Hero Tale on Steam - User reviews, Price & Information

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Let Hero fight monsters while you do other things. Grind to gain experience and progress on the massive skill tree. Unlock new maps, drop the best loot and fight increasingly difficult enemies in medieval fantasy idle RPG.

Hero Tale is a indie, idler and dungeon crawler game developed and published by Weird Johnny Studio.
Released on March 28th 2024 is available on Windows and MacOS in 18 languages: English, Polish, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Simplified Chinese, Czech, Spanish - Latin America, Indonesian, Japanese, Korean, Russian, Romanian, Turkish, Ukrainian and Hungarian.

It has received 349 reviews of which 246 were positive and 103 were negative resulting in a rating of 6.7 out of 10. 😐

The game is currently priced at 4.99€ on Steam.


The Steam community has classified Hero Tale into these genres:

Media & Screenshots

Get an in-depth look at Hero Tale through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7 (SP1+), Windows 10 and Windows 11
  • Processor: x64 architecture with SSE2 instruction set support
  • Memory: 2 GB RAM
  • Graphics: DX10, DX11, DX12 capable
  • Storage: 700 MB available space
MacOS
  • OS: Mojave 10.14+
  • Processor: Apple Silicon, x64 architecture with SSE2
  • Memory: 2 GB RAM
  • Graphics: Metal capable Intel and AMD GPUs
  • Storage: 700 MB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Feb. 2025
Its a great game, that i played on a mobile years ago. Now its finished and im happy to play it again. New content and cloud-saves for steam are great here. For people who says that this game has slow progression: Its right, because its an idle game. You make some build, figure strategies and leave it be on the second monitor while you play other games, work, eat or walk (or for the whole night). It rewards you when you come back (yes, no offline progression, leave it working, huh) and you progress further. This game has its charm and i love for the atmoshpere. Its my cup of tea.
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Feb. 2025
The game being cheap is covering for a lot here. This game has a ton of issues, but ultimately it gets a positive. Issue #1: It's a ported mobile game and it shows. Not many, but two microtransactions that are more expensive than the game itself, you could watch an ad to have those for free on mobile, for 30 minutes. But on steam, no ads, so just flat cost for permanent. Which is fine, but expensive for all you get, which isn't a lot. Issue #2: The character model is hideous and not customiseable at first, it gets better later. Changing armour does not change the model, you can be in full plate and still look like you're wearing nothing. You cannot choose male or female, you cannot change your hair or eyes or whatever. You're stuck with the base character who is so unloved by the devs they didn't even give him a name. He is just "Boy." Even Kratos' son has a name for all the use it gets. Issue #3: This is an idle game, some might argue it's not, but they're wrong. You have to be idle for a ton of this game. So why is that an issue? There's no offline progress. None at all. Not even the pitiful two hour cap that a lot of mobile games are doing now. There's just no offline progress. I leave it on in the background while I'm doing other things, but I still turn my computer off when I sleep. Which is a good 5-6 (I don't get enough sleep D=) hours of the game doing nothing. And for an idle game, that totally sucks! Issue #4: The writing is quite poor. I'm not saying the story sucks, that's a matter of opinion, objectively, the writing is poor. I don't know if they used google translate for the dialogue or maybe they're just not very good at English. The dialogue makes sense for the most part, but it's poorly written. Issue #5: You have to grind a LOT to progress. There's an achievement for beating the game in 9 hours, which seems extremely unlikely, There's a new game plus though, that helps... a bit. I'm currently at 33 hours 25 minutes and sure, I've not taken the most efficient rout, but I'm still really far from the end of the game. Early game there was an enemy that, if I'm honest, I probably still cannot beat. I had to skip it by leaving combat whenever it appeared. (It looks like a child who is part tree, you'll know when you get there.) It's possible to skip really difficult enemies, but it sucks that you have to so much, especially with no offline progression. So why am I recommending this game? Well, to put it bluntly, it's cheap. It's pretty bug free, which is a huge plus. The games problems are not errors, they're just issues that I have with the game. If you do play it, I recommend including the price of the first DLC into the cost of the game. (Warrior fairy) because it will help you a huge amount. Without it you'll have to grind roughly twice as much. I also recommend joining the games discord, as the people there can help a lot. But man this game does have a lot of issues. Hopefully some day they are seen to, the devs are still releasing content for this game... So there's hope.
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Jan. 2025
I really don't know why this game has so many bad reviews.. game concept is 10/10 for an idle game. Also the design and the game balance is exceptional good. Only the RNG (specially loot) is a bit to much imo - same with damage rolls, that's why magic is the best (reliable), it's always working because of the same damage numbers.. with bows the outcome can be half or double of the average calculation - the problem comes with fights which you cannot forfeit or BoomBoom Arrows can be so insane or not enough (you only have 10). A Pseudo-RNG system would be much better. As a noobie I didn't know that you can activate the fairy so you can get 50% exp, passive point and inventory automatization. Also I didn't know that you can auto cast. If you know this, this game becomes really enjoyable. Also really important to know is, that magic damage is pure damage and ignores armor. My QoL suggestion list i would like to see in this game (for the dev): [*]maybe crossbows like axe/two handed for range?! [*]some items should have variable stats so it's more motivative to farm them also the shop items always should have the worst variable stat possible [*]melee / range swap skill and two equipment setups for melee and range - now the inventory swap is just super clunky and tedious -> can be learned via questing at city training area (no mana cost ofc, the downside is the swap time which disables your attack like now) -> also a passive tree stat which allows you auto that skill (range after death of enemy and when an enemy reachs you auto swap to melee) [*]the loot only fills your hotkey inventory slots if the bag has no other space [*]inventory hotkeys should have smaller icons (3 slots per row) [*]right click the fairy to set idle mode on/off - de/activate inventory auto and have different auto cast setups for idle mode or active gameplay -> also idle disables the crit click mechanic [*]auto idling, the player can set an area for auto farming - auto idling becomes active after like 3-5mins [*]auto inventory trigger for mana: absolute value instead of relative % [*]right click travel [*]town/area button so you can switch between last visit town and the last area quickly [*]button to get fast access to the stash (like equipment) [*]more hotkeys like m/enter for world map or escape key is like clicking on your hero icon, a for area/town switch, s for stash, i for inventory, p for passive tree [*]right click an area on the minimap shows the same area/enemy stats which you can see in the world map [*]make the visuals for a shop more clear that you are selling items now :> (more different to stash und equipment) [*]right click transfers all items between stash and inventory [*]more content pls :)
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Sept. 2024
This does what i want a idle game to do. It is like "Progression Quest" but with pretty graphics and more interactability. I leave this on over night and on a second screen while i play other games, and from time to time i tinker with it, level up, clear out stash, then leave it again for hours. Personally i don't like idle games that force me to pay attention to it all the time, so this is just what i like! Ignore all the hate in the reviews.. there are way too few games like this.. and there are hundreds of clickers and other shit idle games already, so let this game do it''s thing! I have been playing this on mobile for years but i like it better on pc for a bunch of reasons i'm tpoo lazy to list here. Game is great! I don't have to do shit!
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July 2024
TL;DR: This is a GREAT game, just not what you would normally expect from an idle game. ================ I LOVE this game. I appreciate the QUALITY that oozes in many small choices: graphics, humor, meaningful loot progression. Yet the review score is only around positive/mixed. What has gone wrong? I believe the biggest issue is that the game is in the wrong category. In my experience, this game is NOT really an idle game . While you *can* put the game in idle at certain places to grind the rare loots, a game mechanic discourages that -- a big spoiler: If you don't beat the boss in a run, the *RUN TIME* determines how much dark power you gain for the next run. And the game wasn't transparent about it until the end of my first run (which took me 100 hours). A few other reviews complained about the lack of offline progress, but given this core game mechanic I can understand why the developer chose not to put offline progress in. I would say that confirms my opinion that this game is not really an idle game. This game mechanic put me into a big dilemma. The "Run Timer" haunted me constantly since my second run. You no longer want to idle when grinding rare loot. You just want to get the rare loot then move on immediately, but the rare loot could take hours to get. I sat impatiently to wait for a rare loot to drop, only to sit and wait for the next rare drop. This turned me off so much that I had to quit. If the dev is reading this -- I believe this game would be directed to an audience that would appreciate the game much more if you (1) allow time warp, say in increments of 15 minutes, and (2) take away the "Idle" tag. This allows players to always play actively without taking away in my opinion the main strategic element of the game -- choosing where to idle, what gear to wear.
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Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 15 April 2025 01:14
SteamSpy data 09 April 2025 13:18
Steam price 15 April 2025 12:49
Steam reviews 14 April 2025 22:02

If you'd like to dive deeper into the details about Hero Tale, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Hero Tale
  • SteamCharts - Analysis of Hero Tale concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Hero Tale compatibility
Hero Tale
6.7
246
103
Online players
108
Developer
Weird Johnny Studio
Publisher
Weird Johnny Studio
Release 28 Mar 2024
Platforms