Heroes of Hammerwatch

Heroes of Hammerwatch is a rogue-lite action-adventure. Explore and battle your way through procedurally generated levels on your own or with up to 3 friends.

Heroes of Hammerwatch is a rogue-lite, action roguelike and co-op game developed and published by Crackshell.
Released on March 01st 2018 is available on Windows and Linux in 3 languages: English, Simplified Chinese and Traditional Chinese.

It has received 9,080 reviews of which 7,965 were positive and 1,115 were negative resulting in a rating of 8.5 out of 10. 😎

The game is currently priced at 11.79€ on Steam.


The Steam community has classified Heroes of Hammerwatch into these genres:

Media & Screenshots

Get an in-depth look at Heroes of Hammerwatch through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7 or later
  • Processor: Intel Coreâ„¢ Duo or faster
  • Memory: 2 GB RAM
  • Graphics: OpenGL 3.2+ / DirectX 11+
  • Storage: 500 MB available space
Linux
  • OS: Ubuntu 12.04 or later
  • Processor: Intel Coreâ„¢ Duo or faster
  • Memory: 2 GB RAM
  • Graphics: OpenGL 3.2+
  • Storage: 500 MB available space

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Jan. 2025
One of my all-time favorite games. I especially recommend it for a group of 2-4 gamers for online co-op play. The short version: rogue-lite, die hundreds of times. Smash and grab everything. Very egalitarian co-op (no friendly fire, loot is shared or reserved for everyone, etc.) If you're grizzled and hardened, you may be determined enough to win the base game. Do that a lot. DLC for hundreds of hours of upgrades to your town etc. Looks old-school with meticulous detail and flavor. You will start off puny and limited, and most critters can shred you, but this game blossoms! It changes pace and scale by your fifth hour, your tenth, your hundredth, your 500th... Play as many classes as you can. (Both Paladin and Priest can heal! Warlock has lifesteal/manasteal!) Each class' progression has a unique benefit to your "guild" (each individual player's roster of characters, including all that you create in the future) which incentivises diverse gameplay. It can be subtle, but one good run with the Priest especially can make a big difference for future runs with all classes. Stick with the main game until you have beaten it at least once and built up your Town and Guild before you think you can run into the Pyramid or [2x-3x for] Moon Temple DLC. Go check out the settlements, sure, but you must be fanatical in order to take the brutality of this DLC. I love controller (two-stick) but friends use mouse/keys just fine. Can't wait for HOH 2! On that note, I played HOH from early release, and they really kept plugging away and polishing this. Hope HOH 2 is as complete, or will keep up with support etc.
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Dec. 2024
You play character to make game easier to make game harder to make character better to make game easier to make game harder to make character better to make game easier to make game harder
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Sept. 2024
A diamond hidden in the rough, truly a game with character! if you enjoy roguelites, pixel art, cool attacks/spells, boss fights and collecting loot to make you stronger/faster, this game is for you. I'm a little "old school" in that, I enjoy challenges and tasks that allow you to unlock new mysterious characters with new attacks and abilities, rather than being handed everything for minimal effort, its rewarding which is what i enjoy. each character has their pros and cons and play differently, so different that i had a rough time adjusting when switching, as i'd get so accustomed to 1 characters abilities, but that's just me sticking with 1 character for too long rather than experimenting. the music is very nice, i love the town music it feels very chill. you start with a town old and dusty, but can be improved as you collect ores from the dungeon, which can help upgrade the item shop, open the potion shop, fix the towns fountain and more. as you play, destroying mobs of bugs, undead and bosses. you gain levels, which give you talent points to increase your characters spell and attack damage/effects. its a great game to chill with 3 other friends, but can also get tense as you delve deeper into the dungeon. the DLC adds new challenge areas you can access right off the bat, but you'll be vaporized in an instant, as its more for high level than beginners, also love that you can change the main menus theme which plays a different song depending on what theme you chose, the DLC comes with their own as well. 8.5/10 a very great game.
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April 2024
Big ups to the devs for coming back to this to fix multiplayer, i know my friends and i really appreciate it. 100% Recommend this game with working multiplayer.
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Feb. 2024
Fun little game that I can best describe as a Bullet Hell Dungeon Crawler with a permanent upgrade system (roguelite). It does however fail in a lot of places most games that came before it failed at as well. The negatives all boil down to not asking the questions; ''why is this in the game'' & ''does this make the game more fun''. Ill break down some of the positives and negatives. Hitboxes Positive: The character and attacks are pixel perfect, meaning you know exactly what will hit you and what will miss. Negative: The character horizontal and vertical hitbox hight are not the same. So you can get stuck between rocks, and have to turn a specific way to get out again. Negative: Gold and other pickups have the exact hitbox as their pixels, so you have to move over every single gold coin to pick it up. Meaning you have to go back and forth over gold piles non stop. Pickups Positive: Mana and food pickups have a clear distinction of what is what, and how much it restores. Negative: Diamonds use almost the exact same art and color as mana shards, even though there is a red diamond version. They could have just made all diamonds red or other colors than blue, or made them Ruby/Emerald/etc. Positive: Gear pickups are random and add some replayability to the game as you never know what you will get, and are decently well balanced. Negative: Not all playable characters start with enough movement speed to dodge traps and avoid boss attacks. So you need to luck out with getting the right gear drops or sales, to get enough movement speed. Negative: Key drops are random and in 3 different tiers, and extremely expensive to buy. You might never find a single chest in a run that you can unlock with the type of key you have, and lose all keys upon death. Enemies Positive: There are a ton of different enemies with great artstyles and attack paterns. Negative: Stronger versions of the same enemies often hardly look different than the base version. Negative: Stronger versions of enemies have more hitpoints, speed, attacks/projectiles, and damage. Instead of making them good at one or two specific thing, they increase everything. An normal archer fires one arrow and has no hitpoints, a stronger archer looks almost the same but shoots 3-4 arrows in an arc, has more hitpoints and movement speed. Same is true for maggots, the basic one fires one projectile that deals almost no damage, the stronger version deals more damage but also poisons the player dealing almost half your hitpoints in damage total while also having more hitpoints, the last and strongest maggot actualy looks different, but had a ton of hitpoints and fires 3 poisoned projectiles. Progression Positive: Upgrading the town and unlocking skills, stats and gear is done in a linear progression. You can always work towards something, and as you upgrade locations, the buildings get repaired and nicer looking. Negative; The most important town upgrades dont have dedicated buildings (blacksmith/apothecary), and follow the same unlock requirements as less important parts of the town. Upgrading the general store so you can ''waste'' gold on items you lose at the end of a run, costs the same as upgrading the blacksmith that gives premanent upgrades for better or similar prices... but the general store has a building and the blacksmith does not. One more minor negative thing: The Steam trading cards for the game spoil all the bosses. Conclusion Heroes of Hammerwatch is a fun little game with some drawbacks, and a decent artstyle and music. I recommend getting it for 5-8€ and not paying the full price. Keep your expectations low and you will most likely have some fun with this game.
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Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

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Last Updates

Steam data 19 November 2024 23:05
SteamSpy data 21 January 2025 23:36
Steam price 23 January 2025 12:49
Steam reviews 21 January 2025 05:48
Heroes of Hammerwatch
8.5
7,965
1,115
Online players
256
Developer
Crackshell
Publisher
Crackshell
Release 01 Mar 2018
Platforms