in 30 minutes. It cuts out all of the unnecessary bloat from modern Civ-like 4X games which make them drag on forever and boils the game down to the stuff which is the most fun - settling, teching, growing your cities and small scale combat. It's absolutely excellent. Just don't expect a slow-paced grand campaign spanning hundreds of turns. The fun in this game is getting as much as possible done every single turn. Do it well enough and you can build an empire and defeat your opponents in less than 10 turns. Oh and yeah, you are also building a deck. It's surprising how well it works for a 4X since this was the one part which I was quite hesitant about before actually trying the game.
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Oct. 2024
It's Civ blended with a deckbuilder, and it works remarkably well. Unlike Civ, a game is easily complete-able, with most full runs taking way less than an hour, as opposed to actual Civ where most players never even see the end game. It plays a lot nippier than a full 4X, with almost no micromanagment, and that's much to it's benefit. Downsides? It doesn't have the legs of Civ - after a while you figure out your early-game tactics, and it can become a little rote, but it's still punchy enough to be enjoyable for a quick blast of 4X goodness. Highly recommended.
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Sept. 2024
This is a recommendation to give the dev money for making a game that delivers on the premise. This is not a recommendation that the game will last for you. I'm probably going to play for a bit longer just because it helps pass time in a turn based casual way (something I need at times), but overall I'm getting bored of it after only 15 hours. The game works as a paired down 4x, the deckbuilding works in that each tech card adds cards to your deck and you can burn any cards from your deck you don't want. Burning cards removes them from the deck, but prevents their unique benefits long-term. So burn things you don't want, or that won't be as useful for the sake of gaining momentum on that turn to do something you couldn't otherwise do. There are a few different objectives selected (mostly) at random for a match. Things like get enough vp, have enough special hexes, total control, etc. And you will always win with total elimination or max vp. These are not things that randomly change values or shape - you will get the set objective for a match and decide how you will pursue one of the 3 main objectives (special or 2 standards) The biggest contributor to me getting bored is that the tech tree is the same every game. Each faction has a couple unique cards and ability. These do play a small role in the overall match-up, but once you know the tech progressions and cards, your goal is to pick your upgrade path to provide you the tools you need to get and defend the objective. Since there are few differences between the factions, the main meat of the game is that static tech tree. You will end up playing very similarly every game. Yes, you will make adjustments to get benefits out of each faction, but it isn't enough of a difference for me. After a few dozen games, I find myself just doing the same things over and over with some variation of "need harbor to extend - rush harbor and trash X path. Focus on naval control so rush range coast support and boats, prioritize capture unit as X." then you just do that. So there's a small amount of planning and then just execute that plan while adapting in small ways ("oh I'm getting pressure, put a unit for defense"). You can buy draws with money, can get money fairly easily in mid game so that you can effectively sell resources and draw most of your deck every turn. Early game this limits you, but later on you are practically unlimited. I usually end up with my whole hand every turn within a dozen turns or so and then it's just attrition and map control. Some of that is interesting for a while, on paper it is exactly as advertised. This isn't a case where the game fails to deliver on short 4x with deck building, but it is a case where there isn't enough meat to chew on. It's more of an appetizer. I'm not upset that I paid for it, it does what it promises. It just ends up being a lesser version of both parts and now I'm getting bored. If the exact promise of the game excites you and you're the type of person that likes doing (mostly) the same thing for every session, feel free to toss the dev a few coins and enjoy. If you are looking for something that will satiate your desire to combine a 4x with a deck builder and have some real strategy to dig into, I doubt this will give you what you're looking for.
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March 2024
This one is really good for the Steam Deck. It's perfect to pass time while on the train or airplane on the way to somewhere. Besides that, it has also redefined 4X games for me. I have always been the one that enjoys a 70-100 hour slogfest in 4X games, yet here I am, coming back again and again for games that last 7-20 turns. I have not been so surprised by a game in a long time.
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March 2024
Hexarchy is an excellent game. It is the epitome of ā€œless is moreā€. Every system is properly integrated. Every card has its place. Every action feels impactful. And every, single turn matters. In Hexarchy, matches are exciting from start to finish, and last no longer than necessary. The environment, your choice of faction and the order of your cards provide plenty of variety to your games, which keeps them distinct and interesting. There is a great deal of luck at play, but the game also provides the means to deal with it. Every problem has multiple solutions, and youā€™ll need shrewd card management to pull these off reliably. Furthermore, you want to gain an edge as soon as possible by sacrificing cards for extra science and hammers, for snowballing is the name of the game. Growth in one area does cause lesser problems elsewhere, so itā€™s crucial to balance different concerns. On top of all that, youā€™re always anticipating your neighboursā€™ moves, especially in multiplayer, where turns are taken simultaneously. Sophisticated gameplay is definitely Hexarchyā€™s strong suit! But what good is a competitive game without competent opponents? For learning purposes, the AI does the job. Thereā€™s five difficulty levels, and the hardest one is a proper challenge to beat. However, if you want clever opponents, instead of ones that magically outproduce you early on, multiplayer is the way to go. I seldom have to wait for long until someone shows up, and one to three extras often join before the match automatically starts. Itā€™s common for these players to be on the scoreboard (top 100), but with several of them, the matches are chaotic enough for singleplayer veterans to triumph every now and again. Regardless, itā€™s fun to simply compete for the highest feasible place, and pull off some crazy moves along the way. It is worth noting that bots tend to get added as well, even when thereā€™s plenty of real players. The AI isnā€™t great at defending its cities, so winning is often a matter of gobbling them up faster than everyone else. Lastly, if youā€™re behind another player in score, your units get to act before theirs in each combat phase, which is a tremendous advantage that encourages underdogs to be aggressive. Hexarchy nails its substance, but what about its presentation? Whilst some models strike me as placeholders, and some illustrations look slightly out of place in terms of style, the game is nice to look at overall. Most importantly, itā€™s clear what youā€™re looking at. It feels good to control too, though less so in multiplayer due to moderate lag. On top of that, the background music sets the mood very well. After each match, I like to observe the whole map for a few minutes: itā€™s oddly satisfying to see the terrain guide how different factions expanded. Finally, Iā€™d like to mention this game has an excellent tutorial: it eases you into its mechanics while letting you just play. The loading screen hints are genuinely helpful as well. There also is a wiki which explains the exact workings of each feature, which you should definitely peruse before trying your hand at multiplayer. Hexarchy shows that modest content and sound design suffice to create a deep and replayable game. It is well worth the ā‚¬15 I paid for it! PS: Iā€™m a big fan of the scoring system: your success is measured in various ways, so it pays to be a jack of all trades.
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Last Updates

Steam data 18 January 2025 00:38
SteamSpy data 22 January 2025 01:17
Steam price 22 January 2025 20:49
Steam reviews 21 January 2025 07:45
Hexarchy
7.8
855
186
Online players
55
Developer
Main Tank Software
Publisher
Yogscast Games, Gamersky Games
Release 19 Oct 2023
Platforms
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