Heroes Rise: The Prodigy

Do you have what it takes to become a legendary Powered hero? "Heroes Rise" is an epic interactive novel where your choices control the story. The game is entirely text-based--without graphics or sound effects--and fueled by the vast, unstoppable power of your imagination. How high will you rise?

Heroes Rise: The Prodigy is a rpg, choose your own adventure and indie game developed and published by Choice of Games.
Released on June 17th 2014 is available in English on Windows, MacOS and Linux.

It has received 403 reviews of which 324 were positive and 79 were negative resulting in a rating of 7.5 out of 10. 😊

The game is currently priced at 4.99€ on Steam.


The Steam community has classified Heroes Rise: The Prodigy into these genres:

Media & Screenshots

Get an in-depth look at Heroes Rise: The Prodigy through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7
  • Storage: 50 MB available space
MacOS
  • OS: 10.13
  • Storage: 50 MB available space
Linux
  • OS: Ubuntu 20.04
  • Storage: 50 MB available space

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Feb. 2015
I bought the Heroes Rise trilogy while it was on sale after greatly enjoying the Choice of the Deathless demo (which I still plan to buy). Most of my childhood was spent in the 1990s, so I was able to experience the actual "choose your own adventure" novels that were popular back when bookstores still actually existed. At the time, I actually didn't care for them. Nearly every one I read would have ridiculous consequences for choices that seemed logical; your character could die because of a sound choice you made, just because the author wanted to trick you out of a decision. That was my one concern going into the Choice of Games library of games. That, and whether the story would actually suck me in. It did. Let me just say I'm not a huge superhero fan. Sometimes I watch the movies, and most of the time I'll play the games associated with various Marvel and DC characters. But I tend to find heroism too black and white to be practical, and tend to be far more interested in the villains of such stories, so I was a little worried this story wouldn't keep my attention. I read this interactive novel from start to finish in one three hour sitting, however, because it didn't shy away from keeping you actively involved in the outcome of certain events. You even get to make small decisions about what your character looks like that I did catch repeated later, helping you stay immersed (i.e. you get to choose what color your "energy" is, and I noticed the game would describe this later on in fights). Is it written well? For the most part, yes. I noticed some misspellings that could be attributed mostly to typos, and for some reason, the author here has a significant bias against using commas before the conjunction "but" that I noticed popped up multiple times throughout my playthrough. Are the mistakes noticeable? Yes. Are they game or immersion breaking? No. All in all, I noticed about ten errors over the course of a three hour interactive novel, which isn't too bad of a balance. Is the story any good? Yes. It's mostly a story about going from a nobody to a superhero in a futuristic, arguably dystopian society. The world is just as corrupt as its criminals, with a justice system that crosses the boundaries of reason, technology that is far too incorporated into human life than is safe, and laws that are questionable. You are able to choose where your beliefs lie in this mix, and I was pleased to see I was able to choose a path that wasn't just righteously heroic or immorally anti-heroic. You can also decide what your beliefs are early on and divert from them later, if you so choose, but the game will punish you for this diversion. Throughout the story you are able to choose what sexual orientation you have and you are also able to choose to romance one (or more) of a few characters. Even though I chose relatively early on to romance one character (and had a teen-rated romance scene with said character), I was still given the choice to profess feelings for another later on, so choices hadn't been taken away from me just because I'd already chosen someone else. With that said, there were some choices that didn't quite make sense or that I made that in the end, didn't really matter. (I'll keep this spoiler-free.) It was revealed to me that a character I cared about had a pretty shocking secret, and I had to choose whether to be okay with this new information and accept the character with their flaws or not. I chose to say that I understood and was okay with it--and despite this, my character decided on her own to stop talking to this person and ignore all attempts of communication from them. In the end, it did end up that this could work out the way I had wanted it to begin with, but the story ended up deciding for me how my character felt despite me telling her to feel otherwise, which broke the immersion a bit. There's also a clear trust violation committed against you by a main character, and even though they explain it was done for your benefit (and you have the choice to refute that), you still end up giving into their whims and doing what they've wanted you to do all along, which really irked me. The story ended up telling me that my character just knew "it was right", and I honestly didn't agree. Because I had created this character to mimic my beliefs, to see her going against them angered me a bit and made me question the influence of some of my decisions. Overall, this was a well-written game that gave me more choices than I anticipated, and most of them made sense. Quite a few of them mattered quite a bit (for example, characters in this CAN die). I admired the author for steering clear of the goofy superhero format and sticking with the gritty, more realistic superhero formula that won't shy away from killing characters or having true consequences to actions. Although I was a bit disappointed in the mostly uninteresting villains this game had to offer, the heroes themselves had enough downfalls in their personalities to keep me intrigued in their character development. Because I got three hours out of one playthrough, I think the game is worth its full price even if you'll only go through it once (though, of course, there is massive replay value here). If I had to give it a rating, I would give Heroes Rise: The Prodigy an 8/10. This is a great game at a great price that will grab your attention and hold onto it until it concludes in an epilogue, and it should not be missed.
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Dec. 2014
The Short of it: Heroes Rise: The Prodigy a fun, short game (which is reasonable given it's price) that can give you one heck of an adrenaline and emotional rush if you let it. I would also recommend this game (and the series as a whole) to anyone who wishes for more sexuality and gender diversity in the superhero genre. Only down side is the thin line between simple and shallow the game dances on, and the hack job of "romance" implemented as an optional subplot. The Long of it: The best thing about The Prodigy, and the Heroes Rise trilogy in all, is that it doesn't reward you for being the writer's idea of a "Hero," but for being consistent in your morals (basically: don't play as a character that's all over the place). While the game does scale this consistency on dichotomies of "lawful" vs. "lawless," "fame" vs. "justice" and "soloist" vs. "team player" none of these scales are mutually exclusive (despite what the color-coded bars imply) to one another or are viewed as inherently wrong: you could have a defensive soloist with the law on your side but have a penchant to showboating, or an offensive team player that distrusts authority but will work for the best of the group. During my first run I felt like my choices really mattered, but I was let down during the rail-roaded chain of events nearing the (only) climax, but it does pick up the ball again near the very end of the final fight, though it may seem railroaded again because unless you have a wishy-washy character the final choice for the fight is practically chosen for you depending on the "lawlessness" vs. "lawfulness" scale. This wonderful scale falls flat, again, with a shallow story that may only hold a twist or two for people not versed in the cliches of the superhero genre. The first time I played through, I was surprised at some of the late-game twists, despite having read comics since I was eight (but that may be because I myself am trusting), but afterwards it did all seem very droll, such as the main villain's motivation, and what they do to make your character lose faith in the world around them. It also felt like only a minimal amount of worldbuilding was done as Millenia City wasn't fleshed out (you only get to see about two-to-three areas of the city while it's continually reiterated to be a sprawling metropolis), but the characters within are very diverse not only in their personalities, but in who they. I enjoyed meeting many of the characters like The Monk and Fistfull from the Millennial Group (the game's version of The Avengers/Justice League), the three choices you have as a sidekick, and others around the Eastern Fringe. Even the villains like the Splice Circle were interesting. But this leads me to yet another of the negative points: The "Romance(s)" One of the characters in the game is specifically tailored to your character's sexuality and gender: straight male, lesbian, and bisexual heroes whose last partner was female have Fem. Main Interest, while gay males, straight females, and bisexual heroes whose last partner was male get a Masc. Main Interest. I can understand that this is so that every and any characters have the option of a love interest. But this is clunkily done because the game prompts you to input a real life celebrity's name as the sole descriptive of the love interest. It feels creepy because the never let that "descriptive" go . Every time they describe the character you just get a [celebrity's name] face/hair/eyes ect. ect. This traps the character within the realm of "love interest" and nothing even approaching individuality despite their unique backstory (and by "unique" I mean an actual plot twist), which is really grating. Especially if the Main Interest ends up female, which adds into the ever-present trend of women being solely present in the superhero genre for titillation and romantic (with creepy under/overtones) fantasy. It also grated on my nerve when the game didn't understand my character's no meant " NO , I don't want a romance" and I was forced to play out the scene where my character was coerced into going into the love interet's room under false pretenses which was remarkably sexually charged and ended up making me feel angry and creeped, while I was okay with it when I actually wanted the romance sub-plot. The game would have done better if the "Main Love Interest" was like the other romantic choice. She's only available if you have a lesbian or female bisexual character, but Jenny Yu, your superhero-witness-protection-program agent, proves that the writer CAN right a good love interest. [Spoiler]Jenny is her own character with her own motivations and goals. Most importantly, nothing about her changes depending on your choices in Character Creation excluding the possiblity she could be romantically interested in your character. While the reveal she is a romancable option is late game (after the climax), it did feel a bit more holistic, mostly due to the flirty lines interspersed in your character's interactions with her throughout the entire game and not jumping to the "~romance~" (and by that I mean blacked-out sex) after meeting the Main Love Interest not even five chapters prior. If you're planning on playing the full series, and desire to romance anyone, Jenny is widely preferable the "Main Love Interest" introduced in The Prodigy. This deals mostly with my experience with The Hero Project, Prodigy's sequel in which you can transfer up the Main Character along with their stats and choices, but that is not important to playing The Prodigy as a stand-alone. What's best about that is that players don't feel obligated to buy the sequel as The Prodigy nicely ties off the main story, along with multiple sub-plot threads. The ending left me with an upbeat, optimistic feeling and a sense of wonder about where my character would go, which is the best way to end a game in my opinion.
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Nov. 2014
You know, when I initially saw this game when it was released I paid no notice to it. I was pretty sure it would be horrible. I can't say for what reasons, but that was the state I was in. After playing this, I can only conclude that not only does it bring me back to my childhood with the "Choose Your Own Adventure" series', it has applied logic which was never possible in a paperback format. The writing done in this adventure was very well done. There are parts where I felt things moved too quickly or weren't very smooth, but they hardly took away from the experience. Even with some cheesy sayings or material (which was sort of fun), it flowed elegantly together in a very enjoyable and suprising story line. The two things I feel could have been improved upon are the romance and the diverse elements of the storyline. The romance at times was very well done, but in other areas there was too much emphasis placed on it; even at bad times. It also didn't mix into things very well at certain points and gave the impression of being randomly thrown in. The storyline at times gave me the impression of making a decision, but the result would inevitably be the same regardless of what I chose, or it would have literally no relevant impact on current or future events. In my mind and what I would love personally, is to see a story intricate enough to reflect every decision made; a story smart enough to step back from any sense of a linear story and see many endings, with many futures. As complicated and time consuming as this would be, it would be epic. From looking over ChoiceScript, it's definitely feasible if someone finds themselves interested. Hell, I'm kind of interested. But in conclusion, fantastic work. I just finished the second one and I'm currently a few chapters into the third. I've heard there is a fourth one in the works and I am really looking forward to it. If it were up to me, I'd like to see this series continue on even after that.
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Nov. 2014
My favorite series so far from Choice of Games! Heroes Rise The Prodigy is well written, with an amazing climax, I havent read a book that good in a while @_@ Price wise it's just about the same price as a decent book at Barnes&Noble if not cheaper, with the the amount of chapters inside its definitely worth $2.99 in my opinion. If you like/love reading books and like/love games like ME you have to give Heroes Rise: The Prodigy a try.
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June 2014
It's not very often that a story has made me so drawn to characters that I was unable to see, but that's exactly what Heroes Rise: The Prodigy has done. This is one of those hidden gems, tucked in the corner of the closet, just waiting to be opened up. If you're put off by the imageless narrative and text-based gameplay, don't be. It doesn't take away from anything and I personally think it makes it more powerful. Scenes are fleshed out and described with detail and precision. Characters have reason and motives behind them, making them feel a lot more alive than their 2D or 3D counterparts. There are a lot of decisions to be made in this game and it's very refreshing and comforting to see that they do affect the story. Choices matter, even down to how powerful you make your attacks. Do you want to rip apart an enemy boss with a whirlwind or just incapacitate them with a punch? This game is fleshed out by your decisions and by your imagination. It's brought to life by your realizations and the amount of effort you put into it. Graphics are not everything. In this generation with our never-ending quest for true-to-life graphics, sometimes we forget what really matters: the story and the experience. Those things being said, my only gripe is that there is no 'undo' button. There were times when I accidentally skipped over an option because I'd press on my screen twice, making me restart the whole game again. Pick this up, though. You will not regret it.
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The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

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Last Updates

Steam data 15 December 2024 00:30
SteamSpy data 20 January 2025 04:49
Steam price 23 January 2025 04:44
Steam reviews 22 January 2025 19:45
Heroes Rise: The Prodigy
7.5
324
79
Online players
0
Developer
Choice of Games
Publisher
Choice of Games
Release 17 Jun 2014
Platforms