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Heat Death: Survival Train on Steam

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Heat Death is a sci-fi survival game where you can build, upgrade, and customize your battle train to explore and survive a frozen world! This train is not only your shelter and vehicle, but also your weapon and ally to face hostile drones, deadly storms, and hidden mysteries of an unknown world!

Heat Death: Survival Train is a open world survival craft, crafting and survival game developed by Mass Game Devs and published by LightOnDevs.
Released on December 12th 2024 is available on Windows, Steam Deck and Steam Machine in 4 languages: English, German, Czech and Hungarian.

It has received 714 reviews of which 550 were positive and 164 were negative resulting in a rating of 7.3 out of 10. 😊

The game is currently priced at 11.79€ on Steam.


The Steam community has classified Heat Death: Survival Train into these genres:


Here is the detailed breakdown of supported languages for Heat Death: Survival Train:

UI Subtitle Audio
English
German
Hungarian
Czech

Media & Screenshots

Get an in-depth look at Heat Death: Survival Train through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: Intel® Core™ i5-6400 or AMD Ryzen 5 1400
  • Memory: 12 GB RAM
  • Graphics: NVIDIA GeForce GTX 1050 or AMD Radeon RX 570 with 4 GB of VRam
  • DirectX: Version 12
  • Storage: 10 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

24 hours played
July 2026
The premise behind the game is great but even with the latest update this game is desperate for new content, i personally wouldn't buy this until there are some major updates, i would recommend it only when there is more to do
55 hours played
June 2026
when more this game is amazing and very pretty, it scratches that itch in such a perfect way. need more train, more storm, more gun............... also please add horn, multiple horn, the autism demands it, something that will reverberate the soul.......yes
40 hours played
May 2026
My recommendation is provisional, as Heat Death is still a work in progress. It's literally a 'game on rails', a format that usually works against most games. However, there are some locations that require our intrepid survivor to pull an occasional Scott of The Antarctic move to discover some hidden lore or supplies, forever mindful of a meagre 15-minute outside operational window between ice storms. Bear in mind that over-snow movement is PAINFULLY slow, so it's advisable to carry a supply of spare batteries for your woefully inadequate environment suit, as well as soup or energy drinks and a first aid kit... But don't overdo it. Your weight limit is 30 kg, so this excursion could go one of two ways. In most cases, your heroic efforts may either yield a few lousy kilos of common loot, or a decent swag of items that are far too valuable to drop. Big decision time. Blueprints and certain tech components are essential for making progress in the game, so they should be your first priority. Now it's gripe time. Like most survival games, Heat Death is extremely stingy with its available resources. However, there is a tendency to hide critical lore entries and valuable tech in unmarked locations 'off the beaten track', as it were. Well off the beaten track, as it turns out. The items that are found in the stations do not re-spawn, although the hostile drones you'll encounter most certainly will. They will be your primary source of materials and tech components. As for those hidden locations, there are very few clues to work with. A map HUD or even an occasional marker pole to indicate the presence of a POI would be most welcome, but that isn't going to happen. Your only option is to scope out the icy terrain for anything that might be of interest. Ah, yes. Station 69 and the remote Laboratory. My favourite gripe of all. There seems to be an unwritten rule in game design concerning areas that require feats of parkour to reach: Make the jump mechanic as pathetic as possible. Heat Death has gone quite a few steps further with this idea. 1. Provide no clear indication of the one and only path that the player needs to take to reach the objective. 2. Make the terrain fairly difficult to traverse, liberally including areas where forward progress is reduced to frantically bouncing on the spot to extricate oneself from an invisible hole. 3. Don't forget that 15-minute window between ice storms. 4. If you didn't save your progress at the station or on your train, you're completely boned. 5. Make the gap just wide enough that a one-picosecond delay in hitting the jump button will be sufficient to totally pooch the landing. 6. A bad landing won't kill you outright, but the second attempt most probably will. I guess most folks will write that gripe off as a 'skill issue'. As I'm a 70 year old gamer, this may well be the case. However, I've watched YouTube clips of 'name' reviewers whose playthroughs consisted largely of them constantly re-arranging inventory space aboard their cluttered trains while heading into an imminent drone encounter at breakneck speed. Not one of them has twigged to the fact that the inventory crates can be stacked quite neatly. Attention to suit power, stamina and health levels also tends to fall by the wayside, as does the repair states of their trains and equipment. The concept of farming the drones for resources also appears to elude them. In my book, that's the real 'skill issue'. In summary, Heat Death: Survival Train has the makings of becoming an enjoyable game at its current stage of development. It's no Subnautica, Planet Crafter or No Man's Sky yet, but it does have potential. Bugzapper's Rating: 7/10. P.S: You'd think that any civilization capable of interstellar travel would be able to carve steps, build a safe pathway or install marker poles to delineate safe paths to remote buildings, but noooo... :( Addendum: Well, I finally made the leap across that blasted chasm. Looted the laboratory (yay, woo) and started the return trip. Hit a nasty patch on the way down, slid a fair distance to land on an icy river. Entered a long, long cave, found absolutely bupkiss and promptly fell through the terrain. Naturally, the 'Unstuck' command doesn't work when you're falling, but this glitch doesn't even have the good grace to allow the the player to land. Devs might want to look into that. Not at all happy.
14 hours played
Jan. 2026
Gameplay is entertaining, driving the train is fun. Building up the train is fun. Running around discovering bits of lore and story is engaging. I think it probably hit early access a little bit too soon as the amount of content is a little short/lacking. There are some gameplay frustrations, it takes too long to become self-sufficient on food. at least it does if you explore every nook and cranny. then once you are self-sufficient, you realise that the "Material" you need to put seeds into containers and food into cans is not readily renewable. I got stuck in a death loop where I didn't have any food to renew my energy, no power in the train battery and no blueprints to unlock a heater. just had to slowly crawl to the next station dying of exposure over and over in a storm whilst on my train waiting for the measily 50/energy a minute to put in a tiny charge, then drive forward again. Why can't I sleep in a bed to recover stamina? can I really survive staying permanently awake on energy drinks and soup? On the subject of material, if using a small battery puts a depleted small battery in my inventory, why doesn't drinking an energy drink or eating soup put an empty can in my inventory for recycling? My train now has 2 engines, but no way of turning one of them off, so my minimum throttle now consumes twice the power it did before. fision fuel doesn't last long enough in the generator, and the fact that a nuclear fision generator only produces the same amount of power as 4 solar panels is a bit silly if you ask me. dynamo generator mini-game is annoying, and the dynamo wears out so fast it is actually useless. operating the dynamo should just do something like generate the same power as a solar panel, but use up stamina to operate. operating it should keep you warm. I like that the save points tie into the game's lore and needing power in your battery to operate it is thematic, although it does mean that you can't charge your train up to full battery before saving and load into a fully charged train :D There's an neurodivergent annoyance for you :) Icicle ammo is a little too rare/precious to make the weapon viable Repairing the train when it takes damage is also a pain as there's no overall repair view to see what needs repairing without inspecting every single module/structure individually. repairing is too expensive on materials. should craft something like 'repair gun cartridges' using a unit of smart material or something that is worth say 500 hit points of repair. that way 2x material can fully repair most of one side of a train, rather than have to spend 1 whole material to repair 1 hitpoint on a wall. charging your suit up using rechargeable small batteries that then need to be recharged is a chore and I keep accidentally leaving batteries in the chargers of the various stations I visit. Why can't I just plug my suit directly into an outlet? The 'inventory full' limitations are not well implemented. being unable to jump and moving slower seems fine, but it means when I have 1 tin of energy drink too much in my inventory I can't get back up onto the track to get back into the train without dumping my inventory onto the track, then jumping up, picking it all back up, and entering the train. an exception to the jumping rule should be applied to the track edge so that the player is always able to 'climb' the step. The sets are all very nicely designed, pretty, and interesting to look at, but they are not at all interactable. I find a lab in a powered station all filled with plant grow pods. but I can't plant anything in them, and cant unplug them and carry them back to my train. Now, I've mentioned a number of complaints about the game, but all of these are fairly easily addressable by relatively small rebalances. and this is the nature of early access. devs take player feedback and iterate. The fact is that in spite of all these annoyances, I have still played this game for over 10 hours and enjoyed it. That's more hours of entertainment than most entire TV show series. The graphics are good, the atmosphere, set design, landscapes are all really well done. The sense of anticipation not knowing what you're going to come up against when you go round the next corner, or if a storm is going to hit right in the middle of a battle so you don't know if you're going to shoot down all the enemy drones before you freeze... All really good game design. The layout of your train hugely impacts your combat effectiveness. Are your solar panels in between your guns and your enemies? should have designed that better! This makes failure your fault more often than the game's fault. I have a relatively modest computer, a 'u series' Ryzen laptop, with a midrange GPU from 2019 in an egpu enclosure. Yet this game runs smoothly at 45 fps with all the graphics turned up to max on my TV. a perfectly acceptable frame rate for an indie game of this genre, honestly I'm impressed how pretty the game's graphics are, and how smooth it all runs given the hardware it's running on. Do I recommend this game? Yes definitely. It costs less than a bottle of wine and entertains you for a lot longer, and the more people buy it in early access, the longer the devs will be funded to develop it for and the more content we'll continue to receive. I really really hope that the devs get enough sales to cover the cost of ongoing development because it's a great and fairly unique concept, it's well executed from a story and engineering perspective, needs a little balancing, but most of all needs the map to continue to be developed with more areas to explore and more interactivity in the locations already crafted. That said, if you bought this game in the winter sale for £7.99 and they never delivered any more content, I think you'd still get £7.99 worth of fun out of it.
13 hours played
Jan. 2026
VERDICT: Blending the train-based survival horror of Choo-Choo Charles with the postapocalyptic ice world of Snowpiercer, Heat Death: Survival Train is dry, clunky, and more busywork than excitement, but it can still manage to be a fun ride for the right railfan passenger. PROS: ✅ Unlike Choo-Choo Charles, Heat Death lets you not only upgrade your train, but also customize it. Imagine building a settlement in Fallout 4 -- only on a train, and just for you. ✅ Speaking of Fallout, Heat Death also does a decent job of creating a lonely, unforgiving world with a dangerous vibe -- complete with deadly weather, radiation, and killer robots. ✅ Resource management can be an enjoyable, thought-provoking challenge. Commendably, the game does only a bit of hand-holding before letting you build whatever upgrades you want, assuming you have enough resources. It can be fun to puzzle out what's best at any given time -- more weapons, more power generation / capacity, more resource-gathering / -storing devices, etc. CONS: ❌ The gameplay is tedious: travel to a new station that's mostly similar to all the others, collect resources, repair and upgrade your train, repeat. (Though, if you're into trains like I am -- watching real trains go past the same stretch of track, or watching model trains go around and around in a loop -- then you're probably fine with repetition.) ❌ This is probably by design (and to make development easier), but the world really is desolate. Few major landmarks, no music, and no NPCs, aside from logs that they left behind -- kind of like the original version of Fallout 76. This helps make the world feel like a frozen hellscape, but the right music could've added to the icy vibe rather than detracting from it. Think Southern Shelf from Borderlands 2, Beneath the Ice from Skyrim, etc. ❌ The UI can be awkward, especially when storing and building. Occasionally, you can't just click to spend blueprints to unlock a crafting recipe, and you have to use the keyboard instead. Because there's an "eat" / "drink" / "heal" button right next to the "store" button, it's easy to accidentally consume food or medicine that you meant to just store in a chest -- each of which can hold only 20 kg worth of stuff, so you'll probably end up crafting a lot of chests, filling them with stuff, pulling it all out the next time you need to craft at a station, and then putting it all back after. As for building, you can move only one thing at a time, and if there's an object anywhere nearby, you can't build a wall / window / ceiling, even if there already used to be one in the exact same spot just now -- you have to move the object(s) out of the way, build the new wall / window / ceiling, and then put the object(s) back. ❌ The main source of power for your train is nuclear, and radiation drains your health whenever you empty the generator (and thus pick up spent fuel), pick up raw fuel, are near the generator while it's running, and/or are near a chest with raw or spent fuel (unless it's a special radiation-proof container that's unavailable till a few stations in). It's realistic, but frustrating -- especially when you pick up raw fuel far from your train and lose health on the journey back. Similarly, it's equally irritating that you need heaters to survive cold weather aboard the train, but standing too close to the heaters also kills you. ❌ Yet another realistic-but-frustrating barrier is, you can't run or jump when your inventory's over capacity. It wouldn't be so bad if that just slowed you down (like in Fallout), but it can stop you in your tracks -- literally. You can't cross the tracks without jumping, so if you're on the wrong side, you're carrying too much, and there's no chest with sufficient space on your train within reach, then you're stuck. Once, after I collected a bunch of stuff and walked up to the tracks, I was forced to dump all that stuff onto the tracks, jump up onto them, and then pick everything back up. And don't even get me started on Station 65, where you can't even get to the platform without jumping from your train -- crafting there was even more inconvenient than usual. CAVEAT: I'm writing this in January 2026, when Heat Death is still in Early Access. I realize that the game is incomplete, and that it can, and likely will, keep changing. I just wanted to give my thoughts on the game as it currently is, rather than how I hope it could be. For now, to me, the game was worth the roughly $10 USD I spent while it was on sale, and I'm looking forward to the possibility of seeing more content in the future.

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Frequently Asked Questions

Heat Death: Survival Train is currently priced at 11.79€ on Steam.

No, Heat Death: Survival Train is currently not on sale. You can purchase it for 11.79€ on Steam.

Yes, Heat Death: Survival Train received 550 positive votes out of a total of 714 achieving a rating of 7.33.
😊

Heat Death: Survival Train was developed by Mass Game Devs and published by LightOnDevs.

Yes, Heat Death: Survival Train is playable and fully supported on Windows.

No, Heat Death: Survival Train is not playable on MacOS.

No, Heat Death: Survival Train is not playable on Linux.

Yes, Heat Death: Survival Train is playable on Steam Deck, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

Yes, Heat Death: Survival Train is playable on Steam Machine, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

No, Heat Death: Survival Train does not support VR.

Heat Death: Survival Train is a single-player game.

No, Heat Death: Survival Train does not currently offer any DLC.

No, Heat Death: Survival Train does not support mods via Steam Workshop.

No, Heat Death: Survival Train does not support Steam Remote Play.

Yes, Heat Death: Survival Train is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Heat Death: Survival Train.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 05 October 2026 23:07 UTC
SteamSpy data 04 October 2026 14:10 UTC
Steam price 12 October 2026 02:18 UTC
Steam reviews 09 October 2026 07:55 UTC

If you'd like to dive deeper into the details about Heat Death: Survival Train, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Heat Death: Survival Train
  • SteamCharts - Analysis of Heat Death: Survival Train concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Heat Death: Survival Train compatibility
Heat Death: Survival Train
Rating
7.3
550
164
Game modes
Features
Online players
11
Developer
Mass Game Devs
Publisher
LightOnDevs
Release 12 Dec 2024
Platforms
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