HELLDIVERS™ 2 on Steam - User reviews, Price & Information

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The Galaxy’s Last Line of Offence. Enlist in the Helldivers and join the fight for freedom across a hostile galaxy in a fast, frantic, and ferocious third-person shooter.

HELLDIVERS™ 2 is a online co-op, pve and third-person shooter game developed by Arrowhead Game Studios and published by PlayStation Publishing LLC.
Released on February 08th 2024 is available only on Windows in 14 languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Spanish - Latin America, Polish, Portuguese - Portugal, Russian, Simplified Chinese and Traditional Chinese.

It has received 987,024 reviews of which 752,293 were positive and 234,731 were negative resulting in a rating of 7.6 out of 10. 😊

The game is currently priced at 39.99€ on Steam.


The Steam community has classified HELLDIVERS™ 2 into these genres:

Media & Screenshots

Get an in-depth look at HELLDIVERS™ 2 through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: Intel Core i7-4790K or AMD Ryzen 5 1500X
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GTX 1050 Ti or AMD Radeon RX 470
  • Storage: 100 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Feb. 2025
> Watched Starship troopers before hand > Watched Terminator before hand > Watched Battle: Los Angeles before hand > Booted up Helldivers 2 > First game I get absolutely curb stomped by a Bile Titan 10/10 would play a third game
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Dec. 2024
This is the most addicted I've been to a multiplayer game since Left 4 Dead 2 or GTA during the pandemic. This game is honestly incredible. One of the best PvE Coop games out there, and one of the best communities I've ever seen, and am proud to be a part of. What keeps me coming back besides the excellent gameplay and awesome metagame is how Helldivers 2 wears its influences on its sleeves very proudly, as it should with how well it's been executed. The world, tone and mechanics that the game has is very reminiscent of (but not limited to): 1). Starship Troopers (fighting alien bugs on planets far from Earth, the overly bombastic and satirical military tone, the fact that it seems for the massive amount of bugs you fight the only vehicles you get are some walkers, and it's mostly just ground troops thrown into the meat grinder). 2). Terminator (pretty self explanatory, fighting the Automatons gives a very Terminator 1/2 feel even down to the music and overwhelming nature of the Automatons). 3). Halo (Helldivers compared to the ODST's being called the Helljumpers, being dropped from orbit in pods into battle, even the aircraft that extracts you is called the Pelican). 4). Left 4 Dead (Enemies are incredibly satisfying to fight thanks to the feedback similar to how zombies in L4D2 are always fun to blow to pieces, not to mention the very arcade like fun and feel of the game). 5). Star Wars Battlefront 2 (The Galactic Conquest mode in that game is basically how Helldivers 2's metagame sort of plays out, but it's closer to a Dungeon Master that creates community events, defence campaigns of planets, and so much more. It feels like Galactic Conquest in BF2 fully realized, and with more than 1 player). 6). Warhammer 40K (A universe in constant war with other races, a general bloodhungry atmosphere cultivated by both the in-game characters and the fans referencing the game in memes that scratch that certain itch that can't really be explained by people not in the know but those within the fandoms revel in). There are likely many other influences that I probably haven't played or can think of off hand that have played a hand in the direction that the developers took to craft. Either way, the game takes these influences and puts its own spin on it that is so original and awesome that it feels truly unique. It truly does feel like one of those perfect fantasy game concepts that you'd put together in your imagination. Gameplay wise, the shooting and aiming feels very different from any other game. There are no hitscan weapons (lasers notwithstanding), it's all projectiles so leading your shots is necessary, but the game throws a very unique wrinkle into the mix: the aiming reticle is essentially split into 2 pieces: where you want to aim with the mouse, and a second circle where your character is actually aiming. This second reticle has drag and takes into account the direction of the actual gun and recoil from firing or your aim being thrown off by an attack. As a result, unless you are using a armor set with a specific perk on it, you can't whip your aim around all willy nilly, you have to pace and time your aim, which can be difficult under pressure, but adds to the fun challenge of the game. The other wrinkle of the Gameplay is the use of Strategems, which are basically like killstreaks from COD except you can call them in at any time assuming they aren't under cool-down, or have run out of uses, etc. Airstrikes, orbital strikes, support weapons like different rocket launchers with different functions, support backpacks, automated turrets, even mech suits once you've leveled up enough to unlock them. Having only 4 at a time per player helps to act sort of like a class system without a class system specifically. There is a great variety of them to use, and most to all of them are viable as long as you use them smartly. Punching the codes in also adds to the challenge of trying to do it under pressure especially when completely surrounded, which can lead to accidental team kills, which leads me to the next point. Team Killing is bound to happen in this game, whether by a bad stratagem throw, overly zealous aiming, even the backpack drones accidentally setting you on fire. TK's are just the name of the game. It adds to the frantic and panicky nature of the game, as doing things under pressure like aiming and trying to punch in codes is tricky and hard to do fast and properly. This can lead to some deaths and the game sometimes feeling like bullshit (which it can be, cough cough random ragdolls cough), but it's for the best to do your best to not get frustrated by them, as honestly most of the time it's funny especially in hindsight, and this game is truly at its best in a semi casual setting. Getting sweaty and mad decreases the fun of the game, especially on the higher difficulties. I recommend sticking to the difficulty that you feel is most fun. The difficulty and challenge is quite fair up to Difficulty 7 I find. 8-10 is honestly bullshit though, especially if not prepared. It can be fun once in a while to try out the highest difficulty, as it is exhilarating to barely extract alive, but it does end up feeling so stacked against you that you feel forced to rely on the meta Strategems and Weapons, which does limit a fair few off of the table since some of them are just too niche to be viable to survive on those difficulties. I find that personally up to 7 for bugs, and 6 for bots gives the best balance of fun and challenge, and also still allows for most of the weapon and stratagem sandbox to still be viable as long as you don't play dumb. A coop game is nothing without good coop, and this game has some of the best I've played. Coordinating with your team is great, and this is like one of very few Steam games where players will actually use the in-game voice chat as well as the text chat, and in-game callouts instead of everyone having to hop in a discord server and arrange a whole meetup and whatnot. Any match where at least one person has a mic is infinitely better than a silent one where nobody is speaking, as even just one person can help to coordinate different plans, choose which objectives everyone should be going to and doing, etc. If you're gonna play this game, HAVE A MIC. You will have a much better experience than without, though if you are stuck without one, the in-game callouts are a decent substitute. Customization is a bit limited, unfortunately. There isn't any options for changing the colours of the armours or weapons yet, though that does seem like something that might be added down the line. There are lots of options for the player cards and titles, emotes at the stats screen and during the game, so that's good at least. Paint jobs for the vehicles are locked behind most of the Premium Warbonds, so that's unfortunate. My biggest problem with progression is with the Ship Modules, which require Samples that you can find on missions. The requirements for the samples for the Modules is ridiculous, and maxing all of them out takes a long ass time. I still haven't done it in my 77 hours so far. I will do it eventually, but man having to farm commons and super rares takes so long. They really need a way to boost the amount of samples you get, maybe a way to multiply it based on the difficulty of the mission or something. Overall, there is so much to cover with Helldivers 2 that I can't do it justice in a couple paragraphs (I was 4000 characters over the limit for this review and had to delete several paragraphs just to be able to post it). I highly recommend this game even if you don't have friends to play it with, since this community is one of the best I've ever seen a game foster. It's a great time, whether you wanna be a sweaty meta abusing nerd, or just a casual 2 hour killer with the bois. This game is excellent, and I hope the support continues for a long time.
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Nov. 2024
I've been struggling with getting into multiplayer shooters and their competitive nature, but with this game being PVE, and everyone is collectively working towards the same goal, has made me enjoy shooters again.
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Sept. 2024
The Sep 17th update is fantastic and a step in the right direction. Keep up the good work Arrowhead! Now keep that momentum rolling. Now all that's left is to fix all the bugs and rescue the helldivers stranded in non psp supported countries. Local democracy officer is best girl.
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Aug. 2024
This game is the equivalent to watching someone you love slowly asphyxiate. The developers hit the lottery out of the box on this and have made the tragic mistake of listening to the wrong voices in the community. This is a PVE GAME, and anyone who recommends a nerf to any gun is a saboteur to this games full potential. It almost seems like the devs don't even know why the game WAS fun, which is a real head scratcher. The game definitely has a fun aspects to it, but please refer to my first sentence. If this review is fortunate to be read by someone who has influence on the dev team, you have one shot to get this game back on track to its original glory. ROLL BACK ALL WEAPON NERFS SINCE LAUNCH WHEN THE ILLUMINATE ARRIVE. The data shows you have spikes every patch, but the community shrinks shortly after. You need to restore this game to opening day fun/carnage levels. You claim you've done all nerfs in the name of balance and you've achieved the exact opposite by making everything equally suck instead of equally good. Bring stats of other weapons up instead of lowering a favorite. The carnage IS the fun. If a gun is slightly OP, THAT IS THE FUN. You can solve the problem of "being too easy" by adding difficulty levels, much like you just added Super Helldive. That way your weapons stay balanced in all levels and the harder you make it, the more the "OP" weapons are leveled. I never have reviewed a game before, so I hope this doesn't fall on deaf ears, but the sad part is is that I know it will.
Expand the review

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Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 11 April 2025 22:05
SteamSpy data 12 April 2025 10:28
Steam price 15 April 2025 04:49
Steam reviews 15 April 2025 01:53

If you'd like to dive deeper into the details about HELLDIVERS™ 2, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about HELLDIVERS™ 2
  • SteamCharts - Analysis of HELLDIVERS™ 2 concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck HELLDIVERS™ 2 compatibility
HELLDIVERS™ 2
7.6
752,293
234,731
Online players
44,372
Developer
Arrowhead Game Studios
Publisher
PlayStation Publishing LLC
Release 08 Feb 2024
Platforms