Hell Clock on Steam - User reviews, Price & Information

Quick menu

Forge powerful builds with endless loot in this relentless combination of Roguelike and ARPG. Blast through dungeons and unleash inhuman powers in a dark fantasy twist on Brazil’s War of Canudos.

Hell Clock is a action rpg, stylized and roguelike game developed by Rogue Snail and published by Mad Mushroom.
Released on July 22nd 2025 is available only on Windows in 9 languages: English, Portuguese - Brazil, French, German, Japanese, Polish, Russian, Simplified Chinese and Spanish - Latin America.

It has received 1,938 reviews of which 1,614 were positive and 324 were negative resulting in a rating of 8.0 out of 10. 😊

The game is currently priced at 19.50€ on Steam.


The Steam community has classified Hell Clock into these genres:

Media & Screenshots

Get an in-depth look at Hell Clock through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10
  • Processor: Intel Core i5 2500 or AMD FX-4350
  • Memory: 8 GB RAM
  • Graphics: nVidia GTX 1060 / AMD RX 580 with 6GB of VRAM
  • DirectX: Version 11
  • Storage: 2 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

July 2025
Let me preface this with the fact that I am an avid roguelike/roguelite player, and I've also played exile-like games such as PoE2 and Last Epoch. I bought this game 2 days after its release and as of writing this, I have clocked 48h of gameplay and have cleared Hell 5 with much ease. Now, this game is indeed incomplete, but I am still giving it a recommend as I'm not very hard to please. Why is it incomplete? 1. They are still testing out what systems would work best for their endgame. They literally said the endgame was in Beta. I don't see this as a bad thing if the developers intend to make it the best game that they can (I hope they do). 2. Very inbalanced scaling for boss health and damage. Some find this a turnoff, I see it as a challenge. But I do see why many people can struggle with this if they're new to either roguelike/roguelite and/or exile-like genres. Also feel like some skills/relics are much more potent than others. Looking at you bombardment, the CD reduction per hit just destroys any other builds by far IMO, not complaining tho ;) 3. Lack of clarity for ALOT of things. I had to do alot of testing in-game. These are a few off the top of my head. - There is a relic that gives stacking melee dmg upon "Lifesteal". There is only one other gear (one of the rings) I've seen that uses the same term, "Lifesteal". I've tested this with multiple other relics with effects I think may be counted as "Lifesteal". The double knives relic that converts dmg to life -> counted as Lifesteal. Life on Kill -> counted as Lifesteal. The kicker, however, is that you have to have missing health in order for you to proc Lifesteal to provide the stacking melee dmg buff. - Global buffs per skill rank. Didn't take long for me to notice that increasing the skill rank didn't give the global buffs, But only realised before writing this review that what that meant is that for whatever skill you bring into the run, you get those buffs per level added into that skill. - Initially had no idea what some of the statuses did (looking at shocked and blight). My presumption was shocked contributed to stun and blight amplified damage taken, but that's not what it did. They have since added tooltips when you hover over the stats in the character sheet in the 1.0.1 update, so alls good. - I would think double knives and reflexes count as AoE skills since they are literally AoE and their AoE can be increased via leveling up. However, they do not have the AoE tag. So does increased AoE damage not apply to these skills? I have not tested this. - I wasn't sure where my base damage numbers were coming from. Increasing base damage by 50 gave me more than 50 base damage when reflected in the character sheet. Not sure if that's a bug or are there some other hidden multipliers. If so, would be good for devs to include a tooltip to show damage calculations (and likewise for other stats such as crit, status chance etc.). - Pretty sure I saw something somewhere mentioning "Toxic" instead of "Plague", not a big issue tho. - For leveling up effects related to relics (eg. explosion area for the quill relic, activation speed for book of sin for judgement), apparently they can be allocated to any skill, not just the skill that the relic affects. Not sure if this is a bug or if it's intended. Also not sure if it's only some or all relics. 4. Plenty of QoL missing. I will mention this further in a suggestions section below. Pros 1. Tons of damage, its just nice to see damage numbers in the hundred thousands and occasionally millions. 2. Build variety. Even with these 20+ or so skills, I feel like there's currently enough relics and skills for me to test multiple builds to see what works and how to improve on them. 3. Simple gameplay loop. Do a run, get soulstones/constellation points. Improve passive skill/constellation tree. Some prefer a more complicated loop, I think its great for beginners of the genre. 4. Relaxed mode. Again, good for beginners. They have also included Vengeance mode in 1.0.1. 5. Thank god for red gates. I also didn't know they only added the exp and gold buff in 1.0.1. I thought it was in the game on release. 6. All the loot flies to you if you kill every single mob in a map. I feel like this was only added in 1.0.1 but I didn't see it anywhere in their patch notes. You still have to kill every single mob tho. But there is a constellation somewhere that lets items get global-sucked when you kill a rare mob. Cons Apart from the reasons why the game feels incomplete: 1. WHERE IS THE SORT/SEARCH FOR RELICS JESUS. Would also be good to include search function in the passive tree if devs intend to expand the tree further. 2. Constellation tree reset, at least for the campaign. I understand that in the endgame mode, we have to allocate points dynamically based on what build we're trying to go for and what relics the runs give us so that's fine. But its extremely important for build testing when returning to the campaign. Devs did mention that they're working on this. 3. A few but important bugs that need fixing. - Game suddenly going super slow when returning from a run, I've experienced this twice and I didn't know what was causing it. It's since been fixed in 1.0.1. - Constellation points missing in hell mode. After finishing Hell 5 and returning to campaign, I had 27 points. When I entered Hell 10, I only had 21. Not sure if this is intended, could it be that you're given a set amount of points at the beginning of each new hell level? Pretty sure I was supposed to carry forward all my constellation points though, or am I mistaken? - Devotion path completion not giving me the completion points as intended (GAME BREAKING). I'm pretty sure this is a bug. I've encountered it twice where I maxed out a constellation and it did not give me the completion points. One of this was in my first hell mode run, Hell 2. This I could handle, since the world can be resetted. But the other one is in my campaign mode and it's crippling my gameplay experience. Might not continue until this is fixed (without me having to start a new save file). PSA. I think this happens when you have enough points to max out more than 1 constellation in 1 go when allocating new constellation points. - Act 2 boss (14F) can sometimes freeze/get stuck while in the air because he has a jumping/dive AoE move, and you can't damage him while hes up there. Currently couldn't find a way to get him back down as far as I know, forcing a rerun. 4. Repetitive. Not a big con for me for now but I think it will get boring after awhile. I've almost memorised the layout for all the maps. Devs did mention that they intend to include more acts/variety of maps in the future. Suggestions 1. Relic sort/search as mentioned, definitely please include this. Devs did mention that they are working on it. 2. Allow renaming of relic pages, and drag and drop relic pages to re-order them. 3. Save button. I'm not sure when exactly does the game auto-saves. I've quitted the game after making changes to my build and before entering a new run and it was saved. But at the same time, I assumed it was after each completed run of an Act because the gear shop resets everytime I reload, so that doesn't get saved and allows us to bypass the redraw cost (although its not that expensive). So I'm not sure which one is intended and which one isn't. 4. Game manual/FAQ, devs are already working on it. 5. Mentioned above, but tooltips for how each stat is calculated would be good. 6. Transparency slider for damage numbers. I still want to see big damage numbers but I don't want it to completely cover my screen such that I can't see what's going on. 7. Standardisation of terms used (see example on "Lifesteal" above) 8. PLEASEEEE let me move while casting the quill spell instead of stopping each time i cast it (might be intended this way but man would it be good if i didn't have to stop every 0.25s)
Expand the review
July 2025
I felt obligated to write a review due to the amount of people leaving negative reviews. Normally I don't bother to write reviews, mainly because I think that other people might have more experience writing them and can translate their opinions about the game into words better than I can. That being said, I fully completed the game and earned all achievements, so I felt like I was in a position where I could speak about the game since I've seen most of what there is to offer at this point. The game is great as it is. I absolutely love the emotion in the Portuguese voice acting, and love the game design when it comes to the power curves. I know that many have said that they don’t enjoy it, but for someone with nearly 3000 hours in Path of Exile and several thousands of hours across the rest of the ARPG genre, it was a breath of fresh air to have someone finally integrate what makes a roguelite fun into a proper ARPG. There are performance issues, there are bugs, and the power curve isn’t perfect – particularly when it comes to the campaign, but I’m not sure there’s a single game nowadays that doesn’t have issues on release, let alone issues that some player will have with any game regardless of how good the majority of players think it is. Some games also just aren’t “for” some groups of players, for whatever reason. Personally, the souls games and souls-likes aren’t for me. I don’t like the movement and the memorisation required for those games, but I recognise that and don’t leave a harmful review just because I’m not good at the game and didn’t enjoy it as much. For those leaving negative reviews because of the difficulty of the game, please just ask the community for help. It is possible to go through each act in less than 7 runs on your initial campaign run. It’s implausible, but it is indeed possible. I didn’t manage it on my first run, mainly because I used my demo save and started the game with 8 runs from the demo, so it was impossible to get those achievements without just starting over, but I did manage to achieve it on a separate save file. In order to achieve the “speed run” achievements, you need to focus less on a specific build that you want to aim for, and basically make the most of the relics that you do receive, to build the strongest build that the game has offered for you. As someone who enjoys SSF in PoE, this game is like cocaine to me. Taking away the relics and constellations I had used on a previous run to then get to go through the whole experience again from scratch (except with even more power each time due to having more constellations right off the bat from the promises in Ascensions) is EXACTLY what I didn’t even know that I wanted until I did. I love building something fresh with whatever it is that the game randomly gives to me, and I’ve enjoyed building out builds that I hadn’t even considered playing on other playthroughs. Some builds I’ve made are: double knives/reflexes crit build on my initial run, summoner old bell + catholic guard + marksmen + bigboi (swapped big boi for crits once I become invulnerable due to mana shield) for boatloads of damage (without really doing much except spamming bonks on monster’s heads) due to split shot relics affecting the catholic guard, the flame lash attack stacked with a bunch of rare relics to increase its damage, and a quill build with boatloads of projectile stacking. One thing to note that I didn’t realise until much later, much like in PoE, you can only equip one of each unique relic, but rare relics can be equipped without limits. Once I realised this, I realised that was one of the easiest ways to scale massive amounts of damage, as upgrading these tends to lead to massive damage buffs for particular skills and stacking them leads to game-breaking levels of damage. While some builds feel good with a lot of uniques to make them work, in many cases in this game, less is actually more. Finding the balance between using rare relics and using the build defining uniques is a balancing act that I didn’t recognise early enough, but it can definitely help many players to discover that and use these rare relics to upgrade their builds. The rare relics can more easily be acquired by the blessing shrines that have a glowing yellow orb in the statue’s hand, and the reroll cost is independent from the other reroll pools in each run. There’s plenty more for me to experiment with, and I’m glad I spent the time and money on this game; it was absolutely worth it for me and if you find yourself to be a similar gamer to myself, I recommend it wholeheartedly. Like I said before, there are some issues with the game, but the devs are proving themselves to truly care about the community and are quickly implementing features from recommendations by the community (such as the vengeance mode for those struggling with the power curve). One final thing is just a thank you to the dev team that built this game. Thanks so much for finally bringing a true roguelite format to my favourite game genre. It’s brilliant, and I can’t wait to see what you do to build on this fantastic base in the future.
Expand the review
July 2025
I rarely make reviews, but I felt this game merited some positive light. If you like intelligent build diversity in rogue-likes, this is the game for you. The recent abundance of rogue-like slop that's just monotonous bland builds has made me feel like the genre has reached over-saturation and is about to die. Hell Clock has revitalized my faith that the genre still has something left in the tank to make me feel exited about playing. I hate to say it but any of the negative reviews on this game are coming from gamer's that are hyper-fixed on immediate reward with very little thought, planning, and patience. The game has been out for a little less than 48 hours and people are already complaining about pacing "end-game" being too difficult... please....If you want dopamine that quickly, there are Clicker or Gacha games that will happily provide you your fix and take your money. I whole hardheartedly hope that the Developers see this review and will pay little mind to the reviews exclaiming that the game is any less than a great addition to Rogue-likes. I appreciate all of your efforts. It shows that your heart in this game. Thank you! p.s. don't nerf my summoner catholic guard+cross build :D
Expand the review
July 2025
Good game, but the Reliquary is in desperate need of a search bar. Sorting through pages of relics is not fun
Expand the review
July 2025
Whoever came up with the idea of mixing Hades with Path of Exile (or Last Epoch) is an evil genius that created digital heroin.
Expand the review

Similar games

View all
Into the Necrovale Into the Necrovale is an Action RPG in which you collect powerful items that interact with one another. You must be clever with your build if you hope to pierce the mysteries and dangers of the Necrovale, where a thousand generations of miscreants and criminals have been banished.

Similarity 61%
Price 14.79€
Rating 8.2
Release 30 Sep 2024
Anima : The Reign of Darkness Explore a dark fantasy world, descend into the darkest depths and fight hordes of demons in this fast paced Action RPG. Fully customize your character, loot hunderd of unique items and destroy the evil that is corrupting the world once again!

Similarity 60%
Price 9.99€
Rating 6.6
Release 02 Jun 2021
Grim Dawn Enter an apocalyptic fantasy world where humanity is on the brink of extinction, iron is valued above gold and trust is hard earned. This ARPG features complex character development, hundreds of unique items, crafting and quests with choice & consequence.

Similarity 59%
Price -43% 14.46€
Rating 9.2
Release 25 Feb 2016
Sands of Aura Sands of Aura is an open-world action adventure with a fantasy setting of a realm in its twilight--a world buried beneath a sea of sand. Sail across the sandseas to return life to a dying world in an unforgettable experience that is equal parts engaging story and unrelenting, souls-like combat.

Similarity 58%
Price -98% 0.52€
Rating 7.3
Release 27 Oct 2023
The Slormancer Fight hordes of enemies led by The Slormancer, an evil warlock from the past, in an absurd yet epic Action RPG! Experience fast-paced gameplay, loads of shiny loot, tons of collectibles, countless hours of content, and carefully crafted pixel art.

Similarity 57%
Price -49% 10.36€
Rating 8.0
Release 13 May 2025
Path of Exile 2 Path of Exile 2 is a next generation Action RPG from Grinding Gear Games, featuring co-op for up to six players. Set years after the original Path of Exile, you will return to the dark world of Wraeclast and seek to end the corruption that is spreading.

Similarity 57%
Price 27.75€
Rating 7.0
Release 06 Dec 2024
Path of Exile You are an Exile, struggling to survive on the dark continent of Wraeclast, as you fight to earn power that will allow you to exact your revenge against those who wronged you. Path of Exile is an online Action RPG set in a dark fantasy world. The game is completely free and will never be pay-to-win.

Similarity 57%
Price Free to play
Rating 8.8
Release 23 Oct 2013
Torchlight II The adventure continues in Torchlight II! An Action RPG filled with epic battles, bountiful treasure, and a fully randomized world. Bring your friends along for the journey with online and LAN multiplayer.

Similarity 56%
Price -98% 0.42€
Rating 9.1
Release 20 Sep 2012
Avencast: Rise of the Mage Play Avencast, the epic roguelike action-RPG with tons of combat moves, spells, and equipment. Fight against evil forces to save your academy and vanquish the darkness. As you progress, learn powerful spells and combos to increase your chances of victory.

Similarity 56%
Price -60% 2.04€
Rating 6.7
Release 17 Mar 2010
Torchlight: Infinite The fate of Ember Technology is in your hands. With abounding hero build possibilities, dive into an epic journey with endless loot, adrenaline-pumping fights & new seasonal contents.

Similarity 56%
Price Free to play
Rating 6.9
Release 09 May 2023
Torchlight Adventure awaits in the award-winning Action RPG debut from Runic Games! Explore the randomized depths of this boom town, collect loot, and level up to save Torchlight - and possibly the world.

Similarity 56%
Price -96% 0.60€
Rating 8.8
Release 27 Oct 2009
Chronicon Use the magical device known as the Chronicon to travel into the souls and memories of fallen heroes to re-live their grand tales! Epic adventures full of loot and monsters await!

Similarity 55%
Price -93% 1.02€
Rating 9.2
Release 21 Aug 2020

Frequently Asked Questions

Hell Clock is currently priced at 19.50€ on Steam.

Hell Clock is currently not on sale. You can purchase it for 19.50€ on Steam.

Hell Clock received 1,614 positive votes out of a total of 1,938 achieving a rating of 7.99.
😊

Hell Clock was developed by Rogue Snail and published by Mad Mushroom.

Hell Clock is playable and fully supported on Windows.

Hell Clock is not playable on MacOS.

Hell Clock is not playable on Linux.

Hell Clock is a single-player game.

There are 2 DLCs available for Hell Clock. Explore additional content available for Hell Clock on Steam.

Hell Clock does not support mods via Steam Workshop.

Hell Clock does not support Steam Remote Play.

Hell Clock is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Hell Clock.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 10 August 2025 14:03
SteamSpy data 10 August 2025 18:50
Steam price 11 August 2025 04:56
Steam reviews 09 August 2025 05:53

If you'd like to dive deeper into the details about Hell Clock, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Hell Clock
  • SteamCharts - Analysis of Hell Clock concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Hell Clock compatibility
Hell Clock
Rating
8.0
1,614
324
Game modes
Features
Online players
1,408
Developer
Rogue Snail
Publisher
Mad Mushroom
Release 22 Jul 2025
Platforms