There is a lot to say about this game, so starting simple; you have 19 weapons, give or take depending on what your definition of a weapon is, but in this case it's being able to use it as its own weapon. That's 5 melee weapons, 5 ranged weapons (including a bow,) 3 types of magic, 4 secondary abilities which can double as weapons with the right upgrades, a dog, and bullets which you can throw instead of loading into a gun. Every weapon in the game, even the basic sword, has a special ability: the mace doubles as a grappling hook and triples as a long-range flail, the sword fires energy waves and you can eventually throw it at an enemy and teleport to them, the shotgun can be upgraded away from the pump action into an auto-cycler that can be dual-wielded (hopefully there's a trait that lets you reload it one handed) and this goes for everything in the game. There are a LOT of options here, it's absolutely insane. The secondary abilities are: levitation, blast, unarmed, and unholy. Levitation is basically the force grip from Blade and Sorcery, but it's actually a viable weapon here. With the right upgrades, you can levitate multiple melee weapons, or even guns if that's your thing, and attack with them at the same time for no mana cost. So, you can, with the right upgrades, absolutely decuple (that's ten) wield melee weapons or guns or any combination of the two. Blast is a force push designed to break shields and reflect projectiles, it also staggers enemies who might dodge your shots so you can actually shoot them. Unarmed is exactly what it sounds like, you punch and you punch good, you build up a combo as you punch that increases your damage, this skill also allows you to infuse magic into your hands which lets you cast certain hybrid spells by holding a spell of a different element in hand and pushing it forward, palm facing away from you, it also gives your hands that element so fire punches are a thing. Lastly we have unholy, now, I just unlocked this and haven't had a ton of time to mess around with it, but, apparently, you can generate blood magic from the body parts of your enemies, you can also use the weapons they drop. This blood magic follows the same rule as every other magic, as in, you can infuse weapons with it, you can combine them together to make a big spell, things like that. I don't know at the moment if you can combine blood magic with any of the other elements to get unique hybrid spells but, I'm damn sure going to try. Movement, let's talk about that, you have two jumps and can use them in the air, they are refreshed when you hit the ground or hit a wall, you can enable an air-dash which launches you through the air when you try to move in the air, (because you don't have any actual air control outside of jumping,) you can wallrun, you can slide, and you can do somersaults. Now, these are all cool and whatnot, but outside of my first few hours with the game, I've stopped using the somersault almost completely because unless you're jumping off of high ground to shoot at enemies below you, you simply don't get high enough from a basic jump to make use of it, it also makes you a sitting duck because once you start flipping you lose most of your momentum and there are a lot of projectiles in this game and many of them like to track you, hard. Wallrunning is useless most of the time because most of the spots where you can wallrun, only last about 1-2 seconds and the slightest outcropping or bump on the wall will kick you off, plus you move so fast that aiming is really hard without using bullet time. Sliding doesn't really make sense to me in the first place because you can dash the moment you hit the ground simply by using the jump button while aiming at flat ground, you can ride enemies like a snowboard though if you land on them while crouched but that's hard to do consistently, it is cool though. You're gonna get very well acquainted with the bullet-time in this game, since death is only 2 seconds of standing in place away on higher difficulties, you're gonna be abusing the hell out of it because you absolutely need those 3-4 seconds of slow time to place your shots, reload, summon weapons, etc. But, you quickly realize it doesn't last long enough, you can't spam the button and lengthen your bullet-time, you just have to reactivate it after it wears off, which can cost you your positioning when it does wear off and you react to it. So, the best way I've found to slow time for a good amount of time, is to hold the jump button. Time slows down the same amount while you're preparing a jump, so you can jump in the air, hold your second jump, and use all that free time to do whatever you need to do to kill every baddie in the room. it drains your mana fairly quickly, but on higher difficulties it's almost feels necessary due to how easy it is to just die and how there's no way to extend your current bullet-time. You get currency after each boss during a run, and at the end of a run, whether that's through dying or escaping through a fairly rare reward you get for completing a level. 30% of your shop currency and the progression currency (named souls) is given to you after you clear the first act, this is usually around 300 souls which is barely enough to level a weapon from level 1. You get 50% after the second boss, and 150% after the third, if you die at ANY point throughout the run and you don't have any level retries, you get 15%. This is absolutely fucking awful, and to make matters worse, higher difficulties don't give you more souls, they just give you more XP for your character level, which, to be fair, does matter. Your character level governs what weapons and abilities you have unlocked, and you get passive stat bonuses per level, meaning more HP, more mana, slightly more damage every few levels. But getting jack and shit for souls for playing on higher difficulties removes any real incentive to play them because your weapon levels matter more than your character level, simply put, your weapon upgrades that you earn during runs are locked behind weapon levels, so you literally can't create a god-roll weapon without dumping a bunch of souls into it. So the most efficient way to level weapons is to play normal for that juicy 150% conversion rate on clear. Since weapons level really fast already, the only thing stopping you from mass leveling everything is your soul count, the souls are the bottleneck here and there's not really anything I've found to make that any less annoying. What's here is great, I'm 20 hours in and there are still weapons I haven't even touched yet and spell combos I haven't tried yet. It's not perfect, and it's no DMC, but it's pretty fucking close all things considered. Don't buy this if you don't have good VR legs because the somersaulting and wallrunning camera shifts will absolutely make you sick. You can just turn them off though I wanted to make this review longer but I hit the character limit, rip.
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