This game is absolutely terrible. The graphics are beautiful. The performance is flawless (for me). The tutorials are simple and well timed. The interface fits with the theme. the assets are sleek and fitting for the environment. The building is simple and intuitive. i can't stop shaking my head at this mess of a game. Oh wait...that's the way games are supposed to be! i'm just so used to the sea of complete garbage can shit from AAA developers and cash grab, unregulated by steam Early Access dumpster sauce i forgot how nice a game could be. Fast forward a year and we'll see if its still being developed! :D Building is fairly simple - open menu, select an item, find desired placement, click your button and it fabricates itself. No need for tools. Moving items is as simple as selecting 'Move' on the menu, then moving it. Even though there's a reason, the fact that more games dont have this simple option is perplexing. Even moving a storage box with items inside didn't pose a problem. And, holy shit, the tutorial on building walls is such a no-brainer its amazing that no one else is doing this stuff. It tells you the proper way to orient your structures, and gives arrow indicator as to which alignment walls should be placed. Also, you can just move walls, too. Look, this may not be the game for you, but my gaming practically dwells in survival games. This is unprecedented, for me. i have one serious question for all of these survival devs out there - What the fuck are you doing? are you even trying? i'm like forty minutes into the game and have never been so stupidly amazed by what should just be standard. The indoor environments are minimalist and non-cluttered, since they give off an outpost, necessities only theme. Items that you can pick up or interact with are visibly different, as long as you're not expecting a giant arrow hovering over the object. Interacting with certain stationary items can be a little tricky - the proper mouse placement seems to be small, but not near impossible to find. i put the graphics on 'Maximum' and my GPU fans, while at 66% / 65c, were more crazy than a soccer stadium. i dropped it down to 'Epic' and all was quiet. Plus, it was really bright on Max, so Epic really toned down the tolerable visuals. i do have a few personal, nit-picky complaints - such as there's no day / night cycle. i enjoy ambiance, but the lore points to the frozen planet always facing the 'Glint' which probably isn't the sun but maybe something else. But, when storms roll in, it does darken the atmosphere, which is something. Also, you can only save at a Save Station instead of whenever you want. i personally don't enjoy that, but it also plays to the game since certain functions consume energy (power (electricity)), and you need that energy source / supply to save. At least, that's what the on-screen text displays. Some other things that may turn people off from the game: You have your basic 'needs' management - Consumption, and Battery. Consumption in the form of a food, or energy drink to supply your person with power. As well as batteries to supply your...'equipment'? (maybe suit) with power for things such as your Flashlight. And, you have your health...in case you go wandering on a cliff side and decide to hop off and take a little damage... You have your weight management - too many items will slow you down - no running or jumping, but can still slowly walk. There also appears to be a Load Capacity for the train. Not certain what all counts (such as storage), but i'm sure as long as you don't go crazy with turrets and structures, it works well. Building structures on your train also appears to take 'Suit Power' and you'll need to eat batteries to build. Luckily there are battery charger stations! Its not the worst 'Needs' management i've seen in a survival game, and three 'Needs' to manage is nothing compared to some of the others out there :D Well, there is at least a fourth in the form of personal Heat - so, stay warm. i also saw some comments on adding additional carts to your train. not certain what the max is or if more can / will be added. Like another train game i love, certain locations in the world would be broken / cheeseable if additional carts are added to the train. For this game, the depots / stations you stop at only have so much length, and may conflict with additional carts - unless leaving the doors open doesn't matter. Maybe if you're under attack, you'll want those station doors shut. But, it does appear to allow multi-levels to your carts. The customization seems to be more robust than other games offer, but not unlimited. There's also no music, which is fine for me - its a survival game, after all. i haven't soft-locked myself, but it seems like maybe someone could get into a bad place by not managing their needs or resources properly. Just play a little smart, i s'pose. i also haven't gotten to the combat yet. i'm just too excited that the game isn't a piece of shit...yet? The game isn't packed with an insane amount of inventory items, but it does have more than the minimum, as well as a lot of train customization - paint, decals, various structure types to customize your train in more than a few styles. The train fission reactor utilizes a fuel and waste system, so it has a slightly more complex system than other games would have. And as for story, i'm still early in the game but there is lore in the form of Data Logs, which give small journal entries for recent events. For slightly less than ten dollars, on sale, this is the best deal i've gotten on a new game on steam in a while. The quality is unmatched, even for other survival games as simplistic as this. Either this house of cards is going to crash at some point, or the developer(s?) want(s) to show that the current, hole in the ground standard the rest of these clowns are operating off of isn't the only route to success. If the game continues to get updated, and updated well, this price better increase. Maybe the game will take a nosedive and i'll update this to a negative review. But, for now, this is where i sit.
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