Hellsweeper VR

DARE TO DESCEND INTO HELL? Hellsweeper VR is an intense first-person action-combat VR experience. Traverse the underworld where every step brings a challenge or a chance. Gain mastery of your weapons and elemental magic, or fall to the unrelenting onslaught of hell's twisted souls.

Hellsweeper VR is a hack and slash, action roguelike and shooter game developed by Mixed Realms Pte Ltd and published by Vertigo Games.
Released on September 21st 2023 is available only on Windows in 9 languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Simplified Chinese and Traditional Chinese.

It has received 403 reviews of which 348 were positive and 55 were negative resulting in a rating of 8.0 out of 10. 😎

The game is currently priced at 14.99€ on Steam and has a 50% discount.


The Steam community has classified Hellsweeper VR into these genres:

Media & Screenshots

Get an in-depth look at Hellsweeper VR through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7
  • Processor: Intel i5-4590
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GTX 1070
  • DirectX: Version 11
  • Storage: 12 GB available space
  • VR Support: OpenXR. HP Reverb G2 required for Windows Mixed Reality

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Aug. 2024
This is a pretty good roguelite but could be better. Most roguelites fall into one of two categories: 1) They understood the assignment. Upgrades are completely random. Sometimes you get screwed but sometimes you get crazy combos that break the game and are super fun to play. This type of roguelite is awesome and has tons of replay value. 2) They didn't understand the assignment. Upgrades are usually minor stat boosts that are drip-fed through the course of a run. You never really get screwed but you never get crazy loadouts, either. This type of roguelite is very repetitive and boring. Not much replay value. Hellsweeper is the rare roguelite that's halfway between these two types. The upgrades are usually minor stat boosts but there are some that change the gameplay up a bit. You can also collect a few minor stat boosts and then trade them in for a much stronger forge upgrade. You can also unlock some new weapons and upgrades by grinding which makes future runs a bit more interesting. Overall, it has more replay value and entertainment than the second type of roguelite but they could have gotten a bit crazier with it to make things even more interesting. I'd also like to note that the 2-player co-op is kind of a barebones version of the game, which is unfortunate. First of all, some level types (like the vault) and some choices (like whether you want to go to a shop at a particular point) are stripped out for a more railroaded experience. Second, it would have been a lot more interesting if keys and chests were client-side so that both players could upgrade as much as they wanted. Instead, you have to split the rewards which means your power level grows half as quickly as it would in single player (less than half, actually, since you don't have access to vaults which have tons of upgrades). Again, it's still an entertaining experience but it could have been even more interesting if it were reworked to have crazy power swings.
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March 2024
There is a lot to say about this game, so starting simple; you have 19 weapons, give or take depending on what your definition of a weapon is, but in this case it's being able to use it as its own weapon. That's 5 melee weapons, 5 ranged weapons (including a bow,) 3 types of magic, 4 secondary abilities which can double as weapons with the right upgrades, a dog, and bullets which you can throw instead of loading into a gun. Every weapon in the game, even the basic sword, has a special ability: the mace doubles as a grappling hook and triples as a long-range flail, the sword fires energy waves and you can eventually throw it at an enemy and teleport to them, the shotgun can be upgraded away from the pump action into an auto-cycler that can be dual-wielded (hopefully there's a trait that lets you reload it one handed) and this goes for everything in the game. There are a LOT of options here, it's absolutely insane. The secondary abilities are: levitation, blast, unarmed, and unholy. Levitation is basically the force grip from Blade and Sorcery, but it's actually a viable weapon here. With the right upgrades, you can levitate multiple melee weapons, or even guns if that's your thing, and attack with them at the same time for no mana cost. So, you can, with the right upgrades, absolutely decuple (that's ten) wield melee weapons or guns or any combination of the two. Blast is a force push designed to break shields and reflect projectiles, it also staggers enemies who might dodge your shots so you can actually shoot them. Unarmed is exactly what it sounds like, you punch and you punch good, you build up a combo as you punch that increases your damage, this skill also allows you to infuse magic into your hands which lets you cast certain hybrid spells by holding a spell of a different element in hand and pushing it forward, palm facing away from you, it also gives your hands that element so fire punches are a thing. Lastly we have unholy, now, I just unlocked this and haven't had a ton of time to mess around with it, but, apparently, you can generate blood magic from the body parts of your enemies, you can also use the weapons they drop. This blood magic follows the same rule as every other magic, as in, you can infuse weapons with it, you can combine them together to make a big spell, things like that. I don't know at the moment if you can combine blood magic with any of the other elements to get unique hybrid spells but, I'm damn sure going to try. Movement, let's talk about that, you have two jumps and can use them in the air, they are refreshed when you hit the ground or hit a wall, you can enable an air-dash which launches you through the air when you try to move in the air, (because you don't have any actual air control outside of jumping,) you can wallrun, you can slide, and you can do somersaults. Now, these are all cool and whatnot, but outside of my first few hours with the game, I've stopped using the somersault almost completely because unless you're jumping off of high ground to shoot at enemies below you, you simply don't get high enough from a basic jump to make use of it, it also makes you a sitting duck because once you start flipping you lose most of your momentum and there are a lot of projectiles in this game and many of them like to track you, hard. Wallrunning is useless most of the time because most of the spots where you can wallrun, only last about 1-2 seconds and the slightest outcropping or bump on the wall will kick you off, plus you move so fast that aiming is really hard without using bullet time. Sliding doesn't really make sense to me in the first place because you can dash the moment you hit the ground simply by using the jump button while aiming at flat ground, you can ride enemies like a snowboard though if you land on them while crouched but that's hard to do consistently, it is cool though. You're gonna get very well acquainted with the bullet-time in this game, since death is only 2 seconds of standing in place away on higher difficulties, you're gonna be abusing the hell out of it because you absolutely need those 3-4 seconds of slow time to place your shots, reload, summon weapons, etc. But, you quickly realize it doesn't last long enough, you can't spam the button and lengthen your bullet-time, you just have to reactivate it after it wears off, which can cost you your positioning when it does wear off and you react to it. So, the best way I've found to slow time for a good amount of time, is to hold the jump button. Time slows down the same amount while you're preparing a jump, so you can jump in the air, hold your second jump, and use all that free time to do whatever you need to do to kill every baddie in the room. it drains your mana fairly quickly, but on higher difficulties it's almost feels necessary due to how easy it is to just die and how there's no way to extend your current bullet-time. You get currency after each boss during a run, and at the end of a run, whether that's through dying or escaping through a fairly rare reward you get for completing a level. 30% of your shop currency and the progression currency (named souls) is given to you after you clear the first act, this is usually around 300 souls which is barely enough to level a weapon from level 1. You get 50% after the second boss, and 150% after the third, if you die at ANY point throughout the run and you don't have any level retries, you get 15%. This is absolutely fucking awful, and to make matters worse, higher difficulties don't give you more souls, they just give you more XP for your character level, which, to be fair, does matter. Your character level governs what weapons and abilities you have unlocked, and you get passive stat bonuses per level, meaning more HP, more mana, slightly more damage every few levels. But getting jack and shit for souls for playing on higher difficulties removes any real incentive to play them because your weapon levels matter more than your character level, simply put, your weapon upgrades that you earn during runs are locked behind weapon levels, so you literally can't create a god-roll weapon without dumping a bunch of souls into it. So the most efficient way to level weapons is to play normal for that juicy 150% conversion rate on clear. Since weapons level really fast already, the only thing stopping you from mass leveling everything is your soul count, the souls are the bottleneck here and there's not really anything I've found to make that any less annoying. What's here is great, I'm 20 hours in and there are still weapons I haven't even touched yet and spell combos I haven't tried yet. It's not perfect, and it's no DMC, but it's pretty fucking close all things considered. Don't buy this if you don't have good VR legs because the somersaulting and wallrunning camera shifts will absolutely make you sick. You can just turn them off though I wanted to make this review longer but I hit the character limit, rip.
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March 2024
Finally, a VR game that isn't afraid to let you move around in ways that would induce motion sickness in most people. It still has many comfort options for those who've never gotten used to VR, but turn that shit off and you'll have some fun! If doing backflips, frontflips, wallruns, air dashes and more, all while shooting and slicing shit up using conjured weapons with deep mechanics doesn't sound fun to you, then you should probably stick to other VR games. Also, I haven't wanted to completely demolish a flying beetle so much in my life up until now.
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Jan. 2024
One of the best Rogue-Lite PCVR titles that you can get right now. Incredibly deep combat and traversal systems. Rewards and equipment leveling that you genuinely look forward to. Very addictive gameplay loop. An overall great time if you're willing to put in the grind to get the most out of it. I've yet to see all it has to offer, but even after the first 10 hours I'm still thinking about my next play session. The hit of dopamine I get from chaining a wall run, to a somersault, to raining down lead on demons below while I'm inverted midair is unmatched. I can't praise the cool factor enough! If I had to nitpick I'd say that things can feel a bit repetitive at times. I appreciate that the higher difficulties add enemy variations and mix up the Boss order, but the environments become recognizable pretty fast. I'd love to see day/night time versions of existing levels in the future. I highly recommend Hellsweeper. I think it's honestly a bit underrated considering just how good it is!
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Dec. 2023
Don't play this game if you haven't played much VR. I consider myself a VR veteran, playing VR since around 2015 using the PSVR, I haven't gotten motion-sick from VR since 2019. This game was the first VR game to make me nauseous in almost 5 years, I love it.
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Last Updates

Steam data 15 December 2024 00:44
SteamSpy data 18 December 2024 16:33
Steam price 23 December 2024 12:49
Steam reviews 23 December 2024 13:52
Hellsweeper VR
8.0
348
55
Online players
13
Developer
Mixed Realms Pte Ltd
Publisher
Vertigo Games
Release 21 Sep 2023
Platforms
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