Heat Signature

Heat Signature is a game from the developers of Gunpoint where you break into spaceships, make terrible mistakes, and think of clever ways out of them. You take a mission, fly to the target ship, sneak inside, and make clever use of your gadgets to distract, ambush and take out the crew.

Heat Signature is a space, stealth and indie game developed and published by Suspicious Developments.
Released on September 21st 2017 is available in English only on Windows.

It has received 7,054 reviews of which 6,674 were positive and 380 were negative resulting in an impressive rating of 9.2 out of 10. 😍

The game is currently priced at 12.99€ on Steam.


The Steam community has classified Heat Signature into these genres:

Media & Screenshots

Get an in-depth look at Heat Signature through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7
  • Processor: 1.7GHz dual-core CPU
  • Memory: 8 GB RAM
  • Graphics: Intel HD 5000 or better (GeForce and Radeon tend to be better)
  • DirectX: Version 9.0
  • Storage: 400 MB available space

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Aug. 2024
One of the snappiest top-down shooters I've ever played. Gameplay loop is phenomenal, permadeath makes things very interesting.
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Aug. 2024
This game is astonishing beautiful in every aspect. I love it so much. The music, the art style, the game play. Honestly, I believe everyone should play this game. Even after 140 hours I still find myself discovering new things. That's what makes this game so fun. There are so many alternate play styles, which are encouraged by the game. If you go in blind the feeling of discovery when for example, you discover you can crash glitch traps, is like nothing else. And, this game quite literally has infinite replay ability. Even after completing every achievement (besides the ones that require friends), and 100%ing it twice, I still sit down every once in a while to just play a couple characters. The daily challenges are fun, the liberation missions are fun, everything is fun. The game is low-commitment and high skill cap. Once you get good enough you can beat even the hardest missions with starting gear. I strongly recommend this game.
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June 2024
Heat Signature is a game like no other. The thinking man's Hotline Miami. A lot of reviewers will complain (rightfully) that it lacks replay value by roguelike standards, and it does, but this is the finest I have ever played and the dynamic underlying systems prove more than enough to discover. There's 5-10 hours to find all the tools and features, sure, but hundreds in seeing how they can interact. Heat Signature effectively juggles methodical planning and panicked improvising, and worming your way out of the impossible situations you get yourself into is thrilling every time.
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May 2024
This is a tactical, bird's-eye-view shooter with excellent time controls. There is a curiously small set of tools, yet they all feel distinct and useful. Still, the inventory is too small to hold one of each, so choices must be made, which leads to some interesting play styles. Go in shielded and guns blazing? Invisible and cut everything up? Teleport around the ship avoiding all contact? Some novel combination? There's quite a bit of freedom. What's special about this game? I enjoyed fixing a SNAFU more often that executing a perfect mission. There's something about getting thrown out of an airlock, remote controlling my ship to pick me up, crashing back into my target, and winning the day. I don't think I've ever had more fun with a "round two" in any other game. The melee attacks are also wonderfully snappy. They also have this great, weighty "feel" to them. There's also something particularly satisfying about throwing people out of windows.
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March 2024
TL:DR I like it, but it isn't a perfect game. It's pretty good, and I've had a lot of fun with it, but it is a bit flawed. The core gameplay loop of breaking into ships, evading or eliminating security, and completing objectives is pretty cool and well-realized here. However, the current game has some balance issues against the player that I, as a casual player, don't really like. The last major update added many new game mechanics intended to add more depth to the game, but I don't personally think they were properly playtested. The contractors are completely unbalanced in most situations. The only player characters who stand a chance against them are ones who are properly kitted out with rare equipment, and even then the contractors have a distinct advantage. But these enemies ruin the gameplay loop that existed in the pre-birthday update. Every player character has a personal mission they want to complete, and these missions are supposed to be harder than regular ones. In the pre-birthday update, you just had to play easier missions enough to be able to afford the intel cost of that mission, and then maybe a little more until you had the gadgets you need to take on your personal mission. However, the contractors require lots of expensive kit, and now they are in every single personal mission. It's not uncommon now to be stuck with a player character that can't retire because they can't get the gear they need to complete their personal mission, even when that personal mission is as trivial as 'save my daughter from this faction.' Not only is this unsatisfying from a gameplay perspective, but it ruins some of the believability of the world when even minor nobodies are still being guarded by the galaxy's finest. Plus, you are penalized in-game for using the same character for too long, meaning you might just have to kill off someone you liked just because you don't stand a chance with their personal mission. This problem is made even worse in the early- to mid-game when you (as a player) haven't unlocked the ability to buy all the kinds of gear you might need, so you need to rely on random drop chance in crates that hardly show up in most missions. Sadly, the pre-birthday content wasn't perfect either. You can still access this version of the game from the 'betas' section in the properties menu. The pre-birthday version had a lot less variety and I got sick of it a lot faster. I welcome some of the new additions from the space birthday update (auto-pilot is a cool and interesting challenge, the teleporter alarms WOULD be a great change of pace if not for the contractors existing, Life Link is also a cool modifier) but overall I don't think it helped the game.
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Data sources

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Last Updates

Steam data 21 November 2024 11:18
SteamSpy data 18 December 2024 10:03
Steam price 23 December 2024 20:44
Steam reviews 22 December 2024 20:02
Heat Signature
9.2
6,674
380
Online players
21
Developer
Suspicious Developments
Publisher
Suspicious Developments
Release 21 Sep 2017
Platforms