Hellsweeper VR on Steam - User reviews, Price & Information

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DARE TO DESCEND INTO HELL? Hellsweeper VR is an intense first-person action-combat VR experience. Traverse the underworld where every step brings a challenge or a chance. Gain mastery of your weapons and elemental magic, or fall to the unrelenting onslaught of hell's twisted souls.

Hellsweeper VR is a hack and slash, action roguelike and shooter game developed by Mixed Realms Pte Ltd and published by Vertigo Games.
Released on September 21st 2023 is available only on Windows in 9 languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Simplified Chinese and Traditional Chinese.

It has received 467 reviews of which 396 were positive and 71 were negative resulting in a rating of 7.9 out of 10. 😊

The game is currently priced at 14.99€ on Steam with a 50% discount.


The Steam community has classified Hellsweeper VR into these genres:

Media & Screenshots

Get an in-depth look at Hellsweeper VR through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7
  • Processor: Intel i5-4590
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GTX 1070
  • DirectX: Version 11
  • Storage: 12 GB available space
  • VR Support: OpenXR. HP Reverb G2 required for Windows Mixed Reality

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Feb. 2025
I like the way it does the gun shoot stabby time magic thing. Wish multiplayer had the endless mode, and also wish more difficulties were unlocked from the start since the game can be a bit easy.
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Jan. 2025
Got this because me and my two friends thought it looked cool. At first, potential disappointment because we thought it was limited to two players, but they just released an update that bumped it up to three players. I like this game because it feels like DMC/Bayonetta/Dante's Inferno and a little bit of Doom, but all in VR. The best part is that the visuals and controls are snappy as hell (pun intended) and you actually feel in control of your character's insane movements without it feeling corny at all.
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Nov. 2024
An absolute must-have if you love multiplayer action games, and they're still delivering massive updates to this day. It's well-worth the money and one of the most fun experiences I've had in VR.
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Oct. 2024
Hellsweeper VR is a great game with a great gameplay loop, lots of options, and hidden depths. As the game that came after Sairento VR, it's clear they took the lessons learned from there onboard. Gunplay feels a lot smoother and melee options no longer feel like I'm gimping myself for not just taking another gun. Ammo is done away with, replaced by mana-cost infinite automatic and manual reloading options. Hardest Difficulty in Sairento made every hit a 1-hit kill, whereas here it only feels like that sometimes and can be overcome with certain upgrades. Teleporting enemies have a lot more visual flair to indicate they're about to pop up behind you so they don't feel so cheap, though they could be louder. The Grind can feel fairly unrewarding at times. Going through multiple runs levelling up your arsenal only to be stopped by a currency wall that necessitates even more runs just to break through for one or two weapons at a time isn't my idea of fun. So I admit, I cheat engine'd my way to have enough currency for upgrades and things because I felt that Experience was already grind enough. Hell, I still haven't maxed out a single Class even though I only deviated to a different one for 8 levels (out of 50 per class). While I say that, it can't be denied that that grind encourages experimentation. I was still discovering new stuff this late in the game, which is really something. Every weapon has nuances and depths to it that make all of them viable even if you aren't interested in that playstyle. I cannot recommend reading the skill information strongly enough. Inspect the skill, click the little (i), and read through carefully. It took me 20 hours to figure out tricks I could have in the first 2 hours had I been paying attention. There are so many interesting ways to utilize your skills. Magic is the best example; You can throw a magical ball, you can cast a spell with that ball, you can infuse the magic into your weapons for unique effects, you can infuse your fist with one kind of magic to automatically infuse any weapons you conjure with it, you can infuse one kind of magic into your fist and then cast a different kind of magic into that same hand to produce a combo spell, you can combine two magic balls together to channel an AOE aura and then expend the spell energy for directed spells. And that's just talking about spells. The Bow has a lot of interesting quirks itself, more than I had thought even until about 2 hours of playtime ago (though I still think most guns are just better than the bow overall). I'd still say that every weapon is interesting and definitely worth playing with a few times. Even the support skills can completely change up your playstyle. You could specialize your air blasts for damage if you wanted a nice AOE option for your ranged build, or you could stack on things like the in-air blast letting you change direction, or the downwards blast to send enemies flying and buy you time to reposition. I admit I found Unarmed fighting to kind of suck - maybe it's because my computer chugs the game a bit and it wasn't very smooth, but bare-handed fighting felt like I had to be close enough for a sloppy makeout before I could start hitting them. Still, the stone fist ability did make for decent and fun melee even if it didn't extend my range as much as proper melee weapons, and the option to get shields from punching really helps you survive in a desperate melee. Unholy gives you the chances for exploding corpses, more loot, and making enemy weapons powerful in your hands. Levitation felt more like one of those options meant to look cool instead of function effectively - I found no benefit in dropping multiple weapons and picking them up with telekinesis to swing around compared to just using them in my hands. I assume you have to build properly for it, but it feels like too many steps between use-weapon-kill-enemy. In the time it takes you to reach out, hold down grip to grab something, and then fling it towards the enemy, you could have just conjured something and killed them directly. The story is not much to write home about. Hard to be otherwise when you only get 1 paragraph of text at the end of each successful run. The game focuses on its gameplay. At least the narrator beetle has a great voice. That guy sure earned his paycheck. The difficulty ramping up shows itself most prominently in how quickly you can die. The obvious answer of "Don't Get Hit" aside, I found the best way to mitigate this is to use blessings. Your choice of which, but there are ones for getting extra lives, more HP, some Shields, or other such things. That kept me above ground far more than when I had previously just been trying to use more melee weapons or Blood magic for health stealing and blocking attacks. RNGesus is a fickle god and I can't say I was thrilled by how often I found myself uninterested in upgrades that came up: Support styles that I barely used, blessings that were actively detrimental to my playstyle, trying to foist weapon mechanic changes on me instead of traits, offering to add weapons into my loadout mid-run when I'm at a point in the game where my loadout is already set from the start and I don't want to dilute my upgrade options further... before an update about half a year ago that gave you unlimited trait slots, I would spend the last third of runs not opening chests because I didn't want to keep juggling my traits around. They've since fixed that, it's great now, but yeah the underlying issues of upgrades and RNG is one without a solid fix in this system. It's manageable and fun most of the time. I griped quite a bit in here, I admit, but I want to stress that I really like this game. It took me this much time to get every achievement (26 at date of posting) and besides getting over the final difficulty hump, I had a blast the entire way. My Preferred Build Blessings: Infinite Triangle (Which grants each hand a different Loadout) and Gorilla Grip (All weapons treated as being held two-handed, which grants special effects). All other blessings can be chosen at discretion. Left Shoulder: Shotgun. Right Shoulder: Pistol. Both Hands Up: Lightning Both Hands Out: Fire Both Hands In: Ice Left Hand Down: Hellhound. Right Hand Down: Blood Magic (Requires specific starting trait). Waist: Bullets (You can manually reload weapons by conjuring rounds, or by simply bringing them to a slot with bullets in them.) I'm a big fan of the magic options, love the combos, especially the blood. Blood magic can heal you, spawn swarming enemy-seeking ghosts, and the combos with other magic creates what are basically turrets. Having bullets on your waist makes manual reloading fast and easy, and the stacking damage buffs make your guns even deadlier. Shotgun infused with Blood 2-handed firing sideways spits out homing bullets that spawn blood ghosts by the ton, making most enemy encounters get wiped easily if you don't want to deal with them. Pistol + Fire or Ice infusion + Manual Reload Damage Buff is a fantastic boss killer for any difficulty. I used to do the same with the Rifle, but honestly you can just get way better DPS with the pistols and they're cooler. The dog is great because an upgraded trait you can get boosts your health regen near them, so not only do you have an ally you have healing too.
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Aug. 2024
This is a pretty good roguelite but could be better. Most roguelites fall into one of two categories: 1) They understood the assignment. Upgrades are completely random. Sometimes you get screwed but sometimes you get crazy combos that break the game and are super fun to play. This type of roguelite is awesome and has tons of replay value. 2) They didn't understand the assignment. Upgrades are usually minor stat boosts that are drip-fed through the course of a run. You never really get screwed but you never get crazy loadouts, either. This type of roguelite is very repetitive and boring. Not much replay value. Hellsweeper is the rare roguelite that's halfway between these two types. The upgrades are usually minor stat boosts but there are some that change the gameplay up a bit. You can also collect a few minor stat boosts and then trade them in for a much stronger forge upgrade. You can also unlock some new weapons and upgrades by grinding which makes future runs a bit more interesting. Overall, it has more replay value and entertainment than the second type of roguelite but they could have gotten a bit crazier with it to make things even more interesting. I'd also like to note that the 2-player co-op is kind of a barebones version of the game, which is unfortunate. First of all, some level types (like the vault) and some choices (like whether you want to go to a shop at a particular point) are stripped out for a more railroaded experience. Second, it would have been a lot more interesting if keys and chests were client-side so that both players could upgrade as much as they wanted. Instead, you have to split the rewards which means your power level grows half as quickly as it would in single player (less than half, actually, since you don't have access to vaults which have tons of upgrades). Again, it's still an entertaining experience but it could have been even more interesting if it were reworked to have crazy power swings.
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Frequently Asked Questions

Hellsweeper VR is currently priced at 14.99€ on Steam.

Hellsweeper VR is currently available at a 50% discount. You can purchase it for 14.99€ on Steam.

Hellsweeper VR received 396 positive votes out of a total of 467 achieving a rating of 7.93.
😊

Hellsweeper VR was developed by Mixed Realms Pte Ltd and published by Vertigo Games.

Hellsweeper VR is playable and fully supported on Windows.

Hellsweeper VR is not playable on MacOS.

Hellsweeper VR is not playable on Linux.

Hellsweeper VR offers both single-player and multi-player modes.

Hellsweeper VR includes Co-op mode where you can team up with friends.

Hellsweeper VR does not currently offer any DLC.

Hellsweeper VR does not support mods via Steam Workshop.

Hellsweeper VR does not support Steam Remote Play.

Hellsweeper VR is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Hellsweeper VR.

Data sources

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Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 22 April 2025 06:16
SteamSpy data 18 April 2025 21:00
Steam price 26 April 2025 04:49
Steam reviews 24 April 2025 19:51

If you'd like to dive deeper into the details about Hellsweeper VR, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Hellsweeper VR
  • SteamCharts - Analysis of Hellsweeper VR concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Hellsweeper VR compatibility
Hellsweeper VR
7.9
396
71
Game modes
Multiplayer
Features
Online players
6
Developer
Mixed Realms Pte Ltd
Publisher
Vertigo Games
Release 21 Sep 2023
VR VR Only
Platforms
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