Havendock

Breathe easy and thrive in this cozy colony sim. Build a haven for castaways, manage resources, live your best life on the ocean. Lead your humble settlement into a high-tech society.

Havendock is a early access, strategy and city builder game developed by YYZ and published by IndieArk and Pretty Soon.
Released on April 20th 2023 is available only on Windows in 10 languages: English, Japanese, Simplified Chinese, Traditional Chinese, Spanish - Spain, Thai, Ukrainian, French, German and Korean.

It has received 1,263 reviews of which 1,103 were positive and 160 were negative resulting in a rating of 8.3 out of 10. 😎

The game is currently priced at 9.89€ on Steam and has a 40% discount.


The Steam community has classified Havendock into these genres:

Media & Screenshots

Get an in-depth look at Havendock through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7 (64-bit)
  • Processor: Dual core 3 GHz+
  • Memory: 4 GB RAM
  • Graphics: GTX 700 series or similar
  • DirectX: Version 11
  • Storage: 1 GB available space

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Nov. 2024
Liked it a lot, way more to do and to explore then I intially anticipated. But, the 'late game' needs some work. The concept of this game is: Expand your 'village', except more settlers, satisfy their needs, expand, unlock new buildings and stats via the tech tree. But here comes the problem late game: Normally, you asign settlers on tasks so they do them for you, otherwise it takes a loongg time. But, without giving away to much, there is no way to use settlers for this late-game task, and you have to do it yourself. And there seems to be a way for you to eventually asign settlers, but before being able to do it, you need to GRIND a LOT. Which is kind a weird in my opinion, because thus far there was barely any grinding involved in this game, which I appreciate cause I don't like grinding at all. Also, the end game is a bit unexpected and surprising, and if you ask me, a bit out of order as well. There was still a lot I could do and I could discover (still an island I wasn't able to reach), but I could still 'finish' the game. I hope they do some balance fixing (especially for late game) , maybe expand the tech tree a little, and I have a pretty decent PC, but I ran into some framedrops and lag later on in the game, which I feel is not really because of my PC, but more so because the game isn't really optimised yet.
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Sept. 2024
Cozy "survival" community builder; it's slightly more complicated than what I'd truly consider casual, but there is no fail state. Hungry citizens just work a fraction of the time, but you don't lose them. Progression is based on getting new materials, this is not at all trivial and you'll have to talk to NPCs to get hints to where to find them. There are complex production lines, sometimes with 4-5 steps, and citizens can be assigned to specific jobs - all in all the management part works very well. There is a research tree that unlocks new items and buildings, and clear progression. There are very few things I think could be done better, for example having a better overview of what is working and what is stuck on inputs, or the industrialization which kinda pulls me out of the cozy vibe - not due to the machinery, but rather the density and expanse of cranes, generators etc. Also some materials require travelling to another island or diving, and for some material lists it can be a lot of time spent running back and forth to double check what you need for the next step. Overall I would thoroughly recommend this to anyone looking for a fairly laid-back game to play to wind down, that still gives you goals you can work toward.
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Sept. 2024
This game is a lot of fun. There are a plenty of materials and products to manufacture. I definitely recommend it, with a few caveats. 1. Part of the fun of these types of games is the opportunity to create a settlement that reflects your own tastes. Havendock restricts player creativity by providing a pre-planned footprint for the settlement. I would prefer if I could place platforms, raised platforms, docks, bridges, and boathouses where I want them to be, rather than where the game insists that they must be. If the developer insists on providing blueprints for the player to follow, there needs to be more variety. Because I've started over twice and I'm already bored with the existing layout. 2. The game becomes tedious once islands become available. Don't get me wrong, I enjoy the sense of exploration and discovery. However, I do not like is that certain industries are restricted to specific islands. It's fussy and annoying mechanic. Especially since I can't assign settlers to live and work on those islands in order to keep up production. 3. Likewise, transportation is fussy. There are boats. However, settlers don't seem to use the boats. The player is the one who has to go back and forth to set up production. There are birds that can handle the logistics, I believe. Yet, once again, I would like to assign settlers to live on the outer islands and to ferry items back and forth by boat. Those are my main concerns about the game. Otherwise, I've been having a lot of fun setting up production chains and growing my settlement. The game runs well, the art style is endearing, and I love, love, love the underwater elements. The developer has a winner on their hands. It can be even better with additional worlds and another look at how the islands could better integrate with the home base. Thank you for taking the time to make a very enjoyable game. Oh, and thank you for adding a pooch! :D
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April 2024
If your ADHD brain needs a dopamine fix, you've come to the right place. Cute little chill game that does the "make x thing to build y to obtain z" loop very well. Reminded me of Graveyard Keeper in that way (but i enjoyed this a lot more than that game). The only negative thing I have to say is I didn't really like having to register an account and do a cloud save through the game itself rather than Steam. I swap between playing on a desktop PC and a laptop and found that part a bit annoying. I would much rather it save to the steam cloud.
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Feb. 2024
I love any game that lets me just exist and vibe for awhile, and this one certainly does that. It's tedious in the good way, relaxing in it's mindlessness. Though things get tricky once you hit the pollution stage. And the developers seem to actually listen to their community, as well as doing holiday events for free.
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Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates

Steam data 22 January 2025 16:49
SteamSpy data 22 January 2025 05:30
Steam price 22 January 2025 20:30
Steam reviews 21 January 2025 23:49
Havendock
8.3
1,103
160
Online players
78
Developer
YYZ
Publisher
IndieArk, Pretty Soon
Release 20 Apr 2023
Platforms