HELLCARD

Hellcard is a unique cooperative deck builder rogue-like game. Descend into the paper dungeons on your own, recruit computer-controlled companions or join other players' lobbies in fast-paced tactical card battles against the armies of darkness and the Archdemon himself!

HELLCARD is a co-op, rogue-like and card battler game developed by Thing Trunk and published by Skystone Games.
Released on February 01st 2024 is available only on Windows in 14 languages: English, Simplified Chinese, French, German, Polish, Russian, Spanish - Latin America, Traditional Chinese, Bulgarian, Portuguese - Brazil, Spanish - Spain, Japanese, Korean and Italian.

It has received 3,525 reviews of which 3,015 were positive and 510 were negative resulting in a rating of 8.3 out of 10. 😎

The game is currently priced at 16.41€ on Steam and has a 33% discount.


The Steam community has classified HELLCARD into these genres:

Media & Screenshots

Get an in-depth look at HELLCARD through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7, 8, 8.1, 10, 11
  • Processor: 1.7 GHz Dual Core or Greater
  • Memory: 2 GB RAM
  • Graphics: 512 MB DirectX 9.0c compatible graphics card
  • Sound Card: DirectX 9.0c compatible

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

April 2024
Roguelike deckbuilders as a genre have a problem; they all live in Slay the Spire's shadow. The smart games don't try to just be a better version of Slay the Spire (probably impossible) but try to deliver a different experience, a new format or narrative or visuals, whatever it takes to not be judged as 'like StS but not as good'. Hellcard is the first game that I think has completely succeeded. The cooperative play in hellcard is new and engaging, it adds fresh challenges and thrills, the joy of being able to set up your friend for success and the difficulties of having to communicate and strategise effectively. The game is not exactly fun when played solo, it's a bit plodding and each turn takes far too long, but when played with a friend or two, it is a joy. It's no Slay the Spire (nothing is) but it has brought new ideas and dynamics to a genre hungry for innovation.
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Feb. 2024
This is not a hard game. You can pretty easily beat normal with all 4 classes. But there is something quietly addictive to the gameplay. I have better games with better writing, character development, deck building, etc., but I just keep booting this one up. Thumbs up!
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Feb. 2024
It's a bit overwhelming at first because it's built for 3 players and they make you control all 3 players during single player. Matchmaking is also like a 5-20 minute wait time as well. Endless mode is also pretty broken; it gets incredibly easy by level 20. It's also pretty ugly in my opinion; it's these weird cutout characters and dingy lighting. That said, it's a good deck building game if you can get past the flaws. It's a true indie game; flawed but a bit of a gem under it all.
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Feb. 2024
Co-op review! I have almost exclusively played the game in 2 or 3 player coop. I will update this if/when I do some solo play, but the shine of this game is truly the multiplayer aspect. This game captures the core essence of the gameplay of Slay the Spire, and presents it in a new format begging to be played with friends. Similar to StS, decks and builds are fully emergent based off of what you find, and there are abundant opportunities to thin and upgrade your deck and artifacts to improve your performance. The catch here is that by playing with friends, your deck doesn't have to be self-synergistic. You can make a deck that just draws cards and you can be the engine that drives your friend's decks. You can abandon defense and go all in on attack, and let your allies cover your weak spots. While not perfectly balanced, card viability is high and you can make most things work if you work together. In addition there is torments (modifiers to make your runs increasingly difficult), but you can pick and choose your modifiers for each run, allowing you to customize the difficulty to your exact preferences. Endless mode is available to revel in your most broken builds, with draftable modifiers that expire over time, allowing you to protect what makes your builds click against specific modifiers that might brick your combo. The classes are all enjoyable, and the game is straightforward and easy to pick-up and learn. Again, I can't speak to how the game plays alone, but if you have some friends to play with, this will easily clear whatever cost-to-hours ratio you strive for.
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Jan. 2024
Absolutely amazing game that is only getting better with time. This game has what it takes to be better than Slay the Spire, which in my opinion is still the best game of its kind--by far. The mechanical design of the cards, the enemies, and the scaling difficulty system are really great. There's only one thing about this game that pisses me off: the stupid ass extra launcher. I don't know why developers insist on doing this. What makes it worse is that this developer has only two games in their own launcher. This is so unnecessary and just completely stupid. I get that they have a plan to add more games. That's great. Just add the launcher when there are more games. Steam itself is already a launcher. I already clicked the game that I want to play. Don't make me click the game again. I really wish developers would stop tacking on this extra crap. It doesn't matter that it's two extra clicks, it doesn't matter how little extra time it is. If you're already thinking about buying this game, just buy it. Disable the stupid ass extra launcher, enjoy the game.
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Last Updates

Steam data 29 November 2024 00:42
SteamSpy data 19 December 2024 22:54
Steam price 23 December 2024 12:49
Steam reviews 23 December 2024 13:57
HELLCARD
8.3
3,015
510
Online players
222
Developer
Thing Trunk
Publisher
Skystone Games
Release 01 Feb 2024
Platforms