Heat Death: Survival Train

Heat Death is a sci-fi survival game where you can build, upgrade, and customize your battle train to explore and survive a frozen world! This train is not only your shelter and vehicle, but also your weapon and ally to face hostile drones, deadly storms, and hidden mysteries of an unknown world!

Heat Death: Survival Train is a early access, open world survival craft and crafting game developed by Mass Game Devs and published by LightOnDevs.
Released on December 12th 2024 is available in English only on Windows.

It has received 322 reviews of which 256 were positive and 66 were negative resulting in a rating of 7.4 out of 10. šŸ˜Š

The game is currently priced at 11.79ā‚¬ on Steam.


The Steam community has classified Heat Death: Survival Train into these genres:

Media & Screenshots

Get an in-depth look at Heat Death: Survival Train through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: IntelĀ® Coreā„¢ i5-6400 or AMD Ryzen 5 1400
  • Memory: 12 GB RAM
  • Graphics: NVIDIA GeForce GTX 1050 or AMD Radeon RX 570 with 4 GB of VRam
  • DirectX: Version 12
  • Storage: 10 GB available space

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Dec. 2024
Heat Death: Survival Train is one of the most original survival games I've ever encountered. With that said, I ask the developer to remember something: It is a game. Games need a payoff for the player's hard work and determination to learn, play, and, in this case, survive. The resources are meager, scattered in some inaccessible places, even on the edge of a cliff with no way to get there. I got stuck in a crevice trying a few times. The drop pods (those large, round techno things in the background) could be used as major supply locations throughout the game's progression, (the "payoff" for the player's determination), and could be integrated into the story line. Also, the storms are too frequent, not allowing enough time to explore the outside area for more supplies, and unraveling the mystery of what happened. Early Access aside, this is a good game, and I've encountered no game-breaking bugs. Make it a great game, please. Take your time, think about the players who are eager for the next chapters, myself included, and follow your path of development, not limiting your creativity to the real world scenarios common in survival games. Give the players help, and the tools necessary to enjoy the experience, and you will build a loyal fan base. I'm sure there are individuals out there who are more educated, more intelligent, more experienced, and more knowledgeable about crafting rich and rewarding (and lucrative) video games. Don't allow those people to sap your determination to create something unique, wholly your own, by placing a clock on the development phase. Not to be critical, but money will be there when the job is done right, satisfies the gamers, and pushes the boundaries of creativity in the genre of survival games. Waiting with the patience of Job: driver_21.
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Dec. 2024
Love the game but a few things need to change to be better 1. faster walk and sprint speed 2. Increased carrying capacity 3. A way to rest on train to heal and recover stamina 4. Better engine acceleration (even slightly) 5. make the stamina depletion only affect sprint not health(thats how that works) Thats about it otherwise 10/10
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Dec. 2024
A Promising Game with Areas for Improvement This game has incredible potential, and I truly love the conceptā€”itā€™s clear that a lot of passion has gone into its creation. I genuinely believe this could become something extraordinary, but as it stands, there are a few key areas holding it back. Like many others have noted, the crafting and resource system needs significant tuning. Current Challenges Resource Scarcity: Nothing is renewable. Early on, youā€™re reliant on scavenging for food and materials, but theyā€™re often too scarce to sustain progress. Even basic items like walls and floors are prohibitively expensive, making it difficult to build anything meaningful. For example, you could stockpile materials in multiple chests and still only manage to construct a handful of items. Energy Management: Dynamos produce minimal power, break too easily, and feel frustrating to use. Thereā€™s no way to craft power cores, so you're stuck with what you can find. The Fission Reactor depletes so quickly that it feels more like a hindrance than a help. Meanwhile, the power demands of most systems are excessively high, often forcing you to choose between running lights or a heaterā€”leaving you either blind or freezing. Suggestions for Improvement [*] Adjust resource-to-crafting ratios: Either reduce crafting costs or increase the amount of materials looted (the latter feels more natural). [*] Rebalance energy usage: Power consumption across the board needs to be tweaked, and the Fission Reactor should last longer. Constantly running out of power makes it difficult to survive, let alone progress. [*] Introduce a cold survival mechanic: Something like suit heaters, as hinted in the logs, would be a fantastic addition and allow for survival during outdoor exploration. [*] Make storms more engaging: Currently, storms feel like dead time. Perhaps storms could enable exploration at domes or other mechanics to keep players engaged. [*] Add a sleep mechanic: A bed or similar feature to heal and regain stamina during storms would make downtime less frustrating. [*] Improve durability mechanics: Items break down far too quickly, leaving you vulnerable and your train crippled after even minor skirmishes. [*] Enhance station gameplay: Starting stations in darkness with low power and requiring players to restore power and lights (far brighter than currently) would create a more immersive challenge. [*] Introduce renewable resources: Having some way to regenerate key materials, perhaps through drones dropping more loot or spawning more frequently, would make the game feel less punishing. [*] Crafting queue functionality: Allowing players to queue multiple items would eliminate tedious wait times and improve overall flow. [*] Add an auto-save or less punitive save system: There needs to be some sort of auto-save or a way to save the game without penalising players with excessive train energy costs. Currently, forgetting to save before venturing out often results in losing an hour of progress and falling into an endless death loop if you run out of power. Final Thoughts Right now, the game feels like itā€™s only just worth its price tag. That said, with the right updates, it could easily justify a higher cost because it has the foundations of something truly amazing. Iā€™m excited to see how the game evolves and canā€™t wait for future updates.
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Dec. 2024
After reading some of these reviews I think it only fair to give a somewhat opposing view to what is being claimed. Graphics are not great, they are ok! but great.. no, not sure why thats being said, there are huge areas of terrain that have been painted black .. on snow, looks out of place and like someone dabbed a huge black paintbrush on it, other high res against very low res textures and so on. There are tons of repeat assets, multiple buildings repeated identically, most with only 1-2 items i them. Trees repeated, like looking at a single cloned tree x1000 and calling it a forest. There are some unique station layouts once you enter chapter 1 but there are still a ton of repeat assets and really over done, like 40 solar generators or 50 shipping crates. Building interface is not good, anyone saying otherwise is pulling your leg or have never played a building game before, its a very simple bog standard menu, that desperately needs some QoL fixes. To give you a blind example, you Press B, select category, select sub category, select piece, place piece then right click to close the entire build menu and start again to place a different piece, you can't go back to the previous menu, you literally have to close it and start from scratch PER PIECE. Each location has only a few items to find, all from the very small item catalogue this game has due to lack of content. I am literally talking about 1 building having 1 item in it kind of bad. The story is limited to finding 'notes', usually a single sentence per note, nothing riveting or engaging. All that being said, the train side of things is actually pretty good, you have to time your trip to each station, getting caught in a storm in your train without a heater will kill you, not managing energy properly will result in having no power to shoot at the drones who are bombing the crap out of your train or end up limping to the next station because you train has no power to move. Plus its only Ā£8. I do recommended, purely for the train fun and price but these reviews calling it awesome/great/amazing like its one of the better games on steam will leave the vast majority of regular survival players pretty disappointed due to the lack of content and basic gameplay this has. If you have played VoidTrain, that game has quality, content, gameplay, balance, progression, story, art style and much more 10 times over than this game by a long shot.
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Dec. 2024
This game is absolutely terrible. The graphics are beautiful. The performance is flawless (for me). The tutorials are simple and well timed. The interface fits with the theme. the assets are sleek and fitting for the environment. The building is simple and intuitive. i can't stop shaking my head at this mess of a game. Oh wait...that's the way games are supposed to be! i'm just so used to the sea of complete garbage can shit from AAA developers and cash grab, unregulated by steam Early Access dumpster sauce i forgot how nice a game could be. Fast forward a year and we'll see if its still being developed! :D Building is fairly simple - open menu, select an item, find desired placement, click your button and it fabricates itself. No need for tools. Moving items is as simple as selecting 'Move' on the menu, then moving it. Even though there's a reason, the fact that more games dont have this simple option is perplexing. Even moving a storage box with items inside didn't pose a problem. And, holy shit, the tutorial on building walls is such a no-brainer its amazing that no one else is doing this stuff. It tells you the proper way to orient your structures, and gives arrow indicator as to which alignment walls should be placed. Also, you can just move walls, too. Look, this may not be the game for you, but my gaming practically dwells in survival games. This is unprecedented, for me. i have one serious question for all of these survival devs out there - What the fuck are you doing? are you even trying? i'm like forty minutes into the game and have never been so stupidly amazed by what should just be standard. The indoor environments are minimalist and non-cluttered, since they give off an outpost, necessities only theme. Items that you can pick up or interact with are visibly different, as long as you're not expecting a giant arrow hovering over the object. Interacting with certain stationary items can be a little tricky - the proper mouse placement seems to be small, but not near impossible to find. i put the graphics on 'Maximum' and my GPU fans, while at 66% / 65c, were more crazy than a soccer stadium. i dropped it down to 'Epic' and all was quiet. Plus, it was really bright on Max, so Epic really toned down the tolerable visuals. i do have a few personal, nit-picky complaints - such as there's no day / night cycle. i enjoy ambiance, but the lore points to the frozen planet always facing the 'Glint' which probably isn't the sun but maybe something else. But, when storms roll in, it does darken the atmosphere, which is something. Also, you can only save at a Save Station instead of whenever you want. i personally don't enjoy that, but it also plays to the game since certain functions consume energy (power (electricity)), and you need that energy source / supply to save. At least, that's what the on-screen text displays. Some other things that may turn people off from the game: You have your basic 'needs' management - Consumption, and Battery. Consumption in the form of a food, or energy drink to supply your person with power. As well as batteries to supply your...'equipment'? (maybe suit) with power for things such as your Flashlight. And, you have your health...in case you go wandering on a cliff side and decide to hop off and take a little damage... You have your weight management - too many items will slow you down - no running or jumping, but can still slowly walk. There also appears to be a Load Capacity for the train. Not certain what all counts (such as storage), but i'm sure as long as you don't go crazy with turrets and structures, it works well. Building structures on your train also appears to take 'Suit Power' and you'll need to eat batteries to build. Luckily there are battery charger stations! Its not the worst 'Needs' management i've seen in a survival game, and three 'Needs' to manage is nothing compared to some of the others out there :D Well, there is at least a fourth in the form of personal Heat - so, stay warm. i also saw some comments on adding additional carts to your train. not certain what the max is or if more can / will be added. Like another train game i love, certain locations in the world would be broken / cheeseable if additional carts are added to the train. For this game, the depots / stations you stop at only have so much length, and may conflict with additional carts - unless leaving the doors open doesn't matter. Maybe if you're under attack, you'll want those station doors shut. But, it does appear to allow multi-levels to your carts. The customization seems to be more robust than other games offer, but not unlimited. There's also no music, which is fine for me - its a survival game, after all. i haven't soft-locked myself, but it seems like maybe someone could get into a bad place by not managing their needs or resources properly. Just play a little smart, i s'pose. i also haven't gotten to the combat yet. i'm just too excited that the game isn't a piece of shit...yet? The game isn't packed with an insane amount of inventory items, but it does have more than the minimum, as well as a lot of train customization - paint, decals, various structure types to customize your train in more than a few styles. The train fission reactor utilizes a fuel and waste system, so it has a slightly more complex system than other games would have. And as for story, i'm still early in the game but there is lore in the form of Data Logs, which give small journal entries for recent events. For slightly less than ten dollars, on sale, this is the best deal i've gotten on a new game on steam in a while. The quality is unmatched, even for other survival games as simplistic as this. Either this house of cards is going to crash at some point, or the developer(s?) want(s) to show that the current, hole in the ground standard the rest of these clowns are operating off of isn't the only route to success. If the game continues to get updated, and updated well, this price better increase. Maybe the game will take a nosedive and i'll update this to a negative review. But, for now, this is where i sit.
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The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

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Last Updates

Steam data 19 December 2024 01:08
SteamSpy data 16 January 2025 17:20
Steam price 22 January 2025 20:17
Steam reviews 21 January 2025 14:07
Heat Death: Survival Train
7.4
256
66
Developer
Mass Game Devs
Publisher
LightOnDevs
Release 12 Dec 2024
Platforms